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Ignore:
Timestamp:
May 6, 2006, 1:27:07 PM (19 years ago)
Author:
patrick
Message:

cd: debuging like hell

File:
1 edited

Legend:

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  • branches/cd/src/subprojects/collision_detection/collision_detection.cc

    r7533 r7554  
    7777//   mod = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN);
    7878//   CDEngine::getInstance()->debugSpawnTree(9, (sVec3D*)mod->getVertexArray(), mod->getVertexArrayCount());
    79 
    80 
    8179
    8280   entityList = new tList<WorldEntity>();
     
    269267  while( entity != NULL)
    270268  {
    271     //if( likely(drawModel))
     269    if( likely(drawModel))
    272270      entity->draw();
    273271    entity->drawBVTree(depth, drawMode);
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