Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 7540 in orxonox.OLD for branches/network/src


Ignore:
Timestamp:
May 5, 2006, 3:16:09 PM (19 years ago)
Author:
rennerc
Message:

implemented udp sockets

Location:
branches/network/src/lib/network
Files:
8 added
8 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/lib/network/Makefile.am

    r7444 r7540  
    1313                      network_protocol.cc \
    1414                      server_socket.cc \
     15                      tcp_server_socket.cc \
     16                      tcp_socket.cc \
     17                      udp_server_socket.cc \
     18                      udp_socket.cc \
    1519                      handshake.cc \
    1620                      network_game_manager.cc \
     
    3842                 network_protocol.h \
    3943                 server_socket.h \
     44                 tcp_server_socket.h \
     45                 tcp_socket.h \
     46                 udp_server_socket.h \
     47                 udp_socket.h \
    4048                 handshake.h \
    4149                 network_game_manager.h \
  • branches/network/src/lib/network/network_manager.cc

    r7256 r7540  
    9090int NetworkManager::establishConnection(const std::string & name, unsigned int port)
    9191{
    92   IPaddress ipAddress;
    93   int error = SDLNet_ResolveHost(&ipAddress, name.c_str(), port);
    94   if( error == -1) {
    95     printf("\n\nerror on address resolution, program inconsistency\n\n");
    96     return -1;
    97   }
    98 
    99   this->defaultSyncStream = new NetworkStream(ipAddress);
     92  this->defaultSyncStream = new NetworkStream( name, port );
    10093  this->sharedNetworkData->setDefaultSyncStream(this->defaultSyncStream);
    10194  this->defaultSyncStream->startHandshake();
  • branches/network/src/lib/network/network_socket.cc

    r6994 r7540  
    2121#define DEBUG_MODULE_NETWORK
    2222
    23 #include "converter.h"
    24 
    2523/* include your own header */
    2624#include "network_socket.h"
     
