- Timestamp:
- Sep 23, 2010, 1:00:42 PM (14 years ago)
- Location:
- code/trunk
- Files:
-
- 16 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/doc/api/Groups.dox
r7456 r7484 336 336 @section SampleQuest Sample quest 337 337 To get your head around all of this and see some of the things mentioned here in action you might want to check out the "The Tale of Princess Aeryn"-Quest (Levelfile: princessaeryn.oxw) in the level-folder. 338 338 */ 339 340 /** 339 341 @defgroup QuestEffects Effects 340 342 @ingroup Questsystem -
code/trunk/src/modules/notifications/Notification.cc
r7474 r7484 50 50 RegisterRootObject(Notification); 51 51 this->initialize(); 52 this->registerVariables();53 52 } 54 53 … … 122 121 bool Notification::setMessage(const std::string & message) 123 122 { 124 if(this->isSent()) // !<The message cannot be changed if the message has already been sent.123 if(this->isSent()) // The message cannot be changed if the message has already been sent. 125 124 return false; 126 125 this->message_ = message; -
code/trunk/src/modules/notifications/Notification.h
r7474 r7484 47 47 /** 48 48 @brief 49 A Notification is a short message used to inform the player about something that just happened. A Notification can be sent from any part of orxonox and is then displayed in the proper NotificationQueue (depending on which senders the specific NotificationQueueaccepts).49 A Notification is a short message used to inform the player about something that just happened. A Notification can be sent from any part of orxonox and is then displayed in the proper @ref orxonox::NotificationQueue "NotificationQueue" (depending on which senders the specific @ref orxonox::NotificationQueue "NotificationQueue" accepts). 50 50 @author 51 51 Damian 'Mozork' Frick … … 83 83 bool sent_; //!< Whether Notification has been sent, if so it cannot be changed. 84 84 85 void initialize(void); 86 void registerVariables(void); 85 void initialize(void); //!< Registers the object and sets some default values. 87 86 88 87 }; -
code/trunk/src/modules/notifications/NotificationDispatcher.cc
r7474 r7484 93 93 } 94 94 95 /** 96 @brief 97 Registers variables for synchronisation. 98 */ 95 99 void NotificationDispatcher::registerVariables(void) 96 100 { … … 113 117 else if(GameMode::isServer()) 114 118 { 119 //TODO: This may fail if the object has not been synchronized, yet. 115 120 callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); 116 121 } -
code/trunk/src/modules/notifications/NotificationDispatcher.h
r7474 r7484 47 47 /** 48 48 @brief 49 A NotificationDispatcher is an entity that, upon being triggered, dispatches (or sends) a specified Notification. 49 A NotificationDispatcher is an entity that, upon being triggered, dispatches (or sends) a specified @ref orxonox::Notification "Notification". 50 51 Its standard usage is: 52 @code 53 <NotificationDispatcher> 54 <events> 55 <trigger> 56 <PlayerTrigger /> 57 </trigger> 58 </event> 59 </NotificationDispatcher> 60 @endcode 61 But keep in mind, that NotificationDispatcher is an abstract class and in this example @ref orxonox::PlayerTrigger "PlayerTrigger" stands for any event that is caused by a @ref orxonox::PlayerTrigger "PlayerTrigger", so instead of @ref orxonox::PlayerTrigger "PlayerTrigger", there could be a @ref orxonox::DistanceTrigger "DistanceTrigger", or a @ref orxonox::DistanceMultiTrigger "DistanceMutliTrigger", or even an @ref orxonox::EventListener "EventListener" that waits for an event coming from any kind of @ref orxonox::PlayerTrigger "PlayerTrigger". 50 62 @author 51 63 Damian 'Mozork' Frick … … 73 85 std::string sender_; //!< The name of the sender of the Notification dispatched by this NotificationDispatcher. 74 86 75 void registerVariables(void);87 void registerVariables(void); //!< Register some variables for synchronisation. 76 88 77 89 /** -
code/trunk/src/modules/notifications/NotificationManager.cc
r7474 r7484 60 60 ManageScopedSingleton(NotificationManager, ScopeID::Graphics, false); 61 61 62 // Setting console command to enter the edit mode. 62 63 SetConsoleCommand("enterEditMode", &NotificationManager::enterEditMode); 63 64 … … 106 107 } 107 108 109 /** 110 @brief 111 Sends a Notification with the specified message to the specified client from the specified sender. 112 @param message 113 The message that should be sent. 114 @param clientId 115 The id of the client the notification should be sent to. 116 @param sender 117 The sender that sent the notification. 118 */ 108 119 /*static*/ void NotificationManager::sendNotification(const std::string& message, unsigned int clientId, const std::string& sender) 109 120 { 121 // If we're in standalone mode or we're already no the right client we create and send the Notification. 110 122 if(GameMode::isStandalone() || Host::getPlayerID() == clientId) 111 123 { … … 113 125 notification->send(sender); 114 126 } 127 // If we're on the server (and the server is not the intended recipient of the Notification) we send it over the network. 115 128 else if(GameMode::isServer()) 116 129 { -
