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Changeset 777


Ignore:
Timestamp:
Dec 31, 2007, 7:40:23 PM (17 years ago)
Author:
rgrieder
Message:
  • added dll support to the network library
  • improved header file dependency in network
Location:
code/branches/FICN
Files:
1 added
35 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/audio/AudioPrereqs.h

    r730 r777  
    2727
    2828/**
    29  @file  OrxonoxPrereq.cc
     29 @file  AudioPrereqs.h
    3030 @brief Contains all the necessary forward declarations for all classes, structs and enums.
    3131 */
     
    5959// Forward declarations
    6060//-----------------------------------------------------------------------
    61 namespace loader {
    62   class LevelAudio;
     61namespace audio
     62{
     63  class AudioBuffer;
     64  class AudioManager;
     65  class AudioSource;
     66  class AudioStream;
    6367}
    6468
  • code/branches/FICN/src/network/Client.cc

    r632 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Oliver Scheuss, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Oliver Scheuss, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828//
     
    3838//
    3939
     40#include "core/CoreIncludes.h"
    4041#include "Client.h"
    4142
    42 namespace network{
    43 
    44   /**
    45    * Constructor for the Client class
    46    * initializes the address and the port to default localhost:NETWORK_PORT
    47    */
     43namespace network
     44{
     45  /**
     46  * Constructor for the Client class
     47  * initializes the address and the port to default localhost:NETWORK_PORT
     48  */
    4849  Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){
    4950    // set server address to localhost
     
    5253
    5354  /**
    54    * Constructor for the Client class
    55    * @param address the server address
    56    * @param port port of the application on the server
    57    */
     55  * Constructor for the Client class
     56  * @param address the server address
     57  * @param port port of the application on the server
     58  */
    5859  Client::Client(std::string address, int port) : client_connection(port, address){
    5960    isConnected=false;
     
    6162
    6263  /**
    63    * Constructor for the Client class
    64    * @param address the server address
    65    * @param port port of the application on the server
    66    */
     64  * Constructor for the Client class
     65  * @param address the server address
     66  * @param port port of the application on the server
     67  */
    6768  Client::Client(const char *address, int port) : client_connection(port, address){
    6869    isConnected=false;
     
    7071
    7172  /**
    72    * Establish the Connection to the Server
    73    * @return true/false
    74    */
     73  * Establish the Connection to the Server
     74  * @return true/false
     75  */
    7576  bool Client::establishConnection(){
    7677    isConnected=client_connection.createConnection();
     
    7980
    8081  /**
    81    * closes the Connection to the Server
    82    * @return true/false
    83    */
     82  * closes the Connection to the Server
     83  * @return true/false
     84  */
    8485  bool Client::closeConnection(){
    8586    isConnected=false;
     
    8889
    8990  /**
    90    * submits a MouseAction to the server
    91    * @param x x Coordinate
    92    * @param y y Coordinate
    93    * @return true/false
    94    */
     91  * submits a MouseAction to the server
     92  * @param x x Coordinate
     93  * @param y y Coordinate
     94  * @return true/false
     95  */
    9596  bool Client::sendMouse(double x, double y){
    9697    // generate packet and add it to the queue
     
    9899      return false;
    99100    if(!client_connection.addPacket(pck_gen.mousem(x, y)))
    100         return false;
     101      return false;
    101102    // send packets
    102103    return client_connection.sendPackets();
     
    104105
    105106  /**
    106    * submits a Keystrike to the server
    107    * @param key_code code to submit
    108    * @return true/false
    109    */
     107  * submits a Keystrike to the server
     108  * @param key_code code to submit
     109  * @return true/false
     110  */
    110111  bool Client::sendKeyboard(char key_code){
    111112    // generate packet and add it to queue
     
    113114      return false;
    114115    if(!client_connection.addPacket(pck_gen.keystrike(key_code)))
    115         return false;
     116      return false;
    116117    // send packets
    117118    return client_connection.sendPackets();
     
    119120
    120121  /**
    121    * submits a chat message to the server
    122    * @param message message to send
    123    * @return true/false
    124    */
     122  * submits a chat message to the server
     123  * @param message message to send
     124  * @return true/false
     125  */
    125126  bool Client::sendChat( std::string message ){
    126127    // generate packet and add it to queue
     
    134135
    135136  /**
    136    * Adds a MouseAction to the PacketQueue
    137    * @param x x Coordinate
    138    * @param y y Coordinate
    139    * @return true/false
    140    */
     137  * Adds a MouseAction to the PacketQueue
     138  * @param x x Coordinate
     139  * @param y y Coordinate
     140  * @return true/false
     141  */
    141142  bool Client::addMouse(double x, double y){
    142143    // generate packet and add it to the queue
     
    148149
    149150  /**
    150    * Adds a Keystrike to the PacketQueue
    151    * @param key_code
    152    * @return true/false
    153    */
     151  * Adds a Keystrike to the PacketQueue
     152  * @param key_code
     153  * @return true/false
     154  */
    154155  bool Client::addKeyboard(char key_code){
    155156    // generate packet and add it to queue
     
    161162
    162163  /**
    163    * Sends out all the packets queued by addXXX
    164    */
     164  * Sends out all the packets queued by addXXX
     165  */
    165166  bool Client::sendPackets(){
    166167    if(!isConnected)
     
    176177
    177178  /**
    178    * Performs a GameState update
    179    */
     179  * Performs a GameState update
     180  */
    180181  void Client::tick(float time){
    181182    ENetPacket *packet;
  • code/branches/FICN/src/network/Client.h

    r774 r777  
    1616#include <string>
    1717
     18#include "NetworkPrereqs.h"
    1819#include "ClientConnection.h"
    1920#include "PacketManager.h"
    2021#include "GameStateClient.h"
    21 #include "core/CoreIncludes.h"
    2222//#include "NetworkFrameListener.h"
    2323
    2424
    25 namespace network{
     25namespace network
     26{
     27  /**
     28  network::Client *client;
     29  * The network/Client class
     30  * This class implements all necessary function for the network communication
     31  * It is the root class of the network module
     32  *
     33  */
     34  class _NetworkExport Client : PacketDecoder{
     35  public:
     36    Client();
     37    Client(std::string address, int port);
     38    Client(const char *address, int port);
    2639
     40    bool establishConnection();
     41    bool closeConnection();
    2742
    28  
    29 /**
    30   network::Client *client;
    31  * The network/Client class
    32  * This class implements all necessary function for the network communication
    33  * It is the root class of the network module
    34  *
    35  */
    36 class Client : PacketDecoder{
    37   public:
    38   Client();
    39   Client(std::string address, int port);
    40   Client(const char *address, int port);
     43    bool sendMouse(double x, double y);
     44    bool sendKeyboard(char key_code);
     45    bool sendChat( std::string message );
    4146
    42   bool establishConnection();
    43   bool closeConnection();
     47    bool addMouse(double x, double y);
     48    bool addKeyboard(char key_code);
    4449
    45   bool sendMouse(double x, double y);
    46   bool sendKeyboard(char key_code);
    47   bool sendChat( std::string message );
     50    bool sendPackets();
    4851
    49   bool addMouse(double x, double y);
    50   bool addKeyboard(char key_code);
    51 
    52   bool sendPackets();
    53  
    54   void tick(float time);
     52    void tick(float time);
    5553
    5654  private:
    57   ClientConnection client_connection;
    58   PacketGenerator pck_gen;
    59   GameStateClient gamestate;
    60   bool isConnected;
    61  
    62   // implement data processing functions of PacketDecoder
    63   void processGamestate( GameStateCompressed *data);
    64   void processClassid(classid *clid);
    65   void processChat( chat *data);
    66 };
     55    ClientConnection client_connection;
     56    PacketGenerator pck_gen;
     57    GameStateClient gamestate;
     58    bool isConnected;
     59
     60    // implement data processing functions of PacketDecoder
     61    void processGamestate( GameStateCompressed *data);
     62    void processClassid(classid *clid);
     63    void processChat( chat *data);
     64  };
    6765
    6866
  • code/branches/FICN/src/network/ClientConnection.cc

    r742 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Oliver Scheuss, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Oliver Scheuss, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828//
     
    3737//
    3838
     39#include <iostream>
     40// boost.thread library for multithreading support
     41#include <boost/thread/thread.hpp>
     42#include <boost/bind.hpp>
     43
     44#include "util/Sleep.h"
    3945#include "ClientConnection.h"
    4046
    41 #include "util/Sleep.h"
    42 
    43 namespace network{
    44 
     47namespace network
     48{
    4549  static boost::thread_group network_threads;
    4650
    47   ClientConnection::ClientConnection(int port, std::string address){
     51  ClientConnection::ClientConnection(int port, std::string address) {
    4852    quit=false;
    4953    server=NULL;
     
    5357  }
    5458
    55   ClientConnection::ClientConnection(int port, const char *address){
     59  ClientConnection::ClientConnection(int port, const char *address) {
    5660    quit=false;
    5761    server=NULL;
     
    6165  }
    6266
    63   bool ClientConnection::waitEstablished(int milisec){
     67  bool ClientConnection::waitEstablished(int milisec) {
    6468    for(int i=0; i<=milisec && !established; i++)
    6569      usleep(1000);
     
    6973
    7074
    71   ENetPacket *ClientConnection::getPacket(ENetAddress &address){
     75  ENetPacket *ClientConnection::getPacket(ENetAddress &address) {
    7276    if(!buffer.isEmpty()) {
    7377      //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl;
     
    7579    }
    7680    else{
    77         return NULL;
    78     }
    79   }
    80 
    81   ENetPacket *ClientConnection::getPacket(){
     81      return NULL;
     82    }
     83  }
     84
     85  ENetPacket *ClientConnection::getPacket() {
    8286    ENetAddress address;
    8387    return getPacket(address);
    8488  }
    8589
    86   bool ClientConnection::queueEmpty(){
     90  bool ClientConnection::queueEmpty() {
    8791    return buffer.isEmpty();
    8892  }
    8993
    90   bool ClientConnection::createConnection(){
     94  bool ClientConnection::createConnection() {
    9195    network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this));
    9296    // wait 10 seconds for the connection to be established
     
    9498  }
    9599
    96   bool ClientConnection::closeConnection(){
     100  bool ClientConnection::closeConnection() {
    97101    quit=true;
    98102    network_threads.join_all();
     
    102106
    103107
    104   bool ClientConnection::addPacket(ENetPacket *packet){
     108  bool ClientConnection::addPacket(ENetPacket *packet) {
    105109    if(server==NULL)
    106110      return false;
     
    110114  }
    111115
    112   bool ClientConnection::sendPackets(ENetEvent *event){
     116  bool ClientConnection::sendPackets(ENetEvent *event) {
    113117    if(server==NULL)
    114118      return false;
     
    119123  }
    120124
    121   bool ClientConnection::sendPackets(){
     125  bool ClientConnection::sendPackets() {
    122126    ENetEvent event;
    123127    if(server==NULL)
     
    129133  }
    130134
    131   void ClientConnection::receiverThread(){
     135  void ClientConnection::receiverThread() {
    132136    // what about some error-handling here ?
    133137    enet_initialize();
     
    170174
    171175    if(!disconnectConnection())
    172     // if disconnecting failed destroy conn.
     176      // if disconnecting failed destroy conn.
    173177      enet_peer_reset(server);
    174178    return;
    175179  }
    176180
    177   bool ClientConnection::disconnectConnection(){
     181  bool ClientConnection::disconnectConnection() {
    178182    ENetEvent event;
    179183    enet_peer_disconnect(server, 0);
     
    181185      switch (event.type)
    182186      {
    183         case ENET_EVENT_TYPE_NONE:
    184         case ENET_EVENT_TYPE_CONNECT:
    185         case ENET_EVENT_TYPE_RECEIVE:
    186           enet_packet_destroy(event.packet);
    187           break;
    188         case ENET_EVENT_TYPE_DISCONNECT:
    189           return true;
     187      case ENET_EVENT_TYPE_NONE:
     188      case ENET_EVENT_TYPE_CONNECT:
     189      case ENET_EVENT_TYPE_RECEIVE:
     190        enet_packet_destroy(event.packet);
     191        break;
     192      case ENET_EVENT_TYPE_DISCONNECT:
     193        return true;
    190194      }
    191195    }
     
    194198  }
    195199
    196   bool ClientConnection::establishConnection(){
     200  bool ClientConnection::establishConnection() {
    197201    ENetEvent event;
    198202    // connect to peer
     
    210214  }
    211215
    212   bool ClientConnection::processData(ENetEvent *event){
     216  bool ClientConnection::processData(ENetEvent *event) {
    213217    //std::cout << "got packet, pushing to queue" << std::endl;
    214218    // just add packet to the buffer
     
    217221  }
    218222
    219 
    220223}
  • code/branches/FICN/src/network/ClientConnection.h

    r673 r777  
    1313#define _ClientConnection_H__
    1414
    15 #include <iostream>
    1615#include <string>
    17 // enet library for networking support
    1816#include <enet/enet.h>
    19 // boost.thread library for multithreading support
    20 #include <boost/thread/thread.hpp>
    21 #include <boost/bind.hpp>
    22 // headerfile
    23 #include "ClientConnection.h"
     17
     18#include "NetworkPrereqs.h"
    2419#include "PacketBuffer.h"
    2520
    26 namespace network{
    27   //
     21namespace network
     22{
     23
    2824#define NETWORK_PORT 55556
    2925#define NETWORK_CLIENT_MAX_CONNECTIONS 5
     
    3430
    3531  class ClientConnection{
    36     public:
     32  public:
    3733    ClientConnection(int port, std::string address);
    3834    ClientConnection(int port, const char* address);
     
    5147    bool sendPackets(ENetEvent *event);
    5248    bool waitEstablished(int milisec);
    53     private:
     49  private:
    5450    bool processData(ENetEvent *event);
    5551    // implementation of the listener
  • code/branches/FICN/src/network/ClientInformation.cc

    r636 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      ...
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      ...
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828//
     
