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Ignore:
Timestamp:
Aug 11, 2010, 8:55:13 AM (14 years ago)
Author:
dafrick
Message:

Merged presentation3 branch into trunk.

Location:
code/trunk
Files:
6 deleted
27 edited
15 copied

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/data/levels/empty_level.oxw

    r6560 r7163  
    22  include("stats.oxo")
    33  include("hudtemplates3.oxo")
     4  include("templates/lodinformation.oxt")
    45?>
    56
     
    1314 description  = "Just a few tests"
    1415>
     16  <templates>
     17    <Template link=lodtemplate_default />
     18  </templates>
     19
    1520  <Scene
    1621    ambientlight = "0.8, 0.8, 0.8"
    1722    skybox       = "Orxonox/Starbox"
    1823  >
     24
     25    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
     26    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    1927   
    20     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    21     <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
    2228  </Scene>
    2329</Level>
     30
  • code/trunk/data/levels/events.oxw

    r6417 r7163  
    44  include("templates/spaceship_assff.oxt")
    55  include("templates/spaceship_H2.oxt")
     6  include("templates/lodinformation.oxt")
    67?>
    78
     
    1011 description  = "A simple level to test the event-system (with comments)"
    1112>
     13  <templates>
     14    <Template link=lodtemplate_default />
     15  </templates>
     16
    1217  <Scene
    1318   ambientlight = "0.5, 0.5, 0.5"
  • code/trunk/data/levels/gametype_asteroids.oxw

    r6417 r7163  
    33  include("stats.oxo")
    44  include("templates/spaceship_assff.oxt")
     5  include("templates/lodinformation.oxt")
    56?>
    67
     
    1011 gametype     =  Asteroids
    1112>
    12 <Scene
    13  ambientlight = "0.5, 0.5, 0.5"
    14  skybox       = "Orxonox/Starbox"
    15 >
    16 
    17 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    18 
    19 
    20 
    21 <SpawnPoint position="-300,300,0" name="playerstart" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    22 
    23 
    24 <?lua
    25 for i = 1, 250, 1
    26 do
    27 j = math.random()
    28 ?>
     13  <templates>
     14    <Template link=lodtemplate_default />
     15  </templates>
     16
     17  <Scene
     18    ambientlight = "0.5, 0.5, 0.5"
     19    skybox       = "Orxonox/Starbox"
     20  >
     21
     22    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
     23
     24    <SpawnPoint position="-300,300,0" name="playerstart" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     25
     26    <?lua
     27      for i = 1, 250, 1
     28      do
     29      j = math.random()
     30    ?>
    2931
    3032    <MovableEntity
    31      position="<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>"        collisionType=dynamic
    32      linearDamping=0.8
    33      angularDamping=0
    34      scale=<?lua print(j * 150)?>
    35      collisiondamage=1
    36      enablecollisiondamage=true>
     33      position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>"
     34      collisionType = dynamic
     35      linearDamping = 0.8
     36      angularDamping = 0
     37      scale = <?lua print(j * 150)?>
     38      collisiondamage = 1
     39      enablecollisiondamage = true
     40    >
    3741      <attached>
    3842        <Model mass=<?lua print(j * 1000) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
     
    4246      </collisionShapes>
    4347    </MovableEntity>
    44 <?lua
    45 end
    46 ?>
     48
     49    <?lua
     50      end
     51    ?>
    4752
    4853<!--
    49 <MovableEntity position="0,0,0" collisionType=dynamic scale=5 linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
    50   <attached>
    51     <Model mass=100 mesh="ast1.mesh" />
    52   </attached>
    53     <collisionShapes>
    54       <SphereCollisionShape radius=11.75 />
    55     </collisionShapes>
    56 </MovableEntity>
    57 
    58 
    59 <MovableEntity position="0,300,0" scale=10 collisionType=dynamic linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
    60   <attached>
    61     <Model mass=100 mesh="ast1.mesh" />
    62   </attached>
    63     <collisionShapes>
    64       <SphereCollisionShape radius=22.5 />
    65     </collisionShapes>
    66 </MovableEntity>
    67 
    68 
    69 <MovableEntity position="0,600,0"  scale=34  collisionType=dynamic linearDamping=0.8 angularDamping=0 collisiondamage=0.005 enablecollisiondamage=true>
    70   <attached>
    71     <Model mass=100 mesh="ast1.mesh" />
    72   </attached>
    73     <collisionShapes>
    74       <SphereCollisionShape radius=76.5 />
    75     </collisionShapes>
    76 </MovableEntity>
    77 
    78 <MovableEntity position="0,1200,0" scale=80 collisionType=dynamic linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
    79   <attached>
    80     <Model mass=100 mesh="ast1.mesh" />
    81   </attached>
    82     <collisionShapes>
    83       <SphereCollisionShape radius=200 />
    84     </collisionShapes>
    85 </MovableEntity>
     54    <MovableEntity position="0,0,0" collisionType=dynamic scale=5 linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
     55      <attached>
     56        <Model mass=100 mesh="ast1.mesh" />
     57      </attached>
     58      <collisionShapes>
     59        <SphereCollisionShape radius=11.75 />
     60      </collisionShapes>
     61    </MovableEntity>
     62
     63
     64    <MovableEntity position="0,300,0" scale=10 collisionType=dynamic linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
     65      <attached>
     66        <Model mass=100 mesh="ast1.mesh" />
     67      </attached>
     68      <collisionShapes>
     69        <SphereCollisionShape radius=22.5 />
     70      </collisionShapes>
     71    </MovableEntity>
     72
     73
     74    <MovableEntity position="0,600,0"  scale=34  collisionType=dynamic linearDamping=0.8 angularDamping=0 collisiondamage=0.005 enablecollisiondamage=true>
     75      <attached>
     76        <Model mass=100 mesh="ast1.mesh" />
     77      </attached>
     78      <collisionShapes>
     79        <SphereCollisionShape radius=76.5 />
     80      </collisionShapes>
     81    </MovableEntity>
     82
     83    <MovableEntity position="0,1200,0" scale=80 collisionType=dynamic linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
     84      <attached>
     85        <Model mass=100 mesh="ast1.mesh" />
     86      </attached>
     87      <collisionShapes>
     88        <SphereCollisionShape radius=200 />
     89      </collisionShapes>
     90    </MovableEntity>
    8691-->
    8792
    88 <SpaceShip position="2000,200,0" lookat="0,0,0" >
    89   <templates>
    90     <Template link=spaceshipassff />
    91   </templates>
    92   <controller>
    93     <AIController />
    94   </controller>
    95 </SpaceShip>
    96 
    97 <SpaceShip position="8000,300,700" lookat="0,0,0" >
    98   <templates>
    99     <Template link=spaceshipassff />
    100   </templates>
    101   <controller>
    102     <AIController />
    103   </controller>
    104 </SpaceShip>
    105 
    106 <SpaceShip position="10200,400,-600" lookat="0,0,0" >
    107   <templates>
    108     <Template link=spaceshipassff />
    109   </templates>
    110   <controller>
    111     <AIController />
    112   </controller>
    113 </SpaceShip>
    114 
    115 <ForceField position="200,300,-500" direction="0,0,1" diameter=500 velocity=120>
    116   <attached>
    117     <ParticleEmitter source="Orxonox/ForceFieldPurpleSmall" startdelay=0 />
    118   </attached>
    119 </ForceField>
    120 
    121  <ForceField position="2200,-300,1200" direction="1,0.3,-0.7" diameter=800 velocity=200>
    122   <attached>
    123     <ParticleEmitter source="Orxonox/ForceFieldBlueBig" startdelay=0 />
    124   </attached>
    125 </ForceField>
    126 
    127  <ForceField position="8600,1400,500" direction="-1,-1,-1" diameter=500 velocity=400>
    128   <attached>
    129     <ParticleEmitter source="Orxonox/ForceFieldGreenSmall" startdelay=0 />
    130   </attached>
    131 </ForceField>
    132 
    133   <ForceField position="11800,500,-2600" direction="-1,0,1" diameter=900 velocity=300>
    134   <attached>
    135     <ParticleEmitter source="Orxonox/ForceFieldPurpleBig" startdelay=0 />
    136   </attached>
    137 </ForceField>
    138 
    139 
    140 <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime=13 />
    141 
    142 
    143 <CheckPoint name=trigger2 position="2200,600,0" scale=3 isdestination=false stayactive=true distance=100 addtime=10>
    144   <events>
    145     <activity>
    146       <EventListener event=trigger1 />
    147     </activity>
    148   </events>
    149   <attached>
    150     <Billboard material="Flares/lensflare" colour="1,0,0">
     93    <SpaceShip position="2000,200,0" lookat="0,0,0" >
     94      <templates>
     95        <Template link=spaceshipassff />
     96      </templates>
     97      <controller>
     98        <AIController />
     99      </controller>
     100    </SpaceShip>
     101
     102    <SpaceShip position="8000,300,700" lookat="0,0,0" >
     103      <templates>
     104        <Template link=spaceshipassff />
     105      </templates>
     106      <controller>
     107        <AIController />
     108      </controller>
     109    </SpaceShip>
     110
     111    <SpaceShip position="10200,400,-600" lookat="0,0,0" >
     112      <templates>
     113        <Template link=spaceshipassff />
     114      </templates>
     115      <controller>
     116        <AIController />
     117      </controller>
     118    </SpaceShip>
     119
     120    <ForceField position="200,300,-500" direction="0,0,1" diameter=500 velocity=120>
     121      <attached>
     122        <ParticleEmitter source="Orxonox/ForceFieldPurpleSmall" startdelay=0 />
     123      </attached>
     124    </ForceField>
     125
     126    <ForceField position="2200,-300,1200" direction="1,0.3,-0.7" diameter=800 velocity=200>
     127      <attached>
     128        <ParticleEmitter source="Orxonox/ForceFieldBlueBig" startdelay=0 />
     129      </attached>
     130    </ForceField>
     131
     132    <ForceField position="8600,1400,500" direction="-1,-1,-1" diameter=500 velocity=400>
     133      <attached>
     134        <ParticleEmitter source="Orxonox/ForceFieldGreenSmall" startdelay=0 />
     135      </attached>
     136    </ForceField>
     137
     138    <ForceField position="11800,500,-2600" direction="-1,0,1" diameter=900 velocity=300>
     139      <attached>
     140        <ParticleEmitter source="Orxonox/ForceFieldPurpleBig" startdelay=0 />
     141      </attached>
     142    </ForceField>
     143
     144
     145    <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime=26 />
     146
     147
     148    <CheckPoint name=trigger2 position="2200,600,0" scale=3 isdestination=false stayactive=true distance=100 addtime=20>
    151149      <events>
    152         <visibility>
    153           <EventTrigger invert=true>
    154             <events>
    155               <trigger>
    156                 <EventListener event=trigger1 />
    157               </trigger>
    158             </events>
    159           </EventTrigger>
    160         </visibility>
     150        <activity>
     151          <EventListener event=trigger1 />
     152        </activity>
    161153      </events>
    162     </Billboard>
    163     <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
     154      <attached>
     155        <Billboard material="Flares/lensflare" colour="1,0,0">
     156          <events>
     157            <visibility>
     158              <EventTrigger invert=true>
     159                <events>
     160                  <trigger>
     161                    <EventListener event=trigger1 />
     162                  </trigger>
     163                </events>
     164              </EventTrigger>
     165            </visibility>
     166          </events>
     167        </Billboard>
     168        <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
     169          <events>
     170            <visibility>
     171              <EventTrigger>
     172                <events>
     173                  <trigger>
     174                    <EventListener event=trigger1 />
     175                  </trigger>
     176                </events>
     177                <EventTrigger invert=true>
     178                  <events>
     179                    <trigger>
     180                      <EventListener event=trigger2 />
     181                    </trigger>
     182                  </events>
     183                </EventTrigger>
     184              </EventTrigger>
     185            </visibility>
     186          </events>
     187        </BlinkingBillboard>
     188        <Billboard material="Flares/lensflare" colour="0,1,0">
     189          <events>
     190            <visibility>
     191              <EventListener event=trigger2 />
     192            </visibility>
     193          </events>
     194        </Billboard>
     195      </attached>
     196    </CheckPoint>
     197
     198
     199    <CheckPoint name=trigger3 position="4100,0,400" scale=3 isdestination=false stayactive=true distance=100 addtime=18>
    164200      <events>
    165         <visibility>
    166           <EventTrigger>
    167             <events>
    168               <trigger>
    169                 <EventListener event=trigger1 />
    170               </trigger>
    171             </events>
    172             <EventTrigger invert=true>
     201        <activity>
     202          <EventListener event=trigger2 />
     203        </activity>
     204      </events>
     205      <attached>
     206        <Billboard material="Flares/lensflare" colour="1,0,0">
     207          <events>
     208            <visibility>
     209              <EventTrigger invert=true>
     210                <events>
     211                  <trigger>
     212                    <EventListener event=trigger2 />
     213                  </trigger>
     214                </events>
     215              </EventTrigger>
     216            </visibility>
     217          </events>
     218        </Billboard>
     219        <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
     220          <events>
     221            <visibility>
     222              <EventTrigger>
     223                <events>
     224                  <trigger>
     225                    <EventListener event=trigger2 />
     226                  </trigger>
     227                </events>
     228                <EventTrigger invert=true>
     229                  <events>
     230                    <trigger>
     231                      <EventListener event=trigger3 />
     232                    </trigger>
     233                  </events>
     234                </EventTrigger>
     235              </EventTrigger>
     236            </visibility>
     237          </events>
     238        </BlinkingBillboard>
     239        <Billboard material="Flares/lensflare" colour="0,1,0">
     240          <events>
     241            <visibility>
     242              <EventListener event=trigger3 />
     243            </visibility>
     244          </events>
     245        </Billboard>
     246      </attached>
     247    </CheckPoint>
     248
     249
     250    <CheckPoint name=trigger4 position="5600,400,0" scale=3 isdestination=false stayactive=true distance=100 addtime=18>
     251      <events>
     252        <activity>
     253          <EventListener event=trigger3 />
     254        </activity>
     255      </events>
     256      <attached>
     257        <Billboard material="Flares/lensflare" colour="1,0,0">
     258          <events>
     259            <visibility>
     260              <EventTrigger invert=true>
     261                <events>
     262                  <trigger>
     263                    <EventListener event=trigger3 />
     264                  </trigger>
     265                </events>
     266              </EventTrigger>
     267            </visibility>
     268          </events>
     269        </Billboard>
     270        <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
     271          <events>
     272            <visibility>
     273              <EventTrigger>
     274                <events>
     275                  <trigger>
     276                    <EventListener event=trigger3 />
     277                  </trigger>
     278                </events>
     279                <EventTrigger invert=true>
     280                  <events>
     281                    <trigger>
     282                      <EventListener event=trigger4 />
     283                    </trigger>
     284                  </events>
     285                </EventTrigger>
     286              </EventTrigger>
     287            </visibility>
     288          </events>
     289        </BlinkingBillboard>
     290        <Billboard material="Flares/lensflare" colour="0,1,0">
     291          <events>
     292            <visibility>
     293              <EventListener event=trigger4 />
     294            </visibility>
     295          </events>
     296        </Billboard>
     297      </attached>
     298    </CheckPoint>
     299
     300
     301    <CheckPoint name=trigger5 position="7200,600,-200" scale=3 isdestination=false stayactive=true distance=100 addtime=18>
     302      <events>
     303        <activity>
     304          <EventListener event=trigger4 />
     305        </activity>
     306      </events>
     307      <attached>
     308        <Billboard material="Flares/lensflare" colour="1,0,0">
     309          <events>
     310            <visibility>
     311              <EventTrigger invert=true>
     312                <events>
     313                  <trigger>
     314                    <EventListener event=trigger4 />
     315                  </trigger>
     316                </events>
     317              </EventTrigger>
     318            </visibility>
     319          </events>
     320        </Billboard>
     321        <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
     322          <events>
     323            <visibility>
     324              <EventTrigger>
     325                <events>
     326                  <trigger>
     327                    <EventListener event=trigger4 />
     328                  </trigger>
     329                </events>
     330                <EventTrigger invert=true>
     331                  <events>
     332                    <trigger>
     333                      <EventListener event=trigger5 />
     334                    </trigger>
     335                  </events>
     336                </EventTrigger>
     337              </EventTrigger>
     338            </visibility>
     339          </events>
     340        </BlinkingBillboard>
     341        <Billboard material="Flares/lensflare" colour="0,1,0">
     342          <events>
     343            <visibility>
     344              <EventListener event=trigger5 />
     345            </visibility>
     346          </events>
     347        </Billboard>
     348      </attached>
     349    </CheckPoint>
     350
     351
     352    <CheckPoint name=trigger6 position="9200, 800,-800" scale=3 isdestination=false stayactive=true distance=100 addtime=20>
     353      <events>
     354        <activity>
     355          <EventListener event=trigger5 />
     356        </activity>
     357      </events>
     358      <attached>
     359        <Billboard material="Flares/lensflare" colour="1,0,0">
     360          <events>
     361            <visibility>
     362              <EventTrigger invert=true>
     363                <events>
     364                  <trigger>
     365                    <EventListener event=trigger5 />
     366                  </trigger>
     367                </events>
     368              </EventTrigger>
     369            </visibility>
     370          </events>
     371        </Billboard>
     372        <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
     373          <events>
     374            <visibility>
     375              <EventTrigger>
     376                <events>
     377                  <trigger>
     378                    <EventListener event=trigger5 />
     379                  </trigger>
     380                </events>
     381                <EventTrigger invert=true>
     382                  <events>
     383                    <trigger>
     384                      <EventListener event=trigger6 />
     385                    </trigger>
     386                  </events>
     387                </EventTrigger>
     388              </EventTrigger>
     389            </visibility>
     390          </events>
     391        </BlinkingBillboard>
     392        <Billboard material="Flares/lensflare" colour="0,1,0">
     393          <events>
     394            <visibility>
     395              <EventListener event=trigger6 />
     396            </visibility>
     397          </events>
     398        </Billboard>
     399      </attached>
     400    </CheckPoint>
     401
     402
     403    <Model position="11200,400,-1800" scale=10 pitch=-90  mesh="Carrier.mesh">
     404      <attached>
     405        <CheckPoint position="-10,0,0" name=trigger7 scale=0.6 isdestination=true stayactive=true distance=100>
     406          <events>
     407            <activity>
     408              <EventListener event=trigger6 />
     409            </activity>
     410          </events>
     411          <attached>
     412            <Billboard material="Flares/lensflare" colour="1,0,0">
    173413              <events>
    174                 <trigger>
    175                   <EventListener event=trigger2 />
    176                 </trigger>
     414                <visibility>
     415                  <EventTrigger invert=true>
     416                    <events>
     417                      <trigger>
     418                        <EventListener event=trigger6 />
     419                      </trigger>
     420                    </events>
     421                  </EventTrigger>
     422                </visibility>
    177423              </events>
    178             </EventTrigger>
    179           </EventTrigger>
    180         </visibility>
    181       </events>
    182     </BlinkingBillboard>
    183     <Billboard material="Flares/lensflare" colour="0,1,0">
    184       <events>
    185         <visibility>
    186           <EventListener event=trigger2 />
    187         </visibility>
    188       </events>
    189     </Billboard>
    190   </attached>
    191 </CheckPoint>
    192 
    193 
    194 <CheckPoint name=trigger3 position="4100,0,400" scale=3 isdestination=false stayactive=true distance=100 addtime=9>
    195   <events>
    196     <activity>
    197       <EventListener event=trigger2 />
    198     </activity>
    199   </events>
    200   <attached>
    201     <Billboard material="Flares/lensflare" colour="1,0,0">
    202       <events>
    203         <visibility>
    204           <EventTrigger invert=true>
    205             <events>
    206               <trigger>
    207                 <EventListener event=trigger2 />
    208               </trigger>
    209             </events>
    210           </EventTrigger>
    211         </visibility>
    212       </events>
    213     </Billboard>
    214     <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
    215       <events>
    216         <visibility>
    217           <EventTrigger>
    218             <events>
    219               <trigger>
    220                 <EventListener event=trigger2 />
    221               </trigger>
    222             </events>
    223             <EventTrigger invert=true>
     424            </Billboard>
     425            <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
    224426              <events>
    225                 <trigger>
    226                   <EventListener event=trigger3 />
    227                 </trigger>
     427                <visibility>
     428                  <EventTrigger>
     429                    <events>
     430                      <trigger>
     431                        <EventListener event=trigger6 />
     432                      </trigger>
     433                    </events>
     434                    <EventTrigger invert=true>
     435                      <events>
     436                        <trigger>
     437                          <EventListener event=trigger7 />
     438                        </trigger>
     439                      </events>
     440                    </EventTrigger>
     441                  </EventTrigger>
     442                </visibility>
    228443              </events>
    229             </EventTrigger>
    230           </EventTrigger>
    231         </visibility>
    232       </events>
    233     </BlinkingBillboard>
    234     <Billboard material="Flares/lensflare" colour="0,1,0">
    235       <events>
    236         <visibility>
    237           <EventListener event=trigger3 />
    238         </visibility>
    239       </events>
    240     </Billboard>
    241   </attached>
    242 </CheckPoint>
    243 
    244 
    245 <CheckPoint name=trigger4 position="5600,400,0" scale=3 isdestination=false stayactive=true distance=100 addtime=9>
    246   <events>
    247     <activity>
    248       <EventListener event=trigger3 />
    249     </activity>
    250   </events>
    251   <attached>
    252     <Billboard material="Flares/lensflare" colour="1,0,0">
    253       <events>
    254         <visibility>
    255           <EventTrigger invert=true>
    256             <events>
    257               <trigger>
    258                 <EventListener event=trigger3 />
    259               </trigger>
    260             </events>
    261           </EventTrigger>
    262         </visibility>
    263       </events>
    264     </Billboard>
    265     <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
    266       <events>
    267         <visibility>
    268           <EventTrigger>
    269             <events>
    270               <trigger>
    271                 <EventListener event=trigger3 />
    272               </trigger>
    273             </events>
    274             <EventTrigger invert=true>
     444            </BlinkingBillboard>
     445            <Billboard material="Flares/lensflare" colour="0,1,0">
    275446              <events>
    276                 <trigger>
    277                   <EventListener event=trigger4 />
    278                 </trigger>
     447                <visibility>
     448                  <EventListener event=trigger7 />
     449                </visibility>
    279450              </events>
    280             </EventTrigger>
    281           </EventTrigger>
    282         </visibility>
    283       </events>
    284     </BlinkingBillboard>
    285     <Billboard material="Flares/lensflare" colour="0,1,0">
    286       <events>
    287         <visibility>
    288           <EventListener event=trigger4 />
    289         </visibility>
    290       </events>
    291     </Billboard>
    292   </attached>
    293 </CheckPoint>
    294 
    295 
    296 <CheckPoint name=trigger5 position="7200,600,-200" scale=3 isdestination=false stayactive=true distance=100 addtime=8>
    297   <events>
    298     <activity>
    299       <EventListener event=trigger4 />
    300     </activity>
    301   </events>
    302   <attached>
    303     <Billboard material="Flares/lensflare" colour="1,0,0">
    304       <events>
    305         <visibility>
    306           <EventTrigger invert=true>
    307             <events>
    308               <trigger>
    309                 <EventListener event=trigger4 />
    310               </trigger>
    311             </events>
    312           </EventTrigger>
    313         </visibility>
    314       </events>
    315     </Billboard>
    316     <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
    317       <events>
    318         <visibility>
    319           <EventTrigger>
    320             <events>
    321               <trigger>
    322                 <EventListener event=trigger4 />
    323               </trigger>
    324             </events>
    325             <EventTrigger invert=true>
    326               <events>
    327                 <trigger>
    328                   <EventListener event=trigger5 />
    329                 </trigger>
    330               </events>
    331             </EventTrigger>
    332           </EventTrigger>
    333         </visibility>
    334       </events>
    335     </BlinkingBillboard>
    336     <Billboard material="Flares/lensflare" colour="0,1,0">
    337       <events>
    338         <visibility>
    339           <EventListener event=trigger5 />
    340         </visibility>
    341       </events>
    342     </Billboard>
    343   </attached>
    344 </CheckPoint>
    345 
    346 
    347 <CheckPoint name=trigger6 position="9200, 800,-800" scale=3 isdestination=false stayactive=true distance=100 addtime=10>
    348   <events>
    349     <activity>
    350       <EventListener event=trigger5 />
    351     </activity>
    352   </events>
    353   <attached>
    354     <Billboard material="Flares/lensflare" colour="1,0,0">
    355       <events>
    356         <visibility>
    357           <EventTrigger invert=true>
    358             <events>
    359               <trigger>
    360                 <EventListener event=trigger5 />
    361               </trigger>
    362             </events>
    363           </EventTrigger>
    364         </visibility>
    365       </events>
    366     </Billboard>
    367     <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
    368       <events>
    369         <visibility>
    370           <EventTrigger>
    371             <events>
    372               <trigger>
    373                 <EventListener event=trigger5 />
    374               </trigger>
    375             </events>
    376             <EventTrigger invert=true>
    377               <events>
    378                 <trigger>
    379                   <EventListener event=trigger6 />
    380                 </trigger>
    381               </events>
    382             </EventTrigger>
    383           </EventTrigger>
    384         </visibility>
    385       </events>
    386     </BlinkingBillboard>
    387     <Billboard material="Flares/lensflare" colour="0,1,0">
    388       <events>
    389         <visibility>
    390           <EventListener event=trigger6 />
    391         </visibility>
    392       </events>
    393     </Billboard>
    394   </attached>
    395 </CheckPoint>
    396 
    397 
    398 <Model position="11200,400,-1800" scale=10 pitch=-90  mesh="Carrier.mesh">
    399   <attached>
    400     <CheckPoint position="-10,0,0" name=trigger7 scale=0.6 isdestination=true stayactive=true distance=100>
    401   <events>
    402     <activity>
    403       <EventListener event=trigger6 />
    404     </activity>
    405   </events>
    406   <attached>
    407     <Billboard material="Flares/lensflare" colour="1,0,0">
    408       <events>
    409         <visibility>
    410           <EventTrigger invert=true>
    411             <events>
    412               <trigger>
    413                 <EventListener event=trigger6 />
    414               </trigger>
    415             </events>
    416           </EventTrigger>
    417         </visibility>
    418       </events>
    419     </Billboard>
    420     <BlinkingBillboard frequency=0.2 amplitude=1 material="Flares/lensflare" colour="1,1,0">
    421       <events>
    422         <visibility>
    423           <EventTrigger>
    424             <events>
    425               <trigger>
    426                 <EventListener event=trigger6 />
    427               </trigger>
    428             </events>
    429             <EventTrigger invert=true>
    430               <events>
    431                 <trigger>
    432                   <EventListener event=trigger7 />
    433                 </trigger>
    434               </events>
    435             </EventTrigger>
    436           </EventTrigger>
    437         </visibility>
    438       </events>
    439     </BlinkingBillboard>
    440     <Billboard material="Flares/lensflare" colour="0,1,0">
    441       <events>
    442         <visibility>
    443           <EventListener event=trigger7 />
    444         </visibility>
    445       </events>
    446     </Billboard>
    447   </attached>
    448 </CheckPoint>
    449   </attached>
    450 </Model>
     451            </Billboard>
     452          </attached>
     453        </CheckPoint>
     454      </attached>
     455    </Model>
    451456
    452457  </Scene>
  • code/trunk/data/levels/gametype_underattack.oxw

