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Changeset 7730


Ignore:
Timestamp:
Dec 8, 2010, 3:05:07 PM (14 years ago)
Author:
smerkli
Message:

changes done, use —masterserver to launch master server

Location:
code/branches/masterserver/src
Files:
1 deleted
5 edited

Legend:

Unmodified
Added
Removed
  • code/branches/masterserver/src/libraries/network/CMakeLists.txt

    r7729 r7730  
    3737  Host.cc
    3838  Server.cc
     39  MasterServer.cc
     40  PeerList.cc
     41  ServerList.cc
    3942  ServerConnection.cc
    4043  TrafficControl.cc
     
    6265  NetworkPrereqs.h
    6366  Server.h
     67  MasterServer.h
     68  PeerList.h
     69  ServerList.h
    6470  ServerConnection.h
    6571  TrafficControl.h
     
    6874ADD_SUBDIRECTORY(packet)
    6975ADD_SUBDIRECTORY(synchronisable)
    70 ADD_SUBDIRECTORY(masterserver)
    7176
    7277ORXONOX_ADD_LIBRARY(network
  • code/branches/masterserver/src/libraries/network/MasterServer.h

    r7729 r7730  
    5656      ~MasterServer();
    5757
     58      /* main routine */
     59      int run();
     60
    5861    private:
    5962      /* methods */
     
    7477      bool quit;
    7578
    76       /* main routine */
    77       int run();
    7879  };
    7980}
  • code/branches/masterserver/src/orxonox/gamestates/CMakeLists.txt

    r6105 r7730  
    66  GSRoot.cc
    77  GSServer.cc
     8  GSMasterServer.cc
    89  GSStandalone.cc
    910)
  • code/branches/masterserver/src/orxonox/gamestates/GSMasterServer.cc

    r7727 r7730  
    3131
    3232#include "util/Debug.h"
    33 #include "core/CommandLineParser.h"
    3433#include "core/Game.h"
    3534#include "core/GameMode.h"
    36 #include "network/Server.h"
    3735
    3836namespace orxonox
    3937{
    40     DeclareGameState(GSMasterServer, "masterserver", false, false);
     38  DeclareGameState(GSMasterServer, "masterserver", false, false);
    4139
    42     SetCommandLineArgument(port, 55566).shortcut("p").information("Network communication port to be used 0-65535 (default: 55566)");
     40  GSMasterServer::GSMasterServer(const GameStateInfo& info)
     41    : GameState(info)
     42  {
    4343
    44     GSMasterServer::GSMasterServer(const GameStateInfo& info)
    45         : GameState(info)
    46         , server_(0)
    47     {
    48     }
     44  }
    4945
    50     GSMasterServer::~GSMasterServer()
    51     {
    52     }
     46  GSMasterServer::~GSMasterServer()
     47  {
     48    this->mserver->~MasterServer();
     49  }
    5350
    54     void GSMasterServer::activate()
    55     {
    56         GameMode::setIsServer(true);
     51  void GSMasterServer::activate()
     52  {
     53    /* TODO make this work for masterserver as well */
     54    //GameMode::setIsServer(true);
    5755
    58         this->server_ = new Server(CommandLineParser::getValue("port"));
    59         COUT(0) << "Loading scene in server mode" << std::endl;
     56    this->mserver = new MasterServer();
     57    COUT(0) << "Loading masterserver mode" << std::endl;
    6058
    61         server_->open();
    62     }
     59    this->mserver->run();
     60  }
    6361
    64     void GSMasterServer::deactivate()
    65     {
    66         this->server_->close();
    67         delete this->server_;
     62  void GSMasterServer::deactivate()
     63  { /* nothing so far */ }
    6864
    69         GameMode::setIsServer(false);
    70     }
    71 
    72     void GSMasterServer::update(const Clock& time)
    73     {
    74         server_->update(time);
    75     }
     65  void GSMasterServer::update(const Clock& time)
     66  { /* nothing so far */ }
    7667}
  • code/branches/masterserver/src/orxonox/gamestates/GSMasterServer.h

    r7727 r7730  
    3535#include "core/GameState.h"
    3636#include "network/NetworkPrereqs.h"
     37#include "network/MasterServer.h"
    3738
    3839namespace orxonox
    3940{
    40     class _OrxonoxExport GSMasterServer : public GameState
    41     {
     41  class _OrxonoxExport GSMasterServer : public GameState
     42  {
    4243    public:
    43         GSMasterServer(const GameStateInfo& info);
    44         ~GSMasterServer();
     44      GSMasterServer(const GameStateInfo& info);
     45      ~GSMasterServer();
    4546
    46         void activate();
    47         void deactivate();
    48         void update(const Clock& time);
     47      void activate();
     48      void deactivate();
     49      void update(const Clock& time);
    4950
    5051    private:
    51        
    52     };
     52      MasterServer *mserver;
     53
     54
     55  };
    5356}
    5457
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