    3737//
    3838//
     39
     40#include <iostream> //debug
     41
    3942#include "ClientInformation.h"
    4043
    41 namespace network {
    42 
    43 ClientInformation::ClientInformation()
     44namespace network
    4445{
    45   gamestateID_=GAMESTATEID_INITIAL;
    46   preve=0;
    47   nexte=0;
    48   this->head=false;
    49   synched_=false;
     46  ClientInformation::ClientInformation() {
     47    gamestateID_=GAMESTATEID_INITIAL;
     48    preve=0;
     49    nexte=0;
     50    this->head=false;
     51    synched_=false;
     52  }
     53
     54  ClientInformation::ClientInformation(bool head) {
     55    gamestateID_=GAMESTATEID_INITIAL;
     56    preve=0;
     57    nexte=0;
     58    this->head=head;
     59    synched_=false;
     60  }
     61
     62  // ClientInformation::ClientInformation(ClientInformation *prev) {
     63  //   if(prev->next()!=0){
     64  //     this->nexte=prev->next();
     65  //     this->nexte->setPrev(this);
     66  //   }
     67  //   else
     68  //     this->nexte = 0;
     69  //   prev->setNext(this);
     70  //   this->preve = pref;
     71  // }
     72  //
     73  // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){
     74  //   this->nexte = next;
     75  //   this->preve = prev;
     76  //   this->preve->setNext(this);
     77  //   this->nexte->setPrev(this);
     78  // }
     79
     80  ClientInformation::~ClientInformation() {
     81    if(preve!=0)
     82      preve->setNext(this->nexte);
     83    if(nexte!=0)
     84      nexte->setPrev(this->preve);
     85  }
     86
     87  ClientInformation *ClientInformation::next() {
     88    if(this!=0)
     89      return this->nexte;
     90    else
     91      return 0;
     92  }
     93  ClientInformation *ClientInformation::prev() {
     94    if(this!=0)
     95      return this->preve;
     96    else
     97      return 0;
     98  }
     99
     100  bool ClientInformation::setPrev(ClientInformation *prev) {
     101    if(!head)
     102      this->preve = prev;
     103    else
     104      return false;
     105    return true;
     106  }
     107
     108  bool ClientInformation::setNext(ClientInformation *next) {
     109    this->nexte = next;
     110    return true;
     111  }
     112
     113  ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) {
     114    this->nexte->setPrev(ins);
     115    ins->setNext(this->nexte);
     116    ins->setPrev(this);
     117    this->nexte = ins;
     118    return ins;
     119  }
     120
     121  ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){
     122    this->prev()->setNext(ins);
     123    ins->setPrev(this->preve);
     124    this->preve=ins;
     125    ins->setNext(this);
     126    return ins;
     127  }
     128
     129  void ClientInformation::setID(int clientID){
     130    clientID_ = clientID;
     131  }
     132
     133  void ClientInformation::setPeer(ENetPeer *peer){
     134    peer_ = peer;
     135  }
     136
     137  void ClientInformation::setGamestateID(int id){
     138    gamestateID_=id;
     139  }
     140
     141  int ClientInformation::getID() {
     142    return clientID_;
     143  }
     144
     145  ENetPeer *ClientInformation::getPeer() {
     146    return peer_;
     147  }
     148
     149  int ClientInformation::getGamestateID() {
     150    return gamestateID_;
     151  }
     152
     153  ClientInformation *ClientInformation::insertBack(ClientInformation *ins) {
     154    ClientInformation *temp = this;
     155    while(temp->next()!=0){
     156      temp = temp->next();
     157    }
     158    temp->setNext(ins);
     159    ins->setPrev(temp);
     160    return ins;
     161  }
     162
     163  bool ClientInformation::removeClient(int clientID) {
     164    ClientInformation *temp = this;
     165    while(temp!=0 && temp->getID()!=clientID)
     166      temp = temp->next();
     167    if(temp==0)
     168      return false;
     169    delete temp;
     170    return true;
     171  }
     172
     173  bool ClientInformation::removeClient(ENetPeer *peer) {
     174    ClientInformation *temp = this;
     175    while(temp!=0){
     176      if(!temp->head)
     177        if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port)
     178          break;
     179      temp = temp->next();
     180    }
     181    if(temp==0)
     182      return false;
     183    delete temp;
     184    return true;
     185  }
     186
     187  /**
     188  * This function goes forward through the list and looks for an element with clientID
     189  * This function should only be applied to the head of the list
     190  * @param clientID id to look for
     191  * @return pointer to the element in the list or 0 if the search was unsuccessfull
     192  */
     193  ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards) {
     194    ClientInformation *temp = this;
     195    if (temp->head)
     196      temp=temp->next();
     197    while(temp!=0 && temp->getID()!=clientID){
     198      temp = temp->next();
     199    }
     200    // returns 0 if nothing has been found
     201    return temp;
     202  }
     203
     204  /**
     205  * This function goes forward through the list and looks for an element with clientID
     206  * This function should only be applied to the head of the list
     207  * @param peer peer to look for
     208  * @return pointer to the element in the list
     209  */
     210  ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) {
     211    ClientInformation *temp = this;
     212    while(temp!=0){
     213      if(temp->head){
     214        temp = temp->next();
     215        continue;
     216      }
     217      if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port)
     218        break;
     219      temp = temp->next();
     220    }
     221    // returns 0 if nothing has been found
     222    return temp;
     223  }
     224
     225  void ClientInformation::setSynched(bool s) {
     226    synched_=s;
     227  }
     228
     229  bool ClientInformation::getSynched() {
     230    return synched_;
     231  }
     232
    50233}
    51 
    52 ClientInformation::ClientInformation(bool head)
    53 {
    54   gamestateID_=GAMESTATEID_INITIAL;
    55   preve=0;
    56   nexte=0;
    57   this->head=head;
    58   synched_=false;
    59 }
    60 //
    61 
    62 // ClientInformation::ClientInformation(ClientInformation *prev){
    63 //   if(prev->next()!=0){
    64 //     this->nexte=prev->next();
    65 //     this->nexte->setPrev(this);
    66 //   }
    67 //   else
    68 //     this->nexte = 0;
    69 //   prev->setNext(this);
    70 //   this->preve = pref;
    71 // }
    72 //
    73 // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){
    74 //   this->nexte = next;
    75 //   this->preve = prev;
    76 //   this->preve->setNext(this);
    77 //   this->nexte->setPrev(this);
    78 // }
    79 
    80 ClientInformation::~ClientInformation()
    81 {
    82   if(preve!=0)
    83     preve->setNext(this->nexte);
    84   if(nexte!=0)
    85     nexte->setPrev(this->preve);
    86 }
    87 
    88 ClientInformation *ClientInformation::next(){
    89   if(this!=0)
    90     return this->nexte;
    91   else
    92     return 0;
    93 }
    94 ClientInformation *ClientInformation::prev(){
    95   if(this!=0)
    96     return this->preve;
    97   else
    98     return 0;
    99 }
    100 
    101 bool ClientInformation::setPrev(ClientInformation *prev){
    102   if(!head)
    103     this->preve = prev;
    104   else
    105     return false;
    106   return true;
    107 }
    108 
    109 bool ClientInformation::setNext(ClientInformation *next){
    110   this->nexte = next;
    111   return true;
    112 }
    113 
    114 ClientInformation *ClientInformation::insertAfter(ClientInformation *ins){
    115   this->nexte->setPrev(ins);
    116   ins->setNext(this->nexte);
    117   ins->setPrev(this);
    118   this->nexte = ins;
    119   return ins;
    120 }
    121 
    122 ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){
    123   this->prev()->setNext(ins);
    124   ins->setPrev(this->preve);
    125   this->preve=ins;
    126   ins->setNext(this);
    127   return ins;
    128 }
    129 
    130 void ClientInformation::setID(int clientID){
    131   clientID_ = clientID;
    132 }
    133 void ClientInformation::setPeer(ENetPeer *peer){
    134   peer_ = peer;
    135 }
    136 
    137 void ClientInformation::setGamestateID(int id){
    138   gamestateID_=id;
    139 }
    140 
    141 int ClientInformation::getID(){
    142   return clientID_;
    143 }
    144 ENetPeer *ClientInformation::getPeer(){
    145   return peer_;
    146 }
    147 
    148 int ClientInformation::getGamestateID(){
    149   return gamestateID_;
    150 }
    151 
    152 ClientInformation *ClientInformation::insertBack(ClientInformation *ins){
    153   ClientInformation *temp = this;
    154   while(temp->next()!=0){
    155     temp = temp->next();
    156   }
    157   temp->setNext(ins);
    158   ins->setPrev(temp);
    159   return ins;
    160 }
    161 
    162 bool ClientInformation::removeClient(int clientID){
    163   ClientInformation *temp = this;
    164   while(temp!=0 && temp->getID()!=clientID)
    165     temp = temp->next();
    166   if(temp==0)
    167     return false;
    168   delete temp;
    169   return true;
    170 }
    171 
    172 bool ClientInformation::removeClient(ENetPeer *peer){
    173   ClientInformation *temp = this;
    174   while(temp!=0){
    175     if(!temp->head)
    176       if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port)
    177         break;
    178     temp = temp->next();
    179   }
    180   if(temp==0)
    181     return false;
    182   delete temp;
    183   return true;
    184 }
    185 
    186 /**
    187  * This function goes forward through the list and looks for an element with clientID
    188  * This function should only be applied to the head of the list
    189  * @param clientID id to look for
    190  * @return pointer to the element in the list or 0 if the search was unsuccessfull
    191  */
    192 ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards){
    193   ClientInformation *temp = this;
    194   if (temp->head)
    195     temp=temp->next();
    196   while(temp!=0 && temp->getID()!=clientID){
    197     temp = temp->next();
    198   }
    199   // returns 0 if nothing has been found
    200   return temp;
    201 }
    202 
    203 /**
    204  * This function goes forward through the list and looks for an element with clientID
    205  * This function should only be applied to the head of the list
    206  * @param peer peer to look for
    207  * @return pointer to the element in the list
    208  */
    209 ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards){
    210   ClientInformation *temp = this;
    211   while(temp!=0){
    212     if(temp->head){
    213       temp = temp->next();
    214       continue;
    215     }
    216     if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port)
    217       break;
    218     temp = temp->next();
    219   }
    220   // returns 0 if nothing has been found
    221   return temp;
    222 }
    223 
    224 void ClientInformation::setSynched(bool s){
    225   synched_=s;
    226 }
    227 bool ClientInformation::getSynched(){
    228   return synched_;
    229 }
    230 
    231 }
  • code/branches/FICN/src/network/ClientInformation.h

    r673 r777  
    1414
    1515#include <enet/enet.h>
    16 #include <iostream> //debug
     16
     17#include "NetworkPrereqs.h"
    1718
    1819#define GAMESTATEID_INITIAL -1
    1920
    20 namespace network {
     21namespace network
     22{
     23  /**
     24  * This class implements a list for client informations
     25  * @author Oliver Scheuss
     26  */
     27  class ClientInformation{
     28  public:
     29    ClientInformation();
     30    ClientInformation(bool head);
     31    //   ClientInformation(ClientInformation *prev, ClientInformation *next);
     32    //   ClientInformation(ClientInformation *prev);
     33    ~ClientInformation();
     34    ClientInformation *next();
     35    ClientInformation *prev();
     36    bool setNext(ClientInformation *next);
     37    bool setPrev(ClientInformation *prev);
     38    ClientInformation *insertAfter(ClientInformation *ins);
     39    ClientInformation *insertBefore(ClientInformation *ins);
     40    ClientInformation *insertBack(ClientInformation *ins);
     41    void setID(int clientID);
     42    void setPeer(ENetPeer *peer);
     43    void setGamestateID(int id);
     44    int getID();
     45    ENetPeer *getPeer();
     46    int getGamestateID();
     47    bool removeClient(int clientID);
     48    bool removeClient(ENetPeer *peer);
     49    ClientInformation *findClient(int clientID, bool look_backwards=false);
     50    ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
    2151
    22 /**
    23  * This class implements a list for client informations
    24  * @author Oliver Scheuss
    25 */
    26 class ClientInformation{
    27 public:
    28   ClientInformation();
    29   ClientInformation(bool head);
    30 //   ClientInformation(ClientInformation *prev, ClientInformation *next);
    31 //   ClientInformation(ClientInformation *prev);
    32   ~ClientInformation();
    33   ClientInformation *next();
    34   ClientInformation *prev();
    35   bool setNext(ClientInformation *next);
    36   bool setPrev(ClientInformation *prev);
    37   ClientInformation *insertAfter(ClientInformation *ins);
    38   ClientInformation *insertBefore(ClientInformation *ins);
    39   ClientInformation *insertBack(ClientInformation *ins);
    40   void setID(int clientID);
    41   void setPeer(ENetPeer *peer);
    42   void setGamestateID(int id);
    43   int getID();
    44   ENetPeer *getPeer();
    45   int getGamestateID();
    46   bool removeClient(int clientID);
    47   bool removeClient(ENetPeer *peer);
    48   ClientInformation *findClient(int clientID, bool look_backwards=false);
    49   ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
    50  
    51   void setSynched(bool s);
    52   bool getSynched();
    53  
    54   bool head;
    55  
    56 private:
    57   ClientInformation *preve;
    58   ClientInformation *nexte;
    59   //actual information:
    60   ENetPeer *peer_;
    61   int clientID_;
    62   int gamestateID_;
    63   bool synched_;
    64 };
     52    void setSynched(bool s);
     53    bool getSynched();
     54
     55    bool head;
     56
     57  private:
     58    ClientInformation *preve;
     59    ClientInformation *nexte;
     60    //actual information:
     61    ENetPeer *peer_;
     62    int clientID_;
     63    int gamestateID_;
     64    bool synched_;
     65  };
    6566
    6667}
  • code/branches/FICN/src/network/ConnectionManager.cc

    r681 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Oliver Scheuss, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Oliver Scheuss, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828//
     
    3737//
    3838
     39#include <iostream>
     40// boost.thread library for multithreading support
     41#include <boost/thread/thread.hpp>
     42#include <boost/bind.hpp>
     43
     44#include "core/CoreIncludes.h"
     45#include "ClientInformation.h"
    3946#include "ConnectionManager.h"
    4047
    41 namespace std{
    42   bool operator< (ENetAddress a, ENetAddress b){
     48namespace std
     49{
     50  bool operator< (ENetAddress a, ENetAddress b) {
    4351    if(a.host <= b.host)
    4452      return true;
     
    4856}
    4957
    50 namespace network{
    51 
     58namespace network
     59{
    5260  boost::thread_group network_threads;
    5361
    54   ConnectionManager::ConnectionManager(ClientInformation *head){
     62  ConnectionManager::ConnectionManager(ClientInformation *head) {
    5563    quit=false;
    5664    bindAddress.host = ENET_HOST_ANY;
     
    5967  }
    6068
    61   ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head){
     69  ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head) {
    6270    quit=false;
    6371    enet_address_set_host (& bindAddress, address.c_str());
     
    6674  }
    6775
    68   ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head){
     76  ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head) {
    6977    quit=false;
    7078    enet_address_set_host (& bindAddress, address);
     
    7381  }
    7482
    75   ENetPacket *ConnectionManager::getPacket(ENetAddress &address){
     83  ENetPacket *ConnectionManager::getPacket(ENetAddress &address) {
    7684    if(!buffer.isEmpty())
    7785      return buffer.pop(address);
    7886    else
    79         return NULL;
    80   }
    81 
    82   ENetPacket *ConnectionManager::getPacket(int &clientID){
     87      return NULL;
     88  }
     89
     90  ENetPacket *ConnectionManager::getPacket(int &clientID) {
    8391    ENetAddress address;
    8492    ENetPacket *packet=getPacket(address);
     
    8896  }
    8997
    90   bool ConnectionManager::queueEmpty(){
     98  bool ConnectionManager::queueEmpty() {
    9199    return buffer.isEmpty();
    92100  }
    93101
    94   void ConnectionManager::createListener(){
     102  void ConnectionManager::createListener() {
    95103    network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
    96 //     boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
     104    //     boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
    97105    return;
    98106  }
    99107
    100   bool ConnectionManager::quitListener(){
     108  bool ConnectionManager::quitListener() {
    101109    quit=true;
    102110    network_threads.join_all();
     
    104112  }
    105113
    106   bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer){
     114  bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) {
    107115    if(enet_peer_send(peer, head_->findClient(&(peer->address))->getID() , packet)!=0)
    108116      return false;
     
    110118  }
    111119
    112   bool ConnectionManager::addPacket(ENetPacket *packet, int clientID){
     120  bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) {
    113121    if(enet_peer_send(head_->findClient(clientID)->getPeer(), clientID, packet)!=0)
    114122      return false;
     
    116124  }
    117125
    118   bool ConnectionManager::addPacketAll(ENetPacket *packet){
     126  bool ConnectionManager::addPacketAll(ENetPacket *packet) {
    119127    for(ClientInformation *i=head_->next(); i!=0; i=i->next()){
    120128      if(enet_peer_send(i->getPeer(), i->getID(), packet)!=0)
    121          return false;
    122     }
    123     return true;
    124   }
    125 
    126   bool ConnectionManager::sendPackets(ENetEvent *event){
     129        return false;
     130    }
     131    return true;
     132  }
     133
     134  bool ConnectionManager::sendPackets(ENetEvent *event) {
    127135    if(server==NULL)
    128136      return false;
     
    133141  }
    134142
    135   bool ConnectionManager::sendPackets(){
     143  bool ConnectionManager::sendPackets() {
    136144    ENetEvent event;
    137145    if(server==NULL)
     
