- Timestamp:
- Nov 12, 2010, 2:42:56 AM (14 years ago)
- File:
-
- 1 edited
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code/branches/lastmanstanding/src/orxonox/worldentities/pawns/Pawn.h
r7163 r7643 155 155 float shieldAbsorption_; // Has to be between 0 and 1 156 156 157 Pawn*lastHitOriginator_;157 WeakPtr<Pawn> lastHitOriginator_; 158 158 159 159 WeaponSystem* weaponSystem_;
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