    r5781 r7163  
    44  include("underattackhud.oxo")
    55  include("templates/spaceship_assff.oxt")
     6  include("templates/lodinformation.oxt")
    67?>
    78
     
    1112 gametype     = UnderAttack
    1213>
     14  <templates>
     15    <Template link=lodtemplate_default />
     16  </templates>
     17
    1318  <Scene
    1419   ambientlight = "0.5, 0.5, 0.5"
     
    1823
    1924    <?lua for i = 1, 30, 1 do ?>
    20         <MovableEntity
    21             position="<?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>"
    22             velocity="<?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>"
    23         >
    24             <attached>
    25                 <Model
    26                     <?lua x = math.random() * 150 + 30 ?>
    27                     scale="<?lua print(x) ?>"
    28                     mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"
    29                     position="0,0,0"
    30                 />
    31             </attached>
    32             <collisionShapes>
    33                 <SphereCollisionShape radius=<?lua print(x) ?> position="0,0,0" />
    34             </collisionShapes>
    35         </MovableEntity>
     25      <MovableEntity
     26          position="<?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>"
     27          velocity="<?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>"
     28      >
     29        <attached>
     30          <Model
     31              <?lua x = math.random() * 150 + 30 ?>
     32              scale="<?lua print(x) ?>"
     33              mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"
     34              position="0,0,0"
     35          />
     36        </attached>
     37          <collisionShapes>
     38            <SphereCollisionShape radius=<?lua print(x) ?> position="0,0,0" />
     39          </collisionShapes>
     40      </MovableEntity>
    3641    <?lua end ?>
    3742
    3843    <Destroyer
    39         position          = "100,150,0"
    40         collisionType     = dynamic
    41         mass              = 100000
    42         velocity          = "-35,0,0"
    43         angularDamping    = 0.9999999
    44         health            = 10000
    45         maxhealth         = 10000
    46         initialhealth     = 10000
     44      position          = "100,150,0"
     45      collisionType     = dynamic
     46      mass              = 100000
     47      velocity          = "-35,0,0"
     48      angularDamping    = 0.9999999
     49      health            = 10000
     50      maxhealth         = 10000
     51      initialhealth     = 10000
    4752    >
    4853
    49         <attached>
    50             <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
    51             <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90"  yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
    52             <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
    53             <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
    54             <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
    55             <?lua for i = 1, 100, 1 do ?>
    56                 <TeamSpawnPoint
    57                     team=0
    58                     position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>"
    59                     lookat="0,0,0"
    60                     spawnclass=SpaceShip
    61                     pawndesign=spaceshipassff
    62                 />
     54      <attached>
     55        <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
     56        <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90"  yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
     57        <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
     58        <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
     59        <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
     60        <?lua for i = 1, 100, 1 do ?>
     61          <TeamSpawnPoint
     62            team=0
     63            position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>"
     64            lookat="0,0,0"
     65            spawnclass=SpaceShip
     66            pawndesign=spaceshipassff
     67          />
    6368
    64                 <!--more spawnpoints for team1-->
    65                 <!--
    66                 <TeamSpawnPoint
    67                     team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>"
    68                     lookat="0,0,0"
    69                     spawnclass=SpaceShip
    70                     pawndesign=spaceshipassff
    71                 />-->
    72             <?lua end ?>
     69          <!--more spawnpoints for team1-->
     70          <!--
     71          <TeamSpawnPoint
     72            team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>"
     73            lookat="0,0,0"
     74            spawnclass=SpaceShip
     75            pawndesign=spaceshipassff
     76          />-->
     77        <?lua end ?>
    7378
    74             <Model mesh="Carrier.mesh" scale="5" />
    75             <Backlight
    76                 mainstate=activity
    77                 active=false
    78                 scale=0.4
    79                 name=bltest
    80                 position=" 7.6, 0, 6"
    81                 colour="0.2, 0.65, 1.0, 1.0"
    82                 width=15
    83                 length=1500
    84                 lifetime=2
    85                 elements=50
    86                 trailmaterial="Trail/backlighttrail"
    87                 turnontime=1
    88                 turnofftime=1
    89                 material="Flares/ThrusterFlare1"
    90             />
    91             <?lua for i=0,8,1 do ?>
    92                 <BlinkingBillboard
    93                     position="<?lua print(200-270/8*i)?> ,15,2"
    94                     material="Examples/Flare"
    95                     colour="1.0, 0.5, 0.3"
    96                     phase=<?lua print(-360/8*i)?>
    97                     amplitude=0.1
    98                     frequency=0.5
    99                     quadratic=1
    100                 />
     79        <Model mesh="Carrier.mesh" scale="5" />
     80        <Backlight
     81          mainstate=activity
     82          active=false
     83          scale=0.4
     84          name=bltest
     85          position=" 7.6, 0, 6"
     86          colour="0.2, 0.65, 1.0, 1.0"
     87          width=15
     88          length=1500
     89          lifetime=2
     90          elements=50
     91          trailmaterial="Trail/backlighttrail"
     92          turnontime=1
     93          turnofftime=1
     94          material="Flares/ThrusterFlare1"
     95        />
     96        <?lua for i=0,8,1 do ?>
     97          <BlinkingBillboard
     98            position="<?lua print(200-270/8*i)?> ,15,2"
     99            material="Examples/Flare"
     100            colour="1.0, 0.5, 0.3"
     101            phase=<?lua print(-360/8*i)?>
     102            amplitude=0.1
     103            frequency=0.5
     104            quadratic=1
     105          />
    101106
    102                 <BlinkingBillboard
    103                     position="<?lua print(200-270/8*i)?>,-15,2"
    104                     material="Examples/Flare"
    105                     colour="1.0, 0.5, 0.3"
    106                     phase=<?lua print(-360/8*i)?>
    107                     amplitude=0.1
    108                     frequency=0.5
    109                     quadratic=1
    110                 />
    111             <?lua end ?>
     107          <BlinkingBillboard
     108            position="<?lua print(200-270/8*i)?>,-15,2"
     109            material="Examples/Flare"
     110            colour="1.0, 0.5, 0.3"
     111            phase=<?lua print(-360/8*i)?>
     112            amplitude=0.1
     113            frequency=0.5
     114            quadratic=1
     115          />
     116        <?lua end ?>
    112117
    113             <Backlight
    114                 scale=1
    115                 position=" 169, 75, -15"
    116                 colour="1, 0.85, 0.5, 0.5"
    117                 width=40
    118                 length=1000
    119                 lifetime=5
    120                 elements=15
    121                 trailmaterial="Trail/backlighttrail"
    122                 material="Examples/Flare"
    123             />
    124             <Backlight
    125                 scale=1
    126                 position=" 169, -75, -15"
    127                 colour="1, 0.85, 0.5, 0.5"
    128                 width=40
    129                 length=1000
    130                 lifetime=5
    131                 elements=15
    132                 trailmaterial="Trail/backlighttrail"
    133                 material="Examples/Flare" />
    134         </attached>
    135         <collisionShapes>
    136             <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
    137             <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
    138             <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
    139             <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
    140             <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
    141             <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
    142             <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
    143         </collisionShapes>
     118        <Backlight
     119          scale=1
     120          position=" 169, 75, -15"
     121          colour="1, 0.85, 0.5, 0.5"
     122          width=40
     123          length=1000
     124          lifetime=5
     125          elements=15
     126          trailmaterial="Trail/backlighttrail"
     127          material="Examples/Flare"
     128        />
     129        <Backlight
     130          scale=1
     131          position=" 169, -75, -15"
     132          colour="1, 0.85, 0.5, 0.5"
     133          width=40
     134          length=1000
     135          lifetime=5
     136          elements=15
     137          trailmaterial="Trail/backlighttrail"
     138          material="Examples/Flare" />
     139      </attached>
     140      <collisionShapes>
     141        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
     142        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
     143        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
     144        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
     145        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
     146        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
     147        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
     148      </collisionShapes>
    144149    </Destroyer>
    145150
     
    158163      </collisionShapes>
    159164    </StaticEntity>
     165   
    160166  </Scene>
    161167</Level>
  • code/trunk/data/levels/includes/CuboidSpaceStation.lua

    r5781 r7163  
    329329-- Insert the SatelliteDish.
    330330topPartsIndex[2]=8
    331 bodyParts[topPartsIndex[2]][0][0][0][4]="SatelliteDish.mesh"
     331bodyParts[topPartsIndex[2]][0][0][0][4]="satellitedish.mesh"
    332332bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90"
    333333bodyParts[topPartsIndex[2]][0][0][0][8]="rotationaxis=\"0,1,0\" rotationrate=5"
  • code/trunk/data/levels/includes/pickups.oxi

    • Property svn:eol-style set to native
    r6725 r7163  
     1
     2<!-- Shield pickups -->
     3
     4<PickupRepresentation
     5    pickupName = "Small Shield Pickup"
     6    pickupDescription = "Gives you a small-sized shield for 30 seconds."
     7    inventoryRepresentation = "SmallShield"
     8    spawnerTemplate = "smallshieldpickupRepresentation"
     9>
     10    <pickup>
     11        <ShieldPickup template=smallshieldpickup />
     12    </pickup>
     13</PickupRepresentation>
     14
     15<PickupRepresentation
     16    pickupName = "Medium Shield Pickup"
     17    pickupDescription = "Gives you a medium-sized shield for 30 seconds."
     18    inventoryRepresentation = "MediumShield"
     19    spawnerTemplate = "mediumshieldpickupRepresentation"
     20>
     21    <pickup>
     22        <ShieldPickup template=mediumshieldpickup />
     23    </pickup>
     24</PickupRepresentation>
     25
     26<PickupRepresentation
     27    pickupName = "Huge Shield Pickup"
     28    pickupDescription = "Gives you a big shield for 60 seconds."
     29    inventoryRepresentation = "HugeShield"
     30    spawnerTemplate = "hugeshieldpickupRepresentation"
     31>
     32    <pickup>
     33        <ShieldPickup template=hugeshieldpickup />
     34    </pickup>
     35</PickupRepresentation>
    136
    237<!-- Health pickups -->
     
    73108
    74109<PickupRepresentation
    75     name = "Small Speed Boost"
    76     description = "Multiplies Speed of the Ship by a small amount."
     110    pickupName = "Small Speed Boost"
     111    pickupDescription = "Multiplies Speed of the Ship by a small amount."
    77112    spawnerTemplate = "smallspeedpickupRepresentation"
     113    inventoryRepresentation = "SmallSpeed"
    78114>
    79115    <pickup>
     
    83119
    84120<PickupRepresentation
    85     name = "Medium Speed Boost"
    86     description = "Multiplies Speed of the Ship by a bigger amount."
     121    pickupName = "Medium Speed Boost"
     122    pickupDescription = "Multiplies Speed of the Ship by a bigger amount."
    87123    spawnerTemplate = "mediumspeedpickupRepresentation"
     124    inventoryRepresentation = "MediumSpeed"
    88125>
    89126    <pickup>
     
    93130
    94131<PickupRepresentation
    95     name = "Huge Speed Boost"
    96     description = "Multiplies Speed of the Ship by a huge amount."
     132    pickupName = "Huge Speed Boost"
     133    pickupDescription = "Multiplies Speed of the Ship by a huge amount."
    97134    spawnerTemplate = "hugespeedpickupRepresentation"
     135    inventoryRepresentation = "HugeSpeed"
    98136>
    99137    <pickup>
     
    103141
    104142<PickupRepresentation
    105     name = "Small Jump Boost"
    106     description = "Boosts the Ship with a massive amount for a very short time."
     143    pickupName = "Small Jump Boost"
     144    pickupDescription = "Boosts the Ship with a massive amount for a very short time."
    107145    spawnerTemplate = "smalljumppickupRepresentation"
     146    inventoryRepresentation = "SmallSpeed"
    108147>
    109148    <pickup>
     
