Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Sep 11, 2010, 12:34:00 AM (14 years ago)
Author:
landauf
Message:

merged doc branch back to trunk

Location:
code/trunk
Files:
7 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/libraries/core/input/Button.cc

    r7284 r7401  
    176176                // evaluate the command
    177177                CommandEvaluation eval = CommandExecutor::evaluate(commandStr);
    178                 if (!eval.isValid() || eval.evaluateParams(true))
     178                if (!eval.isValid() || eval.evaluateArguments(true))
    179179                {
    180180                    parseError("Command evaluation of \"" + commandStr + "\"failed.", true);
  • code/trunk/src/libraries/core/input/InputCommands.cc

    r5781 r7401  
    5353        if (this->abs_ != 0.0f || this->rel_ != 0.0f)
    5454        {
    55             evaluation_.setEvaluatedParameter(paramIndex_, Vector2(abs_, rel_));
     55            evaluation_.setEvaluatedArgument(paramIndex_, Vector2(abs_, rel_));
    5656            // reset
    5757            rel_ = 0.0;
  • code/trunk/src/libraries/core/input/InputManager.cc

    r7284 r7401  
    140140        Creates the OIS::InputMananger, the keyboard, the mouse and
    141141        the joys ticks. If either of the first two fail, this method throws an exception.
    142     @param windowWidth
    143         The width of the render window
    144     @param windowHeight
    145         The height of the render window
    146142    */
    147143    void InputManager::loadDevices()
  • code/trunk/src/libraries/core/input/InputManager.h

    r6746 r7401  
    122122        @param name
    123123            Unique name of the InputState when referenced as string
     124        @param bAlwaysGetsInput
     125            InputState always gets the input when activated
     126        @param bTransparent
     127            InputState will not prevent underlaying state from receiving input
    124128        @param priority
    125129            Priority matters when multiple states are active. You can specify any
  • code/trunk/src/libraries/core/input/InputState.h

    r7284 r7401  
    128128        void resetExpiration() { bExpired_ = false; }
    129129
    130         //! Updates one specific device handler with #device#Updated
     130        //! Updates one specific device handler with deviceUpdated
    131131        void update(float dt, unsigned int device);
    132132        //! Updates all handlers with allDevicesUpdated
  • code/trunk/src/libraries/core/input/KeyBinder.cc

    r6536 r7401  
    495495    @brief
    496496        Event handler for the mouseMoved Event.
    497     @param e
    498         Mouse state information
     497    @param abs_
     498        The absolute position of the mouse
     499    @param rel_
     500        The relative movement of the mouse
     501    @param clippingSize
     502        Mouse screen area in pixels (usually 1024x1024)
    499503    */
    500504    void KeyBinder::mouseMoved(IntVector2 abs_, IntVector2 rel_, IntVector2 clippingSize)
     
    551555    /**
    552556    @brief Event handler for the mouseScrolled Event.
    553     @param e Mouse state information
     557    @param abs The absolute position of the scroll wheel
     558    @param rel The relative movement of the scroll wheel
    554559    */
    555560    void KeyBinder::mouseScrolled(int abs, int rel)
Note: See TracChangeset for help on using the changeset viewer.