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Ignore:
Timestamp:
Aug 28, 2010, 1:51:04 AM (14 years ago)
Author:
landauf
Message:

replaced the temporary names of all ConsoleCommand related classes and functions by their real names

Location:
code/branches/consolecommands3/src/modules
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • code/branches/consolecommands3/src/modules/designtools/ScreenshotManager.cc

    r7219 r7236  
    2020{
    2121    ManageScopedSingleton(ScreenshotManager, ScopeID::Graphics, false);
    22     _SetConsoleCommand("printScreenHD", &ScreenshotManager::makeScreenshot_s);
     22    SetConsoleCommand("printScreenHD", &ScreenshotManager::makeScreenshot_s);
    2323
    2424    ScreenshotManager::ScreenshotManager()
  • code/branches/consolecommands3/src/modules/designtools/SkyboxGenerator.cc

    r7219 r7236  
    5050{
    5151
    52     _SetConsoleCommand("SkyboxGenerator", "createSkybox", &SkyboxGenerator::createSkybox).addShortcut();
     52    SetConsoleCommand("SkyboxGenerator", "createSkybox", &SkyboxGenerator::createSkybox).addShortcut();
    5353
    5454    ManageScopedSingleton(SkyboxGenerator, ScopeID::Graphics, false);
  • code/branches/consolecommands3/src/modules/objects/triggers/Trigger.cc

    r7219 r7236  
    3838{
    3939
    40   _SetConsoleCommand("Trigger", "debugFlares", &Trigger::debugFlares).defaultValues(false);
     40  SetConsoleCommand("Trigger", "debugFlares", &Trigger::debugFlares).defaultValues(false);
    4141
    4242  CreateFactory(Trigger);
  • code/branches/consolecommands3/src/modules/overlays/hud/GametypeStatus.cc

    r7219 r7236  
    4444    static const std::string __CC_displayCaption_name = "displayCaption";
    4545
    46     _SetConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name, &GametypeStatus::setDisplayCaption);
     46    SetConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name, &GametypeStatus::setDisplayCaption);
    4747
    4848    GametypeStatus::GametypeStatus(BaseObject* creator) : OverlayText(creator)
     
    5353        this->bNoCaption_ = false;
    5454
    55         _ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(this);
     55        ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(this);
    5656    }
    5757
    5858    GametypeStatus::~GametypeStatus()
    5959    {
    60         _ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(0);
     60        ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(0);
    6161    }
    6262
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