    3432NetworkSocket::NetworkSocket()
    3533{
    36   this->init();
     34  bOk = true;
    3735}
    3836
    39 /**
    40  * Constructor to connect directly
    41  */
    42 NetworkSocket::NetworkSocket(IPaddress ip)
     37NetworkSocket::~ NetworkSocket( )
    4338{
    44   this->init();
    45   connectToServer(ip);
    46 }
    47 
    48 
    49 NetworkSocket::NetworkSocket( TCPsocket sock )
    50 {
    51   this->init();
    52   this->tcpSocket = sock;
    53 
    54   readThread = SDL_CreateThread(thread_read, (void*)this);
    55   writeThread = SDL_CreateThread(thread_write, (void*)this);
    56 }
    57 
    58 void NetworkSocket::init()
    59 {
    60   /* set the class id for the base object */
    61   this->setClassID(CL_NETWORK_SOCKET, "NetworkSocket");
    62 
    63   tcpSocket = NULL;
    64   incomingBufferLength = 0;
    65   outgoingBufferLength = 0;
    66 
    67   readThread = NULL;
    68   writeThread = NULL;
    69 
    70 
    71   thread_write_running = false;
    72   thread_read_running = false;
    73 
    74   incomingBufferMutex = SDL_CreateMutex();
    75   outgoingBufferMutex = SDL_CreateMutex();
    76 
    77 
    78   socketMutex = SDL_CreateMutex();
    79   terminateThread = false;
    80 
    81   /* Init SDL_net */
    82   //NOTE: do we need to call SDLNet_Init for all instances?
    83   if(SDLNet_Init()==-1)
    84   {
    85     PRINTF(1)("SDLNet_Init: %s\n", SDLNet_GetError());
    86     return;
    87   }
    88   else
    89     PRINTF(5)("SDL_net initialized\n");
    90 
    91   PRINTF(0)("NetworkSocket created\n");
    92 
    9339}
    9440
    9541
    9642
    97 /**
    98  * Default destructor
    99  * dont use this from outside: use destroy() instead!!
    100  */
    101 NetworkSocket::~NetworkSocket( )
    102 {
    103   this->terminateThread = true;
    104   /* Quit SDL_net */
    105   // NOTE: what if other instances of NetworkSocket running?
    106   SDLNet_Quit();
    107   PRINTF(5)("SDL_net shutdown\n");
    108 
    109   SDL_DestroyMutex(incomingBufferMutex);
    110   SDL_DestroyMutex(outgoingBufferMutex);
    111   SDL_DestroyMutex(socketMutex);
    112   SDL_DestroyMutex(threadTerminationMutex);
    113 }
    114 
    115 /**
    116  * This function establishes a TCP/UDP connection to a given server (function argument).
    117  * It is called by the NetworkStream. It creates a TCP/UDP socket for the connection.
    118  * @param ip
    119  */
    120 void NetworkSocket::connectToServer(IPaddress ip)
    121 {
    122   //check if not already connected or listening
    123   if (tcpSocket)
    124   {
    125     PRINTF(1)("NetworkSocket::listen: tcpSocket!=NULL! maybe you already called listen or connectToServer or did not call disconnectServer()!");
    126   }
    127 
    128   /* Connect to the host and port contained in ip using a TCP connection. */
    129   tcpSocket = SDLNet_TCP_Open(&ip);
    130   if(!tcpSocket)
    131   {
    132     PRINTF(1)("SDLNet_TCP_Open: %s\n", SDLNet_GetError());
    133     return;
    134   }
    135 
    136   readThread = SDL_CreateThread(thread_read, (void*)this);
    137   writeThread = SDL_CreateThread(thread_write, (void*)this);
    138 }
    13943
    14044
    141 /**
    142  * DTears down a TCP/UDP connection.
    143  */
    144 void NetworkSocket::disconnectServer( )
    145 {
    146   terminateThread = true;
    147   /* Close the connection */
    148 
    149   SDL_mutexP(socketMutex);
    150   SDLNet_TCP_Close(tcpSocket);
    151   tcpSocket = NULL;
    152   SDL_mutexV(socketMutex);
    153 }
    154 
    155 
    156 /**
    157  * This function writes some bytes (data) to the network connection (if the connection is already
    158  * estabilhed) otherwise it just does nothing (silently discarding the data). And writes some
    159  * warnings
    160  * @param data: pointer to the data to send
    161  * @param length: n bytes to send
    162  * @return the number successfully written bytes
    163  */
    164 int NetworkSocket::writeBytes(byte * data, int length)
    165 {
    166   PRINTF(5)("NetworkSocket::writeBytes()\n");
    167 #ifdef _USE_OUTGOING_BUFFER
    168 
    169 #define min(a,b) (a<b)?a:b
    170   int nbytes = min(_OUTGOING_BUFFER_SIZE - outgoingBufferLength, length);
    171 #undef min
    172 
    173   if (!tcpSocket || data==NULL || nbytes<=0)
    174   {
    175     assert(_OUTGOING_BUFFER_SIZE - outgoingBufferLength > 0);
    176     return 0;