    115154
    116155<PickupRepresentation
    117     name = "small Invisibility"
    118     description = "Makes you invisible for 5 seconds."
     156    pickupName = "Small Invisibility"
     157    pickupDescription = "Makes you invisible for 5 seconds."
    119158    spawnerTemplate = "smallinvisiblepickupRepresentation"
     159    inventoryRepresentation = "SmallInvisible"
    120160>
    121161    <pickup>
     
    125165
    126166<PickupRepresentation
    127     name = "medium Invisibility"
    128     description = "Makes you invisible for 10 seconds."
     167    pickupName = "Medium Invisibility"
     168    pickupDescription = "Makes you invisible for 10 seconds."
    129169    spawnerTemplate = "mediuminvisiblepickupRepresentation"
     170    inventoryRepresentation = "MediumInvisible"
    130171>
    131172    <pickup>
     
    135176
    136177<PickupRepresentation
    137     name = "hunge Invisibility"
    138     description = "Makes you invisible for 20 seconds."
     178    pickupName = "Huge Invisibility"
     179    pickupDescription = "Makes you invisible for 20 seconds."
    139180    spawnerTemplate = "hugeinvisiblepickupRepresentation"
     181    inventoryRepresentation = "HugeInvisible"
    140182>
    141183    <pickup>
     
    147189
    148190<PickupRepresentation
    149     pickupName = "Triple Pickup"
     191    pickupName = "Tri Pickup"
    150192    pickupDescription = "Adds health, speed and invisibility."
    151193    spawnerTemplate = "triplehealthspeedinvisibilitypickupRepresentation"
     
    156198</PickupRepresentation>
    157199
     200<!-- Drone Pickup -->
     201
     202<PickupRepresentation
     203    pickupName = "Drone Pickup"
     204    pickupDescription = "Adds a Drone to the Players Spaceship"
     205    spawnerTemplate = "dronepickupRepresentation"
     206>
     207    <pickup>
     208        <DronePickup template=dronepickup />
     209    </pickup>
     210</PickupRepresentation>
     211
  • code/trunk/data/levels/includes/weaponsettings3.oxi

    r6417 r7163  
    88      <WeaponSet firemode=1 />
    99      <WeaponSet firemode=2 />
     10      <WeaponSet firemode=3 />
    1011    </weaponsets>
    1112    <weapons>
     
    1516          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
    1617          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
     18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
    1719        </links>
    1820        <Weapon>
    1921          <attached>
    20             <Model mesh="LightningGun.mesh" pitch="78" roll="90" yaw="90" position="0,-1.3,0" />
     22            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
    2123            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
    22             <Model mesh="hs-w01.mesh" roll="195" position="0,1,0" scale=2 />
    23             <Model mesh="hs-w01s.mesh" roll="195" position="0.1,0.5,0" scale=2 />
     24            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
    2425          </attached>
    25           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5,-4" />
    26           <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset="-0.9, 1.1,-4" />
    27           <LightningGun mode=1 muzzleoffset="0,0,0" />
     26          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     27          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     28          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    2829        </Weapon>
    2930        <Weapon>
     
    3132            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
    3233            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
    33             <Model mesh="hs-w01.mesh" roll="165" position="0,1,0" scale=2 />
    34             <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,0.5,0" scale=2 />
     34            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
    3535          </attached>
    36           <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset=" 0.9, 1.1, -4.0" />
    37           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.7, 1.5, -4.0" />
    38           <LightningGun mode=1 muzzleoffset="0,0,0" />
     36          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     37          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     38          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    3939        </Weapon>
    4040        <Weapon>
    41           <RocketFire mode=2 muzzleoffset="0,0,0" />
     41          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 />
     42          <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />
    4243        </Weapon>
    4344      </WeaponPack>
  • code/trunk/data/levels/includes/weaponsettings_H2.oxi

    r5781 r7163  
    1818            <Model mesh="hs-w01s.mesh" roll="180" position="0.1, 0.0, 0.0" scale=2 />
    1919          </attached>
    20           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />
    21           <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />
     20          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />
     21          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />
    2222        </Weapon>
    2323        <Weapon>
     
    2626            <Model mesh="hs-w01s.mesh" roll="180" position="-0.1, 0.0, 0.0" scale=2 />
    2727          </attached>
    28           <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />
    29           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />
     28          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />
     29          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />
    3030        </Weapon>
    3131      </WeaponPack>
  • code/trunk/data/levels/includes/weaponsettings_HXY.oxi

    r6417 r7163  
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />
    17           <HsW01 mode=0 munitionpershot=0 delay=0.1 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
     16          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0 material="Flares/point_lensflare" />
     17          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0.1 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    1818          <LightningGun mode=1 muzzleoffset="0,0,0" />
    1919        </Weapon>
    2020        <Weapon>
    21           <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare" />
    22           <HsW01 mode=0 munitionpershot=0 delay=0.1 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
     21          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0  material="Flares/point_lensflare" />
     22          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0.1 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    2323          <LightningGun mode=1 muzzleoffset="0,0,0" />
    2424        </Weapon>
  • code/trunk/data/levels/includes/weaponsettings_ghost.oxi

    r6417 r7163  
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />
    17           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
     16          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0 material="Flares/point_lensflare" />
     17          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    1818          <LightningGun mode=1 muzzleoffset="0,0,0" />
    1919        </Weapon>
    2020        <Weapon>
    21           <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare" />
    22           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
     21          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0  material="Flares/point_lensflare" />
     22          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    2323          <LightningGun mode=1 muzzleoffset="0,0,0" />
    2424        </Weapon>
  • code/trunk/data/levels/includes/weaponsettings_pirate.oxi

    r5781 r7163  
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />
    17           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
     16          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
     17          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    1818        </Weapon>
    1919        <Weapon>
    20           <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare" />
    21           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
     20          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
     21          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    2222        </Weapon>
    2323      </WeaponPack>
  • code/trunk/data/levels/presentation.oxw

    r6417 r7163  
    33  include("stats.oxo")
    44  include("templates/spaceship_assff.oxt")
     5  include("templates/lodinformation.oxt")
    56?>
    67
     
    910 description  = "Just a few tests"
    1011>
     12  <templates>
     13    <Template link=lodtemplate_default />
     14  </templates>
     15
    1116  <Scene
    1217   ambientlight = "0.3, 0.3, 0.3"
  • code/trunk/data/levels/presentation09.oxw

    r6417 r7163  
    44  include("templates/spaceship_assff.oxt")
    55  include("templates/spaceship_H2.oxt")
     6  include("templates/lodinformation.oxt")
    67?>
    78
     
    1112
    1213>
     14  <templates>
     15    <Template link=lodtemplate_default />
     16  </templates>
     17
    1318  <Scene
    1419   ambientlight = "0.5, 0.5, 0.5"
    1520   skybox       = "Orxonox/skypanoramagen1"
    1621  >
     22 
    1723    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    1824
    1925
    20 <SpawnPoint position="<?lua print(math.sin(1.5) *40000) ?>,<?lua print(math.cos(1.5) *40000) ?>,<?lua print(500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     26    <SpawnPoint position="<?lua print(math.sin(1.5) *40000) ?>,<?lua print(math.cos(1.5) *40000) ?>,<?lua print(500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    2127
    2228
    23 <?lua
    24 max = 20
    25 for i = 1, max, 1
    26 do
    27     x = math.sin(i/max*6)*40000
    28     y = math.cos(i/max*6)*40000
    29     z = i*100
     29    <?lua
     30      max = 20
     31      for i = 1, max, 1
     32      do
     33        x = math.sin(i/max*6)*40000
     34        y = math.cos(i/max*6)*40000
     35        z = i*100
    3036    ?>
    31 <?lua
    32 for k = 1, 25, 1
    33 do
    34 j = math.random()
    35 ?>
     37      <?lua
     38        for k = 1, 25, 1
     39        do
     40        j = math.random()
     41      ?>
    3642
    37     <MovableEntity position="<?lua print(x + math.random() * 10000-2500) ?>,<?lua print(y + math.random() * 5000-2500) ?>,<?lua print(z + math.random() * 1000-500) ?>" <?lua if i == 5 then ?> collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 50) ?> <?lua end ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    38       <attached>
    39         <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
    40       </attached>
    41       <?lua if i == 5 then ?><collisionShapes>
    42         <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
    43       </collisionShapes> <?lua end ?>
    44     </MovableEntity>
    45 <?lua
    46 end
    47 ?>
    48 <?lua end ?>
     43      <MovableEntity position="<?lua print(x + math.random() * 10000-2500) ?>,<?lua print(y + math.random() * 5000-2500) ?>,<?lua print(z + math.random() * 1000-500) ?>" <?lua if i == 5 then ?> collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 50) ?> <?lua end ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     44        <attached>
     45          <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
     46        </attached>
     47        <?lua if i == 5 then ?><collisionShapes>
     48          <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
     49        </collisionShapes> <?lua end ?>
     50      </MovableEntity>
     51   
     52      <?lua end ?>
     53    <?lua end ?>
     54   
    4955    <Planet position="0,0,0" scale=10000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
    5056
  • code/trunk/data/levels/presentation09b.oxw

    r6417 r7163  
    55  include("templates/spaceship_H2.oxt")
    66  include("templates/spaceship_pirate.oxt")
     7  include("templates/pickup_representation_templates.oxt")
     8  include("templates/lodinformation.oxt")
    79?>
    810
     
    1214 gametype     = TeamDeathmatch
    1315>
     16  <templates>
     17    <Template link=lodtemplate_default />
     18  </templates>
     19
    1420  <Scene
    1521   ambientlight = "0.5, 0.5, 0.5"
    1622   skybox       = "Orxonox/skypanoramagen2"
    1723  >
     24
     25    <?lua
     26      include("includes/pickups.oxi")
     27    ?>
     28   
    1829    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
    19 
    20     <Template name="JumpItem" baseclass="Jump">
    21         <Jump velocity="0,0,-1000" jumpsAvailable="4" guiImage="jumpturbinepickup.jpg" guiText="Jump" />
    22     </Template>
    23     <Template name="HealthImmediateItem" baseclass="HealthImmediate">
    24         <HealthImmediate recoveredHealth="100" guiImage="decal.jpg" guiText="Health" />
    25     </Template>
    26     <Template name="HealthUsableItem" baseclass="HealthUsable">
    27         <HealthImmediate recoveredHealth="80" guiImage="goldwrenchpickup.jpg" guiText="Health" />
    28     </Template>
    2930
    3031    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
     
    8788    </SpaceShip>
    8889
    89     <PickupSpawner item="JumpItem" triggerDistance="20" respawnTime="10000" position="-3800, 2500, 1500">
    90         <attached>
    91             <!--<Model mesh="jumpthrust.mesh" scale="1.0" />
    92             <Billboard material="Examples/Flare" colour="0.5, 1.0, 0.3" scale="0.5" />-->
    93         </attached>
     90    <PickupSpawner position="-3800, 2500, 1500" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
     91      <pickup>
     92        <SpeedPickup template=smalljumppickup />
     93      </pickup>
    9494    </PickupSpawner>
    9595
    96     <PickupSpawner item="HealthUsableItem" triggerDistance="20" respawnTime="10000" position="-4150,2750,1550">
    97         <attached>
    98             <Model mesh="gwrench.mesh" scale="1.0" />
    99             <Billboard material="Examples/Flare" colour="0.3, 0.8, 1.0" scale="0.5" />
    100         </attached>
     96    <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi -->
     97    <PickupRepresentation
     98      pickupName = "Medium Health Pack"
     99      pickupDescription = "Once used adds a medium amout of health to the ship."
     100      spawnerTemplate = "mediumhealthpickupRepresentation"
     101      inventoryRepresentation = "MediumHealth"
     102    >
     103      <pickup>
     104        <HealthPickup health=100 activationType="onUse" durationType="once" />
     105      </pickup>
     106    </PickupRepresentation>
     107
     108    <PickupSpawner position="-4150,2750,1550" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
     109      <pickup>
     110        <HealthPickup health=100 activationType=onUse durationType=once />
     111      </pickup>
    101112    </PickupSpawner>
    102113
    103     <PickupSpawner item="HealthImmediateItem" triggerDistance="20" respawnTime="3" position="2300, 4300, 2400">
    104         <attached>
    105             <Model mesh="gwrench.mesh" scale="1.0" />
    106             <Billboard material="Examples/Flare" colour="0.9, 1.0, 0.1" scale="0.5" />
    107         </attached>
     114    <PickupSpawner position="2300, 4300, 2400" respawnTime="5" triggerDistance="20">
     115      <pickup>
     116        <HealthPickup template=mediumhealthpickup />
     117      </pickup>
    108118    </PickupSpawner>
    109119
     
    120130    </EventDispatcher>
    121131
    122 <?lua
    123 for i = 1, 10, 1
    124 do
    125 ?>
    126     <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
    127       <templates>
    128         <Template link=spaceshippirate />
    129       </templates>
    130       <controller>
    131         <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
    132           <waypoints>
    133             <StaticEntity position="3100, 2000, 1500" />
    134           </waypoints>
    135         </WaypointPatrolController>
    136       </controller>
    137     </SpaceShip>
    138 <?lua
    139 end
    140 ?>
    141 
    142 <?lua
    143 for i = 1, 12, 1
    144 do
    145 ?>
    146     <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
    147       <templates>
    148         <Template link=spaceshipassff />
    149       </templates>
    150       <controller>
    151         <WaypointPatrolController alertnessradius=1000 team=0>
    152           <waypoints>
    153             <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
    154           </waypoints>
    155         </WaypointPatrolController>
    156       </controller>
    157     </SpaceShip>
    158 <?lua
    159 end
    160 ?>
     132    <?lua
     133      for i = 1, 10, 1 do
     134    ?>
     135      <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
     136        <templates>
     137          <Template link=spaceshippirate />
     138        </templates>
     139        <controller>
     140          <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
     141            <waypoints>
     142              <StaticEntity position="3100, 2000, 1500" />
     143            </waypoints>
     144          </WaypointPatrolController>
     145        </controller>
     146      </SpaceShip>
     147    <?lua end ?>
     148
     149    <?lua
     150      for i = 1, 12, 1 do
     151    ?>
     152      <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
     153        <templates>
     154          <Template link=spaceshipassff />
     155        </templates>
     156        <controller>
     157          <WaypointPatrolController alertnessradius=1000 team=0>
     158            <waypoints>
     159              <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
     160            </waypoints>
     161          </WaypointPatrolController>
     162        </controller>
     163      </SpaceShip>
     164    <?lua end ?>
    161165
    162166    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
     