code/trunk/src/modules/notifications/NotificationManager.h
r7474 r7484 50 50 /** 51 51 @brief 52 The Singleton NotificationManager functions as a gateway between Notifications and NotificationListeners. 53 It receives, organizes Notifications and the redistributes them to the specific NotificationListeners. 52 The Singleton NotificationManager functions as a gateway between @ref orxonox::Notification "Notifications" and @ref orxonox::NotificationListener "NotificationListeners". 53 It receives, organizes @ref orxonox::Notification "Notifications" and the redistributes them to the specific @ref orxonox::NotificationListener "NotificationListeners". 54 It also provides a static function to send @ref orxonox::Notification "Notifications" and works as a liaison between the @ref orxonox>>NotificationQueue "NotificationQueues" and the GUI that displays notification, called NotificationLayer. 54 55 @author 55 56 Damian 'Mozork' Frick … … 65 66 virtual void preDestroy(void); //!< Is called before the object is destroyed. 66 67 68 /** 69 @brief Get the instance of the NotificationManager Singleton. 70 @return Returns a reference to the NotificationManager. 71 */ 67 72 static NotificationManager& getInstance() { return Singleton<NotificationManager>::getInstance(); } // tolua_export 68 73 … … 70 75 static const std::string NONE; //!< Static string to indicare a sender that sends to no specific NotificationListener. 71 76 77 //! Sends a Notification with the specified message to the specified client from the specified sender. 72 78 static void sendNotification(const std::string& message, unsigned int clientId, const std::string& sender = NotificationManager::NONE); 73 79 -
code/trunk/src/modules/notifications/NotificationQueue.cc
r7417 r7484 52 52 Constructor. Creates and initializes the object. 53 53 @param name 54 The name of the new NotificationQueue. 54 The name of the new NotificationQueue. It needs to be unique 55 55 @param senders 56 56 The senders that are targets of this NotificationQueue, i.e. the names of senders whose Notifications this NotificationQueue displays. -
code/trunk/src/modules/notifications/NotificationQueue.h
r7456 r7484 54 54 struct NotificationContainer 55 55 { 56 Notification* notification; // !<The Notification displayed.57 time_t time; // !<The time the Notification was sent and thus first displayed.56 Notification* notification; // The Notification displayed. 57 time_t time; // The time the Notification was sent and thus first displayed. 58 58 }; 59 59 … … 61 61 struct NotificationContainerCompare { 62 62 bool operator() (const NotificationContainer* const & a, const NotificationContainer* const & b) const 63 { return a->time < b->time; } // !<Ordered by time.63 { return a->time < b->time; } // Ordered by time. 64 64 }; 65 65 66 66 /** 67 67 @brief 68 Displays Notifications from specific senders. 68 Displays @ref orxonox::Notification "Notifications" from specific senders. 69 70 There are quite some parameters that influence the behaviour of the NotificationQueue: 71 - 'name': The name of the NotificationQueue. It needs to be unique. 72 - 'senders': The senders that are targets of this NotificationQueue, i.e. the names of senders whose Notifications this NotificationQueue displays. 73 - 'size': The size of the NotificationQueue, it specifies how many @ref orxonox::Notification "Notifications" are displayed at once at the most. 74 - 'displayTime': The time a @ref orxonox::Notification "Notification" is displayed with this NotificationQueue. 69 75 @author 70 76 Damian 'Mozork' Frick -
code/trunk/src/modules/notifications/dispatchers/CommandNotification.cc
r7474 r7484 80 80 } 81 81 82 /** 83 @brief 84 Register some variables for synchronisation. 85 */ 82 86 void CommandNotification::registerVariables(void) 83 87 { -
code/trunk/src/modules/notifications/dispatchers/CommandNotification.h