    177   }
    178 
    179   SDL_mutexP(outgoingBufferMutex);
    180 
    181   memcpy(outgoingBuffer + outgoingBufferLength, data, nbytes);
    182   outgoingBufferLength += nbytes;
    183 
    184   SDL_mutexV(outgoingBufferMutex);
    185 
    186 
    187   return nbytes;
    188 #else
    189   SDL_mutexP(socketMutex);
    190 
    191   if (!tcpSocket || data==NULL)
    192     return 0;
    193 
    194   int res = SDLNet_TCP_Send(tcpSocket, data, length);
    195 
    196   SDL_mutexV(socketMutex);
    197 
    198   if (res<length)
    199     PRINTF(1)("SDLNet_TCP_Send: %s\n", SDLNet_GetError());
    200 
    201   return res;
    202 #endif
    203 }
    204 
    205 /**
    206  * Reads in the bytes from the network interface and passes it to the NetworkStream.
    207  * This function must internaly be implemented/connected as a thread, since the read
    208  * functions of many network libraries are blocking an would therefore block the whole
    209  * program.
    210  * From outside, the thread shouldn't be accessible at all.
    211  * @param data: pointer to memory, big enough to store length bytes
    212  * @param length: n bytes to read
    213  * @return the number successfully read bytes. -1 on error. may be less than length!
    214  */
    215 int NetworkSocket::readBytes(byte * data, int length)
    216 {
    217   PRINTF(5)("NetworkSocket::readBytes()\n");
    218   if (data==NULL)
    219     return 0;
    220 
    221   int nbytes = (length<incomingBufferLength) ? length : incomingBufferLength;
    222 
    223 
    224   //printf("readBytes: nbytes = %d; length=%d; incomingBufferLength=%d\n", nbytes, length, incomingBufferLength);
    225 
    226   // just in case ...
    227   if (nbytes<0)
    228     return -1;
    229 
    230   if (nbytes==0)
    231       return 0;
    232 
    233   SDL_mutexP(incomingBufferMutex);
    234 
    235   memcpy(data, incomingBuffer, nbytes);
    236 
    237   //important: use memmove because the memory areas may overlap
    238   memmove(incomingBuffer, incomingBuffer+nbytes, incomingBufferLength-nbytes);
    239   incomingBufferLength -= nbytes;
    240 
    241   SDL_mutexV(incomingBufferMutex);
    242 
    243   return nbytes;
    244 }
    245 
    246 /**
    247  * Reads in the bytes form the network interface and passes it to the NetworkStream.
    248  * It only reads the bytes if there are enough bytes in our buffer.
    249  * @param data: pointer to memory, big enough to store length bytes
    250  * @param length: n bytes to read
    251  * @return the number successfully read bytes. -1 on error. 0 if there are not enough bytes in our buffer.
    252  */
    253 int NetworkSocket::readBlock(byte * data, int length)
    254 {
    255   printf("NetworkSocket: got %i bytes, NetworkStream requested %i bytes\n", this->incomingBufferLength, length);
    256   if (incomingBufferLength >= length)
    257     return readBytes(data, length);
    258   else return 0;
    259 }
    260 
    261 
    262 /**
    263  * used to create a thread to read from socket
    264  * @param data: pointer to NetworkSocket
    265  */
    266 int NetworkSocket::thread_read( void * data )
    267 {
    268   int nbytesread = 0;
    269   int nbytestoread = 0;
    270   char buffer[_LOCAL_BUFFER_SIZE];
    271   NetworkSocket * self = (NetworkSocket*)data;
    272 
    273   self->thread_read_running = true;
    274 
    275   while (!self->terminateThread)
    276   {
    277 #define min(a,b) (a<b)?a:b
    278     nbytestoread = min(_INCOMING_BUFFER_SIZE - self->incomingBufferLength, _LOCAL_BUFFER_SIZE);
    279 #undef min
    280 
    281     //if buffer is full
    282     if (nbytestoread<=0 || !self->tcpSocket)
    283     {
    284       SDL_Delay(_MSECONDS_SLEEP_FULL_BUFFER);
    285       continue;
    286     }
    287 
    288     nbytesread = SDLNet_TCP_Recv(self->tcpSocket, buffer, nbytestoread);
    289 
    290     SDL_mutexP(self->incomingBufferMutex);
    291 
    292     if (nbytesread<=0)
    293     {
    294       if (nbytesread<0)
    295         printf("SDLNet_TCP_Recv: %s\n", SDLNet_GetError());
    296 
    297       SDL_mutexP(self->socketMutex);
    298 
    299       SDLNet_TCP_Close(self->tcpSocket);
    300       self->tcpSocket = NULL;
    301 
    302       SDL_mutexV(self->socketMutex);
    303       SDL_mutexV(self->incomingBufferMutex);
    304       continue;
    305     }
    306 
    307     //printf("thread_read: nbytesread=%d\n", nbytesread);
