Changeset 7590 for code/branches/masterserver/src
- Timestamp:
- Oct 27, 2010, 4:16:08 PM (14 years ago)
- Location:
- code/branches/masterserver/src/modules/masterserver
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/masterserver/src/modules/masterserver/MasterServer.cpp
r7589 r7590 28 28 29 29 #include "MasterServer.h" 30 31 using namespace std; 32 33 /***** EVENTS *****/ 34 /* connect event */ 35 int eventConnect( ENetEvent *event, 36 orxonox::ServerList *serverlist, 37 orxonox::PeerList *peers ) 38 { /* check for bad parameters */ 39 if( !event ) 40 { fprintf( stderr, "No event given.\n" ); 41 return -1; 42 } 43 44 /* output debug info */ 45 printf( "A new client connected from %x:%u.\n", 46 event->peer->address.host, 47 event->peer->address.port); 48 49 /* game server or client connection? */ 50 /* -> decide in protocol */ 30 #include "util/ScopedSingletonManager.h" 31 #include "core/CoreIncludes.h" 32 #include "core/CorePrereqs.h" 33 34 namespace orxonox 35 { 36 /* singleton stuff */ 37 ManageScopedSingleton( MasterServer, ScopeID::Root, false ); 38 39 /***** EVENTS *****/ 40 /* connect event */ 41 int 42 eventConnect( ENetEvent *event ) 43 { /* check for bad parameters */ 44 if( !event ) 45 { fprintf( stderr, "No event given.\n" ); 46 return -1; 47 } 48 49 /* output debug info */ 50 printf( "A new client connected from %x:%u.\n", 51 (event->peer->address.host), 52 event->peer->address.port ); 53 54 /* game server or client connection? */ 55 /* -> decide in protocol */ 51 56 /* game server */ 52 53 57 /* add to game server list */ 58 /* */ 54 59 55 60 /* client */ 56 57 58 /* NOTE this seems to be some weird snipped from the tutorial as peer.data59 * is a uint_32 of some kind and hence shouldn't be assigned a c string? :S60 */61 /* Store any relevant client information here. */62 /* event->peer->data = "Client information"; */63 /* /NOTE */64 return 0;65 }66 67 /* disconnect event */68 int eventDisconnect( ENetEvent *event, 69 orxonox::ServerList *serverlist,70 orxonox::PeerList *peers )71 { /* check for bad parameters */ 72 if( !event )73 { fprintf( stderr, "No event given.\n" );74 return -1;75 } 76 77 /* output that the disconnect happened, to be removed at a later time. */78 printf( "%s disconnected.\n", event->peer->data ); 79 80 /* remove the server from the list it belongs to */ 81 82 /* Reset the peer's client information. */83 event->peer->data = NULL;84 return 0;85 } 86 87 /* data event */ 88 inteventData( ENetEvent *event )89 { /* output what's in the packet (to be removed later) */90 if( !event || !(event->packet) || !(event->peer) || !(event->channelID) )91 { fprintf( stderr, "No complete event given.\n" );92 return -1;93 }94 95 /* output debug info about the data that has come, to be removed */96 //printf( "A packet of length %u containing %s was received from %s on channel %u.\n",97 98 99 100 101 102 /* game server or client connection? */61 /* add to client list */ 62 63 /* NOTE this seems to be some weird snipped from the tutorial as peer.data 64 * is a uint_32 of some kind and hence shouldn't be assigned a c string? :S 65 */ 66 /* Store any relevant client information here. */ 67 /* event->peer->data = "Client information"; */ 68 /* /NOTE */ 69 return 0; 70 } 71 72 /* disconnect event */ 73 int 74 eventDisconnect( ENetEvent *event ) 75 { /* check for bad parameters */ 76 if( !event ) 77 { fprintf( stderr, "No event given.\n" ); 78 return -1; 79 } 80 81 /* output that the disconnect happened, to be removed at a later time. */ 82 printf( "%s disconnected.\n", (char*)event->peer->data ); 83 84 /* remove the server from the list it belongs to */ 85 86 /* Reset the peer's client information. */ 87 event->peer->data = NULL; 88 return 0; 89 } 90 91 /* data event */ 92 int 93 eventData( ENetEvent *event ) 94 { /* output what's in the packet (to be removed later) */ 95 if( !event || !(event->packet) || !(event->peer) || !(event->channelID) ) 96 { fprintf( stderr, "No complete event given.