Changeset 7401 for code/trunk/src/libraries/network
- Timestamp:
- Sep 11, 2010, 12:34:00 AM (14 years ago)
- Location:
- code/trunk
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/doc (added) merged: 7290-7292,7296-7300,7302-7304,7306-7312,7315-7318,7323,7325,7327,7331-7332,7334-7335,7345-7347,7352-7353,7356-7357,7361,7363-7367,7371-7375,7388
- Property svn:mergeinfo changed
-
code/trunk/src/libraries/network/ClientInformation.cc
r6417 r7401 230 230 * This function should only be applied to the head of the list 231 231 * @param clientID id to look for 232 * @param look_backwards FIXME - add doc? parameter unused? 232 233 * @return pointer to the last element in the list or 0 if the search was unsuccessfull 233 234 */ … … 244 245 * This function goes forward through the list and looks for an element with clientID 245 246 * This function should only be applied to the head of the list 246 * @param peer peer to look for 247 * @param address peer to look for 248 * @param look_backwards FIXME - add doc? parameter unused? 247 249 * @return pointer to the element in the list 248 250 */ -
code/trunk/src/libraries/network/GamestateClient.cc
r7163 r7401 105 105 * @return iterator pointing to the next object in the list 106 106 */ 107 void GamestateClient::removeObject(ObjectList <Synchronisable>::iterator&it) {108 ObjectList <Synchronisable>::iteratortemp=it;107 void GamestateClient::removeObject(ObjectListIterator<Synchronisable> &it) { 108 ObjectListIterator<Synchronisable> temp=it; 109 109 ++it; 110 110 temp->destroy(); // or delete? -
code/trunk/src/libraries/network/synchronisable/Synchronisable.cc
r7183 r7401 217 217 * length of varx: size saved int syncvarlist 218 218 * @param mem pointer to allocated memory with enough size 219 * @param sizes FIXME - add doc! 219 220 * @param id gamestateid of the gamestate to be saved (important for priorities) 220 221 * @param mode defines the direction in which the data will be send/received … … 288 289 * @param mem pointer to the bytestream 289 290 * @param mode same as in getData 291 * @param forceCallback FIXME - add doc! 290 292 * @return true/false 291 293 */ … … 364 366 * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction) 365 367 * @param id gamestate id 368 * @param mode FIXME - add doc! 366 369 * @return true/false 367 370 */
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