    308 
    309     memcpy(self->incomingBuffer+self->incomingBufferLength, buffer, nbytesread);
    310     self->incomingBufferLength += nbytesread;
    311 
    312     SDL_mutexV(self->incomingBufferMutex);
    313   }
    314 
    315   SDL_mutexP(self->threadTerminationMutex);
    316   self->thread_read_running = false;
    317 
    318   if ( !self->thread_write_running )
    319   {
    320     //delete self;
    321     SDL_mutexV(self->threadTerminationMutex);
    322   }
    323   else
    324   {
    325     SDL_mutexV(self->threadTerminationMutex);
    326   }
    327 
    328 
    329 #ifdef DONTEXITTHREADS
    330   while ( true )
    331   {
    332     SDL_Delay(1000);
    333   }
    334 #endif
    335  
    336   PRINTF(0)("QUIT READ THREAD\n");
    337  
    338   return 0;
    339 }
    340 
    341 int NetworkSocket::thread_write( void * data )
    342 {
    343   int nbyteswrite = 0;
    344   int nbytestowrite = 0;
    345   char buffer[_LOCAL_BUFFER_SIZE];
    346   NetworkSocket * self = (NetworkSocket*)data;
    347 
    348   self->thread_write_running = true;
    349 
    350   while (!self->terminateThread)
    351   {
    352 #define min(a,b) (a<b)?a:b
    353     nbytestowrite = min(self->outgoingBufferLength, _LOCAL_BUFFER_SIZE);
    354 #undef min
    355 
    356 //     printf("thread_write nbytes=%d listening=%d\n", nbytestowrite, (int)self->_isListening);
    357 
    358     //if buffer is full
    359     if (nbytestowrite<=0 || !self->tcpSocket)
    360     {
    361       SDL_Delay(_MSECONDS_SLEEP_EMPTY_BUFFER);
    362       continue;
    363     }
    364 
    365     SDL_mutexP(self->outgoingBufferMutex);
    366 
    367     //printf("a\n");
    368 
    369     memcpy(buffer, self->outgoingBuffer, nbytestowrite);
    370     self->outgoingBufferLength -= nbytestowrite;
    371     memmove(self->outgoingBuffer, self->outgoingBuffer+nbytestowrite, self->outgoingBufferLength);
    372 
    373     SDL_mutexV(self->outgoingBufferMutex);
    374 
    375     nbyteswrite = SDLNet_TCP_Send(self->tcpSocket, buffer, nbytestowrite);
    376 
    377     if (nbyteswrite<=0)
    378     {
    379       printf("SDLNet_TCP_Recv: %s\n", SDLNet_GetError());
    380 
    381       SDL_mutexP(self->socketMutex);
    382 
    383       SDLNet_TCP_Close(self->tcpSocket);
    384       self->tcpSocket = NULL;
    385 
    386       SDL_mutexV(self->socketMutex);
    387       continue;
    388     }
    389 
    390   }
    391 
    392   SDL_mutexP(self->threadTerminationMutex);
    393   self->thread_write_running = false;
    394 
    395   if ( !self->thread_read_running )
    396   {
    397     //delete self;
    398     SDL_mutexV(self->threadTerminationMutex);
    399   }
    400   else
    401   {
    402     SDL_mutexV(self->threadTerminationMutex);
    403   }
    404 
    405 #ifdef DONTEXITTHREADS
    406   while ( true )
    407   {
    408   SDL_Delay(1000);
    409   }
    410 #endif
    411 
    412   PRINTF(0)("QUIT WRITE THREAD\n");
    413 
    414   return 0;
    415  
    416 }
    417 
    418 bool NetworkSocket::writePacket( byte * data, int length )
    419 {
    420   PRINTF(5)("NetworkSocket::writePacket() size=%d\n", length);
    421 
    422   if ( length > 1024 )
    423   PRINTF(2)("WARNING SENDING BIG PACKET SIZE = %d\n", length);
    424 
    425   byte blen[INTSIZE];
    426 
    427   Converter::intToByteArray( length, blen, INTSIZE );
    428 
    429   writeBytes(blen, INTSIZE);
    430   writeBytes(data, length);
    431 }
    432 
    433 int NetworkSocket::readPacket( byte * data, int maxLength )
    434 {
    435   PRINTF(5)("NetworkSocket::readPacket()\n");
    436   if (incomingBufferLength<INTSIZE)
    437   {
    438     return 0;
    439   }
    440 
    441   int blen;
    442   Converter::byteArrayToInt( incomingBuffer, &blen );
    443 
    444   if (blen>maxLength)
    445   {
    446     PRINTF(1)("Buffersize is too small (%d) for packet (%d).\n", maxLength, blen);
    447     assert(false);
    448     return 0;
    449   }
    450 
    451   if (blen>incomingBufferLength)
    452   {
    453     return 0;
    454   }
    455 
    456   byte t[INTSIZE];
    457   readBytes(t, INTSIZE);
    458   int res = readBytes(data, blen);
    459 
    460   if (res!=blen)
    461     return -1;
    462   else
    463     return blen;
    464 
    465 }
    466 
    467 
  • branches/network/src/lib/network/network_socket.h

