Changeset 7375 for code/branches/doc/src/libraries/core
- Timestamp:
- Sep 8, 2010, 1:39:02 AM (14 years ago)
- Location:
- code/branches/doc/src/libraries/core
- Files:
-
- 20 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/doc/src/libraries/core/BaseObject.h
r7372 r7375 35 35 @file 36 36 @ingroup BaseObject 37 @brief De finition of the BaseObject class.37 @brief Declaration of BaseObject, the base class of all objects in Orxonox. 38 38 39 39 The BaseObject is the parent of all classes representing an instance in the game. -
code/branches/doc/src/libraries/core/ClassFactory.h
r7372 r7375 32 32 @brief Definition and implementation of the ClassFactory class 33 33 34 The ClassFactory is able to create new objects of a specific class .34 The ClassFactory is able to create new objects of a specific class which creates objects. 35 35 */ 36 36 -
code/branches/doc/src/libraries/core/ConfigFileManager.h
r7373 r7375 30 30 @file 31 31 @ingroup Config ConfigFile 32 @brief Declaration of ConfigFileManager and its helper classes .32 @brief Declaration of ConfigFileManager and its helper classes, used to load and save config files. 33 33 */ 34 34 -
code/branches/doc/src/libraries/core/ConfigValueContainer.h
r7372 r7375 30 30 @file 31 31 @ingroup Config ConfigFile 32 @brief Declaration of the ConfigValueContainer class .32 @brief Declaration of the ConfigValueContainer class, caches a config-value. 33 33 34 34 The ConfigValueContainer class contains all needed information about a configurable variable: -
code/branches/doc/src/libraries/core/Core.h
r7363 r7375 36 36 @file 37 37 @ingroup Management CoreGame 38 @brief Declaration of the Core singleton which is used to configure the program basics. 38 39 */ 39 40 -
code/branches/doc/src/libraries/core/CoreIncludes.h
r7372 r7375 35 35 @file 36 36 @ingroup Object Factory 37 @brief Defin ition of macros for Identifiers37 @brief Defines several very important macros used to register objects, create factories, and to work with identifiers. 38 38 39 39 Every class needs the @c RegisterObject(class) macro in its constructor. If the class is an interface -
code/branches/doc/src/libraries/core/DynLib.h
r7363 r7375 33 33 @file 34 34 @ingroup Management CoreGame 35 @brief Declaration of DynLib which represents a dynamically loaded module. 35 36 */ 36 37 … … 66 67 namespace orxonox 67 68 { 68 /** Resource holding data about a dynamic library.69 /** %Resource holding data about a dynamic library. 69 70 @remarks 70 71 This class holds the data required to get symbols from … … 74 75 @since 75 76 27 January 2002 76 @see77 Resource78 77 */ 79 78 class _CoreExport DynLib -
code/branches/doc/src/libraries/core/DynLibManager.h
r7363 r7375 33 33 @file 34 34 @ingroup Management CoreGame 35 @brief Declaration of DynLibManager, used to load modules at runtime. 35 36 */ 36 37 -
code/branches/doc/src/libraries/core/Game.h
r7363 r7375 31 31 @ingroup Management CoreGame 32 32 @brief 33 Declaration of Game Singleton .33 Declaration of Game Singleton which is responsible for running the game. 34 34 */ 35 35 -
code/branches/doc/src/libraries/core/GameMode.h
r7374 r7375 30 30 @file 31 31 @ingroup Management CoreGame 32 @brief Declaration of the GameMode class .32 @brief Declaration of the GameMode class which stores and returns the current mode of the game. 33 33 */ 34 34 -
code/branches/doc/src/libraries/core/Identifier.h
r7372 r7375 35 35 @file 36 36 @ingroup Class Identifier 37 @brief Declaration of Identifier, definition of ClassIdentifier<T> .37 @brief Declaration of Identifier, definition of ClassIdentifier<T>; used to identify the class of an object. 38 38 39 39 @anchor IdentifierExample -
code/branches/doc/src/libraries/core/Iterator.h
r7372 r7375 30 30 @file 31 31 @ingroup Object ObjectList 32 @brief Definition of the Iterator class .32 @brief Definition of the Iterator class, used to iterate through object-lists. 33 33 34 34 @anchor IteratorExample -
code/branches/doc/src/libraries/core/ObjectList.h
r7372 r7375 35 35 @file 36 36 @ingroup Object ObjectList 37 @brief Definition of the ObjectList class .37 @brief Definition of the ObjectList class, a wrapper of ObjectListBase. 38 38 39 39 @ref orxonox::ObjectList "ObjectList<T>" is a wrapper of an @ref orxonox::ObjectListBase -
code/branches/doc/src/libraries/core/ObjectListBase.h
r7372 r7375 30 30 @file 31 31 @ingroup Object ObjectList 32 @brief Declaration of the ObjectListBase class .32 @brief Declaration of the ObjectListBase class which stores all objects of each class. 33 33 34 34 orxonox::ObjectListBase is a double-linked list, used by @ref orxonox::Identifier "Identifiers" -
code/branches/doc/src/libraries/core/ObjectListIterator.h
r7372 r7375 30 30 @file 31 31 @ingroup Object ObjectList 32 @brief Definition of the ObjectListIterator class .32 @brief Definition of the ObjectListIterator class, used to iterate through object-lists. 33 33 34 34 @anchor ObjectListIteratorExample -
code/branches/doc/src/libraries/core/OrxonoxClass.cc
r7373 r7375 29 29 /** 30 30 @file 31 @brief Implementation of the OrxonoxClassClass.31 @brief Implementation of OrxonoxClass. 32 32 */ 33 33 -
code/branches/doc/src/libraries/core/OrxonoxClass.h
r7373 r7375 35 35 @file 36 36 @ingroup Class OrxonoxClass 37 @brief Declaration of the OrxonoxClass Class.37 @brief Declaration of OrxonoxClass, the base class of all objects and interfaces in Orxonox. 38 38 39 39 All objects and interfaces of the game-logic (not the engine) are derived from OrxonoxClass. -
code/branches/doc/src/libraries/core/SmartPtr.h
r7373 r7375 37 37 @file 38 38 @ingroup Object SmartPtr 39 @brief Definition of SmartPtr<T> .39 @brief Definition of SmartPtr<T>, wraps a pointer to an object and keeps it alive. 40 40 41 41 @anchor SmartPtrExample -
code/branches/doc/src/libraries/core/Super.h
r7372 r7375 35 35 @file 36 36 @ingroup Class Super 37 @brief Definition of all super-function related macros .37 @brief Definition of all super-function related macros, used to call functions of the base class. 38 38 39 39 This file defines all macros needed to add a new "super-function". If you add -
code/branches/doc/src/libraries/core/WeakPtr.h
r7373 r7375 32 32 @file 33 33 @ingroup Object SmartPtr 34 @brief Definition of WeakPtr<T> .34 @brief Definition of WeakPtr<T>, wraps a pointer to an object. 35 35 36 36 @anchor WeakPtrExample
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