\n" ); 97 return -1; 98 } 99 100 /* output debug info about the data that has come, to be removed */ 101 //printf( "A packet of length %u containing %s was received from %s on channel %u.\n", 102 //event->packet->dataLength, 103 //event->packet->data, 104 //event->peer->data, 105 //event->channelID ); 106 107 /* game server or client connection? */ 103 108 /* game server */ 104 105 106 109 /* parse data */ 110 /* start actions */ 111 /* and send reply */ 107 112 /* client */ 108 /* parse data */ 109 /* start actions */ 110 /* and send reply */ 111 112 /* Clean up the packet now that we're done using it. */ 113 enet_packet_destroy( event->packet ); 114 return 0; 115 } 116 117 118 119 /**** MAIN ROUTINE *****/ 120 int main( int argc, char *argv[] ) 121 { 122 /***** INITIALIZE NETWORKING *****/ 123 if( enet_initialize () != 0) 124 { fprintf( stderr, "An error occurred while initializing ENet.\n"); 125 return EXIT_FAILURE; 126 } 127 128 /* register deinitialization */ 129 atexit( enet_deinitialize ); 130 131 /* define our address and a host structure */ 132 ENetAddress address; 133 ENetHost *server; 134 135 /* Bind the server to the default localhost and port ORX_MSERVER_PORT */ 136 address.host = ENET_HOST_ANY; 137 address.port = ORX_MSERVER_PORT; 138 139 /* create a host with the above settings (the last two 0 mean: accept 140 * any input/output bandwidth */ 141 server = enet_host_create( &address, ORX_MSERVER_MAXCONNS, 142 ORX_MSERVER_MAXCHANS, 0, 0 ); 143 144 /* see if creation worked */ 145 if( !server ) 146 { fprintf( stderr, 113 /* parse data */ 114 /* start actions */ 115 /* and send reply */ 116 117 /* Clean up the packet now that we're done using it. */ 118 enet_packet_destroy( event->packet ); 119 return 0; 120 } 121 122 /**** MAIN ROUTINE *****/ 123 int 124 MasterServer::run() 125 { 126 COUT(0) << "omg, i got baschtl'd!\n"; 127 128 /***** ENTER MAIN LOOP *****/ 129 ENetEvent *event = (ENetEvent *)calloc(sizeof(ENetEvent), sizeof(char)); 130 if( event == NULL ) 131 { fprintf( stderr, "Could not create ENetEvent structure, exiting.\n" ); 132 exit( EXIT_FAILURE ); 133 } 134 135 /* create an iterator for the loop */ 136 while( enet_host_service( this->server, event, 1000 ) > 0 ) 137 { /* check what type of event it is and react accordingly */ 138 switch (event->type) 139 { /* new connection */ 140 case ENET_EVENT_TYPE_CONNECT: 141 eventConnect( event ); break; 142 143 /* disconnect */ 144 case ENET_EVENT_TYPE_DISCONNECT: 145 eventDisconnect( event ); break; 146 147 /* incoming data */ 148 case ENET_EVENT_TYPE_RECEIVE: eventData( event ); break; 149 default: break; 150 } 151 } 152 153 /* free the event */ 154 if( event ) free( event ); 155 156 /* done */ 157 return 0; 158 } 159 160 /* constructor */ 161 MasterServer::MasterServer() 162 { 163 /***** INITIALIZE NETWORKING *****/ 164 if( enet_initialize () != 0) 165 { fprintf( stderr, "An error occurred while initializing ENet.\n"); 166 exit( EXIT_FAILURE ); 167 } 168 169 /* register deinitialization */ 170 atexit( enet_deinitialize ); 171 172 /* Bind the server to the default localhost and port ORX_MSERVER_PORT */ 173 this->address.host = ENET_HOST_ANY; 174 this->address.port = ORX_MSERVER_PORT; 175 176 /* create a host with the above settings (the last two 0 mean: accept 177 * any input/output bandwidth */ 178 this->server = enet_host_create( &this->address, ORX_MSERVER_MAXCONNS, 179 ORX_MSERVER_MAXCHANS, 0, 0 ); 180 181 /* see if creation worked */ 182 if( !this->server ) 183 { fprintf( stderr, 147 184 "An error occurred while trying to create an ENet server host.\n" ); 148 185 exit( EXIT_FAILURE ); 149 } 150 151 /***** INITIALIZE GAME SERVER LIST *****/ 152 orxonox::ServerList *mainlist = new orxonox::ServerList(); 153 if( mainlist == NULL ) 154 { fprintf( stderr, "Error creating server list.\n" ); 155 exit( EXIT_FAILURE ); 156 } 157 158 /***** INITIALIZE PEER LIST *****/ 159 orxonox::PeerList *peers = new orxonox::PeerList(); 160 161 /***** ENTER MAIN LOOP *****/ 162 ENetEvent *event = (ENetEvent *)calloc(sizeof(ENetEvent), sizeof(char)); 163 if( event == NULL ) 164 { fprintf( stderr, "Could not create ENetEvent structure, exiting.