    172176    </EventDispatcher>
    173177
    174 <?lua
    175 for i = 1, 12, 1
    176 do
    177 ?>
    178     <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
    179       <templates>
    180         <Template link=spaceshipassff />
    181       </templates>
    182       <controller>
    183         <WaypointPatrolController name=attacker alertnessradius=1000 team=0 active=false>
    184           <waypoints>
    185             <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
    186             <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
    187             <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
    188           </waypoints>
    189         </WaypointPatrolController>
    190       </controller>
    191     </SpaceShip>
    192 <?lua
    193 end
    194 ?>
     178    <?lua
     179      for i = 1, 12, 1 do
     180    ?>
     181      <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
     182        <templates>
     183          <Template link=spaceshipassff />
     184        </templates>
     185        <controller>
     186          <WaypointPatrolController name=attacker alertnessradius=1000 team=0 active=false>
     187            <waypoints>
     188              <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
     189              <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
     190              <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
     191            </waypoints>
     192          </WaypointPatrolController>
     193        </controller>
     194      </SpaceShip>
     195    <?lua end ?>
    195196
    196197    <StaticEntity position="2800, 2500, 2500">
    197         <attached>
    198             <CheckPoint />
    199             <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
    200             <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
    201         </attached>
     198      <attached>
     199        <CheckPoint />
     200        <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
     201        <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
     202      </attached>
    202203    </StaticEntity>
     204
    203205<!--
    204206    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
    205         <attached>
    206             <CheckPoint />
    207             <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
    208             <Backlight
    209                 mainstate=activity
    210                 active=false
    211                 scale=0.4
    212                 name=bltest
    213                 position=" 7.6, 0, 6"
    214                 colour="0.2, 0.65, 1.0, 1.0"
    215                 width=15
    216                 length=1500
    217                 lifetime=2
    218                 elements=50
    219                 trailmaterial="Trail/backlighttrail"
    220                 turnontime=1
    221                 turnofftime=1
    222                 material="Flares/ThrusterFlare1"
    223             />
    224         </attached>
    225         <collisionShapes>
    226             <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
    227             <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
    228             <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
    229             <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
    230             <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
    231             <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
    232             <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
    233         </collisionShapes>
     207      <attached>
     208        <CheckPoint />
     209        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
     210        <Backlight
     211          mainstate=activity
     212          active=false
     213          scale=0.4
     214          name=bltest
     215          position=" 7.6, 0, 6"
     216          colour="0.2, 0.65, 1.0, 1.0"
     217          width=15
     218          length=1500
     219          lifetime=2
     220          elements=50
     221          trailmaterial="Trail/backlighttrail"
     222          turnontime=1
     223          turnofftime=1
     224          material="Flares/ThrusterFlare1"
     225        />
     226      </attached>
     227      <collisionShapes>
     228        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
     229        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
     230        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
     231        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
     232        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
     233        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
     234        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
     235      </collisionShapes>
    234236    </Destroyer>
    235237-->
     238
    236239    <Destroyer
    237         position          = "6500,-2000,-1000"
    238         collisionType     = dynamic
    239         mass              = 100000
    240         angularDamping    = 0.9999999
    241         health            = 1000
    242         maxhealth         = 1000
    243         initialhealth     = 1000
     240      position          = "6500,-2000,-1000"
     241      collisionType     = dynamic
     242      mass              = 100000
     243      angularDamping    = 0.9999999
     244      health            = 1000
     245      maxhealth         = 1000
     246      initialhealth     = 1000
    244247    >
     248      <controller>
     249        <WaypointPatrolController team=1 />
     250      </controller>
     251      <attached>
     252        <Model mesh="Carrier.mesh" scale="5" />
     253        <Backlight
     254          mainstate=activity
     255          active=false
     256          scale=0.4
     257          name=bltest
     258          position=" 7.6, 0, 6"
     259          colour="0.2, 0.65, 1.0, 1.0"
     260          width=15
     261          length=1500
     262          lifetime=2
     263          elements=50
     264          trailmaterial="Trail/backlighttrail"
     265          turnontime=1
     266          turnofftime=1
     267          material="Flares/ThrusterFlare1"
     268        />
     269
     270        <?lua
     271          for i=0,8,1 do
     272        ?>
     273          <BlinkingBillboard
     274            position="<?lua print(200-270/8*i)?> ,15,2"
     275            material="Examples/Flare"
     276            colour="1.0, 0.5, 0.3"
     277            phase=<?lua print(-360/8*i)?>
     278            amplitude=0.1
     279            frequency=0.5
     280            quadratic=1
     281          />
     282
     283          <BlinkingBillboard
     284            position="<?lua print(200-270/8*i)?>,-15,2"
     285            material="Examples/Flare"
     286            colour="1.0, 0.5, 0.3"
     287            phase=<?lua print(-360/8*i)?>
     288            amplitude=0.1
     289            frequency=0.5
     290            quadratic=1
     291          />
     292        <?lua end ?>
     293
     294        <Backlight
     295          scale=1
     296          position=" 169, 75, -15"
     297          colour="1, 0.85, 0.5, 0.5"
     298          width=40
     299          length=1000
     300          lifetime=5
     301          elements=15
     302          trailmaterial="Trail/backlighttrail"
     303          material="Examples/Flare"
     304        />
     305        <Backlight
     306          scale=1
     307          position=" 169, -75, -15"
     308          colour="1, 0.85, 0.5, 0.5"
     309          width=40
     310          length=1000
     311          lifetime=5
     312          elements=15
     313          trailmaterial="Trail/backlighttrail"
     314          material="Examples/Flare" />
     315      </attached>
     316      <collisionShapes>
     317        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
     318        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
     319        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
     320        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
     321        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
     322        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
     323        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
     324      </collisionShapes>
     325    </Destroyer>
     326
     327    <?lua
     328      for i = 1, 10, 1 do
     329    ?>
     330      <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
     331        <templates>
     332          <Template link=spaceshippirate />
     333        </templates>
    245334        <controller>
    246           <WaypointPatrolController team=1 />
     335          <WaypointPatrolController alertnessradius=1000 team=1>
     336            <waypoints>
     337              <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
     338            </waypoints>
     339          </WaypointPatrolController>
    247340        </controller>
     341      </SpaceShip>
     342    <?lua end ?>
     343
     344    <?lua
     345      for i = 1, 200, 1 do
     346        x = math.random() * 100  + (i-70) * 100
     347        y = math.random() * 3000 - 1500
     348        z = math.random() * 3000 - 1500 + (i-100) * 10
     349        s = math.random() * 60 + 30
     350    ?>
     351      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
    248352        <attached>
    249             <Model mesh="Carrier.mesh" scale="5" />
    250             <Backlight
    251                 mainstate=activity
    252                 active=false
    253                 scale=0.4
    254                 name=bltest
    255                 position=" 7.6, 0, 6"
    256                 colour="0.2, 0.65, 1.0, 1.0"
    257                 width=15
    258                 length=1500
    259                 lifetime=2
    260                 elements=50
    261                 trailmaterial="Trail/backlighttrail"
    262                 turnontime=1
    263                 turnofftime=1
    264                 material="Flares/ThrusterFlare1"
    265             />
    266             <?lua for i=0,8,1 do ?>
    267                 <BlinkingBillboard
    268                     position="<?lua print(200-270/8*i)?> ,15,2"
    269                     material="Examples/Flare"
    270                     colour="1.0, 0.5, 0.3"
    271                     phase=<?lua print(-360/8*i)?>
    272                     amplitude=0.1
    273                     frequency=0.5
    274                     quadratic=1
    275                 />
    276 
    277                 <BlinkingBillboard
    278                     position="<?lua print(200-270/8*i)?>,-15,2"
    279                     material="Examples/Flare"
    280                     colour="1.0, 0.5, 0.3"
    281                     phase=<?lua print(-360/8*i)?>
    282                     amplitude=0.1
    283                     frequency=0.5
    284                     quadratic=1
    285                 />
    286             <?lua end ?>
    287 
    288             <Backlight
    289                 scale=1
    290                 position=" 169, 75, -15"
    291                 colour="1, 0.85, 0.5, 0.5"
    292                 width=40
    293                 length=1000
    294                 lifetime=5
    295                 elements=15
    296                 trailmaterial="Trail/backlighttrail"
    297                 material="Examples/Flare"
    298             />
    299             <Backlight
    300                 scale=1
    301                 position=" 169, -75, -15"
    302                 colour="1, 0.85, 0.5, 0.5"
    303                 width=40
    304                 length=1000
    305                 lifetime=5
    306                 elements=15
    307                 trailmaterial="Trail/backlighttrail"
    308                 material="Examples/Flare" />
     353          <Model position="0,0,0" scale=<?lua print(s) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
    309354        </attached>
    310         <collisionShapes>
    311             <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
    312             <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
    313             <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
    314             <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
    315             <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
    316             <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
    317             <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
    318         </collisionShapes>
    319     </Destroyer>
    320 
    321 <?lua
    322 for i = 1, 10, 1
    323 do
    324 ?>
    325     <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
    326       <templates>
    327         <Template link=spaceshippirate />
    328       </templates>
    329       <controller>
    330         <WaypointPatrolController alertnessradius=1000 team=1>
    331           <waypoints>
    332             <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
    333           </waypoints>
    334         </WaypointPatrolController>
    335       </controller>
    336     </SpaceShip>
    337 <?lua
    338 end
    339 ?>
    340 
    341 <?lua
    342 for i = 1, 200, 1
    343 do
    344 x = math.random() * 100  + (i-70) * 100
    345 y = math.random() * 3000 - 1500
    346 z = math.random() * 3000 - 1500 + (i-100) * 10
    347 s = math.random() * 60 + 30
    348 ?>
    349 
    350     <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
    351       <attached>
    352         <Model position="0,0,0" scale=<?lua print(s) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
    353       </attached>
    354     </MovableEntity>
    355 <?lua
    356 end
    357 ?>
    358 
    359 <?lua
    360 elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
    361 sizes = {4, 4, 4, 4, 4, 10, 20}
    362 elements.length = function()
    363     return table.getn(elements)
    364 end
    365 for i = 1, 150, 1
    366 do
    367 x = math.random() * 750 - 4500
    368 y = math.random() * 1000 + 2000
    369 z = math.random() * 500 + 1000
    370 e = math.floor(math.random()*elements.length()+1)
    371 ?>
    372 
    373     <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
    374       <attached>
    375         <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
    376       </attached>
    377     </MovableEntity>
    378 <?lua
    379 end
    380 ?>
     355      </MovableEntity>
     356    <?lua end ?>
     357
     358    <?lua
     359      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
     360      sizes = {4, 4, 4, 4, 4, 10, 20}
     361     
     362      elements.length = function()
     363        return table.getn(elements)
     364      end
     365     
     366      for i = 1, 150, 1 do
     367        x = math.random() * 750 - 4500
     368        y = math.random() * 1000 + 2000
     369        z = math.random() * 500 + 1000
     370        e = math.floor(math.random()*elements.length()+1)
     371    ?>
     372
     373      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
     374        <attached>
     375          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
     376        </attached>
     377      </MovableEntity>
     378    <?lua end ?>
    381379
    382380  </Scene>
  • code/trunk/data/levels/presentationHS09.oxw

    r6417 r7163  
    55  include("templates/spaceship_H2.oxt")
    66  include("templates/spaceship_pirate.oxt")
     7  include("templates/pickup_representation_templates.oxt")
     8  include("templates/lodinformation.oxt")
    79?>
    810
     
    1315 hasPhysics = true
    1416>
     17  <templates>
     18    <Template link=lodtemplate_default />
     19  </templates>
     20
    1521  <Scene
    1622   ambientlight = "0.6, 0.4, 0.4"
    1723   skybox       = "Orxonox/skypanoramagen2"
    1824  >
     25
     26    <?lua
     27      include("includes/pickups.oxi")
     28    ?>
     29
    1930    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="0.8, 0.5, 0.5, 1.0" specular="0.8, 0.4, 0.4, 1.0" />
    2031
    21     <Template name="JumpItem" baseclass="Jump">
    22         <Jump velocity="0,0,-1000" jumpsAvailable="4" guiImage="jumpturbinepickup.jpg" guiText="Jump" />
    23     </Template>
    24     <Template name="HealthImmediateItem" baseclass="HealthImmediate">
    25         <HealthImmediate recoveredHealth="100" guiImage="decal.jpg" guiText="Health" />
    26     </Template>
    27     <Template name="HealthUsableItem" baseclass="HealthUsable">
    28         <HealthImmediate recoveredHealth="80" guiImage="goldwrenchpickup.jpg" guiText="Health" />
    29     </Template>
    30 
    3132    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
    32 
    33 
    3433
    3534    <SpaceShip position="-3900,3000,1000">
     
    9291    <Billboard material="Test/Fog" position="-3800, 2500, 1500" alpha="0.1" color="1, 1, 1, 0.1" scale="0.5" />
    9392
    94     <PickupSpawner item="JumpItem" triggerDistance="20" respawnTime="10000" position="-3800, 2500, 1500">
    95         <attached>
    96             <!--<Model mesh="jumpthrust.mesh" scale="1.0" />
    97             <Billboard material="Examples/Flare" colour="0.5, 1.0, 0.3" scale="0.5" />-->
    98         </attached>
     93    <PickupSpawner position="-3800, 2500, 1500" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
     94      <pickup>
     95        <SpeedPickup template=smalljumppickup />
     96      </pickup>
    9997    </PickupSpawner>
    10098
    101     <PickupSpawner item="HealthUsableItem" triggerDistance="20" respawnTime="10000" position="-4150,2750,1550">
    102         <attached>
    103             <Model mesh="gwrench.mesh" scale="1.0" />
    104             <Billboard material="Examples/Flare" colour="0.3, 0.8, 1.0" scale="0.5" />
    105         </attached>
     99    <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi -->
     100    <PickupRepresentation
     101      pickupName = "Medium Health Pack"
     102      pickupDescription = "Once used adds a medium amout of health to the ship."
     103      spawnerTemplate = "mediumhealthpickupRepresentation"
     104      inventoryRepresentation = "MediumHealth"
     105    >
     106      <pickup>
     107        <HealthPickup health=100 activationType="onUse" durationType="once" />
     108      </pickup>
     109    </PickupRepresentation>
     110
     111    <PickupSpawner position="-4150,2750,1550" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
     112      <pickup>
     113        <HealthPickup health=100 activationType=onUse durationType=once />
     114      </pickup>
    106115    </PickupSpawner>
    107116
    108     <PickupSpawner item="HealthImmediateItem" triggerDistance="20" respawnTime="3" position="2300, 4300, 2400">
    109         <attached>
    110             <Model mesh="gwrench.mesh" scale="1.0" />
    111             <Billboard material="Examples/Flare" colour="0.9, 1.0, 0.1" scale="0.5" />
    112         </attached>
     117    <PickupSpawner position="2300, 4300, 2400" respawnTime="5" triggerDistance="20">
     118      <pickup>
     119        <HealthPickup template=mediumhealthpickup />
     120      </pickup>
    113121    </PickupSpawner>
    114122
     
    125133    </EventDispatcher>
    126134
    127 <?lua
    128 for i = 1, 10, 1
    129 do
    130 ?>
    131     <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
    132       <templates>
    133         <Template link=spaceshippirate />
    134       </templates>
    135       <controller>
    136         <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
    137           <waypoints>
    138             <StaticEntity position="3100, 2000, 1500" />
    139           </waypoints>
    140         </WaypointPatrolController>
    141       </controller>
    142     </SpaceShip>
    143 <?lua
    144 end
    145 ?>
    146 
    147 <?lua
    148 for i = 1, 12, 1
    149 do
    150 ?>
    151     <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
    152       <templates>
    153         <Template link=spaceshipassff />
    154       </templates>
    155       <controller>
    156         <WaypointPatrolController alertnessradius=1000 team=0>
    157           <waypoints>
    158             <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
    159           </waypoints>
    160         </WaypointPatrolController>
    161       </controller>
    162     </SpaceShip>
    163 <?lua
    164 end
    165 ?>
     135    <?lua
     136      for i = 1, 10, 1 do
     137    ?>
     138      <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
     139        <templates>
     140          <Template link=spaceshippirate />
     141        </templates>
     142        <controller>
     143          <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
     144            <waypoints>
     145              <StaticEntity position="3100, 2000, 1500" />
     146            </waypoints>
     147          </WaypointPatrolController>
     148        </controller>
     149      </SpaceShip>
     150    <?lua end ?>
     151
     152    <?lua
     153      for i = 1, 12, 1 do
     154    ?>
     155      <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
     156        <templates>
     157          <Template link=spaceshipassff />
     158        </templates>
     159        <controller>
     160          <WaypointPatrolController alertnessradius=1000 team=0>
     161            <waypoints>
     162              <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
     163            </waypoints>
     164          </WaypointPatrolController>
     165        </controller>
     166      </SpaceShip>
     167    <?lua end ?>
    166168
    167169    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
     
    177179    </EventDispatcher>
    178180
    179 <?lua
    180 for i = 1, 12, 1
    181 do
    182 ?>
    183     <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
    184       <templates>
    185         <Template link=spaceshipassff />
    186       </templates>
    187       <controller>
    188         <WaypointPatrolController name=attacker alertnessradius=<?lua print(math.random() * 2000) ?> team=0 active=false>
    189           <waypoints>
    190             <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
    191             <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
    192             <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
    193           </waypoints>
    194         </WaypointPatrolController>
    195       </controller>
    196     </SpaceShip>
    197 <?lua
    198 end
    199 ?>
     181    <?lua
     182      for i = 1, 12, 1 do
     183    ?>
     184      <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
     185        <templates>
     186          <Template link=spaceshipassff />
     187        </templates>
     188        <controller>
     189          <WaypointPatrolController name=attacker alertnessradius=<?lua print(math.random() * 2000) ?> team=0 active=false>
     190            <waypoints>
     191              <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
     192              <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
     193              <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
     194            </waypoints>
     195          </WaypointPatrolController>
     196        </controller>
     197      </SpaceShip>
     198    <?lua end ?>
    200199
    201200    <StaticEntity position="2800, 2500, 2500">
    202         <attached>
    203             <CheckPoint />
    204             <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
    205             <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
    206         </attached>
     201      <attached>
     202        <CheckPoint />
     203        <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
     204        <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
     205      </attached>
    207206    </StaticEntity>
     207
    208208<!--
    209209    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
    210         <attached>
    211             <CheckPoint />
    212             <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
    213             <Backlight
    214                 mainstate=activity
    215                 active=false
    216                 scale=0.4
    217                 name=bltest
    218                 position=" 7.6, 0, 6"
    219                 colour="0.2, 0.65, 1.0, 1.0"
    220                 width=15
    221                 length=1500
    222                 lifetime=2
    223                 elements=50
    224                 trailmaterial="Trail/backlighttrail"
    225                 turnontime=1
    226                 turnofftime=1
    227                 material="Flares/ThrusterFlare1"
    228             />
    229         </attached>
    230         <collisionShapes>
    231             <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
    232             <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
    233             <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
    234             <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
    235             <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
    236             <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
    237             <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
    238         </collisionShapes>
     210      <attached>
     211        <CheckPoint />
     212        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
     213        <Backlight
     214          mainstate=activity
     215          active=false
     216          scale=0.4
     217          name=bltest
     218          position=" 7.6, 0, 6"
     219          colour="0.2, 0.65, 1.0, 1.0"
     220          width=15
     221          length=1500
     222          lifetime=2
     223          elements=50
     224          trailmaterial="Trail/backlighttrail"
     225          turnontime=1
     226          turnofftime=1
     227          material="Flares/ThrusterFlare1"
     228        />
     229      </attached>
     230      <collisionShapes>
     231        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
     232        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
     233        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
     234        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
     235        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
     236        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
     237        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
     238      </collisionShapes>
    239239    </Destroyer>
    240240-->
     241
    241242    <Destroyer
    242         position          = "6500,-2000,-1000"
    243         collisionType     = dynamic
    244         mass              = 100000
    245         angularDamping    = 0.9999999
    246         health            = 1000
    247         maxhealth         = 1000
    248         initialhealth     = 1000
     243      position          = "6500,-2000,-1000"
     244      collisionType     = dynamic
     245      mass              = 100000
     246      angularDamping    = 0.9999999
     247      health            = 1000
     248      maxhealth         = 1000
     249      initialhealth     = 1000
    249250    >
     251      <controller>
     252        <WaypointPatrolController team=1 />
     253      </controller>
     254      <attached>
     255        <Model mesh="Carrier.mesh" scale="5" />
     256        <Backlight
     257          mainstate=activity
     258          active=false
     259          scale=0.4
     260          name=bltest
     261          position=" 7.6, 0, 6"
     262          colour="0.2, 0.65, 1.0, 1.0"
     263          width=15
     264          length=1500
     265          lifetime=2
     266          elements=50
     267          trailmaterial="Trail/backlighttrail"
     268          turnontime=1
     269          turnofftime=1
     270          material="Flares/ThrusterFlare1"
     271        />
     272
     273        <?lua
     274          for i=0,8,1 do
     275        ?>
     276          <BlinkingBillboard
     277            position="<?lua print(200-270/8*i)?> ,15,2"
     278            material="Examples/Flare"
     279            colour="1.0, 0.5, 0.3"
     280            phase=<?lua print(-360/8*i)?>
     281            amplitude=0.1
     282            frequency=0.5
     283            quadratic=1
     284          />
     285
     286          <BlinkingBillboard
     287            position="<?lua print(200-270/8*i)?>,-15,2"
     288            material="Examples/Flare"
     289            colour="1.0, 0.5, 0.3"
     290            phase=<?lua print(-360/8*i)?>
     291            amplitude=0.1
     292            frequency=0.5
     293            quadratic=1
     294          />
     295        <?lua end ?>
     296
     297        <Backlight
     298          scale=1
     299          position=" 169, 75, -15"
     300          colour="1, 0.85, 0.5, 0.5"
     301          width=40
     302          length=1000
     303          lifetime=5
     304          elements=15
     305          trailmaterial="Trail/backlighttrail"
     306          material="Examples/Flare"
     307        />
     308        <Backlight
     309          scale=1
     310          position=" 169, -75, -15"
     311          colour="1, 0.85, 0.5, 0.5"
     312          width=40
     313          length=1000
     314          lifetime=5
     315          elements=15
     316          trailmaterial="Trail/backlighttrail"
     317          material="Examples/Flare"
     318        />
     319      </attached>
     320      <collisionShapes>
     321        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
     322        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
     323        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
     324        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
     325        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
     326        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
     327        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
     328      </collisionShapes>
     329    </Destroyer>
     330
     331    <?lua
     332      for i = 1, 10, 1 do
     333    ?>
     334      <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
     335        <templates>
     336          <Template link=spaceshippirate />
     337        </templates>
    250338        <controller>
    251           <WaypointPatrolController team=1 />
     339          <WaypointPatrolController alertnessradius=1000 team=1>
     340            <waypoints>
     341              <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
     342            </waypoints>
     343          </WaypointPatrolController>
    252344        </controller>
     345      </SpaceShip>
     346    <?lua end ?>
     347
     348    <?lua
     349      elements = {"asteroid_ice.mesh", "asteroid_UV.mesh", "ast1.mesh", "ast2.mesh", "ast3.mesh", "ast4.mesh", "ast5.mesh", "ast6.mesh"}
     350
     351      elements.length = function()
     352        return table.getn(elements)
     353      end
     354
     355      for i = 1, 100, 1 do
     356        x = math.random() * 100  + (i) * 100
     357        y = math.random() * 3000 - 1500
     358        z = math.random() * 3000 - 1500 + (i-100) * 10
     359        s = math.random() * 60 + 30
     360        e = math.floor(math.random()*elements.length()+1)
     361    ?>
     362      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
    253363        <attached>
    254             <Model mesh="Carrier.mesh" scale="5" />
    255             <Backlight
    256                 mainstate=activity
    257                 active=false
    258                 scale=0.4
    259                 name=bltest
    260                 position=" 7.6, 0, 6"
    261                 colour="0.2, 0.65, 1.0, 1.0"
    262                 width=15
    263                 length=1500
    264                 lifetime=2
    265                 elements=50
    266                 trailmaterial="Trail/backlighttrail"
    267                 turnontime=1
    268                 turnofftime=1
    269                 material="Flares/ThrusterFlare1"
    270             />
    271             <?lua for i=0,8,1 do ?>
    272                 <BlinkingBillboard
    273                     position="<?lua print(200-270/8*i)?> ,15,2"
    274                     material="Examples/Flare"
    275                     colour="1.0, 0.5, 0.3"
    276                     phase=<?lua print(-360/8*i)?>
    277                     amplitude=0.1
    278                     frequency=0.5
    279                     quadratic=1
    280                 />
    281 
    282                 <BlinkingBillboard
    283                     position="<?lua print(200-270/8*i)?>,-15,2"
    284                     material="Examples/Flare"
    285                     colour="1.0, 0.5, 0.3"
    286                     phase=<?lua print(-360/8*i)?>
    287                     amplitude=0.1
    288                     frequency=0.5
    289                     quadratic=1
    290                 />
    291             <?lua end ?>
    292 
    293             <Backlight
    294                 scale=1
    295                 position=" 169, 75, -15"
    296                 colour="1, 0.85, 0.5, 0.5"
    297                 width=40
    298                 length=1000
    299                 lifetime=5
    300                 elements=15
    301                 trailmaterial="Trail/backlighttrail"
    302                 material="Examples/Flare"
    303             />
    304             <Backlight
    305                 scale=1
    306                 position=" 169, -75, -15"
    307                 colour="1, 0.85, 0.5, 0.5"
    308                 width=40
    309                 length=1000
    310                 lifetime=5
    311                 elements=15
    312                 trailmaterial="Trail/backlighttrail"
    313                 material="Examples/Flare" />
     364          <Model position="0,0,0" scale=<?lua print(s) ?> mesh="<?lua print(elements[e])?>" />
    314365        </attached>
    315         <collisionShapes>
    316             <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
    317             <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
    318             <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
    319             <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
    320             <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
    321             <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
    322             <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
    323         </collisionShapes>
    324     </Destroyer>
    325 
    326 <?lua
    327 for i = 1, 10, 1
    328 do
    329 ?>
    330     <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
    331       <templates>
    332         <Template link=spaceshippirate />
    333       </templates>
    334       <controller>
    335         <WaypointPatrolController alertnessradius=1000 team=1>
    336           <waypoints>
    337             <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
    338           </waypoints>
    339         </WaypointPatrolController>
    340       </controller>
    341     </SpaceShip>
    342 <?lua
    343 end
    344 ?>
    345 
    346 <?lua
    347 elements = {"asteroid_ice.mesh", "asteroid_UV.mesh", "ast1.mesh", "ast2.mesh", "ast3.mesh", "ast4.mesh", "ast5.mesh", "ast6.mesh"}
    348 elements.length = function()
    349     return table.getn(elements)
    350 end
    351 for i = 1, 100, 1
    352 do
    353 x = math.random() * 100  + (i) * 100
    354 y = math.random() * 3000 - 1500
    355 z = math.random() * 3000 - 1500 + (i-100) * 10
    356 s = math.random() * 60 + 30
    357 e = math.floor(math.random()*elements.length()+1)
    358 ?>
    359 
    360     <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
    361       <attached>
    362         <Model position="0,0,0" scale=<?lua print(s) ?> mesh="<?lua print(elements[e])?>" />
    363       </attached>
    364     </MovableEntity>
    365 <?lua
    366 end
    367 ?>
    368 
    369 <?lua
    370 for i = 1, 100, 1
    371 do
    372 x = math.random() * 200 + i*200
    373 y = math.random() * 3000 - 1500
    374 z = math.random() * 3000 - 1500 + (i-100) * 10
    375 s = math.random() * 60 + 30
    376 ?>
    377   <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
    378 <!-- <Billboard material="Test/Fog" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>"  color="1, 1, 1, 0.01" scale="20" />
    379 -->
    380 <?lua
    381 end
    382 ?>
    383 
    384 <?lua
    385 elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
    386 sizes = {4, 4, 4, 4, 4, 10, 20}
    387 elements.length = function()
    388     return table.getn(elements)
    389 end
    390 for i = 1, 150, 1
    391 do
    392 x = math.random() * 750 - 4500
    393 y = math.random() * 1000 + 2000
    394 z = math.random() * 500 + 1000
    395 e = math.floor(math.random()*elements.length()+1)
    396 ?>
    397 
    398     <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>">
    399       <attached>
    400         <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
    401       </attached>
    402     </MovableEntity>
    403 <?lua
    404 end
    405 ?>
     366      </MovableEntity>
     367    <?lua end ?>
     368
     369    <?lua
     370      for i = 1, 100, 1 do
     371        x = math.random() * 200 + i*200
     372        y = math.random() * 3000 - 1500
     373        z = math.random() * 3000 - 1500 + (i-100) * 10
     374        s = math.random() * 60 + 30
     375    ?>
     376      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
     377      <!-- Billboard material="Test/Fog" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>"  color="1, 1, 1, 0.01" scale="20" /-->
     378    <?lua end ?>
     379
     380    <?lua
     381      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
     382      sizes = {4, 4, 4, 4, 4, 10, 20}
     383     
     384      elements.length = function()
     385        return table.getn(elements)
     386      end
     387     
     388      for i = 1, 150, 1 do
     389        x = math.random() * 750 - 4500
     390        y = math.random() * 1000 + 2000
     391        z = math.random() * 500 + 1000
     392        e = math.floor(math.random()*elements.length()+1)
     393    ?>
     394      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>">
     395        <attached>
     396          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
     397        </attached>
     398      </MovableEntity>
     399    <?lua end ?>
     400   
    406401<!--
    407402    <Planet position="1000,0,0" mass=900000 scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
    408403-->
    409 </Scene>
     404
     405  </Scene>
    410406</Level>
  • code/trunk/data/levels/presentationHS09b.oxw

