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Timestamp:
Sep 24, 2010, 4:01:04 PM (14 years ago)
Author:
dafrick
Message:

Mostly more documentation.

File:
1 edited

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  • code/trunk/src/modules/questsystem/QuestEffectBeacon.h

    r7456 r7489  
    5656    @brief
    5757        A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number of @ref orxonox::QuestEffect "QuestEffects" on players meeting the condition(s).
    58         The conditions under which the @ref orxonox::QuestEffect "QuestEffects" are invoked on the player are defined by @ref orxonox::Trigger "Triggers" (or really any kind of entity firing events, e.g. @ref oroxnox::EventListener "EventListeners"). The trigger the event originates from, however has to be a @ref orxonox::PlayerTrigger PlayerTrigger.
     58        The conditions under which the @ref orxonox::QuestEffect "QuestEffects" are invoked on the player are defined by @ref orxonox::Trigger "Triggers" (or really any kind of entity firing events, e.g. @ref orxonox::EventListener "EventListeners"). The trigger the event originates from, however has to be a @ref orxonox::PlayerTrigger PlayerTrigger.
    5959        A QuestEffectBeacon can be executed a defined number of times.
    6060        A QuestEffectBeacon can be inactive or active. While inactive it can't be executed.
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