    143151  }
    144152
    145   void ConnectionManager::receiverThread(){
     153  void ConnectionManager::receiverThread() {
    146154    // what about some error-handling here ?
    147155    enet_initialize();
     
    164172        // log handling ================
    165173        case ENET_EVENT_TYPE_CONNECT:
    166         addClient(&event);
    167         break;
    168       case ENET_EVENT_TYPE_RECEIVE:
    169         //std::cout << "received data" << std::endl;
    170         processData(&event);
    171         break;
    172       case ENET_EVENT_TYPE_DISCONNECT:
    173         // add some error/log handling here
    174         clientDisconnect(event.peer);
    175         break;
    176       case ENET_EVENT_TYPE_NONE:
    177         break;
     174          addClient(&event);
     175          break;
     176        case ENET_EVENT_TYPE_RECEIVE:
     177          //std::cout << "received data" << std::endl;
     178          processData(&event);
     179          break;
     180        case ENET_EVENT_TYPE_DISCONNECT:
     181          // add some error/log handling here
     182          clientDisconnect(event.peer);
     183          break;
     184        case ENET_EVENT_TYPE_NONE:
     185          break;
    178186      }
    179187    }
     
    183191  }
    184192
    185   void ConnectionManager::disconnectClients(){
     193  void ConnectionManager::disconnectClients() {
    186194    ENetEvent event;
    187195    ClientInformation *temp = head_->next();
     
    194202      switch (event.type)
    195203      {
    196         case ENET_EVENT_TYPE_NONE:
    197         case ENET_EVENT_TYPE_CONNECT:
    198         case ENET_EVENT_TYPE_RECEIVE:
    199           enet_packet_destroy(event.packet);
    200           break;
    201         case ENET_EVENT_TYPE_DISCONNECT:
    202           std::cout << "disconnecting client" << std::endl;
    203           delete head_->findClient(&(event.peer->address));
    204           temp = temp->next();
    205           break;
     204      case ENET_EVENT_TYPE_NONE:
     205      case ENET_EVENT_TYPE_CONNECT:
     206      case ENET_EVENT_TYPE_RECEIVE:
     207        enet_packet_destroy(event.packet);
     208        break;
     209      case ENET_EVENT_TYPE_DISCONNECT:
     210        std::cout << "disconnecting client" << std::endl;
     211        delete head_->findClient(&(event.peer->address));
     212        temp = temp->next();
     213        break;
    206214      }
    207215    }
     
    209217  }
    210218
    211   bool ConnectionManager::processData(ENetEvent *event){
     219  bool ConnectionManager::processData(ENetEvent *event) {
    212220    // just add packet to the buffer
    213221    // this can be extended with some preprocessing
     
    215223  }
    216224
    217 //   bool ConnectionManager::clientDisconnect(ENetPeer *peer){
    218 //     return clientDisconnect(*peer);
    219 //   }
    220 
    221 
    222 
    223   bool ConnectionManager::clientDisconnect(ENetPeer *peer){
     225  //bool ConnectionManager::clientDisconnect(ENetPeer *peer) {
     226  //  return clientDisconnect(*peer);
     227  //}
     228
     229  bool ConnectionManager::clientDisconnect(ENetPeer *peer) {
    224230    return head_->removeClient(peer);
    225231  }
    226232
    227   bool ConnectionManager::addClient(ENetEvent *event){
     233  bool ConnectionManager::addClient(ENetEvent *event) {
    228234    ClientInformation *temp = head_->insertBack(new ClientInformation);
    229235    if(temp->prev()->head)
     
    238244  }
    239245
    240   int ConnectionManager::getClientID(ENetPeer peer){
     246  int ConnectionManager::getClientID(ENetPeer peer) {
    241247    return getClientID(peer.address);
    242248  }
    243249
    244   int ConnectionManager::getClientID(ENetAddress address){
     250  int ConnectionManager::getClientID(ENetAddress address) {
    245251    return head_->findClient(&address)->getID();
    246252  }
    247253
    248   ENetPeer *ConnectionManager::getClientPeer(int clientID){
     254  ENetPeer *ConnectionManager::getClientPeer(int clientID) {
    249255    return head_->findClient(clientID)->getPeer();
    250256  }
    251257
    252   void ConnectionManager::syncClassid(int clientID){
     258  void ConnectionManager::syncClassid(int clientID) {
    253259    int i=0;
    254260    std::string classname;
  • code/branches/FICN/src/network/ConnectionManager.h

    r774 r777  
    1313#define _ConnectionManager_H__
    1414
    15 #include <iostream>
    1615#include <string>
    1716// enet library for networking support
    1817#include <enet/enet.h>
    19 // boost.thread library for multithreading support
    20 #include <boost/thread/thread.hpp>
    21 #include <boost/bind.hpp>
    22 // headerfiles
    23 #include "ClientInformation.h"
     18
     19#include "NetworkPrereqs.h"
    2420#include "PacketBuffer.h"
    2521#include "PacketManager.h"
    26 #include "core/CoreIncludes.h"
    2722
    28 namespace std{
     23namespace std
     24{
    2925  bool operator<(ENetAddress a, ENetAddress b);
    3026}
    3127
    32 namespace network{
    33   //
     28namespace network
     29{
    3430#define NETWORK_PORT 55556
    3531#define NETWORK_MAX_CONNECTIONS 50
     
    4238    ClientList *next;
    4339  };
    44  
     40
    4541  class ConnectionManager{
    46     public:
     42  public:
    4743    ConnectionManager(ClientInformation *head);
    4844    ConnectionManager(int port, const char *address, ClientInformation *head);
     
    7167    PacketBuffer buffer;
    7268    PacketGenerator packet_gen;
    73    
     69
    7470    ENetHost *server;
    7571    ENetAddress bindAddress;
    76    
     72
    7773    bool quit; // quit-variable (communication with threads)
    7874    ClientInformation *head_;
  • code/branches/FICN/src/network/GameStateClient.cc

    r636 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      ...
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      ...
     23*   Co-authors:
     24*      ...
     25*
     26*/
     27#include <zlib.h>
    2728
     29#include "core/CoreIncludes.h"
     30#include "Synchronisable.h"
    2831#include "GameStateClient.h"
    2932
    30 namespace network {
    31 
    32 GameStateClient::GameStateClient()
     33namespace network
    3334{
    34 }
    35 
    36 
    37 GameStateClient::~GameStateClient()
    38 {
    39 }
    40 
    41 bool GameStateClient::pushGameState(GameStateCompressed *compstate){
    42   if(compstate->diffed)
    43     return loadSnapshot(decode(reference, *compstate));
    44   else
    45     return loadSnapshot(decode(*compstate));
    46 }
    47 
    48 
    49 /**
    50  * This function removes a Synchronisable out of the universe
    51  * @param it iterator of the list pointing to the object
    52  * @return iterator pointing to the next object in the list
    53  */
    54 void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it){
    55   orxonox::Iterator<Synchronisable> temp=it;
    56   ++it;
    57   delete  *temp;
    58 }
    59 
    60 /**
    61  * This function loads a Snapshort of the gamestate into the universe
    62  * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot)
    63  */
    64 bool GameStateClient::loadSnapshot(GameState state)
    65 {
    66   unsigned char *data=state.data;
    67   std::cout << "loadSnapshot: loading gs: " << state.id << std::endl;
    68   // get the start of the Synchronisable list
    69   orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start();
    70   syncData sync;
    71   // loop as long as we have some data ;)
    72   while(data < state.data+state.size){
    73     // prepare the syncData struct
    74     sync.length = (int)*data;
    75     data+=sizeof(int);
    76     sync.objectID = (int)*data;
    77     data+=sizeof(int);
    78     sync.classID = (int)*data;
    79     data+=sizeof(int);
    80     sync.data = data;
    81     data+=sync.length;
    82 
    83     if(it->objectID!=sync.objectID){
    84       // bad luck ;)
    85       // delete the synchronisable (obviously seems to be deleted on the server)
    86       while(it != 0 && it->objectID!=sync.objectID){
    87         removeObject(it);
    88       }
    89       if(it==0){
    90         std::cout << "classid: " << sync.classID << ", name: " << ID(sync.classID)->getName() << std::endl;
    91         orxonox::BaseObject *no = ID(sync.classID)->fabricate();
    92         ((Synchronisable *)no)->objectID=sync.objectID;
    93         ((Synchronisable *)no)->classID=sync.classID;
    94         it=orxonox::ObjectList<Synchronisable>::end();
    95         // update data and create object/entity...
    96         if( !(((Synchronisable *)no)->updateData(sync)) && !(((Synchronisable *)no)->create()) )
    97           COUT(0) << "We couldn't create/update the object: " << sync.objectID << std::endl;
    98         ++it;
    99       }
    100     } else {
    101       // we have our object
    102       if(! it->updateData(sync))
    103         std::cout << "We couldn't update objectID: " \
    104             << sync.objectID << "; classID: " << sync.classID << std::endl;
    105     }
    106     ++it;
     35  GameStateClient::GameStateClient() {
    10736  }
    10837
    109   return true;
    110 }
     38  GameStateClient::~GameStateClient() {
     39  }
    11140
    112 GameState GameStateClient::diff(GameState a, GameState b){
    113   unsigned char *ap = a.data, *bp = b.data;
    114   int of=0; // pointers offset
    115   int dest_length=0;
    116   if(a.size>=b.size)
    117     dest_length=a.size;
    118   else
    119     dest_length=b.size;
    120   unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char));
    121   while(of<a.size && of<b.size){
    122     *(dp+of)=*(ap+of)^*(bp+of); // do the xor
    123     ++of;
     41  bool GameStateClient::pushGameState(GameStateCompressed *compstate) {
     42    if(compstate->diffed)
     43      return loadSnapshot(decode(reference, *compstate));
     44    else
     45      return loadSnapshot(decode(*compstate));
    12446  }
    125   if(a.size!=b.size){ // do we have to fill up ?
    126     unsigned char n=0;
    127     if(a.size<b.size){
    128       while(of<dest_length){
    129         *(dp+of)=n^*(bp+of);
    130         of++;
     47
     48  /**
     49  * This function removes a Synchronisable out of the universe
     50  * @param it iterator of the list pointing to the object
     51  * @return iterator pointing to the next object in the list
     52  */
     53  void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) {
     54    orxonox::Iterator<Synchronisable> temp=it;
     55    ++it;
     56    delete  *temp;
     57  }
     58
     59  /**
     60  * This function loads a Snapshort of the gamestate into the universe
     61  * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot)
     62  */
     63  bool GameStateClient::loadSnapshot(GameState state) {
     64    unsigned char *data=state.data;
     65    std::cout << "loadSnapshot: loading gs: " << state.id << std::endl;
     66    // get the start of the Synchronisable list
     67    orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start();
     68    syncData sync;
     69    // loop as long as we have some data ;)
     70    while(data < state.data+state.size){
     71      // prepare the syncData struct
     72      sync.length = (int)*data;
     73      data+=sizeof(int);
     74      sync.objectID = (int)*data;
     75      data+=sizeof(int);
     76      sync.classID = (int)*data;
     77      data+=sizeof(int);
     78      sync.data = data;
     79      data+=sync.length;
     80
     81      if(it->objectID!=sync.objectID){
     82        // bad luck ;)
     83        // delete the synchronisable (obviously seems to be deleted on the server)
     84        while(it != 0 && it->objectID!=sync.objectID){
     85          removeObject(it);
     86        }
     87        if(it==0){
     88          std::cout << "classid: " << sync.classID << ", name: " << ID(sync.classID)->getName() << std::endl;
     89          Synchronisable *no = (Synchronisable*)(ID(sync.classID)->fabricate());
     90          no->objectID=sync.objectID;
     91          no->classID=sync.classID;
     92          it=orxonox::ObjectList<Synchronisable>::end();
     93          // update data and create object/entity...
     94          if( !no->updateData(sync) && !no->create() )
     95            COUT(0) << "We couldn't create/update the object: " << sync.objectID << std::endl;
     96          ++it;
     97        }
     98      } else {
     99        // we have our object
     100        if(! it->updateData(sync))
     101          std::cout << "We couldn't update objectID: " \
     102          << sync.objectID << "; classID: " << sync.classID << std::endl;
    131103      }
    132     } else{
    133       while(of<dest_length){
    134         *(dp+of)=*(ap+of)^n;
    135         of++;
     104      ++it;
     105    }
     106
     107    return true;
     108  }
     109
     110  GameState GameStateClient::diff(GameState a, GameState b) {
     111    unsigned char *ap = a.data, *bp = b.data;
     112    int of=0; // pointers offset
     113    int dest_length=0;
     114    if(a.size>=b.size)
     115      dest_length=a.size;
     116    else
     117      dest_length=b.size;
     118    unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char));
     119    while(of<a.size && of<b.size){
     120      *(dp+of)=*(ap+of)^*(bp+of); // do the xor
     121      ++of;
     122    }
     123    if(a.size!=b.size){ // do we have to fill up ?
     124      unsigned char n=0;
     125      if(a.size<b.size){
     126        while(of<dest_length){
     127          *(dp+of)=n^*(bp+of);
     128          of++;
     129        }
     130      } else{
     131        while(of<dest_length){
     132          *(dp+of)=*(ap+of)^n;
     133          of++;
     134        }
    136135      }
    137136    }
    138   }
    139   // should be finished now
    140   GameState r = {b.id, dest_length, dp};
    141   return r;
    142 }
    143 
    144 
    145 GameState GameStateClient::decompress(GameStateCompressed a){
    146   int normsize = a.normsize;
    147   int compsize = a.compsize;
    148   int bufsize;
    149   if(normsize < compsize)
    150     bufsize = compsize;
    151   else
    152     bufsize = normsize;
    153   unsigned char* dest = (unsigned char*)malloc( bufsize );
    154   int retval;
    155   uLongf length=normsize;
    156   //std::cout << "gamestateclient" << std::endl;
    157   //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl;
    158   retval = uncompress( dest, &length, a.data, (uLong)compsize );
    159   //std::cout << "length " << length << std::endl;
    160   switch ( retval ) {
    161     case Z_OK: std::cout << "successfully decompressed" << std::endl; break;
    162     case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break;
    163     case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break;
    164     case Z_DATA_ERROR: std::cout << "data corrupted" << std::endl; break;
     137    // should be finished now
     138    GameState r = {b.id, dest_length, dp};
     139    return r;
    165140  }
    166141
    167   GameState gamestate;
    168   gamestate.id = a.id;
    169   gamestate.size = normsize;
    170   gamestate.data = dest;
    171   gamestate.diffed = a.diffed;
    172  
    173   return gamestate;
    174 }
     142  GameState GameStateClient::decompress(GameStateCompressed a) {
     143    int normsize = a.normsize;
     144    int compsize = a.compsize;
     145    int bufsize;
     146    if(normsize < compsize)
     147      bufsize = compsize;
     148    else
     149      bufsize = normsize;
     150    unsigned char* dest = (unsigned char*)malloc( bufsize );
     151    int retval;
     152    uLongf length=normsize;
     153    //std::cout << "gamestateclient" << std::endl;
     154    //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl;
     155    retval = uncompress( dest, &length, a.data, (uLong)compsize );
     156    //std::cout << "length " << length << std::endl;
     157    switch ( retval ) {
     158      case Z_OK: std::cout << "successfully decompressed" << std::endl; break;
     159      case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break;
     160      case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break;
     161      case Z_DATA_ERROR: std::cout << "data corrupted" << std::endl; break;
     162    }
    175163
     164    GameState gamestate;
     165    gamestate.id = a.id;
     166    gamestate.size = normsize;
     167    gamestate.data = dest;
     168    gamestate.diffed = a.diffed;
    176169
    177 GameState GameStateClient::decode(GameState a, GameStateCompressed x){
    178   GameState t = decompress(x);
    179   return diff(a, t);
    180 }
     170    return gamestate;
     171  }
    181172
    182 GameState GameStateClient::decode(GameStateCompressed x){
    183   GameState t = decompress(x);
    184   return t;
    185 }
     173  GameState GameStateClient::decode(GameState a, GameStateCompressed x) {
     174    GameState t = decompress(x);
     175    return diff(a, t);
     176  }
    186177
    187 
     178  GameState GameStateClient::decode(GameStateCompressed x) {
     179    GameState t = decompress(x);
     180    return t;
     181  }
    188182
    189183}
  • code/branches/FICN/src/network/GameStateClient.h