    r6994 r7540  
    88#define _NETWORK_SOCKET
    99
    10 //TODO HACK else gdb will not work on server
    11 #define DONTEXITTHREADS
    12 
    13 //if you want to use outgoing buffer define _USE_OUTGOING_BUFFER
    14 #define _USE_OUTGOING_BUFFER
    15 
    16 #define _INCOMING_BUFFER_SIZE 2024000
    17 #define _OUTGOING_BUFFER_SIZE 2024000
    18 #define _LOCAL_BUFFER_SIZE 1024
    19 //sleep if incoming buffer is full
    20 #define _MSECONDS_SLEEP_FULL_BUFFER 10
    21 //sleep if outgoing buffer is empty
    22 #define _MSECONDS_SLEEP_EMPTY_BUFFER 10
    23 
    24 
    25 /* contains memmove and memcpy */
    26 #include <string.h>
    27 
    28 #ifdef HAVE_SDL_H
    29  #include <SDL_thread.h>
    30 #else
    31  #include <SDL/SDL_thread.h>
    32 #endif
    3310/* include this file, it contains some default definitions */
    3411#include "netdefs.h"
     
    3815#include "base_object.h"
    3916
    40 /* using namespace std is default, this needs to be here */
    41 using namespace std;
    42 
    4317class NetworkSocket : public BaseObject
    4418{
     19  public:
     20    NetworkSocket();
     21    virtual ~NetworkSocket();
    4522
    46 private:
    47 //  IPaddress serverAddress;
    48 //  unsigned int port;
    49   TCPsocket tcpSocket;
    50 //  UDPsocket udpSocket;
     23    /**
     24     * connect to server on host with port port
     25     * @param host hostname might be xxx.xxx.xxx.xxx or localhost ...
     26     * @param port port to connect to
     27     */
     28    virtual void connectToServer( std::string host, int port ) = 0;
     29   
     30    /**
     31     * disconnect from server
     32     */
     33    virtual void disconnectServer() = 0;
    5134
    52   byte incomingBuffer[_INCOMING_BUFFER_SIZE];
    53 #ifdef _USE_OUTGOING_BUFFER
    54   byte outgoingBuffer[_OUTGOING_BUFFER_SIZE];
    55 #endif
    56   int incomingBufferLength;
    57 #ifdef _USE_OUTGOING_BUFFER
    58   int outgoingBufferLength;
    59 #endif
     35    /**
     36     * send packet to connected socket. will be recieved as whole packet
     37     * @param data pointer to data to send
     38     * @param length lengt of packet to send
     39     * @return true on success
     40     */
     41    virtual bool writePacket(byte * data, int length) = 0;
     42   
     43    /**
     44     * read a packet sent by another NetworkSocket
     45     * @param data data will be copied here
     46     * @param maxLength readPacket will not read more than maxLength
     47     * @return bytes read. on error less than zero
     48     */
     49    virtual int readPacket(byte * data, int maxLength) = 0;
    6050
    61   SDL_mutex * incomingBufferMutex;
    62 #ifdef _USE_OUTGOING_BUFFER
    63   SDL_mutex * outgoingBufferMutex;
    64 #endif
    65   SDL_mutex * socketMutex;
    66   bool terminateThread;
    67 
    68   SDL_mutex* threadTerminationMutex;
    69   static int thread_read(void * data);
    70   bool thread_read_running;
    71   bool thread_write_running;
    72 
    73   SDL_Thread*            readThread;
    74   SDL_Thread*            writeThread;
    75 
    76 #ifdef _USE_OUTGOING_BUFFER
    77   static int thread_write(void * data);
    78 #endif
    79 
    80   int writeBytes(byte * data, int length);
    81   int readBytes(byte * data, int length);
    82   int readBlock(byte * data, int length);
    83 
    84   void init();
    85 
    86 public:
    87 
    88   NetworkSocket();
    89   virtual ~NetworkSocket();
    90   NetworkSocket(IPaddress ip);
    91   NetworkSocket(TCPsocket sock);
    92   void destroy() { terminateThread = true; };
    93 
    94 
    95   void connectToServer(IPaddress ip);
    96   void disconnectServer();
    97 
    98   bool writePacket(byte * data, int length);
    99   int readPacket(byte * data, int maxLength);
    100 
    101   inline bool isOk() { return tcpSocket!=NULL; }
     51    /**
     52     * check if socket is ok
     53     * @return true if socket is ok
     54     */
     55    inline bool isOk() { return this->bOk; }
     56 
     57  protected:
     58    bool bOk;            //!< check for socket status
    10259
    10360};
  • branches/network/src/lib/network/network_stream.cc

