Changeset 7149
- Timestamp:
- Jun 13, 2010, 11:07:33 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation3/src/orxonox/gametypes/Dynamicmatch.h
r7076 r7149 59 59 60 60 bool friendlyfire; //goal: player can switch it on/off 61 bool tutorial; //goal: new players rec ieve messages how the new gametype works - later it can be switched off.61 bool tutorial; //goal: new players receive messages how the new gametype works - later it can be switched off. 62 62 63 63 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //ok - score function and management of parties
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