    r774 r777  
    1313#define _GameStateClient_H__
    1414
    15 #include "zlib.h"
    16 #include "Synchronisable.h"
    17 #include "core/CoreIncludes.h"
    18 #include "core/BaseObject.h"
     15#include "NetworkPrereqs.h"
    1916#include "GameStateManager.h"
    2017
    21 namespace network {
     18namespace network
     19{
     20  class GameStateClient
     21  {
     22  public:
     23    GameStateClient();
     24    ~GameStateClient();
     25    bool pushGameState(GameStateCompressed *compstate);
     26  private:
     27    bool loadSnapshot(GameState state);
     28    GameState diff(GameState a, GameState b);
     29    GameState decompress(GameStateCompressed a);
     30    GameState decode(GameState a, GameStateCompressed x);
     31    GameState decode(GameStateCompressed x);
     32    void removeObject(orxonox::Iterator<Synchronisable> &it);
    2233
    23 class GameStateClient{
    24 public:
    25   GameStateClient();
    26   ~GameStateClient();
    27   bool pushGameState(GameStateCompressed *compstate);
    28 private:
    29   bool loadSnapshot(GameState state);
    30   GameState diff(GameState a, GameState b);
    31   GameState decompress(GameStateCompressed a);
    32   GameState decode(GameState a, GameStateCompressed x);
    33   GameState decode(GameStateCompressed x);
    34   void removeObject(orxonox::Iterator<Synchronisable> &it);
    35 
    36   GameState reference;
    37 };
     34    GameState reference;
     35  };
    3836
    3937}
  • code/branches/FICN/src/network/GameStateManager.cc

    r656 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Oliver Scheuss, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Oliver Scheuss, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828//
     
    3737//
    3838//
     39
     40#include <utility>
     41#include <iostream>
     42#include <zlib.h>
     43
     44#include "core/CoreIncludes.h"
     45#include "ClientInformation.h"
     46#include "Synchronisable.h"
    3947#include "GameStateManager.h"
    4048
    41 namespace network {
    42 
    43 GameStateManager::GameStateManager(ClientInformation *head)
     49namespace network
    4450{
    45   id=0;
    46   head_=head;
     51  GameStateManager::GameStateManager(ClientInformation *head) {
     52    id=0;
     53    head_=head;
     54  }
     55
     56  GameStateManager::~GameStateManager() {
     57  }
     58
     59  void GameStateManager::update(){
     60    reference = getSnapshot(id);
     61    gameStateMap.insert(std::pair<int, GameState*>(id, reference));
     62    gameStateUsed[id]=0;
     63    ++id;
     64    return;
     65  }
     66
     67  GameStateCompressed GameStateManager::popGameState(int clientID) {
     68    int gID = head_->findClient(clientID)->getGamestateID();
     69    std::cout << "popgamestate: sending gstate id: " << id << "diffed from: " << gID << std::endl;
     70    if(gID!=GAMESTATEID_INITIAL){
     71      GameState *client = gameStateMap[gID];
     72      GameState *server = reference;
     73      //head_->findClient(clientID)->setGamestateID(id);
     74      return encode(client, server);
     75    } else {
     76      GameState *server = reference;
     77      //head_->findClient(clientID)->setGamestateID(id);
     78      return encode(server);
     79      // return an undiffed gamestate and set appropriate flags
     80    }
     81  }
     82
     83  /**
     84  * This function goes through the whole list of synchronisables and
     85  * saves all the synchronisables to a flat "list".
     86  * @return struct of type gamestate containing the size of the whole gamestate and a pointer linking to the flat list
     87  */
     88  GameState *GameStateManager::getSnapshot(int id)
     89  {
     90    //the size of the gamestate
     91    int totalsize=0;
     92    int memsize=1000;
     93    //the size of one specific synchronisable
     94    int tempsize=0;
     95    // get the start of the Synchronisable list
     96    orxonox::Iterator<Synchronisable> it;
     97    // struct for return value of Synchronisable::getData()
     98    syncData sync;
     99
     100    GameState *retval=new GameState; //return value
     101    retval->id=id++;
     102    std::cout << "producing gamestate with id: " << retval->id << std::endl;
     103    // reserve a little memory and increase it later on
     104    //COUT(2) << "mallocing" << std::endl;
     105    retval->data = (unsigned char*)malloc(memsize);
     106    //COUT(2) << "malloced" << std::endl;
     107
     108    // offset of memory functions
     109    int offset=0;
     110    // go through all Synchronisables
     111    for(it = orxonox::ObjectList<Synchronisable>::start(); it != 0; ++it){
     112      //std::cout << "gamestatemanager: in for loop" << std::endl;
     113      //get size of the synchronisable
     114      tempsize=it->getSize();
     115      //std::cout << "size of temp gamestate: " << tempsize << std::endl;
     116      //COUT(2) << "size of synchronisable: " << tempsize << std::endl;
     117      // add place for data and 3 ints (length,classid,objectid)
     118      totalsize+=tempsize+3*sizeof(int);
     119      //std::cout << "totalsize: " << totalsize << std::endl;
     120      // allocate additional space
     121      if(totalsize+tempsize>memsize){
     122        if(tempsize<1000){
     123          retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000);
     124          memsize+=1000;
     125        } else {
     126          retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000);
     127          memsize+=tempsize+1000;
     128        }
     129      }
     130
     131      // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length)
     132      sync=it->getData((retval->data)+offset+3*sizeof(int));
     133      *(retval->data+offset)=sync.length;
     134      *(retval->data+offset+sizeof(int))=sync.objectID;
     135      *(retval->data+offset+2*sizeof(int))=sync.classID;
     136      // increase data pointer
     137      offset+=tempsize+3*sizeof(int);
     138    }
     139    retval->size=totalsize;
     140    return retval;
     141  }
     142
     143  GameStateCompressed GameStateManager::encode(GameState *a, GameState *b) {
     144    //GameState r = diff(a,b);
     145    //r.diffed = true;
     146    GameState r = *b;
     147    r.diffed = false;
     148    return compress_(&r);
     149  }
     150
     151  GameStateCompressed GameStateManager::encode(GameState *a) {
     152    a->diffed=false;
     153    return compress_(a);
     154  }
     155
     156  GameState GameStateManager::diff(GameState *a, GameState *b) {
     157    unsigned char *ap = a->data, *bp = b->data;
     158    int of=0; // pointers offset
     159    int dest_length=0;
     160    if(a->size>=b->size)
     161      dest_length=a->size;
     162    else
     163      dest_length=b->size;
     164    unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char));
     165    while(of<a->size && of<b->size){
     166      *(dp+of)=*(ap+of)^*(bp+of); // do the xor
     167      ++of;
     168    }
     169    if(a->size!=b->size){ // do we have to fill up ?
     170      unsigned char n=0;
     171      if(a->size<b->size){
     172        while(of<dest_length){
     173          *(dp+of)=n^*(bp+of);
     174          of++;
     175        }
     176      } else{
     177        while(of<dest_length){
     178          *(dp+of)=*(ap+of)^n;
     179          of++;
     180        }
     181      }
     182    }
     183    // should be finished now
     184    GameState r = {b->id, dest_length, dp};
     185    return r;
     186  }
     187
     188  GameStateCompressed GameStateManager::compress_(GameState *a) {
     189    //COUT(2) << "compressing gamestate" << std::endl;
     190    int size = a->size;
     191    uLongf buffer = (uLongf)((a->size + 12)*1.01)+1;
     192    unsigned char* dest = (unsigned char*)malloc( buffer );
     193    int retval;
     194    //std::cout << "before ziped " << buffer << std::endl;
     195    retval = compress( dest, &buffer, a->data, (uLong)size );
     196    //std::cout << "after ziped " << buffer << std::endl;
     197
     198    switch ( retval ) {
     199      case Z_OK: std::cout << "successfully compressed" << std::endl; break;
     200      case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break;
     201      case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break;
     202      case Z_DATA_ERROR: std::cout << "decompress: data corrupted" << std::endl; break;
     203    }
     204
     205    GameStateCompressed compressedGamestate;
     206    compressedGamestate.compsize = buffer;
     207    //std::cout << "compressedGamestate.compsize = buffer; " << buffer << std::endl;
     208    compressedGamestate.normsize = size;
     209    //std::cout << "compressedGamestate.normsize = size; " << size << std::endl;
     210    compressedGamestate.id = a->id;
     211    compressedGamestate.data = dest;
     212    compressedGamestate.diffed = a->diffed;
     213
     214    return compressedGamestate;
     215  }
     216
     217  void GameStateManager::ackGameState(int clientID, int gamestateID) {
     218    ClientInformation *temp = head_->findClient(clientID);
     219    int curid = temp->getID();
     220    // decrease usage of gamestate and save it
     221    deleteUnusedGameState(curid);
     222    //increase gamestateused
     223    ++gameStateUsed.find(gamestateID)->second;
     224    temp->setGamestateID(gamestateID);
     225    /*
     226    GameState *old = clientGameState[clientID];
     227    deleteUnusedGameState(old);
     228    clientGameState[clientID]=idGameState[gamestateID];*/
     229  }
     230
     231  bool GameStateManager::deleteUnusedGameState(int gamestateID) {
     232    int used = --(gameStateUsed.find(gamestateID)->second);
     233    if(id-gamestateID>KEEP_GAMESTATES && used==0){
     234      // delete gamestate
     235      delete gameStateMap.find(gamestateID)->second;
     236      gameStateMap.erase(gamestateID);
     237      return true;
     238    }
     239    return false;
     240  }
     241
    47242}
    48 
    49 GameStateManager::~GameStateManager()
    50 {
    51 }
    52 
    53 void GameStateManager::update(){
    54   reference = getSnapshot(id);
    55   gameStateMap.insert(std::pair<int, GameState*>(id, reference));
    56   gameStateUsed[id]=0;
    57   ++id;
    58   return;
    59 }
    60 
    61 GameStateCompressed GameStateManager::popGameState(int clientID){
    62   int gID = head_->findClient(clientID)->getGamestateID();
    63   std::cout << "popgamestate: sending gstate id: " << id << "diffed from: " << gID << std::endl;
    64   if(gID!=GAMESTATEID_INITIAL){
    65     GameState *client = gameStateMap[gID];
    66     GameState *server = reference;
    67     //head_->findClient(clientID)->setGamestateID(id);
    68     return encode(client, server);
    69   } else {
    70     GameState *server = reference;
    71     //head_->findClient(clientID)->setGamestateID(id);
    72     return encode(server);
    73     // return an undiffed gamestate and set appropriate flags
    74   }
    75 }
    76 
    77 
    78 
    79 /**
    80  * This function goes through the whole list of synchronisables and
    81  * saves all the synchronisables to a flat "list".
    82  * @return struct of type gamestate containing the size of the whole gamestate and a pointer linking to the flat list
    83  */
    84 GameState *GameStateManager::getSnapshot(int id)
    85 {
    86   //the size of the gamestate
    87   int totalsize=0;
    88   int memsize=1000;
    89   //the size of one specific synchronisable
    90   int tempsize=0;
    91   // get the start of the Synchronisable list
    92   orxonox::Iterator<Synchronisable> it;
    93   // struct for return value of Synchronisable::getData()
    94   syncData sync;
    95 
    96   GameState *retval=new GameState; //return value
    97   retval->id=id++;
    98   std::cout << "producing gamestate with id: " << retval->id << std::endl;
    99   // reserve a little memory and increase it later on
    100   //COUT(2) << "mallocing" << std::endl;
    101   retval->data = (unsigned char*)malloc(memsize);
    102   //COUT(2) << "malloced" << std::endl;
    103 
    104   // offset of memory functions
    105   int offset=0;
    106   // go through all Synchronisables
    107   for(it = orxonox::ObjectList<Synchronisable>::start(); it != 0; ++it){
    108     //std::cout << "gamestatemanager: in for loop" << std::endl;
    109     //get size of the synchronisable
    110     tempsize=it->getSize();
    111     //std::cout << "size of temp gamestate: " << tempsize << std::endl;
    112     //COUT(2) << "size of synchronisable: " << tempsize << std::endl;
    113     // add place for data and 3 ints (length,classid,objectid)
    114     totalsize+=tempsize+3*sizeof(int);
    115     //std::cout << "totalsize: " << totalsize << std::endl;
    116     // allocate additional space
    117     if(totalsize+tempsize>memsize){
    118       if(tempsize<1000){
    119         retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000);
    120         memsize+=1000;
    121       } else {
    122         retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000);
    123         memsize+=tempsize+1000;
    124       }
    125     }
    126 
    127     // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length)
    128     sync=it->getData((retval->data)+offset+3*sizeof(int));
    129     *(retval->data+offset)=sync.length;
    130     *(retval->data+offset+sizeof(int))=sync.objectID;
    131     *(retval->data+offset+2*sizeof(int))=sync.classID;
    132     // increase data pointer
    133     offset+=tempsize+3*sizeof(int);
    134   }
    135   retval->size=totalsize;
    136   return retval;
    137 }
    138 
    139 
    140 
    141 GameStateCompressed GameStateManager::encode(GameState *a, GameState *b){
    142   //GameState r = diff(a,b);
    143   //r.diffed = true;
    144   GameState r = *b;
    145   r.diffed = false;
    146   return compress_(&r);
    147 }
    148 
    149 GameStateCompressed GameStateManager::encode(GameState *a){
    150   a->diffed=false;
    151   return compress_(a);
    152 }
    153 
    154 GameState GameStateManager::diff(GameState *a, GameState *b){
    155   unsigned char *ap = a->data, *bp = b->data;
    156   int of=0; // pointers offset
    157   int dest_length=0;
    158   if(a->size>=b->size)
    159     dest_length=a->size;
    160   else
    161     dest_length=b->size;
    162   unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char));
    163   while(of<a->size && of<b->size){
    164     *(dp+of)=*(ap+of)^*(bp+of); // do the xor
    165     ++of;
    166   }
    167   if(a->size!=b->size){ // do we have to fill up ?
    168     unsigned char n=0;
    169     if(a->size<b->size){
    170       while(of<dest_length){
    171         *(dp+of)=n^*(bp+of);
    172         of++;
    173       }
    174     } else{
    175       while(of<dest_length){
    176         *(dp+of)=*(ap+of)^n;
    177         of++;
    178       }
    179     }
    180   }
    181   // should be finished now
    182   GameState r = {b->id, dest_length, dp};
    183   return r;
    184 }
    185 
    186 GameStateCompressed GameStateManager::compress_(GameState *a) {
    187   //COUT(2) << "compressing gamestate" << std::endl;
    188   int size = a->size;
    189   uLongf buffer = (uLongf)((a->size + 12)*1.01)+1;
    190   unsigned char* dest = (unsigned char*)malloc( buffer );
    191   int retval;
    192   //std::cout << "before ziped " << buffer << std::endl;
    193   retval = compress( dest, &buffer, a->data, (uLong)size );
    194   //std::cout << "after ziped " << buffer << std::endl;
    195 
    196   switch ( retval ) {
    197   case Z_OK: std::cout << "successfully compressed" << std::endl; break;
    198   case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break;
    199   case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break;
    200   case Z_DATA_ERROR: std::cout << "decompress: data corrupted" << std::endl; break;
    201   }
    202 
    203   GameStateCompressed compressedGamestate;
    204   compressedGamestate.compsize = buffer;
    205   //std::cout << "compressedGamestate.compsize = buffer; " << buffer << std::endl;
    206   compressedGamestate.normsize = size;
    207   //std::cout << "compressedGamestate.normsize = size; " << size << std::endl;
    208   compressedGamestate.id = a->id;
    209   compressedGamestate.data = dest;
    210   compressedGamestate.diffed = a->diffed;
    211 
    212   return compressedGamestate;
    213 }
    214 
    215 void GameStateManager::ackGameState(int clientID, int gamestateID){
    216   ClientInformation *temp = head_->findClient(clientID);
    217   int curid = temp->getID();
    218   // decrease usage of gamestate and save it
    219   deleteUnusedGameState(curid);
    220   //increase gamestateused
    221   ++gameStateUsed.find(gamestateID)->second;
    222   temp->setGamestateID(gamestateID);
    223   /*
    224   GameState *old = clientGameState[clientID];
    225   deleteUnusedGameState(old);
    226   clientGameState[clientID]=idGameState[gamestateID];*/
    227 }
    228 
    229 bool GameStateManager::deleteUnusedGameState(int gamestateID){
    230   int used = --(gameStateUsed.find(gamestateID)->second);
    231   if(id-gamestateID>KEEP_GAMESTATES && used==0){
    232     // delete gamestate
    233     delete gameStateMap.find(gamestateID)->second;
    234     gameStateMap.erase(gamestateID);
    235     return true;
    236   }
    237   return false;
    238 }
    239 
    240 }
    241 
    242 
  • code/branches/FICN/src/network/GameStateManager.h