    r7444 r7540  
    2323#include "base_object.h"
    2424#include "network_protocol.h"
    25 #include "network_socket.h"
     25#include "tcp_socket.h"
     26#include "tcp_server_socket.h"
    2627#include "connection_monitor.h"
    2728#include "synchronizeable.h"
     
    5455
    5556
    56 NetworkStream::NetworkStream(IPaddress& address)
     57NetworkStream::NetworkStream( std::string host, int port )
    5758{
    5859  this->type = NET_CLIENT;
    5960  this->init();
    60   this->networkSockets.push_back(new NetworkSocket(address));
     61  this->networkSockets.push_back(new TcpSocket( host, port ));
    6162  this->networkProtocol = new NetworkProtocol();
    6263  this->connectionMonitor = new ConnectionMonitor();
     
    6566
    6667
    67 NetworkStream::NetworkStream(unsigned int port)
     68NetworkStream::NetworkStream( int port)
    6869{
    6970  this->type = NET_SERVER;
    7071  this->init();
    71   this->serverSocket = new ServerSocket(port);
     72  this->serverSocket = new TcpServerSocket(port);
    7273  this->networkProtocol = new NetworkProtocol();
    7374  this->connectionMonitor = new ConnectionMonitor();
     
    103104    {
    104105      (*i)->disconnectServer();
    105       (*i)->destroy();
    106106    }
    107107  }
     
    175175      //delete networkSockets[i];
    176176      networkSockets[0]->disconnectServer();
    177       networkSockets[0]->destroy();
    178177      networkSockets[0] = NULL;
    179178
     