r7474 r7484 47 47 This class implements a method of displaying a Notification with information to an input command and the key the command is mapped to. 48 48 The message that is displayed is a string made out uf the concatenation of the preMessage, the key the specified command is mapped to and the postMessage. 49 50 In use it would like this: 51 @code 52 <CommandNotification preMessage="Please press " command="someCommand" postMessage=" to do something." > 53 <events> 54 <trigger> 55 <PlayerTrigger /> 56 </trigger> 57 </events> 58 </CommandNotification> 59 @endcode 60 Upon being triggered this would display the @ref orxonox::Notification "Notification" "Please press {the binding of the specified command} to do something". 61 For more information on what can be used for @code <PlayerTrigger /> @endcode see the @ref orxonox::NotificationDispatcher "NotificationDispatcher" documentation. 49 62 @author 50 63 Damian 'Mozork' Frick … … 86 99 std::string postMessage_; //!< The last part of the displayed message. 87 100 88 void registerVariables(void); 101 void registerVariables(void); //!< Register some variables for synchronisation. 89 102 90 103 /** -
code/trunk/src/modules/notifications/dispatchers/SimpleNotification.h
r7456 r7484 46 46 @brief 47 47 The SimpleNotification class enables the sending of (in XML) predefined Notifications upon some kind of triggering event. 48 49 In use it would like this: 50 @code 51 <SimpleNotification message="some message..." > 52 <events> 53 <trigger> 54 <PlayerTrigger /> 55 </trigger> 56 </events> 57 </SimpleNotification> 58 @endcode 59 For more information on what can be used for @code <PlayerTrigger /> @endcode see the @ref orxonox::NotificationDispatcher "NotificationDispatcher" documentation. 48 60 @author 49 61 Damian 'Mozork' Frick -
code/trunk/src/modules/objects/Script.h
r7483 r7484 81 81 @author 82 82 Benjamin Knecht 83 @author 83 84 Damian 'Mozork' Frick 84 85 */ -
code/trunk/src/modules/questsystem/QuestEffectBeacon.cc
r7456 r7484 52 52 Constructor. Registers the object and initializes defaults. 53 53 */ 54 //TODO: Make just BaseObject?55 54 QuestEffectBeacon::QuestEffectBeacon(BaseObject* creator) : StaticEntity(creator) 56 55 { -
code/trunk/src/modules/questsystem/QuestManager.h
r7456 r7484 50 50 @brief 51 51 Is a Singleton and manages @ref orxonox::Quest "Quests", by registering every @ref orxonox::Quest "Quest" / @ref orxonox::QuestHint "QuestHint" (through registerX()) and making them globally accessible (through findX()). 52 @ref orxonox::Quest "Quests" (and @ref orxonox::QuestHint 2) are registered in the QuestManager with their id, and can be accessed in the same way.52 @ref orxonox::Quest "Quests" (and @ref orxonox::QuestHint "QuestHints") are registered in the QuestManager with their id, and can be accessed in the same way. 53 53 @author 54 54 Damian 'Mozork' Frick -
code/trunk/src/orxonox/interfaces/NotificationListener.h
r7417 r7484 28 28 29 29 /** 30 @file 30 @file NotificationListener.h 31 31 @brief Definition of the NotificationListener class. 32 @ingroup Notifications 32 33 */ 33 34 … … 52 53 @brief 53 54 NotificationListener interface. 55 56 The NotificationListener interface presents a means to being informed when @ref orxonox::Notification "Notifications" in the target set of this NotificationListener change. (e.g. @ref orxonox::Notification "Notifications" were added or removed) 57 When inheriting from a NotificationListener it is important to register (in the constructor) and unregister (in the destructor) it to and from the @ref orxonox::NotificationManager "NotificationManager". 54 58 @author 55 59 Fabian 'x3n' Landau 56 60 */ 61 //TODO: Needed? Remove or move some NotificationQueue things over here. 57 62 class _OrxonoxExport NotificationListener : virtual public OrxonoxClass 58 63 { … … 61 66 virtual ~NotificationListener() {} 62 67 63 virtual const std::set<std::string> & getTargetsSet() = 0; 68 /** 69 @brief Get the senders that are targets of this NotificationListener. 70 @return Returns the set of senders that are targets of this NotificationListener. 71 */ 72 virtual const std::set<std::string> & getTargetsSet(void) = 0; 73 74 /** 75 @brief Updates the whole NotificationListener. 76 This is called by the @ref orxonox::NotificationManager "NotificationManager" when the @ref orxonox::Notification "Notifications" have changed so much, that the NotificationListener may have to re-initialize his operations. 77 */ 64 78 virtual void update(void) = 0; 79 /** 80 @brief Updates the NotificationListener, when a new Notification has come in at the specified time. 81 @param notification A pointer to the @ref orxonox::Notification "Notification". 82 @param time The time the @ref orxonox::Notification "Notification" has come in. 83 */ 65 84 virtual void update(Notification* notification, const std::time_t & time) = 0; 66 85 };
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