Changeset 7542 for code/branches/lastmanstanding/data/levels
- Timestamp:
- Oct 14, 2010, 11:02:57 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw
r7480 r7542 23 23 skybox = "Orxonox/Starbox" 24 24 > 25 25 <!----- Spawnpoints -----> 26 26 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 27 27 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> … … 31 31 <SpawnPoint team=0 position="200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 32 32 <SpawnPoint team=0 position="200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 33 33 34 <!-- ----------------random fog ------> 35 <?lua 36 for i = 1, 100, 1 37 do 38 j = math.random() 39 ?> 40 41 <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>"> 42 <attached> 43 <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> 44 </attached> 45 </StaticEntity> 46 47 <?lua 48 end 49 ?> 50 <!-- Carrier with guns not implemented yet--> 51 <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90"> 52 <attached> 53 <Model position="0,0,0" scale=10 mesh="Carrier.mesh" /> 54 <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" /> 55 <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" /> 56 </attached> 57 <collisionShapes> 58 <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> 59 <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> 60 <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> 61 <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> 62 <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> 63 <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> 64 <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> 65 </collisionShapes> 66 </MovableEntity> 67 68 <!-- ---------------- Space Station --------------- --> 69 <?lua 70 dofile("includes/CuboidSpaceStation.lua") 71 ?> 72 <StaticEntity scale=1 position="-5000,100,1000" roll=30> 73 <attached> 74 <?lua 75 createSpaceStationPar(65461,2,1,2,1,2,1,100) 76 ?> 77 <attached> 78 <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" /> 79 </attached> 80 </attached> 81 </StaticEntity> 82 <!-- 83 <Destroyer position="3500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500> 84 <attached> 85 <CheckPoint /> 86 <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/> 87 <Backlight 88 mainstate=activity 89 active=false 90 scale=0.4 91 name=bltest 92 position=" 7.6, 0, 6" 93 colour="0.2, 0.65, 1.0, 1.0" 94 width=15 95 length=1500 96 lifetime=2 97 elements=50 98 trailmaterial="Trail/backlighttrail" 99 turnontime=1 100 turnofftime=1 101 material="Flares/ThrusterFlare1" 102 /> 103 </attached> 104 <collisionShapes> 105 <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> 106 <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> 107 <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> 108 <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> 109 <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> 110 <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> 111 <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> 112 </collisionShapes> 113 </Destroyer> 114 --> 115 116 34 117 </Scene> 35 118 </Level>
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