- Timestamp:
- May 2, 2006, 11:17:39 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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trunk/src/util/game_rules.h
r7482 r7483 11 11 #include <vector> 12 12 13 #include "kill.h" 13 14 14 15 class TiXmlElement; … … 33 34 inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); } 34 35 35 inline void registerKill(const Kill& kill) { /*this->killList.push_back( &kill);*/ }36 inline void registerKill(const Kill& kill) { /*this->killList.push_back(kill);*/ } 36 37 37 38 virtual void onPlayerSpawn() {} … … 53 54 std::vector<MissionGoal*> missionList; //!< list of mission goals 54 55 55 const std::vector<Kill *> killList; //!< list of kills in the world56 const std::vector<Kill> killList; //!< list of kills in the world 56 57 }; 57 58
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