    r6417 r7163  
    22  include("stats.oxo")
    33  include("hudtemplates3.oxo")
     4  include("templates/lodinformation.oxt")
    45?>
    56
     
    1920 gametype     = TeamDeathmatch
    2021>
     22  <templates>
     23    <Template link=lodtemplate_default />
     24  </templates>
     25
    2126  <Scene
    2227    ambientlight = "0.8, 0.8, 0.8"
     
    2429  >
    2530
    26 
    27 <AmbientSound ambientSource="Mars.ogg" looping="true" playOnLoad="true" />
     31    <AmbientSound ambientSource="Mars.ogg" looping="true" playOnLoad="true" />
    2832
    2933   <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    30 <?lua
    31    for i = 1, 50, 1
    32    do
    33    x = math.random() * 2000  + 4000
    34    y = math.random() * 4000 - 2000
    35    z = math.random() * 2000 - 1000
    36    s = math.random() * 100
    37    ?>
    38 
    39     <MovableEntity collisiontype=dynamic mass=<?lua print(s*10)?> position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
    40       <attached>
    41         <Model position="0,0,0" scale=<?lua print(s) ?> mesh="asteroid_UV.mesh" />
    42       </attached>
    43       <collisionShapes>
    44         <SphereCollisionShape radius="<?lua print(s*0.9) ?>" />
    45       </collisionShapes>
    46     </MovableEntity>
    47      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
    48 <?lua
    49 end
    50 ?>
    51 
    52 <?lua
    53 elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
    54 sizes = {4, 4, 4, 4, 4, 10, 20}
    55 elements.length = function()
    56     return table.getn(elements)
    57 end
    58 for i = 1, 100, 1
    59 do
    60 x = math.random() * 750 - 4500
    61 y = math.random() * 1000 + 2000
    62 z = math.random() * 500 + 1000
    63 e = math.floor(math.random()*elements.length()+1)
    64 ?>
    65 
    66     <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>">
    67       <attached>
    68         <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
    69       </attached>
    70     </MovableEntity>
    71 <?lua
    72 end
    73 ?>
    74 <?lua
    75 for i = 1,12, 1
    76 do
    77 ?>
    78     <SpaceShip position="<?lua print(math.random()*500 + 4500) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" >
    79       <templates>
    80         <Template link=spaceshipHXYSL />
    81       </templates>
    82       <controller>
    83         <WaypointPatrolController alertnessradius=4000 team=0 active=true>
    84           <waypoints>
    85             <StaticEntity position="5000,<?lua print(math.random()*50)?> ,<?lua print(i*50 -150) ?>" />
    86           </waypoints>
    87         </WaypointPatrolController>
    88       </controller>
    89     </SpaceShip>
    90 <?lua
    91 end
    92 ?>
    93 <SpaceShip position="5000,100,100" >
     34   
     35    <?lua
     36      for i = 1, 50, 1 do
     37        x = math.random() * 2000  + 4000
     38        y = math.random() * 4000 - 2000
     39        z = math.random() * 2000 - 1000
     40        s = math.random() * 100
     41    ?>
     42      <MovableEntity collisiontype=dynamic mass=<?lua print(s*10)?> position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
     43        <attached>
     44          <Model position="0,0,0" scale=<?lua print(s) ?> mesh="asteroid_UV.mesh" />
     45        </attached>
     46        <collisionShapes>
     47          <SphereCollisionShape radius="<?lua print(s*0.9) ?>" />
     48        </collisionShapes>
     49      </MovableEntity>
     50      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
     51    <?lua end ?>
     52
     53    <?lua
     54      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
     55      sizes = {4, 4, 4, 4, 4, 10, 20}
     56     
     57      elements.length = function()
     58        return table.getn(elements)
     59      end
     60     
     61      for i = 1, 100, 1 do
     62        x = math.random() * 750 - 4500
     63        y = math.random() * 1000 + 2000
     64        z = math.random() * 500 + 1000
     65        e = math.floor(math.random()*elements.length()+1)
     66    ?>
     67      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>">
     68        <attached>
     69          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
     70        </attached>
     71      </MovableEntity>
     72    <?lua end ?>
     73
     74    <?lua
     75      for i = 1,12, 1 do
     76    ?>
     77      <SpaceShip position="<?lua print(math.random()*500 + 4500) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" >
     78        <templates>
     79          <Template link=spaceshipHXYSL />
     80        </templates>
     81        <controller>
     82          <WaypointPatrolController alertnessradius=4000 team=0 active=true>
     83            <waypoints>
     84              <StaticEntity position="5000,<?lua print(math.random()*50)?> ,<?lua print(i*50 -150) ?>" />
     85            </waypoints>
     86          </WaypointPatrolController>
     87        </controller>
     88      </SpaceShip>
     89    <?lua end ?>
     90
     91    <SpaceShip position="5000,100,100" >
    9492      <templates>
    9593        <Template link=spaceshipTransporterSL />
     
    102100        </WaypointPatrolController>
    103101      </controller>
    104 </SpaceShip>
     102    </SpaceShip>
     103
    105104    <Destroyer
    106         position          = "-5000,100 ,100"
    107         collisionType     = dynamic
    108         mass              = 100000
    109         angularDamping    = 0.9999999
    110         health            = 1000
    111         maxhealth         = 1000
    112         initialhealth     = 1000
     105      position          = "-5000,100 ,100"
     106      collisionType     = dynamic
     107      mass              = 100000
     108      angularDamping    = 0.9999999
     109      health            = 1000
     110      maxhealth         = 1000
     111      initialhealth     = 1000
    113112    >
    114         <controller>
    115           <WaypointPatrolController team=1 />
    116         </controller>
     113      <controller>
     114        <WaypointPatrolController team=1 />
     115      </controller>
     116      <attached>
     117        <Model mesh="Carrier.mesh" scale="5" />
     118        <Backlight
     119          mainstate=activity
     120          active=false
     121          scale=0.4
     122          name=bltest
     123          position=" 7.6, 0, 6"
     124          colour="0.2, 0.65, 1.0, 1.0"
     125          width=15
     126          length=1500
     127          lifetime=2
     128          elements=50
     129          trailmaterial="Trail/backlighttrail"
     130          turnontime=1
     131          turnofftime=1
     132          material="Flares/ThrusterFlare1"
     133        />
     134        <?lua
     135          for i=0,8,1 do
     136        ?>
     137          <BlinkingBillboard
     138            position="<?lua print(200-270/8*i)?> ,15,2"
     139            material="Examples/Flare"
     140            colour="1.0, 0.5, 0.3"
     141            phase=<?lua print(-360/8*i)?>
     142            amplitude=0.1
     143            frequency=0.5
     144            quadratic=1
     145          />
     146
     147          <BlinkingBillboard
     148            position="<?lua print(200-270/8*i)?>,-15,2"
     149            material="Examples/Flare"
     150            colour="1.0, 0.5, 0.3"
     151            phase=<?lua print(-360/8*i)?>
     152            amplitude=0.1
     153            frequency=0.5
     154            quadratic=1
     155          />
     156        <?lua end ?>
     157
     158        <Backlight
     159          scale=1
     160          position=" 169, 75, -15"
     161          colour="1, 0.85, 0.5, 0.5"
     162          width=40
     163          length=1000
     164          lifetime=5
     165          elements=15
     166          trailmaterial="Trail/backlighttrail"
     167          material="Examples/Flare"
     168        />
     169        <Backlight
     170          scale=1
     171          position=" 169, -75, -15"
     172          colour="1, 0.85, 0.5, 0.5"
     173          width=40
     174          length=1000
     175          lifetime=5
     176          elements=15
     177          trailmaterial="Trail/backlighttrail"
     178          material="Examples/Flare"
     179        />
     180      </attached>
     181      <collisionShapes>
     182        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
     183        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
     184        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
     185        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
     186        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
     187        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
     188        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
     189      </collisionShapes>
     190    </Destroyer>
     191
     192    <?lua
     193      for i = 1, 50, 1 do
     194        x = -(math.random() * 2000  + 4000)
     195        y = math.random() * 4000 - 2000
     196        z = math.random() * 2000 - 1000
     197        s = math.random() * 100
     198    ?>
     199      <MovableEntity collisiontype=dynamic mass=<?lua print(s*10)?> position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
    117200        <attached>
    118             <Model mesh="Carrier.mesh" scale="5" />
    119             <Backlight
    120                 mainstate=activity
    121                 active=false
    122                 scale=0.4
    123                 name=bltest
    124                 position=" 7.6, 0, 6"
    125                 colour="0.2, 0.65, 1.0, 1.0"
    126                 width=15
    127                 length=1500
    128                 lifetime=2
    129                 elements=50
    130                 trailmaterial="Trail/backlighttrail"
    131                 turnontime=1
    132                 turnofftime=1
    133                 material="Flares/ThrusterFlare1"
    134             />
    135             <?lua for i=0,8,1 do ?>
    136                 <BlinkingBillboard
    137                     position="<?lua print(200-270/8*i)?> ,15,2"
    138                     material="Examples/Flare"
    139                     colour="1.0, 0.5, 0.3"
    140                     phase=<?lua print(-360/8*i)?>
    141                     amplitude=0.1
    142                     frequency=0.5
    143                     quadratic=1
    144                 />
    145 
    146                 <BlinkingBillboard
    147                     position="<?lua print(200-270/8*i)?>,-15,2"
    148                     material="Examples/Flare"
    149                     colour="1.0, 0.5, 0.3"
    150                     phase=<?lua print(-360/8*i)?>
    151                     amplitude=0.1
    152                     frequency=0.5
    153                     quadratic=1
    154                 />
    155             <?lua end ?>
    156 
    157             <Backlight
    158                 scale=1
    159                 position=" 169, 75, -15"
    160                 colour="1, 0.85, 0.5, 0.5"
    161                 width=40
    162                 length=1000
    163                 lifetime=5
    164                 elements=15
    165                 trailmaterial="Trail/backlighttrail"
    166                 material="Examples/Flare"
    167             />
    168             <Backlight
    169                 scale=1
    170                 position=" 169, -75, -15"
    171                 colour="1, 0.85, 0.5, 0.5"
    172                 width=40
    173                 length=1000
    174                 lifetime=5
    175                 elements=15
    176                 trailmaterial="Trail/backlighttrail"
    177                 material="Examples/Flare" />
     201          <Model position="0,0,0" scale=<?lua print(s) ?> mesh="asteroid_ice.mesh" />
    178202        </attached>
    179203        <collisionShapes>
    180             <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
    181             <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
    182             <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
    183             <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
    184             <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
    185             <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
    186             <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
     204          <SphereCollisionShape radius="<?lua print(s*0.9)?>" />
    187205        </collisionShapes>
    188     </Destroyer>
    189 
    190    <?lua
    191    for i = 1, 50, 1
    192    do
    193    x = -(math.random() * 2000  + 4000)
    194    y = math.random() * 4000 - 2000
    195    z = math.random() * 2000 - 1000
    196    s = math.random() * 100
    197    ?>
    198 
    199     <MovableEntity collisiontype=dynamic mass=<?lua print(s*10)?> position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
    200       <attached>
    201         <Model position="0,0,0" scale=<?lua print(s) ?> mesh="asteroid_ice.mesh" />
    202       </attached>
    203       <collisionShapes>
    204         <SphereCollisionShape radius="<?lua print(s*0.9)?>" />
    205       </collisionShapes>
    206     </MovableEntity>
    207     <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
    208 <?lua
    209 end
    210 ?>
    211 <!--<EventDispatcher>
     206      </MovableEntity>
     207      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
     208    <?lua end ?>
     209
     210    <!-- EventDispatcher>
    212211      <targets>
    213212        <EventTarget target=attack />
     
    219218        </activity>
    220219      </events>
    221 </EventDispatcher>
    222 
    223 <EventDispatcher>
     220    </EventDispatcher>
     221
     222    <EventDispatcher>
    224223      <targets>
    225224        <EventTarget target=wait />
     
    230229        </activity>
    231230      </events>
    232 </EventDispatcher>-->
    233 
    234 <?lua
    235 for i = 1,25, 1
    236 do
    237 ?>
    238 <SpaceShip position="<?lua print(-(math.random()*500 + 4500)) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" >
    239       <templates>
    240         <Template link=spaceshipghost />
    241       </templates>
    242       <controller>
    243 
     231    </EventDispatcher -->
     232
     233    <?lua
     234      for i = 1,25, 1 do
     235    ?>
     236      <SpaceShip position="<?lua print(-(math.random()*500 + 4500)) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" >
     237        <templates>
     238          <Template link=spaceshipghost />
     239        </templates>
     240        <controller>
    244241          <WaypointPatrolController name=attack alertnessradius=15000 team=1 active=false>
    245           <events>
    246            <activity>
    247              <DistanceTrigger position="-5000, 100, 100" distance=2000 target="Camera" stayactive=true />
    248            </activity>
    249           </events>
     242            <events>
     243              <activity>
     244                <DistanceTrigger position="-5000, 100, 100" distance=2000 target="Camera" stayactive=true />
     245              </activity>
     246            </events>
    250247          </WaypointPatrolController>
    251 
    252       </controller>
    253     </SpaceShip>
    254 <?lua
    255 end
    256 ?>
    257 
    258 
     248        </controller>
     249      </SpaceShip>
     250    <?lua end ?>
    259251
    260252    <AmbientSound ambientSource="Earth.ogg" looping="true" playOnLoad="false">
     
    266258    </AmbientSound>
    267259
    268     <SpawnPoint position="5000,0,2000" spawnclass=SpaceShip pawndesign=spaceshipassff  team=0/>
     260    <SpawnPoint position="5000,0,2000" spawnclass=SpaceShip pawndesign=spaceshipassff  team=0 />
     261   
    269262  </Scene>
    270263</Level>
  • code/trunk/data/levels/presentation_dm.oxw

    r6417 r7163  
    44  include("templates/spaceship_assff.oxt")
    55  include("templates/spaceship_H2.oxt")
     6  include("templates/lodinformation.oxt")
    67?>
    78
     
    1011 description  = "A simple testlevel"
    1112>
     13  <templates>
     14    <Template link=lodtemplate_default />
     15  </templates>
     16
    1217  <Scene
    1318   ambientlight = "0.5, 0.5, 0.5"
     
    1722
    1823
    19 <?lua
    20 for i = 1, 10, 1
    21 do ?>
    22     <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    23 <?lua
    24 end
    25 ?>
     24    <?lua
     25      for i = 1, 10, 1 do
     26    ?>
     27      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     28    <?lua end ?>
    2629
    2730    <GlobalShader compositor="Bloom" visible=false>
     
