Changeset 7368 in orxonox.OLD for trunk/src/story_entities
- Timestamp:
- Apr 25, 2006, 11:37:59 PM (19 years ago)
- Location:
- trunk/src/story_entities
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/story_entities/game_world.cc
r7339 r7368 23 23 #include "state.h" 24 24 #include "class_list.h" 25 #include "substring.h"26 25 27 26 #include "util/loading/game_loader.h" 28 27 29 #include "p_node.h"30 #include "world_entity.h"31 28 #include "player.h" 32 29 #include "camera.h" … … 35 32 #include "test_entity.h" 36 33 #include "terrain.h" 37 #include "md2Model.h"38 #include "world_entities/projectiles/projectile.h"39 #include "npcs/npc_test1.h"40 34 #include "playable.h" 41 35 … … 43 37 44 38 #include "util/loading/factory.h" 39 #include "util/loading/load_param.h" 45 40 #include "fast_factory.h" 46 #include "util/loading/load_param.h"47 41 #include "shell_command.h" 48 42 -
trunk/src/story_entities/game_world.h
r7339 r7368 28 28 class GameWorld : public StoryEntity 29 29 { 30 31 30 public: 32 31 GameWorld (); -
trunk/src/story_entities/game_world_data.h
r7287 r7368 10 10 #include "data_tank.h" 11 11 #include "error.h" 12 12 #include "object_manager.h" 13 13 14 14 class Camera; … … 16 16 class Terrain; 17 17 class WorldEntity; 18 class ObjectManager;19 18 20 19 class GLMenuImageScreen; … … 32 31 class GameWorldData : public DataTank 33 32 { 34 35 33 public: 36 34 GameWorldData(); … … 55 53 56 54 public: 57 GLMenuImageScreen* glmis;//!< The Level-Loader Display55 GLMenuImageScreen* glmis; //!< The Level-Loader Display 58 56 59 Camera* localCamera;//!< The current camera60 Player* localPlayer;//!< The player, you fly through the level.61 WorldEntity* sky;//!< The environmental sky of orxonox62 Terrain* terrain;//!< The terrain - ground57 Camera* localCamera; //!< The current camera 58 Player* localPlayer; //!< The player, you fly through the level. 59 WorldEntity* sky; //!< The environmental sky of orxonox 60 Terrain* terrain; //!< The terrain - ground 63 61 64 OggPlayer* music;//!< Reference to the SoundEngine's music player (OggPlayer)65 ObjectManager* objectManager;//!< Reference to the objects manager62 OggPlayer* music; //!< Reference to the SoundEngine's music player (OggPlayer) 63 ObjectManager* objectManager; //!< Reference to the objects manager 66 64 67 GameRules* gameRule; //!< Reference to the game rules of this game 65 GameRules* gameRule; //!< Reference to the game rules of this game 66 67 std::list<OM_LIST> tickLists; //!< The Lists in the GameWorld that should be ticked. 68 std::list<OM_LIST> drawLists; //!< The Lists in the GameWorld, that should be drawn. 68 69 }; 69 70
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