Changeset 7236 for code/branches/consolecommands3/src/modules
- Timestamp:
- Aug 28, 2010, 1:51:04 AM (14 years ago)
- Location:
- code/branches/consolecommands3/src/modules
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/consolecommands3/src/modules/designtools/ScreenshotManager.cc
r7219 r7236 20 20 { 21 21 ManageScopedSingleton(ScreenshotManager, ScopeID::Graphics, false); 22 _SetConsoleCommand("printScreenHD", &ScreenshotManager::makeScreenshot_s);22 SetConsoleCommand("printScreenHD", &ScreenshotManager::makeScreenshot_s); 23 23 24 24 ScreenshotManager::ScreenshotManager() -
code/branches/consolecommands3/src/modules/designtools/SkyboxGenerator.cc
r7219 r7236 50 50 { 51 51 52 _SetConsoleCommand("SkyboxGenerator", "createSkybox", &SkyboxGenerator::createSkybox).addShortcut();52 SetConsoleCommand("SkyboxGenerator", "createSkybox", &SkyboxGenerator::createSkybox).addShortcut(); 53 53 54 54 ManageScopedSingleton(SkyboxGenerator, ScopeID::Graphics, false); -
code/branches/consolecommands3/src/modules/objects/triggers/Trigger.cc
r7219 r7236 38 38 { 39 39 40 _SetConsoleCommand("Trigger", "debugFlares", &Trigger::debugFlares).defaultValues(false);40 SetConsoleCommand("Trigger", "debugFlares", &Trigger::debugFlares).defaultValues(false); 41 41 42 42 CreateFactory(Trigger); -
code/branches/consolecommands3/src/modules/overlays/hud/GametypeStatus.cc
r7219 r7236 44 44 static const std::string __CC_displayCaption_name = "displayCaption"; 45 45 46 _SetConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name, &GametypeStatus::setDisplayCaption);46 SetConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name, &GametypeStatus::setDisplayCaption); 47 47 48 48 GametypeStatus::GametypeStatus(BaseObject* creator) : OverlayText(creator) … … 53 53 this->bNoCaption_ = false; 54 54 55 _ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(this);55 ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(this); 56 56 } 57 57 58 58 GametypeStatus::~GametypeStatus() 59 59 { 60 _ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(0);60 ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(0); 61 61 } 62 62
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