\n" ); 165 exit( EXIT_FAILURE ); 166 } 167 168 /* create an iterator for the loop */ 169 while( enet_host_service( server, event, 1000 ) > 0 ) 170 { /* check what type of event it is and react accordingly */ 171 switch (event->type) 172 { /* new connection */ 173 case ENET_EVENT_TYPE_CONNECT: 174 eventConnect( event, mainlist, peers ); break; 175 176 /* disconnect */ 177 case ENET_EVENT_TYPE_DISCONNECT: 178 eventDisconnect( event, mainlist, peers ); break; 179 180 /* incoming data */ 181 case ENET_EVENT_TYPE_RECEIVE: eventData( event ); break; 182 default: break; 183 } 184 } 185 186 /***** CLEANUP PROCESS *****/ 187 /* terminate all networking connections */ 188 enet_host_destroy( server ); 189 190 /* clear the list of connected game servers */ 191 /* clear the list of connected game clients */ 192 193 /* free all used memory */ 194 if( event ) free( event ); 195 196 /* all done */ 197 return EXIT_SUCCESS; 198 } 186 } 187 188 /***** INITIALIZE GAME SERVER LIST *****/ 189 this->mainlist = new ServerList(); 190 if( this->mainlist == NULL ) 191 { fprintf( stderr, "Error creating server list.\n" ); 192 exit( EXIT_FAILURE ); 193 } 194 195 /***** INITIALIZE PEER LIST *****/ 196 this->peers = new PeerList(); 197 198 /* run the main method */ 199 run(); 200 } 201 202 /* destructor */ 203 MasterServer::~MasterServer() 204 { 205 /***** CLEANUP PROCESS *****/ 206 /* terminate all networking connections */ 207 enet_host_destroy( this->server ); 208 209 /* clear the list of connected game servers */ 210 /* clear the list of connected game clients */ 211 212 /* free all used memory */ 213 214 } 215 216 /* end of namespace */ 217 } -
code/branches/masterserver/src/modules/masterserver/MasterServer.h
r7589 r7590 38 38 #include <network/packet/Gamestate.h> 39 39 #include <network/packet/Welcome.h> 40 #include <util/Singleton.h> 40 41 41 42 /* my includes */ … … 50 51 #define ORX_MSERVER_MAXCHANS 2 51 52 53 namespace orxonox 54 { 55 /* singleton */ 56 class MasterServer: public Singleton<MasterServer> 57 { 58 public: 59 MasterServer(); 60 ~MasterServer(); 61 62 friend class Singleton<MasterServer>; 63 static MasterServer& getInstance(void) 64 { return Singleton<MasterServer>::getInstance(); } 65 66 /* data fields */ 67 static MasterServer* singletonPtr_s; 68 69 private: 70 ENetAddress address; 71 ENetHost *server; 72 ServerList *mainlist; 73 PeerList *peers; 74 int run(); 75 76 }; 77 } 78 52 79 #endif /* _MasterServer_ */ -
code/branches/masterserver/src/modules/masterserver/PeerList.cpp
r7580 r7590 28 28 29 29 #include "PeerList.h" 30 #include <network/packet/ServerInformation.h> 30 31 #include <cstdio> 31 32 … … 49 50 50 51 bool sub_compAddr( ENetAddress addr1, ENetAddress addr2 ) 51 { return ( (addr1.host == addr2.host) && (addr1.port == addr2.port) ); } 52 { 53 for( int i = 0; i < 16; ++i ) 54 if( addr1.host.addr[i] < addr2.host.addr[i] ) 55 return -i; 56 else if( addr1.host.addr[i] > addr2.host.addr[i] ) 57 return i; 58 59 return 0; 60 } 61 52 62 53 63 bool 54 64 PeerList::remPeerByAddr( ENetAddress addr ) 55 65 { /* get an iterator */ 56 list<packet::ENetPeer *>::iterator i;66 std::list<ENetPeer *>::iterator i; 57 67 58 68 /* loop through list elements */ 59 69 for( i = peerlist.begin(); i != peerlist.end(); ++i ) 60 if( sub_compAddr((*i)->address, addr ) )70 if( !sub_compAddr((*i)->address, addr ) ) 61 71 { /* found this name, remove and quit */ 62 this->peerlist.remove( i );72 this->peerlist.remove( *i ); 63 73 return true; 64 74 } … … 71 81 PeerList::findPeerByAddr( ENetAddress addr ) 72 82 { /* get an iterator */ 73 list<packet::ENetPeer *>::iterator i;83 std::list<ENetPeer *>::iterator i; 74 84 75 85 /* loop through list elements */ 76 86 for( i = peerlist.begin(); i != peerlist.end(); ++i ) 77 if( sub_compAddr((*i)->address, addr ) )87 if( !sub_compAddr((*i)->address, addr ) ) 78 88 /* found this name, remove and quit */ 79 return i;89 return *i; 80 90 81 91 /* not found */
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