    3336    </GlobalShader>
    3437
    35 
    36 <?lua
    37 for i = 1, 100, 1
    38 do
    39 j = math.random()
    40 ?>
    41 
    42     <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 50) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    43       <attached>
    44         <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
    45       </attached>
    46       <collisionShapes>
    47         <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
    48       </collisionShapes>
    49     </MovableEntity>
    50 <?lua
    51 end
    52 ?>
     38    <?lua
     39      for i = 1, 100, 1 do
     40        j = math.random()
     41    ?>
     42      <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 50) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     43        <attached>
     44          <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
     45        </attached>
     46        <collisionShapes>
     47          <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
     48        </collisionShapes>
     49      </MovableEntity>
     50    <?lua end ?>
    5351
    5452<!--
    55 <?lua
    56 for i = 1, 70, 1
    57 do ?>
    58   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    59     <attached>
    60       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    61     </attached>
    62   </MovableEntity>
    63   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    64     <attached>
    65       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    66     </attached>
    67   </MovableEntity>
     53    <?lua
     54      for i = 1, 70, 1 do
     55    ?>
     56      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     57        <attached>
     58          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     59        </attached>
     60      </MovableEntity>
     61      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     62        <attached>
     63          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     64        </attached>
     65      </MovableEntity>
    6866
    69   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    70     <attached>
    71       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    72     </attached>
    73   </MovableEntity>
    74   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    75     <attached>
    76       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    77     </attached>
    78   </MovableEntity>
     67      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     68        <attached>
     69          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     70        </attached>
     71      </MovableEntity>
     72      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     73        <attached>
     74          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     75        </attached>
     76      </MovableEntity>
    7977
    80   <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    81     <attached>
    82       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    83     </attached>
    84   </MovableEntity>
    85   <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    86     <attached>
    87       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    88     </attached>
    89   </MovableEntity>
    90 <?lua
    91 end
    92 ?>
     78      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     79        <attached>
     80          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     81        </attached>
     82      </MovableEntity>
     83      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     84        <attached>
     85          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     86        </attached>
     87      </MovableEntity>
     88    <?lua end ?>
    9389-->
     90
    9491  </Scene>
    9592</Level>
  • code/trunk/data/levels/presentation_pong.oxw

    r5929 r7163  
    33  include("stats.oxo")
    44  include("ponghud.oxo")
     5  include("templates/lodinformation.oxt")
    56?>
    67
     
    4647 gametype     = Pong
    4748>
    48   <AmbientSound source="ambient/mainmenu.wav" playOnLoad=true />
     49  <templates>
     50    <Template link=lodtemplate_default />
     51  </templates>
     52
     53  <AmbientSound source="ambient/mainmenu.ogg" playOnLoad=true />
    4954
    5055  <Scene
     
    5459    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    5560
    56 <?lua
    57 for i = 1, 10, 1
    58 do ?>
    59     <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" />
    60 <?lua
    61 end
    62 ?>
    63 
    64   <MovableEntity rotationrate=5 rotationaxis="0,0,1">
    65     <attached>
    66       <PongCenterpoint name=pongcenter dimension="200,120" balltemplate=pongball battemplate=pongbat ballspeed=200 ballaccfactor=1.0 batspeed=130 batlength=0.25>
    67         <attached>
    68           <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
    69           <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
    70 
    71           <ParticleSpawner name=scoreeffect_right position="120,0, 45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
    72           <ParticleSpawner name=scoreeffect_right position="120,0, 30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
    73           <ParticleSpawner name=scoreeffect_right position="120,0, 15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
    74           <ParticleSpawner name=scoreeffect_right position="120,0,  0" source="Orxonox/BigExplosion1part2" lifetime=0.1 autostart=0 />
    75           <ParticleSpawner name=scoreeffect_right position="120,0,-15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
    76           <ParticleSpawner name=scoreeffect_right position="120,0,-30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
    77           <ParticleSpawner name=scoreeffect_right position="120,0,-45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
    78 
    79           <ParticleSpawner name=scoreeffect_left position="-120,0, 45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
    80           <ParticleSpawner name=scoreeffect_left position="-120,0, 30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
    81           <ParticleSpawner name=scoreeffect_left position="-120,0, 15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
    82           <ParticleSpawner name=scoreeffect_left position="-120,0,  0" source="Orxonox/BigExplosion1part2" lifetime=0.1 autostart=0 />
    83           <ParticleSpawner name=scoreeffect_left position="-120,0,-15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
    84           <ParticleSpawner name=scoreeffect_left position="-120,0,-30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
    85           <ParticleSpawner name=scoreeffect_left position="-120,0,-45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
    86 
    87           <WorldSound name="scoreSound" position="0,0,0" source="sounds/pong_score.wav" >
    88             <events>
    89               <play>
    90                 <EventListener event=pongcenter />
    91               </play>
    92             </events>
    93           </WorldSound>
    94 
    95 <?lua
    96 for i = 1, 15, 1
    97 do ?>
    98           <ParticleSpawner name=scoreeffect_center position="<?lua print(math.random() * 200 - 100) ?>,0,<?lua print(math.random() * 120 - 60) ?>" source="Orxonox/sparks2" lifetime=0.02 autostart=0 startdelay=<?lua print(math.random() * 0.7) ?> />
    99 <?lua
    100 end
    101 ?>
    102 
    103         </attached>
    104       </PongCenterpoint>
    105     </attached>
    106   </MovableEntity>
    107 
    108   <EventDispatcher>
    109     <targets>
    110       <EventTarget target=scoreeffect_right />
    111       <EventTarget target=scoreeffect_center />
    112     </targets>
    113     <events>
    114       <spawn>
    115         <EventFilter>
    116           <names>
    117             <EventName name=right />
    118           </names>
    119           <EventListener event=pongcenter />
    120         </EventFilter>
    121       </spawn>
    122     </events>
    123   </EventDispatcher>
    124   <EventDispatcher>
    125     <targets>
    126       <EventTarget target=scoreeffect_left />
    127       <EventTarget target=scoreeffect_center />
    128     </targets>
    129     <events>
    130       <spawn>
    131         <EventFilter>
    132           <names>
    133             <EventName name=left />
    134           </names>
    135           <EventListener event=pongcenter />
    136         </EventFilter>
    137       </spawn>
    138     </events>
    139   </EventDispatcher>
    140 
    141   <?lua
    142     dofile("includes/CuboidSpaceStation.lua")
    143   ?>
    144 
    145   <StaticEntity pitch=15>
    146     <attached>
    147       <MovableEntity rotationrate="-4.15786" rotationaxis="0,0,1">
    148         <attached>
    149           <StaticEntity position="-2500,0,0" yaw=90 pitch=90>
    150             <attached>
    151               <?lua
    152                 createSpaceStationPar(0,2,1,2,1,4,1,50)
    153               ?>
    154             </attached>
    155           </StaticEntity>
    156         </attached>
    157       </MovableEntity>
    158     </attached>
    159   </StaticEntity>
    160 
    161   <StaticEntity position="0,1200,-200" yaw=50 pitch=60 roll=45>
    162     <attached>
    163       <Model scale=10 mesh="Carrier.mesh" />
    164       <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
    165       <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
    166     </attached>
    167   </StaticEntity>
    168 
    169   <StaticEntity pitch=70>
    170     <attached>
    171       <MovableEntity rotationaxis="0,0,1" rotationrate=8.5974>
    172         <attached>
    173           <StaticEntity yaw=-90 pitch=0 roll=90 position="800,0,0">
    174             <attached>
    175               <Model position="0,0,0" scale=10 mesh="satellite.mesh" />
    176               <MovableEntity position="-4,0,20" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=50>
    177                 <attached>
    178                   <Model position="0,0,0" scale=10 mesh="satellitedish.mesh"/>
    179                 </attached>
    180               </MovableEntity>
    181               <ParticleEmitter pitch=-135 roll=30 position="-14, 3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
    182               <ParticleEmitter pitch=135 roll=30 position="-14, 3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
    183               <ParticleEmitter pitch=-45 roll=30 position="-14,-3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
    184               <ParticleEmitter pitch=45 roll=30 position="-14,-3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
    185             </attached>
    186           </StaticEntity>
    187         </attached>
    188       </MovableEntity>
    189     </attached>
    190   </StaticEntity>
    191 
    192 <?lua
    193 for i = 1, 10, 1
    194 do ?>
    195   <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 100 + 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    196     <attached>
    197       <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    198     </attached>
    199   </MovableEntity>
    200   <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * -100 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    201     <attached>
    202       <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    203     </attached>
    204   </MovableEntity>
    205 
    206   <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 100 + 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    207     <attached>
    208       <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    209     </attached>
    210   </MovableEntity>
    211   <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * -100 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    212     <attached>
    213       <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    214     </attached>
    215   </MovableEntity>
    216 
    217   <MovableEntity position="<?lua print(math.random() * 100 + 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    218     <attached>
    219       <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    220     </attached>
    221   </MovableEntity>
    222   <MovableEntity position="<?lua print(math.random() * -100 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    223     <attached>
    224       <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    225     </attached>
    226   </MovableEntity>
    227 <?lua
    228 end
    229 ?>
     61    <?lua
     62      for i = 1, 10, 1 do
     63    ?>
     64      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" />
     65    <?lua end ?>
     66
     67    <MovableEntity rotationrate=5 rotationaxis="0,0,1">
     68      <attached>
     69        <PongCenterpoint name=pongcenter dimension="200,120" balltemplate=pongball battemplate=pongbat ballspeed=200 ballaccfactor=1.0 batspeed=130 batlength=0.25>
     70          <attached>
     71            <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
     72            <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
     73
     74            <ParticleSpawner name=scoreeffect_right position="120,0, 45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
     75            <ParticleSpawner name=scoreeffect_right position="120,0, 30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
     76            <ParticleSpawner name=scoreeffect_right position="120,0, 15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
     77            <ParticleSpawner name=scoreeffect_right position="120,0,  0" source="Orxonox/BigExplosion1part2" lifetime=0.1 autostart=0 />
     78            <ParticleSpawner name=scoreeffect_right position="120,0,-15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
     79            <ParticleSpawner name=scoreeffect_right position="120,0,-30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
     80            <ParticleSpawner name=scoreeffect_right position="120,0,-45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
     81
     82            <ParticleSpawner name=scoreeffect_left position="-120,0, 45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
     83            <ParticleSpawner name=scoreeffect_left position="-120,0, 30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
     84            <ParticleSpawner name=scoreeffect_left position="-120,0, 15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
     85            <ParticleSpawner name=scoreeffect_left position="-120,0,  0" source="Orxonox/BigExplosion1part2" lifetime=0.1 autostart=0 />
     86            <ParticleSpawner name=scoreeffect_left position="-120,0,-15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
     87            <ParticleSpawner name=scoreeffect_left position="-120,0,-30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
     88            <ParticleSpawner name=scoreeffect_left position="-120,0,-45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
     89
     90            <WorldSound name="scoreSound" position="0,0,0" source="sounds/pong_score.wav" >
     91              <events>
     92                <play>
     93                  <EventListener event=pongcenter />
     94                </play>
     95              </events>
     96            </WorldSound>
     97
     98            <?lua
     99              for i = 1, 15, 1 do
     100            ?>
     101              <ParticleSpawner name=scoreeffect_center position="<?lua print(math.random() * 200 - 100) ?>,0,<?lua print(math.random() * 120 - 60) ?>" source="Orxonox/sparks2" lifetime=0.02 autostart=0 startdelay=<?lua print(math.random() * 0.7) ?> />
     102            <?lua end ?>
     103
     104          </attached>
     105        </PongCenterpoint>
     106      </attached>
     107    </MovableEntity>
     108
     109    <EventDispatcher>
     110      <targets>
     111        <EventTarget target=scoreeffect_right />
     112        <EventTarget target=scoreeffect_center />
     113      </targets>
     114      <events>
     115        <spawn>
     116          <EventFilter>
     117            <names>
     118              <EventName name=right />
     119            </names>
     120            <EventListener event=pongcenter />
     121          </EventFilter>
     122        </spawn>
     123      </events>
     124    </EventDispatcher>
     125    <EventDispatcher>
     126      <targets>
     127        <EventTarget target=scoreeffect_left />
     128        <EventTarget target=scoreeffect_center />
     129      </targets>
     130      <events>
     131        <spawn>
     132          <EventFilter>
     133            <names>
     134              <EventName name=left />
     135            </names>
     136            <EventListener event=pongcenter />
     137          </EventFilter>
     138        </spawn>
     139      </events>
     140    </EventDispatcher>
     141
     142    <?lua
     143      dofile("includes/CuboidSpaceStation.lua")
     144    ?>
     145
     146    <StaticEntity pitch=15>
     147      <attached>
     148        <MovableEntity rotationrate="-4.15786" rotationaxis="0,0,1">
     149          <attached>
     150            <StaticEntity position="-2500,0,0" yaw=90 pitch=90>
     151              <attached>
     152                <?lua
     153                  createSpaceStationPar(0,2,1,2,1,4,1,50)
     154                ?>
     155              </attached>
     156            </StaticEntity>
     157          </attached>
     158        </MovableEntity>
     159      </attached>
     160    </StaticEntity>
     161
     162    <StaticEntity position="0,1200,-200" yaw=50 pitch=60 roll=45>
     163      <attached>
     164        <Model scale=10 mesh="Carrier.mesh" />
     165        <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
     166        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
     167      </attached>
     168    </StaticEntity>
     169
     170    <StaticEntity pitch=70>
     171      <attached>
     172        <MovableEntity rotationaxis="0,0,1" rotationrate=8.5974>
     173          <attached>
     174            <StaticEntity yaw=-90 pitch=0 roll=90 position="800,0,0">
     175              <attached>
     176                <Model position="0,0,0" scale=10 mesh="satellite.mesh" />
     177                <MovableEntity position="-4,0,20" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=50>
     178                  <attached>
     179                    <Model position="0,0,0" scale=10 mesh="satellitedish.mesh"/>
     180                  </attached>
     181                </MovableEntity>
     182                <ParticleEmitter pitch=-135 roll=30 position="-14, 3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
     183                <ParticleEmitter pitch=135 roll=30 position="-14, 3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
     184                <ParticleEmitter pitch=-45 roll=30 position="-14,-3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
     185                <ParticleEmitter pitch=45 roll=30 position="-14,-3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
     186              </attached>
     187            </StaticEntity>
     188          </attached>
     189        </MovableEntity>
     190      </attached>
     191    </StaticEntity>
     192
     193    <?lua
     194      for i = 1, 10, 1 do
     195    ?>
     196      <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 100 + 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     197        <attached>
     198          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     199        </attached>
     200      </MovableEntity>
     201      <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * -100 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     202        <attached>
     203          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     204        </attached>
     205      </MovableEntity>
     206
     207      <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 100 + 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     208        <attached>
     209          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     210        </attached>
     211      </MovableEntity>
     212      <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * -100 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     213        <attached>
     214          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     215        </attached>
     216      </MovableEntity>
     217
     218      <MovableEntity position="<?lua print(math.random() * 100 + 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     219        <attached>
     220          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     221        </attached>
     222      </MovableEntity>
     223      <MovableEntity position="<?lua print(math.random() * -100 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     224        <attached>
     225          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     226        </attached>
     227      </MovableEntity>
     228    <?lua end ?>
    230229
    231230  </Scene>
  • code/trunk/data/levels/princessaeryn.oxw

