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Ignore:
Timestamp:
Aug 11, 2010, 8:55:13 AM (14 years ago)
Author:
dafrick
Message:

Merged presentation3 branch into trunk.

Location:
code/trunk
Files:
8 edited
1 copied

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/data/levels/includes/CuboidSpaceStation.lua

    r5781 r7163  
    329329-- Insert the SatelliteDish.
    330330topPartsIndex[2]=8
    331 bodyParts[topPartsIndex[2]][0][0][0][4]="SatelliteDish.mesh"
     331bodyParts[topPartsIndex[2]][0][0][0][4]="satellitedish.mesh"
    332332bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90"
    333333bodyParts[topPartsIndex[2]][0][0][0][8]="rotationaxis=\"0,1,0\" rotationrate=5"
  • code/trunk/data/levels/includes/pickups.oxi

    • Property svn:eol-style set to native
    r6725 r7163  
     1
     2<!-- Shield pickups -->
     3
     4<PickupRepresentation
     5    pickupName = "Small Shield Pickup"
     6    pickupDescription = "Gives you a small-sized shield for 30 seconds."
     7    inventoryRepresentation = "SmallShield"
     8    spawnerTemplate = "smallshieldpickupRepresentation"
     9>
     10    <pickup>
     11        <ShieldPickup template=smallshieldpickup />
     12    </pickup>
     13</PickupRepresentation>
     14
     15<PickupRepresentation
     16    pickupName = "Medium Shield Pickup"
     17    pickupDescription = "Gives you a medium-sized shield for 30 seconds."
     18    inventoryRepresentation = "MediumShield"
     19    spawnerTemplate = "mediumshieldpickupRepresentation"
     20>
     21    <pickup>
     22        <ShieldPickup template=mediumshieldpickup />
     23    </pickup>
     24</PickupRepresentation>
     25
     26<PickupRepresentation
     27    pickupName = "Huge Shield Pickup"
     28    pickupDescription = "Gives you a big shield for 60 seconds."
     29    inventoryRepresentation = "HugeShield"
     30    spawnerTemplate = "hugeshieldpickupRepresentation"
     31>
     32    <pickup>
     33        <ShieldPickup template=hugeshieldpickup />
     34    </pickup>
     35</PickupRepresentation>
    136
    237<!-- Health pickups -->
     
    73108
    74109<PickupRepresentation
    75     name = "Small Speed Boost"
    76     description = "Multiplies Speed of the Ship by a small amount."
     110    pickupName = "Small Speed Boost"
     111    pickupDescription = "Multiplies Speed of the Ship by a small amount."
    77112    spawnerTemplate = "smallspeedpickupRepresentation"
     113    inventoryRepresentation = "SmallSpeed"
    78114>
    79115    <pickup>
     
    83119
    84120<PickupRepresentation
    85     name = "Medium Speed Boost"
    86     description = "Multiplies Speed of the Ship by a bigger amount."
     121    pickupName = "Medium Speed Boost"
     122    pickupDescription = "Multiplies Speed of the Ship by a bigger amount."
    87123    spawnerTemplate = "mediumspeedpickupRepresentation"
     124    inventoryRepresentation = "MediumSpeed"
    88125>
    89126    <pickup>
     
    93130
    94131<PickupRepresentation
    95     name = "Huge Speed Boost"
    96     description = "Multiplies Speed of the Ship by a huge amount."
     132    pickupName = "Huge Speed Boost"
     133    pickupDescription = "Multiplies Speed of the Ship by a huge amount."
    97134    spawnerTemplate = "hugespeedpickupRepresentation"
     135    inventoryRepresentation = "HugeSpeed"
    98136>
    99137    <pickup>
     
    103141
    104142<PickupRepresentation
    105     name = "Small Jump Boost"
    106     description = "Boosts the Ship with a massive amount for a very short time."
     143    pickupName = "Small Jump Boost"
     144    pickupDescription = "Boosts the Ship with a massive amount for a very short time."
    107145    spawnerTemplate = "smalljumppickupRepresentation"
     146    inventoryRepresentation = "SmallSpeed"
    108147>
    109148    <pickup>
     
    115154
    116155<PickupRepresentation
    117     name = "small Invisibility"
    118     description = "Makes you invisible for 5 seconds."
     156    pickupName = "Small Invisibility"
     157    pickupDescription = "Makes you invisible for 5 seconds."
    119158    spawnerTemplate = "smallinvisiblepickupRepresentation"
     159    inventoryRepresentation = "SmallInvisible"
    120160>
    121161    <pickup>
     
    125165
    126166<PickupRepresentation
    127     name = "medium Invisibility"
    128     description = "Makes you invisible for 10 seconds."
     167    pickupName = "Medium Invisibility"
     168    pickupDescription = "Makes you invisible for 10 seconds."
    129169    spawnerTemplate = "mediuminvisiblepickupRepresentation"
     170    inventoryRepresentation = "MediumInvisible"
    130171>
    131172    <pickup>
     
