Changeset 7489 for code/trunk/src/modules/questsystem
- Timestamp:
- Sep 24, 2010, 4:01:04 PM (14 years ago)
- File:
-
- 1 edited
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code/trunk/src/modules/questsystem/QuestEffectBeacon.h
r7456 r7489 56 56 @brief 57 57 A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number of @ref orxonox::QuestEffect "QuestEffects" on players meeting the condition(s). 58 The conditions under which the @ref orxonox::QuestEffect "QuestEffects" are invoked on the player are defined by @ref orxonox::Trigger "Triggers" (or really any kind of entity firing events, e.g. @ref or oxnox::EventListener "EventListeners"). The trigger the event originates from, however has to be a @ref orxonox::PlayerTrigger PlayerTrigger.58 The conditions under which the @ref orxonox::QuestEffect "QuestEffects" are invoked on the player are defined by @ref orxonox::Trigger "Triggers" (or really any kind of entity firing events, e.g. @ref orxonox::EventListener "EventListeners"). The trigger the event originates from, however has to be a @ref orxonox::PlayerTrigger PlayerTrigger. 59 59 A QuestEffectBeacon can be executed a defined number of times. 60 60 A QuestEffectBeacon can be inactive or active. While inactive it can't be executed.
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