- Timestamp:
- Apr 19, 2006, 3:33:34 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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-
trunk/src/lib/network/network_game_manager.cc
r7193 r7349 21 21 22 22 #include "util/loading/factory.h" 23 #include "state.h" 24 #include "class_list.h" 25 23 26 #include "network_stream.h" 27 #include "shared_network_data.h" 24 28 #include "converter.h" 25 29 26 #include "p_node.h" 27 #include "state.h" 30 #include "playable.h" 31 #include "player.h" 32 28 33 #include "game_world.h" 29 #include "world_entity.h" 30 #include "playable.h" 31 #include "space_ships/space_ship.h" 32 #include "player.h" 33 #include "shared_network_data.h" 34 35 #include "class_list.h" 36 37 /* include your own header */ 34 38 35 #include "network_game_manager.h" 39 36 … … 554 551 if( b->isA(CL_SPACE_SHIP)) 555 552 { 556 SpaceShip* ss = dynamic_cast<SpaceShip*>(b);553 Playable* ss = dynamic_cast<Playable*>(b); 557 554 if( owner%2 == 0) 558 555 {
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