    135176
    136177<PickupRepresentation
    137     name = "hunge Invisibility"
    138     description = "Makes you invisible for 20 seconds."
     178    pickupName = "Huge Invisibility"
     179    pickupDescription = "Makes you invisible for 20 seconds."
    139180    spawnerTemplate = "hugeinvisiblepickupRepresentation"
     181    inventoryRepresentation = "HugeInvisible"
    140182>
    141183    <pickup>
     
    147189
    148190<PickupRepresentation
    149     pickupName = "Triple Pickup"
     191    pickupName = "Tri Pickup"
    150192    pickupDescription = "Adds health, speed and invisibility."
    151193    spawnerTemplate = "triplehealthspeedinvisibilitypickupRepresentation"
     
    156198</PickupRepresentation>
    157199
     200<!-- Drone Pickup -->
     201
     202<PickupRepresentation
     203    pickupName = "Drone Pickup"
     204    pickupDescription = "Adds a Drone to the Players Spaceship"
     205    spawnerTemplate = "dronepickupRepresentation"
     206>
     207    <pickup>
     208        <DronePickup template=dronepickup />
     209    </pickup>
     210</PickupRepresentation>
     211
  • code/trunk/data/levels/includes/weaponsettings3.oxi

    r6417 r7163  
    88      <WeaponSet firemode=1 />
    99      <WeaponSet firemode=2 />
     10      <WeaponSet firemode=3 />
    1011    </weaponsets>
    1112    <weapons>
     
    1516          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
    1617          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
     18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
    1719        </links>
    1820        <Weapon>
    1921          <attached>
    20             <Model mesh="LightningGun.mesh" pitch="78" roll="90" yaw="90" position="0,-1.3,0" />
     22            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
    2123            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
    22             <Model mesh="hs-w01.mesh" roll="195" position="0,1,0" scale=2 />
    23             <Model mesh="hs-w01s.mesh" roll="195" position="0.1,0.5,0" scale=2 />
     24            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
    2425          </attached>
    25           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5,-4" />
    26           <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset="-0.9, 1.1,-4" />
    27           <LightningGun mode=1 muzzleoffset="0,0,0" />
     26          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     27          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
     28          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    2829        </Weapon>
    2930        <Weapon>
     
    3132            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
    3233            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
    33             <Model mesh="hs-w01.mesh" roll="165" position="0,1,0" scale=2 />
    34             <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,0.5,0" scale=2 />
     34            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
    3535          </attached>
    36           <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset=" 0.9, 1.1, -4.0" />
    37           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.7, 1.5, -4.0" />
    38           <LightningGun mode=1 muzzleoffset="0,0,0" />
     36          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
     37          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
     38          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    3939        </Weapon>
    4040        <Weapon>
    41           <RocketFire mode=2 muzzleoffset="0,0,0" />
     41          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 />
     42          <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />
    4243        </Weapon>
    4344      </WeaponPack>
  • code/trunk/data/levels/includes/weaponsettings_H2.oxi

    r5781 r7163  
    1818            <Model mesh="hs-w01s.mesh" roll="180" position="0.1, 0.0, 0.0" scale=2 />
    1919          </attached>
    20           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />
    21           <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />
     20          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />
     21          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />
    2222        </Weapon>
    2323        <Weapon>
     
    2626            <Model mesh="hs-w01s.mesh" roll="180" position="-0.1, 0.0, 0.0" scale=2 />
    2727          </attached>
    28           <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />
    29           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />
     28          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />
     29          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />
    3030        </Weapon>
    3131      </WeaponPack>
  • code/trunk/data/levels/includes/weaponsettings_HXY.oxi

    r6417 r7163  
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />
    17           <HsW01 mode=0 munitionpershot=0 delay=0.1 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
     16          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0 material="Flares/point_lensflare" />
     17          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0.1 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    1818          <LightningGun mode=1 muzzleoffset="0,0,0" />
    1919        </Weapon>
    2020        <Weapon>
    21           <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare" />
    22           <HsW01 mode=0 munitionpershot=0 delay=0.1 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
     21          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0  material="Flares/point_lensflare" />
     22          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0.1 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    2323          <LightningGun mode=1 muzzleoffset="0,0,0" />
    2424        </Weapon>
  • code/trunk/data/levels/includes/weaponsettings_ghost.oxi

    r6417 r7163  
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />
    17           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
     16          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0 material="Flares/point_lensflare" />
     17          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    1818          <LightningGun mode=1 muzzleoffset="0,0,0" />
    1919        </Weapon>
    2020        <Weapon>
    21           <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare" />
    22           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
     21          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0  material="Flares/point_lensflare" />
     22          <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    2323          <LightningGun mode=1 muzzleoffset="0,0,0" />
    2424        </Weapon>
  • code/trunk/data/levels/includes/weaponsettings_pirate.oxi

    r5781 r7163  
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />
    17           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
     16          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
     17          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
    1818        </Weapon>
    1919        <Weapon>
    20           <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare" />
    21           <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
     20          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
     21          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
    2222        </Weapon>
    2323      </WeaponPack>
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