Changeset 7602
- Timestamp:
- Oct 31, 2010, 5:14:55 PM (14 years ago)
- Location:
- code/branches/lastmanstanding
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw
r7600 r7602 121 121 <Model position="0,0,0" scale=25 mesh="ast6.mesh"> 122 122 </Model> 123 <Model position="0,0,0" mesh="cube.mesh" scale3D="25,70,15" /> 123 124 </attached> 124 125 <collisionShapes> 125 <BoxCollisionShape halfExtents=" 50,25,50" position="0,0,0" yaw="<?lua print(-90+i*360/max) ?>"/>126 <BoxCollisionShape halfExtents="25,70,15" position="0,0,0"/> 126 127 </collisionShapes> 127 128 </StaticEntity> -
code/branches/lastmanstanding/src/orxonox/gametypes/LastManStanding.cc
r7600 r7602 46 46 this->lives=4; 47 47 this->playersAlive=0; 48 this->timeRemaining=1 0.0f;48 this->timeRemaining=15.0f; 49 49 this->respawnDelay=4.0f; 50 50 this->setHUDTemplate("LastmanstandingHUD"); … … 82 82 { 83 83 SetConfigValue(lives, 4); 84 SetConfigValue(timeRemaining, 20.0f);84 SetConfigValue(timeRemaining, 15.0f); 85 85 SetConfigValue(respawnDelay, 4.0f); 86 86 }
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