- Timestamp:
- Mar 7, 2006, 11:12:31 PM (19 years ago)
- Location:
- trunk/src/lib
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/graphics/importer/texture_sequence.h
r7194 r7195 9 9 #include "texture.h" 10 10 11 #include "glincl.h"12 13 11 #include <vector> 14 12 #include <stdarg.h> 15 13 16 /* Forward Declaration */17 struct SDL_Surface;18 14 19 15 //! A Class, that reads in Textures from different fileformats. -
trunk/src/lib/graphics/shader.h
r7164 r7195 42 42 static bool checkShaderAbility(); 43 43 44 inline static bool shaderActive() { return (Shader::storedShader != NULL)? true:false; };44 inline static bool shaderActive() { return (Shader::storedShader != NULL)? true : false; }; 45 45 inline static Shader* getActiveShader() { return Shader::storedShader; }; 46 46 inline static void suspendShader() { Shader* currShader = storedShader; if (storedShader!= NULL) { Shader::deactivateShader(); Shader::storedShader = currShader;} }; -
trunk/src/lib/util/color.cc
r5494 r7195 17 17 18 18 #include "color.h" 19 #include "vector.h"19 #include <stdio.h> 20 20 21 21 using namespace std; 22 22 23 23 24 25 26 #include <stdio.h>27 28 24 /** 29 * transforms from RGB to HSVtoRGB30 * @param RGB the RGB-color [0-1]25 * @brief transforms from RGB to HSVtoRGB 26 * @param RGB: the RGB-color [0-1] 31 27 * @returns HSV: with values (h[0-360(degree)],s[0,1],v[0,1]) 32 28 */ 33 29 Vector Color::RGBtoHSV(const Vector& RGB) 30 { 31 Vector HSV; 32 RGBtoHSV(RGB, HSV); 33 return HSV; 34 } 35 36 /** 37 * @brief transforms from RGB to HSVtoRGB 38 * @param RGB: the RGB-color [0-1] 39 * @param HSV: with values (h[0-360(degree)],s[0,1],v[0,1]) 40 */ 41 void Color::RGBtoHSV(const Vector& RGB, Vector& HSV) 34 42 { 35 43 float r = RGB.x; … … 70 78 h += 360.0; 71 79 } 72 returnVector(h, s, v);80 HSV = Vector(h, s, v); 73 81 } 74 82 75 83 /** 76 * converts a Color from HSV to RGBtoHSV84 * @brief converts a Color from HSV to RGBtoHSV 77 85 * @param HSV: Vector with values (h[0-360(degree)],s[0,1],v[0,1]) 78 86 * @returns RGB: Vector [0-1] 79 87 */ 80 88 Vector Color::HSVtoRGB(const Vector& HSV) 89 { 90 Vector RGB; 91 HSVtoRGB(HSV, RGB); 92 return RGB; 93 } 94 95 /** 96 * @brief converts a Color from HSV to RGBtoHSV 97 * @param HSV: Vector with values (h[0-360(degree)],s[0,1],v[0,1]) 98 * @param RGB: Vector [0-1] 99 */ 100 void Color::HSVtoRGB(const Vector& HSV, Vector& RGB) 81 101 { 82 102 float h = HSV.x; … … 141 161 } 142 162 } 143 returnVector(r,g,b);163 RGB = Vector(r,g,b); 144 164 } 145 165 -
trunk/src/lib/util/color.h
r5011 r7195 10 10 #define _COLOR_H 11 11 12 //#include "vector.h" 13 class Vector; 12 #include "vector.h" 14 13 15 14 //! a very abstract Class that helps transforming Colors into different Systems 16 15 class Color 17 16 { 18 17 public: 19 18 static Vector RGBtoHSV (const Vector& RGB); 19 static void RGBtoHSV (const Vector& RGB, Vector& HSV); 20 20 static Vector HSVtoRGB (const Vector& HSV); 21 static void HSVtoRGB (const Vector& HSV, Vector& RGB); 21 22 23 private: 22 24 static float minrgb(float r, float g, float b); 23 25 static float maxrgb(float r, float g, float b); -
trunk/src/lib/util/loading/resource.cc
r7193 r7195 10 10 11 11 ### File Specific: 12 main-programmer: ...12 main-programmer: Benjamin Grauer 13 13 co-programmer: ... 14 14 */ 15 15 16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ 16 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LOADING 17 17 18 18 #include "resource.h" … … 23 23 /** 24 24 * standard constructor 25 * @todo this constructor is not jet implemented - do it26 25 */ 27 Resource::Resource ( )26 Resource::Resource (const std::string& fileName) 28 27 { 29 28 this->setClassID(CL_RESOURCE, "Resource"); 30 29 31 /* If you make a new class, what is most probably the case when you write this file32 don't forget to:33 1. Add the new file new_class.cc to the ./src/Makefile.am34 2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS35 36 Advanced Topics:37 - if you want to let your object be managed via the ObjectManager make sure to read38 the object_manager.h header comments. You will use this most certanly only if you39 make many objects of your class, like a weapon bullet.40 */41 30 } 42 43 31 44 32 /** 45 33 * standard deconstructor 46 */34 */ 47 35 Resource::~Resource () 48 36 { -
trunk/src/lib/util/loading/resource.h
r7193 r7195 1 1 /*! 2 2 * @file resource.h 3 * @brief Definition of ...3 * @brief Definition of a Resource. 4 4 */ 5 5 … … 9 9 #include "base_object.h" 10 10 #include "multi_type.h" 11 11 #include <string> 12 12 13 13 // FORWARD DECLARATION … … 15 15 16 16 17 //! A class for ... 17 //! An enumerator for different (UN)LOAD-types. 18 /** 19 * RP_NO: will be unloaded on request 20 * RP_LEVEL: will be unloaded at the end of a Level 21 * RP_CAMPAIGN: will be unloaded at the end of a Campaign 22 * RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) 23 */ 24 typedef enum ResourcePriority 25 { 26 RP_NO = 0, 27 RP_LEVEL = 1, 28 RP_CAMPAIGN = 2, 29 RP_GAME = 3 30 }; 31 32 33 34 //! A Resource is an Object, that can be loaded from Disk 35 /** 36 * 37 */ 18 38 class Resource : virtual public BaseObject { 19 39 20 40 public: 21 Resource();41 Resource(const std::string& fileName); 22 42 virtual ~Resource(); 23 43 24 virtual bool load( const char*fileName, const MultiType& param1, const MultiType& param2);44 virtual bool load(std::string& fileName, const MultiType& param1, const MultiType& param2); 25 45 virtual bool reload(); 26 46 virtual bool unload(); 27 47 28 48 private: 49 std::string fileName; 29 50 51 unsigned int referenceCount; //!< How many times this Resource has been loaded. 52 /// TODO REMOVE THIS: ResourceType type; //!< ResourceType of this Resource. 53 ResourcePriority prio; //!< The Priority of this resource. (can only be increased, so noone else will delete this) 54 55 MultiType param[3]; //!< The Parameters given to this Resource. 30 56 }; 31 57
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