Changeset 7126 in orxonox.OLD for trunk/src/story_entities
- Timestamp:
- Feb 13, 2006, 1:14:53 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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trunk/src/story_entities/game_world_data.cc
r7125 r7126 252 252 FastFactory::flushAll(true); 253 253 GraphicsEngine::getInstance()->displayFPS(false); 254 State::setPlayer(NULL);255 254 // erease everything that is left. 256 255 // delete PNode::getNullParent(); // not needed as this is also done in the next step (and also much cleaner) … … 261 260 while (!nodeList->empty()) 262 261 { 263 ClassList::debug( 3, CL_PARENT_NODE); 264 PNode::getNullParent()->debugNode( 1); 265 266 /* printf("%s::%s\n", nodeList->front()->getClassName(), nodeList->front()->getName());*/ 262 // ClassList::debug( 3, CL_PARENT_NODE); 263 // PNode::getNullParent()->debugNode(0); 264 // printf("%s::%s\n", nodeList->front()->getClassName(), nodeList->front()->getName()); 267 265 delete nodeList->front(); 268 printf("OK\n");269 266 } 270 267 /* remove the player object */ 271 268 if( this->localPlayer) 272 269 delete this->localPlayer; 270 State::setPlayer(NULL); 273 271 274 272 nodeList = ClassList::getList(CL_GRAPHICS_EFFECT);
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