    r774 r777  
    1515#include <map>
    1616
    17 #include "zlib.h"
    18 
    19 #include "ClientInformation.h"
    20 #include "Synchronisable.h"
    21 #include "core/CoreIncludes.h"
    22 #include "core/Iterator.h"
     17#include "NetworkPrereqs.h"
    2318#include "PacketTypes.h"
    2419
    25 namespace network {
     20namespace network
     21{
    2622
    2723#define KEEP_GAMESTATES 20
    2824
    29 /**
    30  * This Class implements a manager for gamestates:
    31  * - creating snapshots of gamestates
    32  * - writing gamestates to universe
    33  * - diffing gamestates ?
    34  *
    35  * EN/DECODATION:
    36  * a: last Gamestate a client has received
    37  * b: new Gamestate
    38  * x: diffed and compressed gamestate
    39  * x=(a^b)
    40  * b=(a^x)
    41  * diff(a,diff(a,x))=x (hope this is correct)
    42  * @author Oliver Scheuss
    43 */
    44 class GameStateManager{
    45 public:
    46   GameStateManager(ClientInformation *head);
    47   ~GameStateManager();
    48   void update();
    49   GameStateCompressed popGameState(int clientID);
    50   void ackGameState(int clientID, int gamestateID);
    51   int id;
    52 private:
    53   GameState *getSnapshot(int id);
    54   GameStateCompressed encode(GameState *a, GameState *b);
    55   GameStateCompressed encode(GameState *a);
    56   GameState diff(GameState *a, GameState *b);
    57   GameStateCompressed compress_(GameState *a);
    58   bool deleteUnusedGameState(int gamestateID);
    59  
    60   std::map<int, GameState*> gameStateMap; //map gsID to gamestate*
    61   std::map<int, int> gameStateUsed; // save the number of clients, that use the specific gamestate
    62   GameState *reference;
    63   ClientInformation *head_;
    64 };
     25  /**
     26  * This Class implements a manager for gamestates:
     27  * - creating snapshots of gamestates
     28  * - writing gamestates to universe
     29  * - diffing gamestates ?
     30  *
     31  * EN/DECODATION:
     32  * a: last Gamestate a client has received
     33  * b: new Gamestate
     34  * x: diffed and compressed gamestate
     35  * x=(a^b)
     36  * b=(a^x)
     37  * diff(a,diff(a,x))=x (hope this is correct)
     38  * @author Oliver Scheuss
     39  */
     40  class GameStateManager{
     41  public:
     42    GameStateManager(ClientInformation *head);
     43    ~GameStateManager();
     44    void update();
     45    GameStateCompressed popGameState(int clientID);
     46    void ackGameState(int clientID, int gamestateID);
     47    int id;
     48  private:
     49    GameState *getSnapshot(int id);
     50    GameStateCompressed encode(GameState *a, GameState *b);
     51    GameStateCompressed encode(GameState *a);
     52    GameState diff(GameState *a, GameState *b);
     53    GameStateCompressed compress_(GameState *a);
     54    bool deleteUnusedGameState(int gamestateID);
     55
     56    std::map<int, GameState*> gameStateMap; //map gsID to gamestate*
     57    std::map<int, int> gameStateUsed; // save the number of clients, that use the specific gamestate
     58    GameState *reference;
     59    ClientInformation *head_;
     60  };
    6561
    6662}
  • code/branches/FICN/src/network/NetworkFrameListener.h

    r708 r777  
    1616#include <OgreFrameListener.h>
    1717
     18#include "NetworkPrereqs.h"
    1819#include "Server.h"
    1920#include "Client.h"
    20 //#include <iostream>
    21 // #include "orxonox/Orxonox.cc"
     21
    2222network::Server *server_g;
    2323network::Client *client_g;
    2424
    25 namespace network{
     25namespace network
     26{
     27  class ServerFrameListener : public Ogre::FrameListener{
     28  private:
     29    bool frameStarted(const Ogre::FrameEvent &evt){
     30      server_g->tick(evt.timeSinceLastFrame);
     31      return FrameListener::frameStarted(evt);
     32    }
     33  };
    2634
    27 
    28 class ServerFrameListener : public Ogre::FrameListener{
    29 private:
    30   bool frameStarted(const Ogre::FrameEvent &evt){
    31     server_g->tick(evt.timeSinceLastFrame);
    32     return FrameListener::frameStarted(evt);
    33   }
    34 };
    35 
    36 class ClientFrameListener : public Ogre::FrameListener{
    37 private:
    38   bool frameStarted(const Ogre::FrameEvent &evt){
    39     //std::cout << "framelistener" << std::endl;
    40     client_g->tick(evt.timeSinceLastFrame);
    41     return FrameListener::frameStarted(evt);
    42   }
    43 };
     35  class ClientFrameListener : public Ogre::FrameListener{
     36  private:
     37    bool frameStarted(const Ogre::FrameEvent &evt){
     38      //std::cout << "framelistener" << std::endl;
     39      client_g->tick(evt.timeSinceLastFrame);
     40      return FrameListener::frameStarted(evt);
     41    }
     42  };
    4443
    4544
  • code/branches/FICN/src/network/PacketBuffer.cc

    r632 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Oliver Scheuss, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Oliver Scheuss, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828// C++ PacketBuffer
     
    3030// Author Oliver Scheuss
    3131
    32 #ifndef NETWORK_PACKETBUFFER_CC
    33 #define NETWORK_PACKETBUFFER_CC
     32#include <iostream>
     33#include <queue>
     34#include <string>
     35#include <boost/bind.hpp>
     36#include <boost/thread/mutex.hpp>
    3437
    35 #include <iostream>
    3638#include "PacketBuffer.h"
    3739
    38 namespace network{
     40namespace network
     41{
     42  boost::mutex networkPacketBufferMutex;
    3943
    40    boost::mutex networkPacketBufferMutex;
    41 
    42 PacketBuffer::PacketBuffer(){
    43   closed=false;
    44   first=NULL;
    45   last=NULL;
    46 }
    47     //this is needed in order to make the packetbuffer threadsafe
     44  PacketBuffer::PacketBuffer() {
     45    closed=false;
     46    first=NULL;
     47    last=NULL;
     48  }
     49  //this is needed in order to make the packetbuffer threadsafe
    4850
    4951
    50 bool PacketBuffer::push(ENetEvent *ev){
    51   boost::mutex::scoped_lock lock(networkPacketBufferMutex);
    52   //std::cout << "event size inside packetbuffer " << ev->packet->dataLength << std::endl;
    53 //   if(closed)
    54 //     return false;
    55   // first element?
    56   if(first==NULL){
    57     first=new QueueItem;
    58     last=first;
    59     last->next=NULL;
    60     // change this!!!!!!!
    61     last->packet = ev->packet;
    62     last->address = ev->peer->address;
     52  bool PacketBuffer::push(ENetEvent *ev) {
     53    boost::mutex::scoped_lock lock(networkPacketBufferMutex);
     54    //std::cout << "event size inside packetbuffer " << ev->packet->dataLength << std::endl;
     55    //   if(closed)
     56    //     return false;
     57    // first element?
     58    if(first==NULL){
     59      first=new QueueItem;
     60      last=first;
     61      last->next=NULL;
     62      // change this!!!!!!!
     63      last->packet = ev->packet;
     64      last->address = ev->peer->address;
    6365    } else {
    64     //insert a new element at the bottom
    65     last->next = new QueueItem;
    66     last=last->next;
    67     // initialize last->next
    68     last->next=NULL;
    69     // save the packet to the new element
    70     last->packet = ev->packet;
    71     last->address = ev->peer->address;
    72   }
    73   return true;
    74 }
    75 
    76 ENetPacket *PacketBuffer::pop(){
    77   boost::mutex::scoped_lock lock(networkPacketBufferMutex);
    78   //std::cout << "packetbuffer pop" << std::endl;
    79   if(first!=NULL /*&& !closed*/){
    80     QueueItem *temp = first;
    81     // get packet
    82     ENetPacket *pck=first->packet;
    83     // remove first element
    84     first = first->next;
    85     delete temp;
    86     //std::cout << "pop size of packet " << pck->dataLength << std::endl;
    87     return pck;
    88   } else{
    89     //std::cout << "nothing to return" << std::endl;
    90     return NULL;
    91   }
    92 }
    93 
    94 ENetPacket *PacketBuffer::pop(ENetAddress &address){
    95   boost::mutex::scoped_lock lock(networkPacketBufferMutex);
    96   //std::cout << "packetbuffer pop(address)" << std::endl;
    97   if(first!=NULL /*&& !closed*/){
    98     QueueItem *temp = first;
    99     // get packet
    100     ENetPacket *pck=first->packet;
    101     address = first->address;
    102     // remove first element
    103     first = first->next;
    104     delete temp;
    105     //std::cout << "pop(address) size of packet " << pck->dataLength << std::endl;
    106     return pck;
    107   } else{
    108     return NULL;
    109   }
    110 }
    111 
    112 bool PacketBuffer::isEmpty(){
    113   return (first==NULL);
    114 }
    115 
    116 void PacketBuffer::print(){
    117   QueueItem *temp=first;
    118   while(temp!=NULL){
    119 //    std::cout << temp->packet->data << std::endl;
    120     temp=temp->next;
     66      //insert a new element at the bottom
     67      last->next = new QueueItem;
     68      last=last->next;
     69      // initialize last->next
     70      last->next=NULL;
     71      // save the packet to the new element
     72      last->packet = ev->packet;
     73      last->address = ev->peer->address;
     74    }
     75    return true;
    12176  }
    12277
    123 }
     78  ENetPacket *PacketBuffer::pop() {
     79    boost::mutex::scoped_lock lock(networkPacketBufferMutex);
     80    //std::cout << "packetbuffer pop" << std::endl;
     81    if(first!=NULL /*&& !closed*/){
     82      QueueItem *temp = first;
     83      // get packet
     84      ENetPacket *pck=first->packet;
     85      // remove first element
     86      first = first->next;
     87      delete temp;
     88      //std::cout << "pop size of packet " << pck->dataLength << std::endl;
     89      return pck;
     90    } else{
     91      //std::cout << "nothing to return" << std::endl;
     92      return NULL;
     93    }
     94  }
    12495
    125 bool PacketBuffer::isClosed(){
    126   return closed;
    127 }
     96  ENetPacket *PacketBuffer::pop(ENetAddress &address) {
     97    boost::mutex::scoped_lock lock(networkPacketBufferMutex);
     98    //std::cout << "packetbuffer pop(address)" << std::endl;
     99    if(first!=NULL /*&& !closed*/){
     100      QueueItem *temp = first;
     101      // get packet
     102      ENetPacket *pck=first->packet;
     103      address = first->address;
     104      // remove first element
     105      first = first->next;
     106      delete temp;
     107      //std::cout << "pop(address) size of packet " << pck->dataLength << std::endl;
     108      return pck;
     109    } else{
     110      return NULL;
     111    }
     112  }
    128113
    129 void PacketBuffer::setClosed(bool value){
    130   closed=value;
    131   return;
    132 }
     114  bool PacketBuffer::isEmpty() {
     115    return (first==NULL);
     116  }
    133117
    134 }// namespace network
     118  void PacketBuffer::print() {
     119    QueueItem *temp=first;
     120    while(temp!=NULL){
     121      //    std::cout << temp->packet->data << std::endl;
     122      temp=temp->next;
     123    }
    135124
    136 #endif
     125  }
     126
     127  bool PacketBuffer::isClosed() {
     128    return closed;
     129  }
     130
     131  void PacketBuffer::setClosed(bool value){
     132    closed=value;
     133    return;
     134  }
     135
     136} // namespace network
  • code/branches/FICN/src/network/PacketBuffer.h

    r673 r777  
    1414#define _PacketBuffer_H__
    1515
    16 #include <queue>
    17 #include <string>
    1816#include <enet/enet.h>
    19 #include <boost/bind.hpp>
    20 #include <boost/thread/mutex.hpp>
    2117
     18#include "NetworkPrereqs.h"
    2219
    23 namespace network{
     20namespace network
     21{
     22  struct PacketEnvelope{
     23    int length;
     24    int data;
     25  };
    2426
     27  struct QueueItem{
     28    ENetPacket *packet;
     29    ENetAddress address;
     30    QueueItem *next;
     31  };
    2532
    26 struct PacketEnvelope{
    27   int length;
    28   int data;
    29 };
     33  class PacketBuffer{
     34  public:
     35    PacketBuffer();
     36    bool isEmpty();
     37    bool isClosed();
     38    void setClosed(bool value);
     39    void print();
     40    // pops a packet from the queue
     41    ENetPacket *pop();
     42    ENetPacket *pop(ENetAddress &address);
     43    // pushs a packet to the queue
     44    bool push(ENetEvent *ev);
    3045
    31 struct QueueItem{
    32   ENetPacket *packet;
    33   ENetAddress address;
    34   QueueItem *next;
    35 };
     46  private:
     47    QueueItem *first;
     48    QueueItem *last;
     49    bool closed;
    3650
    37 class PacketBuffer{
    38 public:
    39   PacketBuffer();
    40   bool isEmpty();
    41   bool isClosed();
    42   void setClosed(bool value);
    43   void print();
    44   // pops a packet from the queue
    45   ENetPacket *pop();
    46   ENetPacket *pop(ENetAddress &address);
    47   // pushs a packet to the queue
    48   bool push(ENetEvent *ev);
    49  
    50 private:
    51   QueueItem *first;
    52   QueueItem *last;
    53   bool closed;
    54  
    55 };
     51  };
    5652
    5753} //namespace
  • code/branches/FICN/src/network/PacketBufferTestExt.cc

    r514 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      ...
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      ...
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828#include <string>
     
    3030#include <enet/enet.h>
    3131#include <boost/thread/thread.hpp>
     32
     33#include "util/Sleep.h"
    3234#include "PacketBuffer.h"
    3335#include "PacketBuffer.cc"
    3436
    35 #ifdef WIN32
    36 #include <windows.h>
    37 #define usleep(x) Sleep((x)/1000)
    38 #else
    39 #include <unistd.h>
    40 #endif
    41 
    4237using namespace network;
    43 
    4438
    4539void write(PacketBuffer *test){
     
