- Timestamp:
- Sep 8, 2010, 1:39:02 AM (14 years ago)
- Location:
- code/branches/doc/src/libraries
- Files:
-
- 22 edited
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- Unmodified
- Added
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code/branches/doc/src/libraries/core/BaseObject.h
r7372 r7375 35 35 @file 36 36 @ingroup BaseObject 37 @brief De finition of the BaseObject class.37 @brief Declaration of BaseObject, the base class of all objects in Orxonox. 38 38 39 39 The BaseObject is the parent of all classes representing an instance in the game. -
code/branches/doc/src/libraries/core/ClassFactory.h
r7372 r7375 32 32 @brief Definition and implementation of the ClassFactory class 33 33 34 The ClassFactory is able to create new objects of a specific class .34 The ClassFactory is able to create new objects of a specific class which creates objects. 35 35 */ 36 36 -
code/branches/doc/src/libraries/core/ConfigFileManager.h
r7373 r7375 30 30 @file 31 31 @ingroup Config ConfigFile 32 @brief Declaration of ConfigFileManager and its helper classes .32 @brief Declaration of ConfigFileManager and its helper classes, used to load and save config files. 33 33 */ 34 34 -
code/branches/doc/src/libraries/core/ConfigValueContainer.h
r7372 r7375 30 30 @file 31 31 @ingroup Config ConfigFile 32 @brief Declaration of the ConfigValueContainer class .32 @brief Declaration of the ConfigValueContainer class, caches a config-value. 33 33 34 34 The ConfigValueContainer class contains all needed information about a configurable variable: -
code/branches/doc/src/libraries/core/Core.h
r7363 r7375 36 36 @file 37 37 @ingroup Management CoreGame 38 @brief Declaration of the Core singleton which is used to configure the program basics. 38 39 */ 39 40 -
code/branches/doc/src/libraries/core/CoreIncludes.h
r7372 r7375 35 35 @file 36 36 @ingroup Object Factory 37 @brief Defin ition of macros for Identifiers37 @brief Defines several very important macros used to register objects, create factories, and to work with identifiers. 38 38 39 39 Every class needs the @c RegisterObject(class) macro in its constructor. If the class is an interface -
code/branches/doc/src/libraries/core/DynLib.h
r7363 r7375 33 33 @file 34 34 @ingroup Management CoreGame 35 @brief Declaration of DynLib which represents a dynamically loaded module. 35 36 */ 36 37 … … 66 67 namespace orxonox 67 68 { 68 /** Resource holding data about a dynamic library.69 /** %Resource holding data about a dynamic library. 69 70 @remarks 70 71 This class holds the data required to get symbols from … … 74 75 @since 75 76 27 January 2002 76 @see77 Resource78 77 */ 79 78 class _CoreExport DynLib -
code/branches/doc/src/libraries/core/DynLibManager.h
r7363 r7375 33 33 @file 34 34 @ingroup Management CoreGame 35 @brief Declaration of DynLibManager, used to load modules at runtime. 35 36 */ 36 37 -
code/branches/doc/src/libraries/core/Game.h
r7363 r7375 31 31 @ingroup Management CoreGame 32 32 @brief 33 Declaration of Game Singleton .33 Declaration of Game Singleton which is responsible for running the game. 34 34 */ 35 35 -
code/branches/doc/src/libraries/core/GameMode.h
r7374 r7375 30 30 @file 31 31 @ingroup Management CoreGame 32 @brief Declaration of the GameMode class .32 @brief Declaration of the GameMode class which stores and returns the current mode of the game. 33 33 */ 34 34 -
code/branches/doc/src/libraries/core/Identifier.h
r7372 r7375 35 35 @file 36 36 @ingroup Class Identifier 37 @brief Declaration of Identifier, definition of ClassIdentifier<T> .37 @brief Declaration of Identifier, definition of ClassIdentifier<T>; used to identify the class of an object. 38 38 39 39 @anchor IdentifierExample -
code/branches/doc/src/libraries/core/Iterator.h
r7372 r7375 30 30 @file 31 31 @ingroup Object ObjectList 32 @brief Definition of the Iterator class .32 @brief Definition of the Iterator class, used to iterate through object-lists. 33 33 34 34 @anchor IteratorExample -
code/branches/doc/src/libraries/core/ObjectList.h
r7372 r7375 35 35 @file 36 36 @ingroup Object ObjectList 37 @brief Definition of the ObjectList class .37 @brief Definition of the ObjectList class, a wrapper of ObjectListBase. 38 38 39 39 @ref orxonox::ObjectList "ObjectList<T>" is a wrapper of an @ref orxonox::ObjectListBase -
code/branches/doc/src/libraries/core/ObjectListBase.h
r7372 r7375 30 30 @file 31 31 @ingroup Object ObjectList 32 @brief Declaration of the ObjectListBase class .32 @brief Declaration of the ObjectListBase class which stores all objects of each class. 33 33 34 34 orxonox::ObjectListBase is a double-linked list, used by @ref orxonox::Identifier "Identifiers" -
code/branches/doc/src/libraries/core/ObjectListIterator.h
r7372 r7375 30 30 @file 31 31 @ingroup Object ObjectList 32 @brief Definition of the ObjectListIterator class .32 @brief Definition of the ObjectListIterator class, used to iterate through object-lists. 33 33 34 34 @anchor ObjectListIteratorExample -
