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Ignore:
Timestamp:
Oct 28, 2010, 12:05:01 AM (14 years ago)
Author:
jo
Message:

Respawn delay added. One new bug has to be removed.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw

    r7585 r7596  
    112112    </StaticEntity>
    113113
     114<!-- ---------Top Asteroid----------- -->
    114115
     116    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale=<?lua print(j * 2.1) ?> pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
     117      <attached>
     118        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
     119        </Model>
     120      </attached>
     121      <collisionShapes>
     122        <BoxCollisionShape    halfExtents="50,25,50" position="0,0,0" yaw="<?lua print(-90+i*360/max) ?>"/>
     123      </collisionShapes>
     124    </StaticEntity>
    115125
    116   <MovableEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale=<?lua print(j * 2.1) ?> pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" >
    117        <attached>
    118            <Model position="0,0,0" scale=25 mesh="ast6.mesh" shadow=true />
    119        </attached>
    120       <!--collisionShapes>
    121         <BoxCollisionShape position="<?lua print(y) ?>,0,<?lua print(z) ?>"      halfExtents="5, 5, 5" />
    122       </collisionShapes-->
    123   </MovableEntity>
    124126
    125127
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