    5145    std::string temp = "packet ";
    5246    packet = enet_packet_create("packet", strlen("packet ")+1,
    53 ENET_PACKET_FLAG_RELIABLE);
     47      ENET_PACKET_FLAG_RELIABLE);
    5448    std::cout << i << ": pushing " << packet->data << std::endl;
    5549    event.packet=packet;
  • code/branches/FICN/src/network/PacketDecoder.cc

    r636 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Dumeni Manatschal, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Dumeni Manatschal, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828/*
    29  * Class contains functions to determine and decode incomming packages
    30  * ->don't read this without the class PacketGenerator, since they belong together
    31  *
    32  * Autor: Dumeni Manatschal
    33  *
     29* Class contains functions to determine and decode incomming packages
     30* ->don't read this without the class PacketGenerator, since they belong together
     31*
     32* Autor: Dumeni Manatschal
     33*
    3434*/
    3535
    36 #include <enet/enet.h>
     36#include <iostream>
     37
     38#include "PacketTypes.h"
    3739#include "PacketManager.h"
    38 #include <iostream>
    39 
    40 using namespace std;
    41 using namespace network;
    42 
    43 PacketDecoder::PacketDecoder(){}
    44 
    45 PacketDecoder::~PacketDecoder(){}
    46 
    47 //call this function out of an instance of PacketDecoder
    48 //it will determine the type id and call the right decode function
    49 bool PacketDecoder::elaborate( ENetPacket* packet, int clientId )
     40
     41namespace network
    5042{
    51         int client = clientId;
    52         cout << "clientId: " << client << endl; //control cout, not important, just debugging info
    53         int id = (int)*packet->data; //the first 4 bytes are always the enet packet id
    54         std::cout << "packet id: " << id << std::endl;
    55         std::cout << "packet size inside packetdecoder: " << packet->dataLength << std::endl;
    56         switch( id ) {
    57         case ACK:
    58                 acknowledgement( packet, clientId );
    59                 return true;
    60                 break;
    61         case MOUSE:
    62                 mousem( packet, clientId );
    63                 return true;
    64                 break;
    65         case KEYBOARD:
    66                 keystrike( packet, clientId );
    67                 return true;
    68                 break;
    69         case CHAT:
    70                 chatMessage( packet, clientId );
    71                 return true;
    72                 break;
    73         case GAMESTATE:
    74                 gstate( packet );
    75                 return true;
    76                 break;
    77     case CLASSID:
    78         clid(packet);
    79         return true;
    80         break;
    81         }
    82         return false;
     43  using namespace std;
     44
     45  PacketDecoder::PacketDecoder(){}
     46
     47  PacketDecoder::~PacketDecoder(){}
     48
     49  //call this function out of an instance of PacketDecoder
     50  //it will determine the type id and call the right decode function
     51  bool PacketDecoder::elaborate( ENetPacket* packet, int clientId )
     52  {
     53    int client = clientId;
     54    cout << "clientId: " << client << endl; //control cout, not important, just debugging info
     55    int id = (int)*packet->data; //the first 4 bytes are always the enet packet id
     56    std::cout << "packet id: " << id << std::endl;
     57    std::cout << "packet size inside packetdecoder: " << packet->dataLength << std::endl;
     58    switch( id ) {
     59  case ACK:
     60    acknowledgement( packet, clientId );
     61    return true;
     62    break;
     63  case MOUSE:
     64    mousem( packet, clientId );
     65    return true;
     66    break;
     67  case KEYBOARD:
     68    keystrike( packet, clientId );
     69    return true;
     70    break;
     71  case CHAT:
     72    chatMessage( packet, clientId );
     73    return true;
     74    break;
     75  case GAMESTATE:
     76    gstate( packet );
     77    return true;
     78    break;
     79  case CLASSID:
     80    clid(packet);
     81    return true;
     82    break;
     83    }
     84    return false;
     85  }
     86
     87  //following are the decode functions for the data of the packets
     88
     89  void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId )
     90  {
     91    ack* a = new ack;
     92    *a = *(ack*)packet->data; //press pattern of ack on new data
     93
     94
     95    std::cout << "got ack id: " << a->id << std::endl;
     96    processAck( a, clientId ); //debug info
     97
     98    //clean memory
     99    enet_packet_destroy( packet );
     100  }
     101
     102  void PacketDecoder::mousem( ENetPacket* packet, int clientId )
     103  {
     104    mouse* mouseMove = new mouse;
     105    //copy data of packet->data to new struct
     106    *mouseMove = *(mouse*)packet->data;
     107
     108    //clean memory
     109    enet_packet_destroy( packet );
     110
     111    printMouse( mouseMove ); //debug info
     112  }
     113
     114  void PacketDecoder::keystrike( ENetPacket* packet, int clientId )
     115  {
     116    keyboard* key = new keyboard;
     117    *key = *(keyboard*)packet->data; //see above
     118
     119    //clean memory
     120    enet_packet_destroy( packet );
     121
     122    printKey( key ); //debug info
     123
     124  }
     125
     126  void PacketDecoder::chatMessage( ENetPacket* packet, int clientId )
     127  {
     128    chat* chatting = new chat;
     129    chatting->id = (int)*packet->data; //first copy id into new struct
     130    //since the chat message is a char*, allocate the memory needed
     131    char* reserve = new char[packet->dataLength-4];
     132    //copy the transmitted bytestream into the new generated char*,
     133    //note the lenght of the message is represented as "packet->dataLength-sizeof( int )"
     134    memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) );
     135    //put pointer of chatting struct to the begining of the new generated char*
     136    chatting->message = reserve;
     137
     138    //clean memory
     139    enet_packet_destroy( packet );
     140
     141    processChat( chatting, clientId ); //debug info
     142  }
     143
     144  void PacketDecoder::gstate( ENetPacket* packet )
     145  {
     146    GameStateCompressed* currentState = new GameStateCompressed;
     147    //since it's not alowed to use void* for pointer arithmetic
     148    unsigned char* data = (unsigned char*)packet->data;
     149    //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int )
     150    //memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) );
     151    currentState->id = (int)*(data+sizeof(int));
     152    std::cout << "id: " << currentState->id << std::endl;
     153    //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th
     154    //position of the data stream, data+2*sizeof( int )
     155    memcpy( (void*)&(currentState->compsize), (const void*)(data+2*sizeof( int )), sizeof( int) );
     156    //currentState->compsize = (int)*(data+2*sizeof(int));
     157    std::cout << "compsize: " << currentState->compsize << std::endl;
     158    //size of uncompressed data
     159    memcpy( (void*)&(currentState->normsize), (const void*)(data+3*sizeof( int )), sizeof( int ) );
     160    //currentState->normsize = (int)*(data+3*sizeof(int));
     161    std::cout << "normsize. " << currentState->normsize << std::endl;
     162    //since the packetgenerator was changed, due to a new parameter, change this function too
     163    memcpy( (void*)&(currentState->diffed), (const void*)(data+4*sizeof(int)), sizeof(bool));
     164    //currentState->diffed = (bool)*(data+4*sizeof(int));
     165    std::cout << "diffed: " << currentState->diffed << std::endl;
     166    //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream
     167    currentState->data = (unsigned char*)(malloc( currentState->compsize ));
     168    if(currentState->data==NULL)
     169      std::cout << "memory leak" << std::endl;
     170    //copy the GameStateCompressed data
     171    //std::cout << "packet size (enet): " << packet->dataLength << std::endl;
     172    //std::cout << "totallen: " << 4*sizeof(int)+sizeof(bool)+currentState->compsize << std::endl;
     173    memcpy( (void*)(currentState->data), (const void*)(data+4*sizeof( int ) + sizeof(bool)), currentState->compsize );
     174
     175    //clean memory
     176    enet_packet_destroy( packet );
     177    //run processGameStateCompressed
     178    //TODO: not yet implemented!
     179    processGamestate(currentState);
     180  }
     181
     182  void PacketDecoder::clid( ENetPacket *packet)
     183  {
     184    classid* cid = new classid;
     185    cid->length = ((classid*)(packet->data))->length;
     186    cid->id = ((classid *)(packet->data))->id;
     187    cid->clid = ((classid *)(packet->data))->clid;
     188    cid->message = (const char *)malloc(cid->length);
     189    void *data  = (void *)cid->message;
     190    memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length);
     191    std::cout << "classid: " << cid->clid << ", name: " << cid->message << std::endl;
     192    enet_packet_destroy( packet );
     193    processClassid(cid);
     194  }
     195
     196
     197  // now the data processing functions:
     198
     199  void PacketDecoder::processChat( chat *data, int clientId)
     200  {
     201    printChat(data, clientId);
     202  }
     203
     204  void PacketDecoder::processGamestate( GameStateCompressed *state )
     205  {
     206  }
     207
     208  void PacketDecoder::processClassid( classid *cid)
     209  {
     210    printClassid(cid);
     211    return;
     212  }
     213
     214  void PacketDecoder::processAck( ack *data, int clientID)
     215  {
     216    printAck(data);
     217    return;
     218  }
     219
     220
     221  //these are some print functions for test stuff
     222
     223  void PacketDecoder::printAck( ack* data )
     224  {
     225    cout << "data id: " << data->id << endl;
     226    cout << "data:    " << data->a << endl;
     227  }
     228
     229  void PacketDecoder::printMouse( mouse* data )
     230  {
     231    cout << "data id: " << data->id << endl;
     232    cout << "data:    " << data->x << " " << data->y << endl;
     233  }
     234
     235  void PacketDecoder::printKey( keyboard* data )
     236  {
     237    cout << "data id: " << data->id << endl;
     238    cout << "data:    " << (char)data->press << endl;
     239  }
     240
     241  void PacketDecoder::printChat( chat* data, int clientId )
     242  {
     243    if(clientId!=CLIENTID_CLIENT)
     244      cout << "client: " << clientId << endl;
     245    cout << "data id: " << data->id << endl;
     246    cout << "data:    " << data->message << endl;
     247  }
     248
     249  void PacketDecoder::printGamestate( GameStateCompressed* data )
     250  {
     251    cout << "id of GameStateCompressed:   " << data->id << endl;
     252    cout << "size of GameStateCompressed: " << data->compsize << endl;
     253  }
     254
     255  void PacketDecoder::printClassid( classid *cid)
     256  {
     257    cout << "id of classid:    " << cid->id << endl;
     258    cout << "size of classid:  " << cid->length << endl;
     259    cout << "ID of classid:    " << cid->clid <<endl;
     260    cout << "data of classid:  " << cid->message <<endl;
     261  }
     262
    83263}
    84 
    85 //following are the decode functions for the data of the packets
    86 
    87 void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId )
    88 {
    89         ack* a = new ack;
    90         *a = *(ack*)packet->data; //press pattern of ack on new data
    91 
    92 
    93   std::cout << "got ack id: " << a->id << std::endl;
    94   processAck( a, clientId ); //debug info
    95  
    96   //clean memory
    97   enet_packet_destroy( packet );
    98 }
    99 
    100 void PacketDecoder::mousem( ENetPacket* packet, int clientId )
    101 {
    102         mouse* mouseMove = new mouse;
    103         //copy data of packet->data to new struct
    104         *mouseMove = *(mouse*)packet->data;
    105 
    106         //clean memory
    107         enet_packet_destroy( packet );
    108 
    109         printMouse( mouseMove ); //debug info
    110 }
    111 
    112 void PacketDecoder::keystrike( ENetPacket* packet, int clientId )
    113 {
    114         keyboard* key = new keyboard;
    115         *key = *(keyboard*)packet->data; //see above
    116 
    117         //clean memory
    118         enet_packet_destroy( packet );
    119 
    120         printKey( key ); //debug info
    121 
    122 }
    123 
    124 void PacketDecoder::chatMessage( ENetPacket* packet, int clientId )
    125 {
    126         chat* chatting = new chat;
    127         chatting->id = (int)*packet->data; //first copy id into new struct
    128         //since the chat message is a char*, allocate the memory needed
    129         char* reserve = new char[packet->dataLength-4];
    130         //copy the transmitted bytestream into the new generated char*,
    131         //note the lenght of the message is represented as "packet->dataLength-sizeof( int )"
    132         memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) );
    133         //put pointer of chatting struct to the begining of the new generated char*
    134         chatting->message = reserve;
    135 
    136         //clean memory
    137         enet_packet_destroy( packet );
    138 
    139         processChat( chatting, clientId ); //debug info
    140 
    141 }
    142 
    143 void PacketDecoder::gstate( ENetPacket* packet )
    144 {
    145         GameStateCompressed* currentState = new GameStateCompressed;
    146         //since it's not alowed to use void* for pointer arithmetic
    147         unsigned char* data = (unsigned char*)packet->data;
    148         //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int )
    149         //memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) );
    150         currentState->id = (int)*(data+sizeof(int));
    151          std::cout << "id: " << currentState->id << std::endl;
    152         //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th
    153         //position of the data stream, data+2*sizeof( int )
    154         memcpy( (void*)&(currentState->compsize), (const void*)(data+2*sizeof( int )), sizeof( int) );
    155         //currentState->compsize = (int)*(data+2*sizeof(int));
    156         std::cout << "compsize: " << currentState->compsize << std::endl;
    157         //size of uncompressed data
    158         memcpy( (void*)&(currentState->normsize), (const void*)(data+3*sizeof( int )), sizeof( int ) );
    159         //currentState->normsize = (int)*(data+3*sizeof(int));
    160         std::cout << "normsize. " << currentState->normsize << std::endl;
    161         //since the packetgenerator was changed, due to a new parameter, change this function too
    162         memcpy( (void*)&(currentState->diffed), (const void*)(data+4*sizeof(int)), sizeof(bool));
    163         //currentState->diffed = (bool)*(data+4*sizeof(int));
    164         std::cout << "diffed: " << currentState->diffed << std::endl;
    165         //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream
    166         currentState->data = (unsigned char*)(malloc( currentState->compsize ));
    167         if(currentState->data==NULL)
    168                 std::cout << "memory leak" << std::endl;
    169         //copy the GameStateCompressed data
    170         //std::cout << "packet size (enet): " << packet->dataLength << std::endl;
    171         //std::cout << "totallen: " << 4*sizeof(int)+sizeof(bool)+currentState->compsize << std::endl;
    172         memcpy( (void*)(currentState->data), (const void*)(data+4*sizeof( int ) + sizeof(bool)), currentState->compsize );
    173 
    174         //clean memory
    175         enet_packet_destroy( packet );
    176         //run processGameStateCompressed
    177         //TODO: not yet implemented!
    178         processGamestate(currentState);
    179 }
    180 
    181 void PacketDecoder::clid( ENetPacket *packet)
    182 {
    183         classid* cid = new classid;
    184         cid->length = ((classid*)(packet->data))->length;
    185         cid->id = ((classid *)(packet->data))->id;
    186         cid->clid = ((classid *)(packet->data))->clid;
    187         cid->message = (const char *)malloc(cid->length);
    188         void *data  = (void *)cid->message;
    189         memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length);
    190         std::cout << "classid: " << cid->clid << ", name: " << cid->message << std::endl;
    191         enet_packet_destroy( packet );
    192         processClassid(cid);
    193 }
    194 
    195 
    196 // now the data processing functions:
    197 
    198 void PacketDecoder::processChat( chat *data, int clientId){
    199   printChat(data, clientId);
    200 }
    201 
    202 void PacketDecoder::processGamestate( GameStateCompressed *state ){
    203  
    204 }
    205 
    206 void PacketDecoder::processClassid( classid *cid){
    207   printClassid(cid);
    208   return;
    209 }
    210 
    211 void PacketDecoder::processAck( ack *data, int clientID){
    212   printAck(data);
    213   return;
    214 }
    215 
    216 
    217 //these are some print functions for test stuff
    218 
    219 void PacketDecoder::printAck( ack* data )
    220 {
    221         cout << "data id: " << data->id << endl;
    222         cout << "data:    " << data->a << endl;
    223 }
    224 
    225 void PacketDecoder::printMouse( mouse* data )
    226 {
    227         cout << "data id: " << data->id << endl;
    228         cout << "data:    " << data->x << " " << data->y << endl;
    229 }
    230 
    231 void PacketDecoder::printKey( keyboard* data )
    232 {
    233         cout << "data id: " << data->id << endl;
    234         cout << "data:    " << (char)data->press << endl;
    235 }
    236 
    237 void PacketDecoder::printChat( chat* data, int clientId )
    238 {
    239   if(clientId!=CLIENTID_CLIENT)
    240     cout << "client: " << clientId << endl;
    241         cout << "data id: " << data->id << endl;
    242         cout << "data:    " << data->message << endl;
    243 }
    244 
    245 void PacketDecoder::printGamestate( GameStateCompressed* data )
    246 {
    247         cout << "id of GameStateCompressed:   " << data->id << endl;
    248         cout << "size of GameStateCompressed: " << data->compsize << endl;
    249 }
    250 
    251 void PacketDecoder::printClassid( classid *cid)
    252 {
    253         cout << "id of classid:    " << cid->id << endl;
    254         cout << "size of classid:  " << cid->length << endl;
    255         cout << "ID of classid:    " << cid->clid <<endl;
    256         cout << "data of classid:  " << cid->message <<endl;
    257 }
  • code/branches/FICN/src/network/PacketGenerator.cc

    r636 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Dumeni Manatschal, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Dumeni Manatschal, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828/*
    29  *Class generates packets that can be send by enet
    30  * ->don't read this without the class PacketDecoder, since they belong together
    31  *
    32  * Autor: Dumeni Manatschal
    33  *
     29* Class generates packets that can be send by enet
     30* ->don't read this without the class PacketDecoder, since they belong together
     31*
     32* Autor: Dumeni Manatschal
     33*
    3434*/
    3535
    36 #include "PacketManager.h"
    37 #include <enet/enet.h>
    3836#include <iostream>
    3937#include <list>
     