code/branches/doc/src/libraries/core/OrxonoxClass.cc
r7373 r7375 29 29 /** 30 30 @file 31 @brief Implementation of the OrxonoxClassClass.31 @brief Implementation of OrxonoxClass. 32 32 */ 33 33 -
code/branches/doc/src/libraries/core/OrxonoxClass.h
r7373 r7375 35 35 @file 36 36 @ingroup Class OrxonoxClass 37 @brief Declaration of the OrxonoxClass Class.37 @brief Declaration of OrxonoxClass, the base class of all objects and interfaces in Orxonox. 38 38 39 39 All objects and interfaces of the game-logic (not the engine) are derived from OrxonoxClass. -
code/branches/doc/src/libraries/core/SmartPtr.h
r7373 r7375 37 37 @file 38 38 @ingroup Object SmartPtr 39 @brief Definition of SmartPtr<T> .39 @brief Definition of SmartPtr<T>, wraps a pointer to an object and keeps it alive. 40 40 41 41 @anchor SmartPtrExample -
code/branches/doc/src/libraries/core/Super.h
r7372 r7375 35 35 @file 36 36 @ingroup Class Super 37 @brief Definition of all super-function related macros .37 @brief Definition of all super-function related macros, used to call functions of the base class. 38 38 39 39 This file defines all macros needed to add a new "super-function". If you add -
code/branches/doc/src/libraries/core/WeakPtr.h
r7373 r7375 32 32 @file 33 33 @ingroup Object SmartPtr 34 @brief Definition of WeakPtr<T> .34 @brief Definition of WeakPtr<T>, wraps a pointer to an object. 35 35 36 36 @anchor WeakPtrExample -
code/branches/doc/src/libraries/tools/Timer.cc
r7297 r7375 27 27 */ 28 28 29 /** 30 @file 31 @brief Implementation of the Timer class. 32 */ 33 29 34 #include "Timer.h" 30 35 … … 45 50 46 51 /** 47 @brief C alls a console command after 'delay'seconds.52 @brief Console-command: Calls another console command after @a delay seconds. 48 53 @param delay The delay in seconds 49 54 @param command The console command … … 60 65 61 66 /** 62 @brief Executes the command.63 @param timer The timer to destroy after the command-execution67 @brief Helper function for delay(), executes the command and destroys the timer. 68 @param timer The timer which called this function. 64 69 @param command The command to execute 65 70 */ … … 72 77 73 78 /** 74 @brief Kills all delayed commands.79 @brief Console-command: Kills all scheduled commands that were delayed using delay(). 75 80 */ 76 81 void killdelays() … … 92 97 93 98 /** 94 @brief Constructor: Initializes the Timer with given values.95 @param interval The timer-interval in seconds96 @param bLoop If true, the function gets called every 'interval'seconds97 @param executor A executor of the function to call98 @param bKillAfterCall If true, the timer will be deleted after the function was executed99 @brief Constructor: Initializes and starts the timer, which will call an executor after some time. 100 @param interval The timer-interval in seconds 101 @param bLoop If true, the executor gets called every @a interval seconds 102 @param executor The executor that will be called 103 @param bKillAfterCall If true, the timer will be deleted after the executor was called 99 104 */ 100 105 Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) … … 121 126 122 127 /** 123 @brief Executes the executor.128 @brief Calls the executor and destroys the timer if requested. 124 129 */ 125 130 void Timer::run() -
code/branches/doc/src/libraries/tools/Timer.h
r7307 r7375 27 27 */ 28 28 29 /*! 29 /** 30 @defgroup Timer Timer 31 @ingroup Tools 32 */ 33 34 /** 30 35 @file 31 @brief Definition and Implementation of the Timer class. 36 @ingroup Timer 37 @brief Declaration of the Timer class, used to call functions after a given time-interval. 32 38 33 The Timer is a callback-object, calling a given function after a given time-interval. 39 @anchor TimerExample 40 41 Timer is a helper class that executes a function after a given amount of time. 34 42 35 43 Usage: <br> 36 44 header.h: 37 45 @code 38 class ClassName 39 { 40 public: 41 ClassName(); 42 void functionName(); 43 Timer myTimer; 44 }; 46 class MyClass 47 { 48 public: 49 MyClass(); 50 void functionName(); 51 52 private: 53 Timer myTimer; 54 }; 45 55 @endcode 46 56 47 57 source.cc: 48 58 @code 49 59 #include "core/command/Executor.h" 50 60 51 ClassName::ClassName()52 53 myTimer.setTimer(interval_in_seconds, bLoop, createExecutor(createFunctor(&ClassName::functionName, this)));54 61 MyClass::MyClass() 62 { 63 myTimer.setTimer(3, false, createExecutor(createFunctor(&ClassName::myFunction, this))); 64 } 55 65 56 void ClassName::functionName() 57 { 58 whateveryouwant(); 59 something(else); 60 } 66 void MyClass::myFunction() 67 { 68 COUT(0) << "Hello World" << std::endl; 69 } 61 70 @endcode 71 72 The code in this example prints "Hello World" to the console, 3 seconds after creating 73 an instance of MyClass. 