    241240      do {
    242241        counter++;
    243 
    244         //check for endless loop
    245         if ( counter > 50 )
    246         {
    247           PRINTF(1)("there seems to be an error in readBytes of %s\n", (*it)->getClassName());
    248           assert(false);
    249         }
    250242
    251243        reciever = 0;
     
    415407      //delete networkSockets[i];
    416408      networkSockets[i]->disconnectServer();
    417       networkSockets[i]->destroy();
    418409      networkSockets[i] = NULL;
    419410
  • branches/network/src/lib/network/network_stream.h

    r6981 r7540  
    3232  public:
    3333    NetworkStream();
    34     NetworkStream(IPaddress& address);
    35     NetworkStream(unsigned int port);
     34    NetworkStream( std::string host, int port);
     35    NetworkStream( int port );
    3636
    3737    virtual ~NetworkStream();
  • branches/network/src/lib/network/server_socket.cc

    r7402 r7540  
    2727
    2828
    29 ServerSocket::ServerSocket( ConnectionType connectionType )
     29/**
     30 * constructor
     31 * @param port port to assign to socket
     32 */
     33ServerSocket::ServerSocket( int port )
    3034{
    31   this->connectionType = connectionType;
    32   init();
     35  bOk = true;
    3336}
    3437
    35 
    36 ServerSocket::ServerSocket( ConnectionType connectionType, unsigned int port )
     38ServerSocket::~ ServerSocket( )
    3739{
    38   this->connectionType = connectionType;
    39   init();
    40   listen(port);
    4140}
    42 
    43 
    44 ServerSocket::ServerSocket()
    45 {
    46   this->connectionType == NET_TCP;
    47   init();
    48 }
    49 
    50 
    51 ServerSocket::ServerSocket( unsigned int port )
    52 {
    53   this->connectionType == NET_TCP;
    54   init();
    55   listen(port);
    56 }
    57 
    58 
    59 /**
    60  * Default destructor
    61  */
    62 ServerSocket::~ServerSocket( )
    63 {
    64   /* Quit SDL_net */
    65   // NOTE: what if other instances of NetworkSocket running?
    66   SDLNet_Quit();
    67   PRINTF(5)("SDL_net shutdown\n");
    68 
    69   _isListening = false;
    70 }
    71 
    72 
    73 
    74 
    75 void ServerSocket::init( )
    76 {
    77   /* set the class id for the base object */
    78   this->setClassID(CL_SERVER_SOCKET, "ServerSocket");
    79 
    80   terminateThread = false;
    81   listenSocket = NULL;
    82   _isListening = false;
    83 
    84   if(SDLNet_Init()==-1)
    85   {
    86     PRINTF(1)("SDLNet_Init: %s\n", SDLNet_GetError());
    87     return;
    88   }
    89   else
    90     PRINTF(5)("SDL_net initialized\n");
    91 
    92   PRINTF(0)("ServerSocket created\n");
    93 }
    94 
    95 
    96 /**
    97  * Tells the NetworkSocket to listen on a specific port for incoming connections.
    98  * NetworkSocket::writeBytes(...) will have no effect until there is a valuable connection.
    99  * @param port
    100  */
    101 bool ServerSocket::listen(unsigned int port)
    102 {
    103   PRINTF(0)("ServerSocket::listen()\n");
    104   _isListening = true;
    105   //check if not already connected or listening
    106   if (listenSocket)
    107   {
    108     PRINTF(1)("ServerSocket::listen: tcpSocket!=NULL! maybe you already called listen or did not call close()!\n");
    109     _isListening = false;
    110     return false;
    111   }
    112 
    113   IPaddress ip;
    114 
    115   if (SDLNet_ResolveHost(&ip, NULL, port)==-1)
    116   {
    117     PRINTF(1)("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
    118     _isListening = false;
    119     return false;
    120   }
    121 
    122   if( this->connectionType == NET_TCP)
    123   {
    124     listenSocketTCP = SDLNet_TCP_Open(&ip);
    125     if( !listenSocketTCP) {
    126       PRINTF(1)("SDLNet_TCP_Open: %s\n", SDLNet_GetError());
    127       _isListening = false;
    128       return false;
    129     }
    130   }
    131   else
    132   {
    133     listenSocketUDP = SDLNet_UDP_Open(port);
    134     PRINTF(1)("SDLNet_UDP_Open: %s\n", SDLNet_GetError());
    135     _isListening = false;
    136     return false;
    137   }
    138 
    139 
    140   return true;
    141 }
    142 
    143 
    144 /**
    145  *  returns a new NetworkSocket
    146  * @return new socket
    147  */
    148 NetworkSocket* ServerSocket::getNewSocket( )
    149 {
    150   if ( !listenSocket )
    151   {
    152     PRINTF(1)("listenSocket == NULL! Maybe you forgot to call listen()\n");
    153     close();
    154     return NULL;
    155   }
    156 
    157   if( this->connectionType == NET_TCP)
    158   {
    159     TCPsocket sockTCP = SDLNet_TCP_Accept(this->listenSocketTCP);
    160     if( !sockTCP)
    161       return NULL;
    162     else
    163       return new NetworkSocket(sockTCP);
    164   }
    165   else
    166   {
    167 #warning UDP getNewSocket incomplet
    168 //     UDPsocket sockUDP = SDLNet_UDP_Accept(this->listenSocketUDP);
    169 //     if( !sockUDP)
    170 //       return NULL;
    171 
    172 //     else
    173 //       return new NetworkSocket();
    174   }
    175 }
    176 
    177 
    178 /**
    179  * closes the ServerSocket
    180  */
    181 void ServerSocket::close( )
    182 {
    183   if ( listenSocket )
    184   {
    185     SDLNet_TCP_Close( listenSocket );
    186     listenSocket = NULL;
    187   }
    188 
    189   _isListening = false;
    190 }
    191 
  • branches/network/src/lib/network/server_socket.h