    4139#include <cstring>
    4240
    43 using namespace network;
     41#include "PacketTypes.h"
     42#include "PacketManager.h"
    4443
    45 PacketGenerator::PacketGenerator() {}
     44namespace network
     45{
     46  PacketGenerator::PacketGenerator() { }
    4647
    47 //following functions create a packet in form of bytestream
     48  //following functions create a packet in form of bytestream
    4849
    49 ENetPacket* PacketGenerator::acknowledgement( int state, int reliable )
    50 {
     50  ENetPacket* PacketGenerator::acknowledgement( int state, int reliable )
     51  {
    5152    std::cout << "generating new acknowledgement, id: " << state << std::endl;
    52         ack* ackreq = new ack;
    53         ackreq->id = ACK;
    54         ackreq->a = state;
     53    ack* ackreq = new ack;
     54    ackreq->id = ACK;
     55    ackreq->a = state;
    5556
    56         ENetPacket *packet = enet_packet_create( ackreq , sizeof( *ackreq ), reliable );
     57    ENetPacket *packet = enet_packet_create( ackreq , sizeof( *ackreq ), reliable );
    5758
    58         return packet;
     59    return packet;
     60  }
     61
     62  /*### mouseupdates */
     63  ENetPacket* PacketGenerator::mousem( double x, double y, int reliable )
     64  {
     65    std::cout << "generating new mouse" << std::endl;
     66    mouse* mousemove = new mouse;
     67    mousemove->id = MOUSE;
     68    mousemove->x = x;
     69    mousemove->y = y;
     70
     71    ENetPacket *packet = enet_packet_create( mousemove , sizeof( *mousemove ), reliable );
     72
     73    return packet;
     74  }
     75
     76  /*### keystrikes updates */
     77  ENetPacket* PacketGenerator::keystrike( char press, int reliable )
     78  {
     79    std::cout << "generating new keyboard" << std::endl;
     80    keyboard* key = new keyboard;
     81    key->id = KEYBOARD;
     82    key->press = press;
     83
     84    ENetPacket *packet = enet_packet_create( key , sizeof( *key ), reliable );
     85
     86    return packet;
     87  }
     88
     89  /*### chat messages packet */
     90  ENetPacket* PacketGenerator::chatMessage( const char* message, int reliable )
     91  {
     92    int* trans = new int[sizeof(int) + strlen(message) + 1];
     93    *trans = CHAT;
     94    //be carefull here, don't forget to allocate the space before using it ;-)
     95    memcpy( &trans[1], (const void*)message, strlen( message ) + 1);
     96    ENetPacket *packet = enet_packet_create( trans , sizeof( int ) + strlen( message ) + 1, reliable );
     97
     98    return packet;
     99  }
     100
     101  /*### gamestate packet */
     102  ENetPacket* PacketGenerator::gstate( GameStateCompressed* states, int reliable )
     103  {
     104    //std::cout << "packetgenerator" << std::endl;
     105    //std::cout << "states->normsize " << states->normsize << std::endl;
     106    //std::cout << "states->compsize " << states->compsize << std::endl;
     107    int gid = GAMESTATE; //first assign the correct enet id
     108    int totalLen = 4*sizeof( int ) + sizeof(bool) + states->compsize; //calculate the total size of the datastream memory
     109    //std::cout << "totalLen " << totalLen << std::endl;
     110    unsigned char *data = (unsigned char*)malloc( totalLen ); //allocate the memory for datastream
     111    memcpy( (void*)(data), (const void*)&gid, sizeof( int ) ); //this is the enet id
     112    memcpy( (void*)(data+sizeof(int)), (const void*)&(states->id), sizeof(int) ); //the GameStateCompressed id
     113    memcpy( (void*)(data+2*sizeof(int)), (const void*)&(states->compsize), sizeof(int));
     114    memcpy( (void*)(data+3*sizeof(int)), (const void*)&(states->normsize), sizeof(int));
     115    memcpy( (void*)(data+4*sizeof(int)), (const void*)&(states->diffed), sizeof(bool));
     116    /*(int)*(data) = gid;
     117    (int)*(data+sizeof(int)) = states->id;
     118    //this is the compressed size of the GameStateCompressed data, place at 3th position of the enet datastream
     119    (int)*(data+2*sizeof(int)) = states->compsize;
     120    //this is the uncompressed size of GameStateCompressed data
     121    (int)*(data+3*sizeof(int)) = states->normsize;
     122    //since there is a new parameter inside GameStateCompressed, change this function to create packet
     123    (bool)*(data+4*sizeof(int)) = states->diffed;*/
     124    //place the GameStateCompressed data at the end of the enet datastream
     125    memcpy( (void*)(data+4*sizeof( int ) + sizeof(bool)), (const void*)states->data, states->compsize );
     126    //create an enet packet with the generated bytestream
     127    ENetPacket *packet = enet_packet_create( data , totalLen, reliable );
     128    //delete data;
     129    return packet;
     130  }
     131
     132  ENetPacket* PacketGenerator::clid( int classid, std::string classname, int reliable )
     133  {
     134    unsigned char* data = (unsigned char *)malloc(3*sizeof(int)+classname.length()+1);
     135    std::cout << "classid: " << classid << ", name: " << classname << std::endl;
     136    *(int *)data = CLASSID;
     137    *((int *)data+1) = classname.length()+1;
     138    *((int *)data+2) = classid;
     139    memcpy( (void *)(data+3*sizeof(int)), classname.c_str(), classname.length()+1);
     140    ENetPacket *packet = enet_packet_create( data , 3*sizeof(int)+classname.length()+1, reliable );
     141    return packet;
     142  }
     143
    59144}
    60 /*### mouseupdates */
    61 ENetPacket* PacketGenerator::mousem( double x, double y, int reliable )
    62 {
    63         std::cout << "generating new mouse" << std::endl;
    64         mouse* mousemove = new mouse;
    65         mousemove->id = MOUSE;
    66         mousemove->x = x;
    67         mousemove->y = y;
    68 
    69         ENetPacket *packet = enet_packet_create( mousemove , sizeof( *mousemove ), reliable );
    70 
    71         return packet;
    72 }
    73 /*### keystrikes updates */
    74 ENetPacket* PacketGenerator::keystrike( char press, int reliable )
    75 {
    76         std::cout << "generating new keyboard" << std::endl;
    77         keyboard* key = new keyboard;
    78         key->id = KEYBOARD;
    79         key->press = press;
    80 
    81         ENetPacket *packet = enet_packet_create( key , sizeof( *key ), reliable );
    82 
    83         return packet;
    84 }
    85 /*### chat messages packet */
    86 ENetPacket* PacketGenerator::chatMessage( const char* message, int reliable )
    87 {
    88         int* trans = new int[sizeof(int) + strlen(message) + 1];
    89         *trans = CHAT;
    90         //be carefull here, don't forget to allocate the space before using it ;-)
    91         memcpy( &trans[1], (const void*)message, strlen( message ) + 1);
    92         ENetPacket *packet = enet_packet_create( trans , sizeof( int ) + strlen( message ) + 1, reliable );
    93 
    94         return packet;
    95 }
    96 
    97 /*### gamestate packet */
    98 ENetPacket* PacketGenerator::gstate( GameStateCompressed* states, int reliable )
    99 {
    100   //std::cout << "packetgenerator" << std::endl;
    101   //std::cout << "states->normsize " << states->normsize << std::endl;
    102   //std::cout << "states->compsize " << states->compsize << std::endl;
    103   int gid = GAMESTATE; //first assign the correct enet id
    104   int totalLen = 4*sizeof( int ) + sizeof(bool) + states->compsize; //calculate the total size of the datastream memory
    105   //std::cout << "totalLen " << totalLen << std::endl;
    106   unsigned char *data = (unsigned char*)malloc( totalLen ); //allocate the memory for datastream
    107   memcpy( (void*)(data), (const void*)&gid, sizeof( int ) ); //this is the enet id
    108   memcpy( (void*)(data+sizeof(int)), (const void*)&(states->id), sizeof(int) ); //the GameStateCompressed id
    109   memcpy( (void*)(data+2*sizeof(int)), (const void*)&(states->compsize), sizeof(int));
    110   memcpy( (void*)(data+3*sizeof(int)), (const void*)&(states->normsize), sizeof(int));
    111   memcpy( (void*)(data+4*sizeof(int)), (const void*)&(states->diffed), sizeof(bool));
    112   /*(int)*(data) = gid;
    113   (int)*(data+sizeof(int)) = states->id;
    114   //this is the compressed size of the GameStateCompressed data, place at 3th position of the enet datastream
    115   (int)*(data+2*sizeof(int)) = states->compsize;
    116   //this is the uncompressed size of GameStateCompressed data
    117   (int)*(data+3*sizeof(int)) = states->normsize;
    118   //since there is a new parameter inside GameStateCompressed, change this function to create packet
    119   (bool)*(data+4*sizeof(int)) = states->diffed;*/
    120   //place the GameStateCompressed data at the end of the enet datastream
    121   memcpy( (void*)(data+4*sizeof( int ) + sizeof(bool)), (const void*)states->data, states->compsize );
    122   //create an enet packet with the generated bytestream
    123   ENetPacket *packet = enet_packet_create( data , totalLen, reliable );
    124   //delete data;
    125   return packet;
    126 }
    127 
    128 ENetPacket* PacketGenerator::clid( int classid, std::string classname, int reliable ){
    129         unsigned char* data = (unsigned char *)malloc(3*sizeof(int)+classname.length()+1);
    130         std::cout << "classid: " << classid << ", name: " << classname << std::endl;
    131         *(int *)data = CLASSID;
    132         *((int *)data+1) = classname.length()+1;
    133         *((int *)data+2) = classid;
    134         memcpy( (void *)(data+3*sizeof(int)), classname.c_str(), classname.length()+1);
    135         ENetPacket *packet = enet_packet_create( data , 3*sizeof(int)+classname.length()+1, reliable );
    136         return packet;
    137 }
    138 
    139 
  • code/branches/FICN/src/network/PacketManager.h

    r673 r777  
    44#include <string>
    55#include <enet/enet.h>
    6 #include "PacketTypes.h"
     6
     7#include "NetworkPrereqs.h"
    78
    89#define CLIENTID_CLIENT -1
    910
    10 //enum netowk generaly used to set the type ID of a packet
    11 namespace network{
    12  
    13  
     11//enum netowk generally used to set the type ID of a packet
     12namespace network
     13{
     14  /*
     15  * class to generate packets
     16  *
     17  * @autor: Dumeni Manatschal
     18  *
     19  */
     20  class PacketGenerator
     21  {
     22  public:
     23    PacketGenerator();
     24    //call one of this functions out of an instance of PacketGenerator to create a packet
     25    ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE );
     26    ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE );
     27    ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE );
     28    ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE );
     29    ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE );
     30    ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE );
     31  private:
     32  };
     33
     34  /*
     35  * class used to decode incoming packets
     36  *
     37  * @autor: Dumeni Manatschal
     38  *
     39  */
     40  class _NetworkExport PacketDecoder
     41  {
     42  public:
     43    PacketDecoder();
     44    virtual ~PacketDecoder();
     45    //call this function to decode, it calls the right decoding function below
     46    bool elaborate( ENetPacket* packet, int clientId );
     47  protected:
     48
     49    virtual void processChat( chat *data, int clientId);
     50
     51
     52  private:
    1453
    1554
    1655
    17 /*
    18  * class to generate packets
    19  *
    20  * @autor: Dumeni Manatschal
    21  *
    22 */
    23 class PacketGenerator
    24 {
    25 public:
    26         PacketGenerator();
    27         //call one of this functions out of an instance of PacketGenerator to create a packet
    28         ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE );
    29         ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE );
    30         ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE );
    31   ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE );
    32   ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE );
    33   ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE );
    34 private:
    35 };
     56    void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
     57    void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
     58    void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
     59    void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT);
     60    void gstate( ENetPacket* packet );
     61    void clid( ENetPacket *packet);
    3662
    37 /*
    38  * class used to decode incoming packets
    39  *
    40  * @autor: Dumeni Manatschal
    41  *
    42 */
    43 class PacketDecoder
    44 {
    45 public:
    46         PacketDecoder();
    47   virtual ~PacketDecoder();
    48         //call this function to decode, it calls the right decoding function below
    49         bool elaborate( ENetPacket* packet, int clientId );
    50 protected:
    51    
    52   virtual void processChat( chat *data, int clientId);
    53        
    54        
    55 private:
    56        
    57        
    58        
    59   void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
    60   void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
    61   void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
    62   void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT);
    63   void gstate( ENetPacket* packet );
    64   void clid( ENetPacket *packet);
    65        
    66   //process data
    67   //two functions are note yet implemented!
    68   virtual void processGamestate(GameStateCompressed *state);
    69   virtual void processAck( ack *data, int clientID);
    70   void processClassid( classid *cid);
    71   //virtual void processAck( ack *data);
    72  
    73         //print functions
    74         void printAck( ack* data );
    75         void printMouse( mouse* data );
    76         void printKey( keyboard* data );
    77         void printChat( chat* data, int clientId );
    78         void printGamestate( GameStateCompressed *data );
    79   void printClassid( classid *cid);
    80 };
     63    //process data
     64    //two functions are note yet implemented!
     65    virtual void processGamestate(GameStateCompressed *state);
     66    virtual void processAck( ack *data, int clientID);
     67    void processClassid( classid *cid);
     68    //virtual void processAck( ack *data);
     69
     70    //print functions
     71    void printAck( ack* data );
     72    void printMouse( mouse* data );
     73    void printKey( keyboard* data );
     74    void printChat( chat* data, int clientId );
     75    void printGamestate( GameStateCompressed *data );
     76    void printClassid( classid *cid);
     77  };
    8178}
    8279
  • code/branches/FICN/src/network/PacketTypes.h

    r673 r777  
    1414#define _PacketTypes_H__
    1515
    16 namespace network{
    17 enum packet_id {
    18   ACK,
    19   MOUSE,
    20   KEYBOARD,
    21   CHAT,
    22   GAMESTATE ,
    23   CLASSID
    24 };
     16#include "NetworkPrereqs.h"
     17
     18namespace network
     19{
     20  enum packet_id {
     21    ACK,
     22    MOUSE,
     23    KEYBOARD,
     24    CHAT,
     25    GAMESTATE ,
     26    CLASSID
     27  };
    2528
    2629
    2730  /**
    28    * This struct defines a gamestate:
    29    * size: total size of the data in *data
    30    * data: pointer to the data allocated in the memory
    31    */
     31  * This struct defines a gamestate:
     32  * size: total size of the data in *data
     33  * data: pointer to the data allocated in the memory
     34  */
    3235  struct GameState{
    3336    int id;
     