62 74 */ 63 75 … … 77 89 void executeDelayedCommand(Timer* timer, const std::string& command); 78 90 79 //! The Timer is a callback-object, calling a given function after a given time-interval. 91 /** 92 @brief Timer is a helper class that executes a function after a given amount of time. 93 94 @see See @ref TimerExample "Timer.h" for an example. 95 */ 80 96 class _ToolsExport Timer : public TimeFactorListener 81 97 { … … 86 102 87 103 /** 88 @brief Initializes the Timer with given values.89 @param interval The timer-interval in seconds90 @param bLoop If true, the function gets called every 'interval'seconds91 @param executor A executor of the function to call92 @param bKillAfterCall If true, the timer will be deleted after the function was executed104 @brief Initializes and starts the timer, which will call an executor after some time. 105 @param interval The timer-interval in seconds 106 @param bLoop If true, the executor gets called every @a interval seconds 107 @param executor The executor that will be called 108 @param bKillAfterCall If true, the timer will be deleted after the executor was called 93 109 */ 94 110 void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false) … … 105 121 void run(); 106 122 107 / ** @brief Starts the Timer: Function-call after 'interval' seconds. */123 /// Re-starts the Timer: The executor will be called after @a interval seconds. 108 124 inline void startTimer() 109 125 { this->bActive_ = true; this->time_ = this->interval_; } 110 / ** @brief Stops the Timer. */126 /// Stops the Timer. 111 127 inline void stopTimer() 112 128 { this->bActive_ = false; this->time_ = this->interval_; } 113 / ** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */129 /// Pauses the Timer - it will continue with the actual state if you call unpauseTimer(). 114 130 inline void pauseTimer() 115 131 { this->bActive_ = false; } 116 / ** @brief Unpauses the Timer - continues with the given state. */132 /// Unpauses the Timer - continues with the given state. 117 133 inline void unpauseTimer() 118 134 { this->bActive_ = true; } 119 / ** @brief Returns true if the Timer is active (= not stoped, not paused). @return True = Time is active */135 /// Returns true if the Timer is active (neither stoped nor paused). 120 136 inline bool isActive() const 121 137 { return this->bActive_; } 122 / ** @brief Returns the remaining time until the Timer calls the function. @return The remaining time */138 /// Returns the remaining time until the Timer calls the executor. 123 139 inline float getRemainingTime() const 124 140 { return static_cast<float>(this->time_ / 1000000.0f); } 125 / ** @brief Gives the Timer some extra time. @param time The amount of extra time in seconds */141 /// Increases the remaining time of the Timer by the given amount of time (in seconds). 126 142 inline void addTime(float time) 127 143 { if (time > 0.0f) this->time_ += static_cast<long long>(time * 1000000.0f); } 128 / ** @brief Decreases the remaining time of the Timer. @param time The amount of time to remove */144 /// Decreases the remaining time of the Timer by the given amount of time (in seconds) 129 145 inline void removeTime(float time) 130 146 { if (time > 0.0f) this->time_ -= static_cast<long long>(time * 1000000.0f); } 131 / ** @brief Sets the interval of the Timer. @param interval The interval */147 /// Changes the calling interval. 132 148 inline void setInterval(float interval) 133 149 { this->interval_ = static_cast<long long>(interval * 1000000.0f); } 134 / ** @brief Sets bLoop to a given value. @param bLoop True = loop */150 /// Defines if the timer call the executor every @a interval seconds or only once. 135 151 inline void setLoop(bool bLoop) 136 152 { this->bLoop_ = bLoop; } … … 141 157 void init(); 142 158 143 ExecutorPtr executor_; //!< The executor of the function that shouldbe called when the time expires159 ExecutorPtr executor_; //!< The executor of the function that will be called when the time expires 144 160 145 161 long long interval_; //!< The time-interval in micro seconds 146 bool bLoop_; //!< If true, the function gets called every 'interval'seconds147 bool bActive_; //!< If true, the Timer ticks and calls the functionif the time's up148 bool bKillAfterCall_; //!< If true the timer gets deleted after it called the function162 bool bLoop_; //!< If true, the executor gets called every @a interval seconds 163 bool bActive_; //!< If true, the Timer ticks and calls the executor if the time's up 164 bool bKillAfterCall_; //!< If true the timer gets deleted after it expired and called the executor 149 165 150 long long time_; //!< Internal variable, counting the time till the next function-call166 long long time_; //!< Internal variable, counting the time untill the next executor-call 151 167 }; 152 168 }
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