    r6417 r7163  
    33  include("stats.oxo")
    44  include("templates/spaceship_assff.oxt")
     5  include("templates/lodinformation.oxt")
    56?>
    67
    78<?lua
    8     dofile("includes/CuboidSpaceStation.lua")
     9  dofile("includes/CuboidSpaceStation.lua")
    910?>
    1011
    11 <NotificationQueue
    12  name     = "notification"
    13  position = "0.55, 0.05"
    14  font     = "VeraMono"
    15  textsize = 0.020
    16  length   = 3
    17  width    = 50
    18 />
    19 
    2012<Level
    21  name         = "The Tale of Princess Aeryn"
     13 name     = "The Tale of Princess Aeryn"
    2214 description  = "The Tale of Princess Aeryn"
    2315>
    24     <Scene
    25         ambientlight = "0.3, 0.3, 0.3"
    26         skybox       = "Orxonox/skypanoramagen1"
    27     >
    28       <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    29 
    30         <!-- Quest: -->
    31         <GlobalQuest id="b80c2c60-e62c-4637-80f8-5aa18dc93b34">
    32             <QuestDescription title="The Tale of Princess Aeryn" description="Princess Aeryn has been kidnapped by evil Mr. M and you were just a little too late to save her.\nYou have to find and save her from her captors." failMessage="You cannot fail, how did you?" completeMessage="You did it John. You're a hero. Princess Aeryn however will still not marry you." />
    33             <subquests>
    34                 <GlobalQuest id="43766602-7e2f-4d24-976a-3f9de1474d5b">
    35                     <QuestDescription title="Find Aeryn's S.H.O.E.S." description="Oh, the kidnappers must have been in a hurry because they overlooked princess Aeryns S.H.O.E.S. (Super Heavily Organized Escape Ship) hidden in the asteroid field over there.\nFind it and look there for clues to Princess Aeryns whereabouts." completeMessage="You did it, Looking through her stuff you find an odd looking device - Could this be the receiver of Princess Aeryns locator beacon? - But it must be broken, the screen remains blank." />
    36                     <complete-effects>
    37                         <AddQuest questId="50845552-c8af-4091-947c-76bd850b224e" />
    38                     </complete-effects>
    39                 </GlobalQuest>
    40                 <GlobalQuest id="50845552-c8af-4091-947c-76bd850b224e">
    41                     <QuestDescription title="Repair the receiver." description="There is a space station called 'Serenity Station' near here. An engineer called Nathan Stark who shoud be able to help you lives there." completeMessage="'Yeah Nathan lives here, he'll shurely help you.'\nAnd he does, apparenty the device was just low on batteries so you're now able to locate your beloved Princess Aeryn." />
    42                     <hints>
    43                         <QuestHint id="b9b10841-b045-4797-b1d3-cfce760e1de6">
    44                             <QuestDescription title="The Katratzi Station" description="'We ain't buying!'\n'What do you want?'\n'No there lives no Nathan here.'\n'Fuck off.''" />
    45                         </QuestHint>
    46                         <QuestHint id="1ee785f8-b71d-4b51-b080-42cec5be8e3c">
    47                             <QuestDescription title="The Pegasus Station" description="'Hello friend.'\n'How can we help you?'\n'A Mr. Stark you say? Sorry no man with such a name lives here.'" />
    48                         </QuestHint>
    49                     </hints>
    50                     <complete-effects>
    51                         <AddQuest questId="97628524-b243-492c-b7b6-498f325b21d4" />
    52                     </complete-effects>
    53                 </GlobalQuest>
    54                 <GlobalQuest id="97628524-b243-492c-b7b6-498f325b21d4">
    55                     <QuestDescription title="Follow the dots" description="Just follow the dots, they'll lead you right to her." completeMessage="You found Princess Aeryn. Her captors give up at the shere sight ou you." />
    56                     <complete-effects>
    57                         <CompleteQuest questId="b80c2c60-e62c-4637-80f8-5aa18dc93b34" />
    58                     </complete-effects>
    59                 </GlobalQuest>
    60             </subquests>
     16
     17  <NotificationQueue
     18   name   = "notification"
     19   position = "0.55, 0.05"
     20   font   = "VeraMono"
     21   textsize = 0.020
     22   length   = 3
     23   width  = 50
     24  />
     25
     26  <templates>
     27    <Template link=lodtemplate_default />
     28  </templates>
     29
     30  <Scene
     31    ambientlight = "0.3, 0.3, 0.3"
     32    skybox     = "Orxonox/skypanoramagen1"
     33  >
     34    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
     35
     36    <!-- Quest: -->
     37    <GlobalQuest id="b80c2c60-e62c-4637-80f8-5aa18dc93b34">
     38      <QuestDescription title="The Tale of Princess Aeryn" description="Princess Aeryn has been kidnapped by evil Mr. M and you were just a little too late to save her.\nYou have to find and save her from her captors." failMessage="You cannot fail, how did you?" completeMessage="You did it John. You're a hero. Princess Aeryn however will still not marry you." />
     39      <subquests>
     40        <GlobalQuest id="43766602-7e2f-4d24-976a-3f9de1474d5b">
     41          <QuestDescription title="Find Aeryn's S.H.O.E.S." description="Oh, the kidnappers must have been in a hurry because they overlooked princess Aeryns S.H.O.E.S. (Super Heavily Organized Escape Ship) hidden in the asteroid field over there.\nFind it and look there for clues to Princess Aeryns whereabouts." completeMessage="You did it, Looking through her stuff you find an odd looking device - Could this be the receiver of Princess Aeryns locator beacon? - But it must be broken, the screen remains blank." />
     42          <complete-effects>
     43            <AddQuest questId="50845552-c8af-4091-947c-76bd850b224e" />
     44          </complete-effects>
    6145        </GlobalQuest>
    62 
    63         <!-- Create spaceship spawner: -->
    64         <ParticleSpawner position="0,0,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
    65           <events>
    66             <spawn>
    67               <EventTrigger delay=1>
    68                 <events>
    69                   <trigger>
    70                     <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
    71                   </trigger>
    72                 </events>
    73               </EventTrigger>
    74             </spawn>
    75           </events>
    76           <attached>
    77             <QuestEffectBeacon position="0,0,0" times=1>
     46        <GlobalQuest id="50845552-c8af-4091-947c-76bd850b224e">
     47          <QuestDescription title="Repair the receiver." description="There is a space station called 'Serenity Station' near here. An engineer called Nathan Stark who shoud be able to help you lives there." completeMessage="'Yeah Nathan lives here, he'll shurely help you.'\nAnd he does, apparenty the device was just low on batteries so you're now able to locate your beloved Princess Aeryn." />
     48          <hints>
     49            <QuestHint id="b9b10841-b045-4797-b1d3-cfce760e1de6">
     50              <QuestDescription title="The Katratzi Station" description="'We ain't buying!'\n'What do you want?'\n'No there lives no Nathan here.'\n'Fuck off.''" />
     51            </QuestHint>
     52            <QuestHint id="1ee785f8-b71d-4b51-b080-42cec5be8e3c">
     53              <QuestDescription title="The Pegasus Station" description="'Hello friend.'\n'How can we help you?'\n'A Mr. Stark you say? Sorry no man with such a name lives here.'" />
     54            </QuestHint>
     55          </hints>
     56          <complete-effects>
     57            <AddQuest questId="97628524-b243-492c-b7b6-498f325b21d4" />
     58          </complete-effects>
     59        </GlobalQuest>
     60        <GlobalQuest id="97628524-b243-492c-b7b6-498f325b21d4">
     61          <QuestDescription title="Follow the dots" description="Just follow the dots, they'll lead you right to her." completeMessage="You found Princess Aeryn. Her captors give up at the shere sight ou you." />
     62          <complete-effects>
     63            <CompleteQuest questId="b80c2c60-e62c-4637-80f8-5aa18dc93b34" />
     64          </complete-effects>
     65        </GlobalQuest>
     66      </subquests>
     67    </GlobalQuest>
     68
     69    <!-- Create spaceship spawner: -->
     70    <ParticleSpawner position="0,0,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
     71      <events>
     72      <spawn>
     73        <EventTrigger delay=1>
     74        <events>
     75          <trigger>
     76          <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
     77          </trigger>
     78        </events>
     79        </EventTrigger>
     80      </spawn>
     81      </events>
     82      <attached>
     83      <QuestEffectBeacon position="0,0,0" times=1>
     84        <effects>
     85          <AddQuest questId="b80c2c60-e62c-4637-80f8-5aa18dc93b34" />
     86          <AddQuest questId="43766602-7e2f-4d24-976a-3f9de1474d5b" />
     87        </effects>
     88        <events>
     89          <execute>
     90            <EventListener event=questbeacon1 />
     91          </execute>
     92        </events>
     93        <attached>
     94          <DistanceTrigger name=questbeacon1 position="0,0,0" distance=10 target="Pawn" />
     95        </attached>
     96      </QuestEffectBeacon>
     97      </attached>
     98    </ParticleSpawner>
     99
     100    <!-- Create world -->
     101
     102      <!-- Kidnapper flying away -->
     103      <MovableEntity position="200,0,0" velocity="-140,0,-140" yaw=45>
     104        <attached>
     105          <Model position="0,0,0" scale=4 yaw=180 pitch=-90 roll=-90 mesh="pirate.mesh" />
     106          <ParticleSpawner position="0,0,10" source="Orxonox/fire3" lifetime=2.0 loop=0 autostart=1 />
     107          <QuestEffectBeacon position="0,0,0" times=1 active=false name=trail >
     108            <effects>
     109              <CompleteQuest questId="b80c2c60-e62c-4637-80f8-5aa18dc93b34" />
     110            </effects>
     111            <events>
     112              <execute>
     113                <EventListener event=questbeacon7 />
     114              </execute>
     115            </events>
     116            <attached>
     117              <DistanceTrigger name=questbeacon7 position="0,0,0" distance=10 target="Pawn" />
     118            </attached>
     119          </QuestEffectBeacon>
     120        </attached>
     121      </MovableEntity>
     122
     123      <!-- Asteroid field -->
     124      <StaticEntity position="-500,0,-3000">
     125        <attached>
     126          <?lua
     127            for i = 1, 200 do
     128          ?>
     129            <MovableEntity position="<?lua print(math.random() * 2000 - 1000)?>, <?lua print(math.random() * 2000 - 1000) ?>, <?lua print(math.random() * 2000 - 1000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.abs(math.random() * 30 -10)) ?>">
     130              <attached>
     131                <Model scale="<?lua print(math.random() * 50) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     132              </attached>
     133            </MovableEntity>
     134          <?lua end ?>
     135          <!-- S.H.O.E.S -->
     136          <StaticEntity position="-300,0,0">
     137            <attached>
     138              <Model position="0,0,0" scale=4 yaw=180 pitch=-90 roll=-90 mesh="assff.mesh" />
     139              <QuestEffectBeacon position="0,0,0" times=-1>
    78140                <effects>
    79                     <AddQuest questId="b80c2c60-e62c-4637-80f8-5aa18dc93b34" />
    80                     <AddQuest questId="43766602-7e2f-4d24-976a-3f9de1474d5b" />
     141                  <CompleteQuest questId="43766602-7e2f-4d24-976a-3f9de1474d5b" />
    81142                </effects>
    82143                <events>
    83                     <execute>
    84                         <EventListener event=questbeacon1 />
    85                     </execute>
     144                  <execute>
     145                    <EventListener event=questbeacon2 />
     146                  </execute>
    86147                </events>
    87148                <attached>
    88                     <DistanceTrigger name=questbeacon1 position="0,0,0" distance=10 target="Pawn" />
     149                  <DistanceTrigger name=questbeacon2 position="0,0,0" distance=50 target="Pawn" />
    89150                </attached>
    90             </QuestEffectBeacon>
    91           </attached>
    92         </ParticleSpawner>
    93 
    94         <!-- Create world -->
    95 
    96             <!-- Kidnapper flying away -->
    97             <MovableEntity position="200,0,0" velocity="-140,0,-140" yaw=45>
    98                 <attached>
    99                     <Model position="0,0,0" scale=4 yaw=180 pitch=-90 roll=-90 mesh="pirate.mesh" />
    100                     <ParticleSpawner position="0,0,10" source="Orxonox/fire3" lifetime=2.0 loop=0 autostart=1 />
    101                     <QuestEffectBeacon position="0,0,0" times=1 active=false name=trail >
    102                         <effects>
    103                             <CompleteQuest questId="b80c2c60-e62c-4637-80f8-5aa18dc93b34" />
    104                         </effects>
    105                         <events>
    106                             <execute>
    107                                 <EventListener event=questbeacon7 />
    108                             </execute>
    109                         </events>
    110                         <attached>
    111                             <DistanceTrigger name=questbeacon7 position="0,0,0" distance=10 target="Pawn" />
    112                         </attached>
    113                     </QuestEffectBeacon>
    114                 </attached>
    115             </MovableEntity>
    116 
    117             <!-- Asteroid field -->
    118             <StaticEntity position="-500,0,-3000">
    119                 <attached>
    120                     <?lua
    121                         for i = 1, 200
    122                         do ?>
    123                         <MovableEntity position="<?lua print(math.random() * 2000 - 1000)?>, <?lua print(math.random() * 2000 - 1000) ?>, <?lua print(math.random() * 2000 - 1000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.abs(math.random() * 30 -10)) ?>">
    124                             <attached>
    125                                 <Model scale="<?lua print(math.random() * 50) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    126                             </attached>
    127                         </MovableEntity>
    128                     <?lua
    129                         end
    130                     ?>
    131                     <!-- S.H.O.E.S -->
    132                     <StaticEntity position="-300,0,0">
    133                         <attached>
    134                             <Model position="0,0,0" scale=4 yaw=180 pitch=-90 roll=-90 mesh="assff.mesh" />
    135                             <QuestEffectBeacon position="0,0,0" times=-1>
    136                                 <effects>
    137                                     <CompleteQuest questId="43766602-7e2f-4d24-976a-3f9de1474d5b" />
    138                                 </effects>
    139                                 <events>
    140                                     <execute>
    141                                         <EventListener event=questbeacon2 />
    142                                     </execute>
    143                                 </events>
    144                                 <attached>
    145                                     <DistanceTrigger name=questbeacon2 position="0,0,0" distance=50 target="Pawn" />
    146                                 </attached>
    147                             </QuestEffectBeacon>
    148                         </attached>
    149                     </StaticEntity>
    150                 </attached>
    151             </StaticEntity>
    152 
    153 
    154 
    155             <!-- Spacestations -->
    156 
    157             <!-- Serenity Station -->
    158             <StaticEntity scale=1 position="0,0,5000" yaw=30>
    159                 <attached>
    160                     <?lua
    161                         createSpaceStationPar(65461,2,1,2,1,2,1,100)
    162                     ?>
    163                     <QuestEffectBeacon position="0,450,0" times=1>
    164                         <effects>
    165                             <CompleteQuest questId="50845552-c8af-4091-947c-76bd850b224e" />
    166                         </effects>
    167                         <events>
    168                             <execute>
    169                                 <EventListener event=questbeacon3 />
    170                             </execute>
    171                         </events>
    172                         <attached>
    173                             <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
    174                             <DistanceTrigger name=questbeacon3 position="0,0,0" distance=100 target="Pawn" />
    175                         </attached>
    176                     </QuestEffectBeacon>
    177                 </attached>
    178             </StaticEntity>
    179 
    180             <!-- Katratzi Station -->
    181             <StaticEntity scale=1 position="0,5000,300" yaw=60>
    182                 <attached>
    183                     <?lua
    184                         createSpaceStationPar(9851,2,1,2,1,2,1,100)
    185                     ?>
    186                     <QuestEffectBeacon position="0,450,0" times=1>
    187                         <effects>
    188                             <AddQuestHint hintId="b9b10841-b045-4797-b1d3-cfce760e1de6" />
    189                         </effects>
    190                         <events>
    191                             <execute>
    192                                 <EventListener event=questbeacon4 />
    193                             </execute>
    194                         </events>
    195                         <attached>
    196                             <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
    197                             <DistanceTrigger name=questbeacon4 position="0,0,0" distance=100 target="Pawn" />
    198                         </attached>
    199                     </QuestEffectBeacon>
    200                 </attached>
    201             </StaticEntity>
    202 
    203             <!-- Pegasus Station -->
    204             <StaticEntity scale=1 position="-5000,100,1000" roll=30>
    205                 <attached>
    206                     <?lua
    207                         createSpaceStationPar(3574,2,1,2,1,2,1,100)
    208                     ?>
    209                     <QuestEffectBeacon position="200,450,0" times=1>
    210                         <effects>
    211                             <AddQuestHint hintId="1ee785f8-b71d-4b51-b080-42cec5be8e3c" />
    212                         </effects>
    213                         <events>
    214                             <execute>
    215                                 <EventListener event=questbeacon5 />
    216                             </execute>
    217                         </events>
    218                         <attached>
    219                             <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
    220                             <DistanceTrigger name=questbeacon5 position="0,0,0" distance=100 target="Pawn" />
    221                         </attached>
    222                     </QuestEffectBeacon>
    223                 </attached>
    224             </StaticEntity>
    225 
    226             <!-- Trail -->
    227             <EventDispatcher>
    228                 <targets>
    229                     <EventTarget target=trail />
    230                 </targets>
    231                 <events>
    232                     <visibility>
    233                         <QuestListener questId="50845552-c8af-4091-947c-76bd850b224e" mode="complete" />
    234                     </visibility>
    235                     <activity>
    236                         <QuestListener questId="50845552-c8af-4091-947c-76bd850b224e" mode="complete" />
    237                     </activity>
    238                 </events>
    239             </EventDispatcher>
    240 
    241             <?lua
    242                 for i = 1, 25
    243                 do
    244             ?>
    245                 <Billboard position="<?lua print(i*5000/25) ?>,<?lua print(450+i*(5000-450)/25) ?>,5000" colour="1.0,0,0" material="Examples/Flare" name=trail visible=false/>
    246             <?lua
    247                 end
    248             ?>
    249 
    250             <!-- Hideout -->
    251             <StaticEntity position="5000,5000,5000" >
    252                 <attached>
    253                     <Model scale="100" mesh="ast2.mesh" shadow=false />
    254                 </attached>
    255             </StaticEntity>
    256 
    257             <StaticEntity position="5400,5400,5000" visible=false name=trail >
    258                 <attached>
    259                     <Model position="0,0,0" scale=4 yaw=180 pitch=-90 roll=-90 mesh="pirate.mesh" visible=false name=trail />
    260                     <QuestEffectBeacon position="0,0,0" times=1 active=false name=trail >
    261                         <effects>
    262                             <CompleteQuest questId="97628524-b243-492c-b7b6-498f325b21d4" />
    263                         </effects>
    264                         <events>
    265                             <execute>
    266                                 <EventListener event=questbeacon6 />
    267                             </execute>
    268                         </events>
    269                         <attached>
    270                             <DistanceTrigger name=questbeacon6 position="0,0,0" distance=100 target="Pawn" />
    271                         </attached>
    272                     </QuestEffectBeacon>
    273                 </attached>
    274             </StaticEntity>
    275 
    276     </Scene>
     151              </QuestEffectBeacon>
     152            </attached>
     153          </StaticEntity>
     154        </attached>
     155      </StaticEntity>
     156
     157
     158
     159      <!-- Spacestations -->
     160
     161      <!-- Serenity Station -->
     162      <StaticEntity scale=1 position="0,0,5000" yaw=30>
     163        <attached>
     164          <?lua
     165            createSpaceStationPar(65461,2,1,2,1,2,1,100)
     166          ?>
     167          <QuestEffectBeacon position="0,450,0" times=1>
     168            <effects>
     169              <CompleteQuest questId="50845552-c8af-4091-947c-76bd850b224e" />
     170            </effects>
     171            <events>
     172              <execute>
     173                <EventListener event=questbeacon3 />
     174              </execute>
     175            </events>
     176            <attached>
     177              <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
     178              <DistanceTrigger name=questbeacon3 position="0,0,0" distance=100 target="Pawn" />
     179            </attached>
     180          </QuestEffectBeacon>
     181        </attached>
     182      </StaticEntity>
     183
     184      <!-- Katratzi Station -->
     185      <StaticEntity scale=1 position="0,5000,300" yaw=60>
     186        <attached>
     187          <?lua
     188            createSpaceStationPar(9851,2,1,2,1,2,1,100)
     189          ?>
     190          <QuestEffectBeacon position="0,450,0" times=1>
     191            <effects>
     192              <AddQuestHint hintId="b9b10841-b045-4797-b1d3-cfce760e1de6" />
     193            </effects>
     194            <events>
     195              <execute>
     196                <EventListener event=questbeacon4 />
     197              </execute>
     198            </events>
     199            <attached>
     200              <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
     201              <DistanceTrigger name=questbeacon4 position="0,0,0" distance=100 target="Pawn" />
     202            </attached>
     203          </QuestEffectBeacon>
     204        </attached>
     205      </StaticEntity>
     206
     207      <!-- Pegasus Station -->
     208      <StaticEntity scale=1 position="-5000,100,1000" roll=30>
     209        <attached>
     210          <?lua
     211            createSpaceStationPar(3574,2,1,2,1,2,1,100)
     212          ?>
     213          <QuestEffectBeacon position="200,450,0" times=1>
     214            <effects>
     215              <AddQuestHint hintId="1ee785f8-b71d-4b51-b080-42cec5be8e3c" />
     216            </effects>
     217            <events>
     218              <execute>
     219                <EventListener event=questbeacon5 />
     220              </execute>
     221            </events>
     222            <attached>
     223              <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
     224              <DistanceTrigger name=questbeacon5 position="0,0,0" distance=100 target="Pawn" />
     225            </attached>
     226          </QuestEffectBeacon>
     227        </attached>
     228      </StaticEntity>
     229
     230      <!-- Trail -->
     231      <EventDispatcher>
     232        <targets>
     233          <EventTarget target=trail />
     234        </targets>
     235        <events>
     236          <visibility>
     237            <QuestListener questId="50845552-c8af-4091-947c-76bd850b224e" mode="complete" />
     238          </visibility>
     239          <activity>
     240            <QuestListener questId="50845552-c8af-4091-947c-76bd850b224e" mode="complete" />
     241          </activity>
     242        </events>
     243      </EventDispatcher>
     244
     245      <?lua
     246        for i = 1, 25 do
     247      ?>
     248        <Billboard position="<?lua print(i*5000/25) ?>,<?lua print(450+i*(5000-450)/25) ?>,5000" colour="1.0,0,0" material="Examples/Flare" name=trail visible=false/>
     249      <?lua end ?>
     250
     251      <!-- Hideout -->
     252      <StaticEntity position="5000,5000,5000" >
     253        <attached>
     254          <Model scale="100" mesh="ast2.mesh" shadow=false />
     255        </attached>
     256      </StaticEntity>
     257
     258      <StaticEntity position="5400,5400,5000" visible=false name=trail >
     259        <attached>
     260          <Model position="0,0,0" scale=4 yaw=180 pitch=-90 roll=-90 mesh="pirate.mesh" visible=false name=trail />
     261          <QuestEffectBeacon position="0,0,0" times=1 active=false name=trail >
     262            <effects>
     263              <CompleteQuest questId="97628524-b243-492c-b7b6-498f325b21d4" />
     264            </effects>
     265            <events>
     266              <execute>
     267                <EventListener event=questbeacon6 />
     268              </execute>
     269            </events>
     270            <attached>
     271              <DistanceTrigger name=questbeacon6 position="0,0,0" distance=100 target="Pawn" />
     272            </attached>
     273          </QuestEffectBeacon>
     274        </attached>
     275      </StaticEntity>
     276
     277  </Scene>
    277278</Level>
    278 
  • code/trunk/data/levels/sound.oxw

    r6417 r7163  
    22  include("stats.oxo")
    33  include("hudtemplates3.oxo")
     4  include("templates/lodinformation.oxt")
    45?>
    56
     
    1314 description  = "Just a few tests"
    1415>
     16  <templates>
     17    <Template link=lodtemplate_default />
     18  </templates>
     19
    1520  <Scene
    1621    ambientlight = "0.8, 0.8, 0.8"
     