    r7402 r7540  
    88#define _SERVER_SOCKET
    99
    10 #ifdef HAVE_SDL_H
    11 #include <SDL_thread.h>
    12 #else
    13 #include <SDL/SDL_thread.h>
    14 #endif
    1510/* include this file, it contains some default definitions */
    1611#include "netdefs.h"
     
    2116#include "network_socket.h"
    2217
    23 //sleep when waiting for connections
    24 #define _MSECONDS_SLEEP_LISTEN 100
    25 
    2618
    2719class ServerSocket : public BaseObject
    2820{
    2921  public:
    30 #warning old socket structure
    31     ServerSocket();
    32     ServerSocket(unsigned int port);
     22    ServerSocket( int port);
    3323
    34     ServerSocket(ConnectionType connectionType);
    35     ServerSocket(ConnectionType connectionType, unsigned int port );
    3624    virtual ~ServerSocket();
    3725
    38     bool listen( unsigned int port );
    39     NetworkSocket* getNewSocket( void );
    40     void close();
    41     inline bool isOk(){ return listenSocket!=NULL; }
     26    virtual bool listen( unsigned int port ) = 0;
     27    virtual NetworkSocket* getNewSocket( void ) = 0;
     28    virtual void close() = 0;
     29    virtual bool isOk() { return this->bOk; };
    4230
    43 
    44   private:
    45     void init();
    46 
    47 
    48   private:
    49 #warning old socket structure
    50     TCPsocket         listenSocket;
    51 
    52     ConnectionType    connectionType;                        //!< the connection type of the socket {TCP,UDP}
    53     TCPsocket         listenSocketTCP;                       //!< tcp socket
    54     UDPsocket         listenSocketUDP;                       //!< udp socket
    55     bool              terminateThread;                       //!< true if thread terminated
    56 
    57     bool              _isListening;                          //!< true if listening
    58 
     31  protected:
     32    bool bOk;
    5933
    6034};
Note: See TracChangeset for help on using the changeset viewer.