- Timestamp:
- Jul 28, 2010, 8:29:32 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation3/src/libraries/network/synchronisable/Synchronisable.cc
r7153 r7161 54 54 static uint32_t idCounter=0; 55 55 objectMode_=0x1; // by default do not send data to server 56 if ( GameMode::isMaster() || ( Host::running() && Host::isServer() ))56 if ( GameMode::isMaster()/* || ( Host::running() && Host::isServer() )*/ ) 57 57 { 58 58 this->setObjectID( idCounter++ );
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