    2126  <AmbientSound ambientSource="Mars.ogg" looping="true">
    2227    <events>
    23         <activity>
    24             <DistanceTrigger position="400,0,0" distance=200 target="Camera">
    25                 <attached>
    26                     <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
    27                 </attached>
    28             </DistanceTrigger>
    29         </activity>
     28      <activity>
     29        <DistanceTrigger position="400,0,0" distance=200 target="Camera">
     30          <attached>
     31            <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
     32          </attached>
     33        </DistanceTrigger>
     34      </activity>
    3035    </events>
    3136  </AmbientSound>
    3237  <AmbientSound ambientSource="Jupiter.ogg" looping="true">
    3338    <events>
    34         <activity>
    35             <DistanceTrigger position="400,150,0" distance=200 target="Camera">
    36                 <attached>
    37                     <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
    38                 </attached>
    39             </DistanceTrigger>
    40         </activity>
     39      <activity>
     40        <DistanceTrigger position="400,150,0" distance=200 target="Camera">
     41          <attached>
     42            <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
     43          </attached>
     44        </DistanceTrigger>
     45      </activity>
    4146    </events>
    4247  </AmbientSound>
     
    4550  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    4651  <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     52 
    4753  </Scene>
    4854</Level>
  • code/trunk/data/levels/teambasematchlevel.oxw

    r6417 r7163  
    55  include("templates/spaceship_assff.oxt")
    66  include("templates/spaceship_pirate.oxt")
     7  include("templates/lodinformation.oxt")
    78?>
    89
     
    1213 gametype     = TeamBaseMatch
    1314>
     15
     16  <templates>
     17    <Template link=lodtemplate_default />
     18  </templates>
     19
    1420  <Scene
    1521   ambientlight = "0.5, 0.5, 0.5"
     
    4046        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
    4147        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
    42 <?lua
    43 for i = 1, 10, 1
    44 do ?>
    45         <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
    46           <events><spawn><EventListener event="base 1" /></spawn></events>
    47         </ParticleSpawner>
    48 <?lua
    49 end
    50 ?>
     48
     49        <?lua
     50          for i = 1, 10, 1 do
     51        ?>
     52          <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
     53            <events>
     54              <spawn>
     55                <EventListener event="base 1" />
     56              </spawn>
     57            </events>
     58          </ParticleSpawner>
     59        <?lua end ?>
     60       
    5161      </attached>
    5262      <collisionShapes>
     
    7787        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
    7888        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
    79 <?lua
    80 for i = 1, 10, 1
    81 do ?>
    82         <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
    83           <events><spawn><EventListener event="base 2" /></spawn></events>
    84         </ParticleSpawner>
    85 <?lua
    86 end
    87 ?>
     89
     90        <?lua
     91          for i = 1, 10, 1 do
     92        ?>
     93          <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
     94            <events>
     95              <spawn>
     96                <EventListener event="base 2" />
     97              </spawn>
     98            </events>
     99          </ParticleSpawner>
     100        <?lua end ?>
     101       
    88102      </attached>
    89103      <collisionShapes>
     
    114128        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
    115129        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
    116 <?lua
    117 for i = 1, 10, 1
    118 do ?>
    119         <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
    120           <events><spawn><EventListener event="base 3" /></spawn></events>
    121         </ParticleSpawner>
    122 <?lua
    123 end
    124 ?>
     130
     131        <?lua
     132          for i = 1, 10, 1 do
     133        ?>
     134          <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
     135            <events>
     136              <spawn>
     137                <EventListener event="base 3" />
     138              </spawn>
     139            </events>
     140          </ParticleSpawner>
     141        <?lua end ?>
     142
    125143      </attached>
    126144      <collisionShapes>
     
    150168        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
    151169        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
    152 <?lua
    153 for i = 1, 10, 1
    154 do ?>
    155         <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
    156           <events><spawn><EventListener event="base 4" /></spawn></events>
    157         </ParticleSpawner>
    158 <?lua
    159 end
    160 ?>
     170
     171        <?lua
     172          for i = 1, 10, 1 do
     173        ?>
     174          <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
     175            <events>
     176              <spawn>
     177                <EventListener event="base 4" />
     178              </spawn>
     179            </events>
     180          </ParticleSpawner>
     181        <?lua end ?>
     182
    161183      </attached>
    162184      <collisionShapes>
     
    187209        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
    188210        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
    189 <?lua
    190 for i = 1, 10, 1
    191 do ?>
    192         <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
    193           <events><spawn><EventListener event="base 5" /></spawn></events>
    194         </ParticleSpawner>
    195 <?lua
    196 end
    197 ?>
    198       </attached>
    199       <collisionShapes>
    200         <SphereCollisionShape radius="80"            position = "-100,0,0" />
    201         <SphereCollisionShape radius="120"           position = "100,0,0" />
    202         <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
    203       </collisionShapes>
    204     </TeamBaseMatchBase>
    205 
    206 
     211
     212        <?lua
     213          for i = 1, 10, 1 do
     214        ?>
     215          <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0>
     216            <events>
     217              <spawn>
     218                <EventListener event="base 5" />
     219              </spawn>
     220            </events>
     221          </ParticleSpawner>
     222        <?lua end ?>
     223
     224      </attached>
     225      <collisionShapes>
     226        <SphereCollisionShape radius="80"            position = "-100,0,0" />
     227        <SphereCollisionShape radius="120"           position = "100,0,0" />
     228        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
     229      </collisionShapes>
     230    </TeamBaseMatchBase>
    207231
    208232    <!--Model position="0,0,0" scale=8 mesh="ast1.mesh" />
     
    212236      </collisionShapes>
    213237    </StaticEntity-->
     238
    214239  </Scene>
    215240</Level>
  • code/trunk/data/levels/teamdeathmatch.oxw

    r5781 r7163  
    55  include("templates/spaceship_H2.oxt")
    66  include("templates/spaceship_pirate.oxt")
     7  include("templates/lodinformation.oxt")
    78?>
    89
     
    1213 gametype     = TeamDeathmatch
    1314>
     15  <templates>
     16    <Template link=lodtemplate_default />
     17  </templates>
     18
    1419  <Scene
    1520   ambientlight = "0.7, 0.6, 0.6"
     
    3439
    3540
    36 <?lua
    37 for i = 1, 70, 1
    38 do ?>
    39   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    40     <attached>
    41       <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    42     </attached>
    43   </MovableEntity>
    44   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    45     <attached>
    46       <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    47     </attached>
    48   </MovableEntity>
     41    <?lua
     42      for i = 1, 70, 1 do
     43    ?>
     44      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     45        <attached>
     46          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     47        </attached>
     48      </MovableEntity>
     49      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     50        <attached>
     51          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     52        </attached>
     53      </MovableEntity>
    4954
    50   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    51     <attached>
    52       <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    53     </attached>
    54   </MovableEntity>
    55   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    56     <attached>
    57       <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    58     </attached>
    59   </MovableEntity>
     55      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     56        <attached>
     57          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     58        </attached>
     59      </MovableEntity>
     60      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     61        <attached>
     62          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     63        </attached>
     64      </MovableEntity>
    6065
    61   <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    62     <attached>
    63       <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    64     </attached>
    65   </MovableEntity>
    66   <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    67     <attached>
    68       <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    69     </attached>
    70   </MovableEntity>
    71 <?lua
    72 end
    73 ?>
     66      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     67        <attached>
     68          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     69        </attached>
     70      </MovableEntity>
     71      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     72        <attached>
     73          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     74        </attached>
     75      </MovableEntity>
     76    <?lua end ?>
    7477
    7578  </Scene>
  • code/trunk/data/levels/templates/pickup_representation_templates.oxt

    • Property svn:eol-style set to native
    r6712 r7163  
     1<!-- Shield pickups: -->
     2
     3<Template name=smallshieldpickupRepresentation>
     4    <PickupRepresentation>
     5        <spawner-representation>
     6            <StaticEntity>
     7                <attached>
     8                    <Billboard position="0,0,0" colour="1,1,1" material="Sphere2" scale=0.1>
     9                        <attached>
     10                            <Billboard position="0,0,0" colour="1,1,1" material="Shield" scale=0.3 />
     11                        </attached>
     12                    </Billboard>
     13                </attached>
     14            </StaticEntity>
     15        </spawner-representation>
     16    </PickupRepresentation>
     17</Template>
     18
     19<Template name=smallshieldpickup>
     20  <ShieldPickup
     21    duration = 10
     22    shieldabsorption = 0.7
     23    shieldhealth = 300
     24    activationType = "immediate"
     25    durationType = "once"
     26  />
     27</Template>
     28
     29<Template name=mediumshieldpickupRepresentation>
     30    <PickupRepresentation>
     31        <spawner-representation>
     32            <StaticEntity>
     33                <attached>
     34                    <Billboard position="0,0,0" colour="1,1,1" material="Sphere2" scale=0.1>
     35                        <attached>
     36                            <Billboard position="0,0,0" colour="1,1,1" material="Shield" scale=0.5 />
     37                        </attached>
     38                    </Billboard>
     39                </attached>
     40            </StaticEntity>
     41        </spawner-representation>
     42    </PickupRepresentation>
     43</Template>
     44
     45<Template name=mediumshieldpickup>
     46  <ShieldPickup
     47    duration = 30
     48    shieldabsorption = 0.8
     49    shieldhealth = 500
     50    activationType = "immediate"
     51    durationType = "once"
     52  />
     53</Template>
     54
     55
     56<Template name=hugeshieldpickupRepresentation>
     57    <PickupRepresentation>
     58        <spawner-representation>
     59            <StaticEntity>
     60                <attached>
     61                    <Billboard position="0,0,0" colour="1,1,1" material="Sphere2" scale=0.1>
     62                        <attached>
     63                            <Billboard position="0,0,0" colour="1,1,1" material="Shield" scale=0.7 />
     64                        </attached>
     65                    </Billboard>
     66                </attached>
     67            </StaticEntity>
     68        </spawner-representation>
     69    </PickupRepresentation>
     70</Template>
     71
     72<Template name=hugeshieldpickup>
     73  <ShieldPickup
     74    duration = 60
     75    shieldabsorption = 0.95
     76    shieldhealth = 700
     77    activationType = "immediate"
     78    durationType = "once"
     79  />
     80</Template>
    181
    282<!-- Health pickups: -->
     
    345425    </PickupCollection>
    346426</Template>
    347    
     427
     428<!-- Drone Pickup -->
     429
     430<Template name=droneTemplate>
     431    <Drone name="meineDrohne"  mass= "50" linearDamping = "0.7" angularDamping = "0.99999" maxDistanceToOwner_=150 minDistanceToOwner_=75 maxShootingRange_=1000 primaryThrust_=250 auxilaryThrust_=250 rotationThrust_=50>
     432        <attached>
     433            <Model scale="1" mesh="drone.mesh"/>
     434        </attached>
     435        <collisionShapes>
     436            <BoxCollisionShape position="0,0,0"      halfExtents="1, 1, 1" />
     437        </collisionShapes>
     438        <weaponslots>
     439            <WeaponSlot position="    0,   0,0" />
     440        </weaponslots>
     441        <weaponsets>
     442            <WeaponSet firemode=0 />
     443        </weaponsets>
     444        <weapons>
     445            <WeaponPack>
     446                <links>
     447                    <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
     448                </links>
     449                <Weapon>
     450                    <attached>
     451                        <Model mesh="hs-w01.mesh" roll="195" position="0,1,0" scale=2 />
     452                        <Model mesh="hs-w01s.mesh" roll="195" position="0.1,0.5,0" scale=2 />
     453                    </attached>
     454                    <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5,-4" />
     455                    <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset="-0.9, 1.1,-4" />
     456                </Weapon>
     457            </WeaponPack>
     458        </weapons>
     459    </Drone>
     460</Template>
     461
     462<Template name=dronepickupRepresentation>
     463    <PickupRepresentation>
     464        <spawner-representation>
     465            <StaticEntity>
     466                <attached>
     467                    <Billboard position="0,0,0" colour="0.96,0.35,0.02" material="Sphere2" scale=0.1>
     468                        <attached>
     469                            <Model scale="5" mesh="drone.mesh"/>
     470                        </attached>
     471                    </Billboard>
     472                </attached>
     473            </StaticEntity>
     474        </spawner-representation>
     475    </PickupRepresentation>
     476</Template>
     477
     478<Template name=dronepickup>
     479    <DronePickup droneTemplate=droneTemplate />
     480</Template>
     481
  • code/trunk/data/levels/templates/spaceship_pirate.oxt

    r5781 r7163  
    6969   accelerationupdown    =  125
    7070  >
    71     <active>
     71    <EffectContainer condition="not idle">
    7272      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
    7373      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
    7474      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
    75     </active>
    76     <forward>
     75    </EffectContainer>
     76    <EffectContainer condition="normal or boost">
    7777      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    7878      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    79     </forward>
    80     <boost>
     79    </EffectContainer>
     80    <EffectContainer condition="boost">
    8181      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="  0,  5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    82     </boost>
    83     <brake>
     82    </EffectContainer>
     83    <EffectContainer condition="brake">
    8484      <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    8585      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    86     </brake>
     86    </EffectContainer>
    8787  </MultiStateEngine>
    8888</Template>
  • code/trunk/data/levels/tutorial.oxw

    r5781 r7163  
    33  include("stats.oxo")
    44  include("templates/spaceship_assff.oxt")
     5  include("templates/lodinformation.oxt")
    56?>
    67
     
    910 description  = "A simple testlevel"
    1011>
     12  <templates>
     13    <Template link=lodtemplate_default />
     14  </templates>
     15
    1116  <Scene
    1217   ambientlight = "0.5, 0.5, 0.5"
     
    1419  >
    1520
     21 
     22 
     23 
    1624<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
    1725  <attached>
    18     <Model scale="10" mesh="drone.mesh"/>
     26    <Model scale="1" mesh="drone.mesh"/>
    1927  </attached>
    2028  <collisionShapes>
     
    2331</Drone>
    2432
     33    <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
     34      <attached>
     35        <Model scale="1" mesh="rocket.mesh"/>
     36      </attached>
     37      <collisionShapes>
     38        <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
     39      </collisionShapes>
     40    </Drone>
    2541
    2642    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    2743
    28 <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" />
    29 <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" />
     44    <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" />
     45    <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" />
    3046
    31 <?lua
    32 for i = 1, 10, 1
    33 do ?>
    34     <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    35 <?lua
    36 end
    37 ?>
     47    <?lua
     48      for i = 1, 10, 1 do
     49    ?>
     50      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     51    <?lua end ?>
    3852
    3953    <GlobalShader compositor="Bloom" visible=false>
     
    5064      </collisionShapes>
    5165    </StaticEntity>
     66
    5267<!--
    53 <?lua
    54 for i = 1, 70, 1
    55 do ?>
    56   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    57     <attached>
    58       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    59     </attached>
    60   </MovableEntity>
    61   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    62     <attached>
    63       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    64     </attached>
    65   </MovableEntity>
     68    <?lua
     69      for i = 1, 70, 1 do
     70    ?>
     71      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     72        <attached>
     73          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     74        </attached>
     75      </MovableEntity>
     76      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     77        <attached>
     78          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     79        </attached>
     80      </MovableEntity>
    6681
    67   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    68     <attached>
    69       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    70     </attached>
    71   </MovableEntity>
    72   <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    73     <attached>
    74       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    75     </attached>
    76   </MovableEntity>
     82      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     83        <attached>
     84          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     85        </attached>
     86      </MovableEntity>
     87      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     88        <attached>
     89          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     90        </attached>
     91      </MovableEntity>
    7792
    78   <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    79     <attached>
    80       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    81     </attached>
    82   </MovableEntity>
    83   <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    84     <attached>
    85       <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
    86     </attached>
    87   </MovableEntity>
    88 <?lua
    89 end
    90 ?>
     93      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     94        <attached>
     95          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     96        </attached>
     97      </MovableEntity>
     98      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     99        <attached>
     100          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
     101        </attached>
     102      </MovableEntity>
     103    <?lua end ?>
    91104-->
     105
    92106  </Scene>
    93107</Level>
  • code/trunk/data/levels/waypoints.oxw

    r5781 r7163  
    55  include("templates/spaceship_H2.oxt")
    66  include("templates/spaceship_pirate.oxt")
     7  include("templates/lodinformation.oxt")
    78?>
    89
     
    1112 description  = "Testing waypoings for AI controlled spaceships."
    1213>
     14  <templates>
     15    <Template link=lodtemplate_default />
     16  </templates>
     17
    1318  <Scene
    1419   ambientlight = "0.5, 0.5, 0.5"
     
    8590    </SpaceShip>
    8691
    87 <?lua
    88 for i = 1, 5, 1
    89 do ?>
    90     <SpaceShip position="1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=polonaise<?lua print(i+1) ?> >
    91       <templates>
    92         <Template link=spaceshipassff />
    93       </templates>
    94       <controller>
    95         <WaypointPatrolController alertnessradius=1000 team=12>
    96           <waypoints>
    97             <Attacher target=polonaise<?lua print(i) ?> deletewithparent=false />
    98           </waypoints>
    99         </WaypointPatrolController>
    100       </controller>
    101     </SpaceShip>
    102 <?lua
    103 end
    104 ?>
    105 
     92    <?lua
     93      for i = 1, 5, 1 do
     94    ?>
     95      <SpaceShip position="1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=polonaise<?lua print(i+1) ?> >
     96        <templates>
     97          <Template link=spaceshipassff />
     98        </templates>
     99        <controller>
     100          <WaypointPatrolController alertnessradius=1000 team=12>
     101            <waypoints>
     102              <Attacher target=polonaise<?lua print(i) ?> deletewithparent=false />
     103            </waypoints>
     104          </WaypointPatrolController>
     105        </controller>
     106      </SpaceShip>
     107    <?lua end ?>
    106108
    107109    <SpaceShip position="-1500,-2000,200" lookat="0,0,0" name=attack1>
     
    118120    </SpaceShip>
    119121
    120 <?lua
    121 for i = 1, 5, 1
    122 do ?>
    123     <SpaceShip position="-1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=attack<?lua print(i+1) ?> >
    124       <templates>
    125         <Template link=spaceshipassff />
    126       </templates>
    127       <controller>
    128         <WaypointPatrolController alertnessradius=1000 team=13>
    129           <waypoints>
    130             <Attacher target=attack<?lua print(i) ?> deletewithparent=false />
    131           </waypoints>
    132         </WaypointPatrolController>
    133       </controller>
    134     </SpaceShip>
    135 <?lua
    136 end
    137 ?>
     122    <?lua
     123      for i = 1, 5, 1 do
     124    ?>
     125      <SpaceShip position="-1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=attack<?lua print(i+1) ?> >
     126        <templates>
     127          <Template link=spaceshipassff />
     128        </templates>
     129        <controller>
     130          <WaypointPatrolController alertnessradius=1000 team=13>
     131            <waypoints>
     132              <Attacher target=attack<?lua print(i) ?> deletewithparent=false />
     133            </waypoints>
     134          </WaypointPatrolController>
     135        </controller>
     136      </SpaceShip>
     137    <?lua end ?>
    138138
    139139<!--
    140 <?lua
    141 for i = 1, 50, 1
    142 do ?>
    143     <SpaceShip position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" >
    144       <templates>
    145         <Template link=spaceshipassff />
    146       </templates>
    147       <controller>
    148         <AIController />
    149       </controller>
    150     </SpaceShip>
    151 <?lua
    152 end
    153 ?>
     140    <?lua
     141      for i = 1, 50, 1 do
     142    ?>
     143      <SpaceShip position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" >
     144        <templates>
     145          <Template link=spaceshipassff />
     146        </templates>
     147        <controller>
     148          <AIController />
     149        </controller>
     150      </SpaceShip>
     151    <?lua end ?>
    154152-->
    155153
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