Changeset 7561 for code/branches/lastmanstanding/data
- Timestamp:
- Oct 19, 2010, 11:26:35 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw
r7556 r7561 21 21 <Scene 22 22 ambientlight = "0.8, 0.8, 0.8" 23 skybox = "Orxonox/ Starbox"23 skybox = "Orxonox/skypanoramagen1" 24 24 > 25 25 <!----- Spawnpoints -----> 26 26 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 27 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 28 <SpawnPoint team=0 position="-200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 29 <SpawnPoint team=0 position="-200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 30 <SpawnPoint team=0 position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 31 <SpawnPoint team=0 position="200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 32 <SpawnPoint team=0 position="200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 27 <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 28 <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 29 <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 30 <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 31 <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 32 <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 33 <Bot /> 33 34 34 <!-- ----------------random fog ------> 35 <!-- ------------ middle asteroid -------------- --> 36 <StaticEntity position="0,20,0"> 37 <attached> 38 <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true /> 39 <!--ParticleEmitter position="0,0,0" source="Orxonox/Steam" /--> 40 <collisionShapes> 41 <SphereCollisionShape radius="30" /> 42 </collisionShapes> 43 </attached> 44 </StaticEntity> 45 46 47 <!-- ---------------asteroid dome----------------- --> 35 48 <?lua 36 for i = 1, 100, 1 49 max = 17 50 for i = 1, max, 1 51 do 52 y = math.sin(i/max*6)*750 53 z = math.cos(i/max*6)*750 54 x = i*10 55 ?> 56 <?lua 57 for k = 1, 25, 1 37 58 do 38 59 j = math.random() 39 60 ?> 40 61 41 <StaticEntity position="<?lua print( math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>">62 <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > 42 63 <attached> 43 <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> 64 <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> 65 </Model> 66 </attached> 67 </StaticEntity> 68 69 <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > 70 <attached> 71 <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh"> 72 </Model> 73 </attached> 74 </StaticEntity># 75 76 <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > 77 <attached> 78 <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh"> 79 </Model> 80 </attached> 81 </StaticEntity> 82 83 <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > 84 <attached> 85 <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13,6) + 1) ?>.mesh"> 86 </Model> 87 </attached> 88 </StaticEntity> 89 90 <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > 91 <attached> 92 <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh"> 93 </Model> 44 94 </attached> 45 95 </StaticEntity> … … 48 98 end 49 99 ?> 50 <!-- Carrier with guns not implemented yet--> 51 <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90"> 52 <attached> 53 <Model position="0,0,0" scale=10 mesh="Carrier.mesh" /> 54 <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" /> 55 <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" /> 56 </attached> 57 <collisionShapes> 58 <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> 59 <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> 60 <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> 61 <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> 62 <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> 63 <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> 64 <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> 65 </collisionShapes> 66 </MovableEntity> 100 <?lua end ?> 67 101 68 <!-- ---------------- Space Station --------------- --> 69 <?lua 70 dofile("includes/CuboidSpaceStation.lua") 71 ?> 72 <StaticEntity scale=1 position="-5000,100,1000" roll=30> 73 <attached> 74 <?lua 75 createSpaceStationPar(65461,2,1,2,1,2,1,100) 76 ?> 77 <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" /> 78 </attached> 79 </StaticEntity> 80 <!-- 81 <Destroyer position="3500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500> 82 <attached> 83 <CheckPoint /> 84 <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/> 85 <Backlight 86 mainstate=activity 87 active=false 88 scale=0.4 89 name=bltest 90 position=" 7.6, 0, 6" 91 colour="0.2, 0.65, 1.0, 1.0" 92 width=15 93 length=1500 94 lifetime=2 95 elements=50 96 trailmaterial="Trail/backlighttrail" 97 turnontime=1 98 turnofftime=1 99 material="Flares/ThrusterFlare1" 100 /> 101 </attached> 102 <collisionShapes> 103 <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> 104 <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> 105 <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> 106 <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> 107 <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> 108 <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> 109 <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> 110 </collisionShapes> 111 </Destroyer> 112 --> 102 113 103 114 104 … … 116 106 </Level> 117 107 108
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