Changeset 7310 for code/branches/doc/src
- Timestamp:
- Sep 1, 2010, 11:58:35 AM (14 years ago)
- Location:
- code/branches/doc/src/modules/questsystem
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/doc/src/modules/questsystem/AddQuest.h
r7298 r7310 47 47 48 48 @code 49 <AddQuest questId="id" /> //Where id i s a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be added.49 <AddQuest questId="id" /> //Where id identifies the Quest that should be added. 50 50 @endcode 51 51 @author -
code/branches/doc/src/modules/questsystem/AddQuestHint.h
r7298 r7310 49 49 50 50 @code 51 <AddQuestHint hintId="id" /> //Where id i s a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the QuestHint that should be added.51 <AddQuestHint hintId="id" /> //Where id identifies the QuestHint that should be added. 52 52 @endcode 53 53 @author -
code/branches/doc/src/modules/questsystem/CompleteQuest.h
r7298 r7310 47 47 48 48 @code 49 <CompleteQuest questId="id" /> //Where id i s a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be completed.49 <CompleteQuest questId="id" /> //Where id identifies the Quest that should be completed. 50 50 @endcode 51 51 @author -
code/branches/doc/src/modules/questsystem/FailQuest.h
r7298 r7310 47 47 48 48 @code 49 <FailQuest questId="id" /> //Where id i s a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be failed.49 <FailQuest questId="id" /> //Where id identifies the Quest that should be failed. 50 50 @endcode 51 51 @author -
code/branches/doc/src/modules/questsystem/GlobalQuest.h
r7298 r7310 51 51 52 52 @code 53 <GlobalQuest id="questId"> //Where questId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information53 <GlobalQuest id="questId"> 54 54 <QuestDescription title="Title" description="Description." /> //The description of the quest. 55 55 <subquests> -
code/branches/doc/src/modules/questsystem/LocalQuest.h
r7298 r7310 50 50 51 51 @code 52 <LocalQuest id="questId"> //Where questId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information52 <LocalQuest id="questId"> 53 53 <QuestDescription title="Title" description="Description." /> //The description of the quest. 54 54 <subquests> -
code/branches/doc/src/modules/questsystem/QuestHint.h
r7298 r7310 61 61 62 62 @code 63 <QuestHint id="hintId"> //Where hintId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information63 <QuestHint id="hintId"> 64 64 <QuestDesctription title="" description="" /> 65 65 </QuestHint> -
code/branches/doc/src/modules/questsystem/QuestItem.cc
r7307 r7310 77 77 /** 78 78 @brief 79 Sets the id of the QuestItem. The id must be of GUID form. 79 Sets the id of the QuestItem. 80 The id can be any string and must be unique in the context it is used (commonly a level file). To ensure uniqueness one could use GUIDs, however they are in general less readable, so make your own choice. 80 81 @see 81 82 http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure -
code/branches/doc/src/modules/questsystem/QuestItem.h
r7163 r7310 98 98 99 99 private: 100 std::string id_; //!< Identifier. Should be of GUID form: http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure100 std::string id_; //!< Identifier. Must be unique. 101 101 QuestDescription* description_; //!< The QuestDescription of the QuestItem. 102 102
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