- Timestamp:
- May 18, 2006, 3:02:24 PM (19 years ago)
- File:
-
- 1 edited
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branches/network/src/lib/network/network_stream.cc
r7681 r7684 133 133 // setUniqueID( maxCon+2 ) because we need one id for every handshake 134 134 // and one for handshake to reject client maxCon+1 135 this->networkGameManager->setUniqueID( MAX_CONNECTIONS + 2);135 this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); 136 136 MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); 137 137 }
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