    3942
    4043  /**
    41    * this struct defines a gamestate:
    42    * compsize is the size of the compressed data
    43    * normsize is the size of the uncompressed data
    44    * data are the gamestates
    45    */
     44  * this struct defines a gamestate:
     45  * compsize is the size of the compressed data
     46  * normsize is the size of the uncompressed data
     47  * data are the gamestates
     48  */
    4649  struct GameStateCompressed{
    4750    int id;
     
    7679    char press;
    7780  };
    78         //only in this class, not PacketGenerator, used as pattern to put incoming
    79         //bytes inside
     81  //only in this class, not PacketGenerator, used as pattern to put incoming
     82  //bytes inside
    8083  struct chat {
    8184    int id;
  • code/branches/FICN/src/network/Server.cc

    r660 r777  
    1111//
    1212
     13#include <iostream>
    1314
     15#include "ConnectionManager.h"
     16#include "PacketTypes.h"
     17#include "GameStateManager.h"
     18#include "ClientInformation.h"
     19//#include "NetworkFrameListener.h"
    1420#include "Server.h"
    1521
    16 namespace network{
    1722
     23namespace network
     24{
    1825  /**
    19    * Constructor for default values (bindaddress is set to ENET_HOST_ANY
    20    *
    21    */
    22   Server::Server(){
     26  * Constructor for default values (bindaddress is set to ENET_HOST_ANY
     27  *
     28  */
     29  Server::Server() {
    2330    packet_gen = PacketGenerator();
    2431    clients = new ClientInformation(true);
     
    2835
    2936  /**
    30    * Constructor
    31    * @param port Port to listen on
    32    * @param bindAddress Address to listen on
    33    */
    34   Server::Server(int port, std::string bindAddress){
     37  * Constructor
     38  * @param port Port to listen on
     39  * @param bindAddress Address to listen on
     40  */
     41  Server::Server(int port, std::string bindAddress) {
    3542    packet_gen = PacketGenerator();
    3643    clients = new ClientInformation();
     
    4047
    4148  /**
    42    * Constructor
    43    * @param port Port to listen on
    44    * @param bindAddress Address to listen on
    45    */
    46   Server::Server(int port, const char *bindAddress){
     49  * Constructor
     50  * @param port Port to listen on
     51  * @param bindAddress Address to listen on
     52  */
     53  Server::Server(int port, const char *bindAddress) {
    4754    packet_gen = PacketGenerator();
    4855    clients = new ClientInformation();
     
    5259
    5360  /**
    54    * This function opens the server by creating the listener thread
    55    */
    56   void Server::open(){
     61  * This function opens the server by creating the listener thread
     62  */
     63  void Server::open() {
    5764    connection->createListener();
    5865    return;
     
    6067
    6168  /**
    62    * This function closes the server
    63    */
    64   void Server::close(){
     69  * This function closes the server
     70  */
     71  void Server::close() {
    6572    connection->quitListener();
    6673    return;
     
    6875
    6976  /**
    70    * This function sends out a message to all clients
    71    * @param msg message
    72    * @return true/false
    73    */
    74   bool Server::sendMSG(std::string msg){
     77  * This function sends out a message to all clients
     78  * @param msg message
     79  * @return true/false
     80  */
     81  bool Server::sendMSG(std::string msg) {
    7582    ENetPacket *packet = packet_gen.chatMessage(msg.c_str());
    7683    //std::cout <<"adding packets" << std::endl;
     
    7986    return connection->sendPackets();
    8087  }
     88
    8189  /**
    82    * This function sends out a message to all clients
    83    * @param msg message
    84    * @return true/false
    85    */
    86   bool Server::sendMSG(const char *msg){
     90  * This function sends out a message to all clients
     91  * @param msg message
     92  * @return true/false
     93  */
     94  bool Server::sendMSG(const char *msg) {
    8795    ENetPacket *packet = packet_gen.chatMessage(msg);
    8896    std::cout <<"adding Packets" << std::endl;
     
    9098    //std::cout <<"added packets" << std::endl;
    9199    if (connection->sendPackets()){
    92         std::cout << "Sucessfully" << std::endl;
    93         return true;
     100      std::cout << "Sucessfully" << std::endl;
     101      return true;
    94102    }
    95103    return false;
     
    97105
    98106  /**
    99    * Run this function once every tick
    100    * calls processQueue and updateGamestate
    101    * @param time time since last tick
    102    */
    103   void Server::tick(float time){
     107  * Run this function once every tick
     108  * calls processQueue and updateGamestate
     109  * @param time time since last tick
     110  */
     111  void Server::tick(float time) {
    104112    processQueue();
    105113    updateGamestate();
     
    108116
    109117  /**
    110    * processes all the packets waiting in the queue
    111    */
    112   void Server::processQueue(){
     118  * processes all the packets waiting in the queue
     119  */
     120  void Server::processQueue() {
    113121    ENetPacket *packet;
    114122    int clientID=-1;
     
    121129
    122130  /**
    123    * takes a new snapshot of the gamestate and sends it to the clients
    124    */
    125   void Server::updateGamestate(){
     131  * takes a new snapshot of the gamestate and sends it to the clients
     132  */
     133  void Server::updateGamestate() {
    126134    gamestates->update();
    127135    //std::cout << "updated gamestate, sending it" << std::endl;
     
    131139
    132140  /**
    133    * sends the gamestate
    134    */
    135   bool Server::sendGameState(){
     141  * sends the gamestate
     142  */
     143  bool Server::sendGameState() {
    136144    std::cout << "starting gamestate" << std::endl;
    137145    ClientInformation *temp = clients;
     
    160168    if(added)
    161169      return connection->sendPackets();
    162     else return false;
    163     //return true;
     170    else
     171      return false;
    164172  }
    165173
    166   void Server::processAck( ack *data, int clientID){
     174  void Server::processAck( ack *data, int clientID) {
    167175    clients->findClient(clientID)->setGamestateID(data->a);
    168176  }
  • code/branches/FICN/src/network/Server.h

    r673 r777  
    1616#include <string>
    1717
    18 #include "ConnectionManager.h"
    1918#include "PacketManager.h"
    20 #include "PacketTypes.h"
    21 #include "GameStateManager.h"
    22 #include "ClientInformation.h"
    23 //#include "enet/enet.h"
    24 //#include "NetworkFrameListener.h"
     19#include "NetworkPrereqs.h"
    2520
    26 
    27 namespace network{
    28 
    29  
     21namespace network
     22{
    3023  /**
    31    * This class is the root class of the network module for a server.
    32    * It implements all functions necessary for a Server
    33    */
    34   class Server : public PacketDecoder{
    35     public:
     24  * This class is the root class of the network module for a server.
     25  * It implements all functions necessary for a Server
     26  */
     27  class _NetworkExport Server : public PacketDecoder{
     28  public:
    3629    Server();
    3730    Server(int port, std::string bindAddress);
     
    4235    bool sendMSG(const char *msg);
    4336    void tick(float time);
    44     protected:
     37  protected:
    4538    void processQueue();
    4639    void updateGamestate();
    47     private:
     40  private:
    4841    bool sendGameState();
    4942    void processAck( ack *data, int clientID);
     
    5144    GameStateManager *gamestates;
    5245    PacketGenerator packet_gen;
    53    
     46
    5447    ClientInformation *clients;
    5548  };
    56  
     49
    5750
    5851
  • code/branches/FICN/src/network/Synchronisable.cc

    r774 r777  
    1010//
    1111
     12#include <string>
     13#include <iostream>
     14
    1215#include "Synchronisable.h"
    13 #include "core/CoreIncludes.h"
    1416
     17namespace network
     18{
     19  /**
     20  * Constructor:
     21  * calls registarAllVariables, that has to be implemented by the inheriting classID
     22  */
     23  Synchronisable::Synchronisable(){
     24    RegisterRootObject(Synchronisable);
     25    static int idCounter=0;
     26    datasize=0;
     27    objectID=idCounter++;
     28    //registerAllVariables();
     29  }
    1530
    16 namespace network {
     31  Synchronisable::~Synchronisable(){
     32  }
    1733
    18 /**
    19  * Constructor:
    20  * calls registarAllVariables, that has to be implemented by the inheriting classID
    21  */
    22 Synchronisable::Synchronisable()
    23 {
    24   RegisterRootObject(Synchronisable);
    25   static int idCounter=0;
    26   datasize=0;
    27   objectID=idCounter++;
    28   //registerAllVariables();
    29 }
     34  /**
     35  * This function is used to register a variable to be synchronized
     36  * also counts the total datasize needed to save the variables
     37  * @param var pointer to the variable
     38  * @param size size of the datatype the variable consists of
     39  */
     40  void Synchronisable::registerVar(const void *var, int size, variableType t){
     41    // create temporary synch.Var struct
     42    synchronisableVariable temp={size, var, t};
     43    // increase datasize
     44    datasize+=sizeof(int)+size;
     45    // push temp to syncList (at the bottom)
     46    syncList.push_back(temp);
     47  }
    3048
    31 
    32 Synchronisable::~Synchronisable()
    33 {
    34 
    35 }
    36 
    37 /**
    38  * This function is used to register a variable to be synchronized
    39  * also counts the total datasize needed to save the variables
    40  * @param var pointer to the variable
    41  * @param size size of the datatype the variable consists of
    42  */
    43 void Synchronisable::registerVar(const void *var, int size, variableType t){
    44   // create temporary synch.Var struct
    45   synchronisableVariable temp={size, var, t};
    46   // increase datasize
    47   datasize+=sizeof(int)+size;
    48   // push temp to syncList (at the bottom)
    49   syncList.push_back(temp);
    50 }
    51 
    52 /**
    53  * note: only use this function for debug use, because it's inefficient (in order to produce a gamestate, you have to copy the whole data again to another memory location after this process)
    54  * This function takes all SynchronisableVariables out of the Synchronisable and saves it into a syncData struct
    55  * structure of the bitstream:
    56  * (var1_size,var1,var2_size,var2,...)
    57  * varx_size: size = sizeof(int)
    58  * varx: size = varx_size
    59  * @return data containing all variables and their sizes
    60  */
    61 // syncData Synchronisable::getData(){
    62 //   std::list<synchronisableVariable>::iterator i;
    63 //   int totalsize=0;
    64 //   //figure out size of data to be allocated
    65 //   for(i=syncList.begin(); i!=syncList.end(); i++){
    66 //     // increase size (size of variable and size of size of variable ;)
    67 //     if(i->type == STRING)
    68 //       totalsize+=sizeof(int)+((std::string *)i->var)->length()+1;
    69 //     else
    70 //       totalsize+=sizeof(int)+i->size;
    71 //   }
    72 //   syncData retVal;
    73 //   retVal.objectID=this->objectID;
    74 //   retVal.classID=this->classID;
    75 //   retVal.length=totalsize;
    76 //   // allocate memory
    77 //   retVal.data = (unsigned char *)malloc(totalsize);
    78 //   // copy to location
    79 //   //CHANGED: REMOVED DECLARATION int n=0 FROM LOOP
    80 //   int n=0;
    81 //   for(i=syncList.begin(); n<totalsize && i!=syncList.end(); i++){
    82 //     std::memcpy(retVal.data+n, (const void*)(i->size), sizeof(int));
    83 //     n+=sizeof(int);
    84 //     switch(i->type){
    85 //     case STRING:
    86 //       std::memcpy(retVal.data+n, (const void *)(((std::string *)i->var)->c_str()), ((std::string *)i->var)->length()+1);
    87 //       n+=((std::string *)i->var)->length()+1;
    88 //       break;
    89 //     case DATA:
    90 //       std::memcpy(retVal.data+n, ((const void*)i->var), i->size);
    91 //       n+=i->size;
    92 //       break;
    93 //     }
    94 //   }
    95 //   return retVal;
    96 // }
    97 /**
    98  * This function takes all SynchronisableVariables out of the Synchronisable and saves it into a syncData struct
    99  * Difference to the above function:
    100  * takes a pointer to already allocated memory (must have at least getSize bytes length)
    101  * structure of the bitstream:
    102  * (var1_size,var1,var2_size,var2,...)
    103  * varx_size: size = sizeof(int)
    104  * varx: size = varx_size
    105  * @return data containing all variables and their sizes
    106  */
    107 syncData Synchronisable::getData(unsigned char *mem){
    108   std::list<synchronisableVariable>::iterator i;
    109   syncData retVal;
    110   retVal.objectID=this->objectID;
    111   retVal.classID=this->classID;
    112   retVal.length=getSize();
    113   retVal.data=mem;
    114   // copy to location
    115   int n=0;
    116   for(i=syncList.begin(); n<datasize && i!=syncList.end(); ++i){
    117     //COUT(2) << "size of variable: " << i->size << std::endl;
    118     //(std::memcpy(retVal.data+n, (const void*)(&(i->size)), sizeof(int));
    119     memcpy( (void *)(retVal.data+n), (const void*)&(i->size), sizeof(int) );
    120     n+=sizeof(int);
    121     switch(i->type){
     49  /**
     50  * note: only use this function for debug use, because it's inefficient (in order to produce a gamestate, you have to copy the whole data again to another memory location after this process)
     51  * This function takes all SynchronisableVariables out of the Synchronisable and saves it into a syncData struct
     52  * structure of the bitstream:
     53  * (var1_size,var1,var2_size,var2,...)
     54  * varx_size: size = sizeof(int)
     55  * varx: size = varx_size
     56  * @return data containing all variables and their sizes
     57  */
     58  // syncData Synchronisable::getData(){
     59  //   std::list<synchronisableVariable>::iterator i;
     60  //   int totalsize=0;
     61  //   //figure out size of data to be allocated
     62  //   for(i=syncList.begin(); i!=syncList.end(); i++){
     63  //     // increase size (size of variable and size of size of variable ;)
     64  //     if(i->type == STRING)
     65  //       totalsize+=sizeof(int)+((std::string *)i->var)->length()+1;
     66  //     else
     67  //       totalsize+=sizeof(int)+i->size;
     68  //   }
     69  //   syncData retVal;
     70  //   retVal.objectID=this->objectID;
     71  //   retVal.classID=this->classID;
     72  //   retVal.length=totalsize;
     73  //   // allocate memory
     74  //   retVal.data = (unsigned char *)malloc(totalsize);
     75  //   // copy to location
     76  //   //CHANGED: REMOVED DECLARATION int n=0 FROM LOOP
     77  //   int n=0;
     78  //   for(i=syncList.begin(); n<totalsize && i!=syncList.end(); i++){
     79  //     std::memcpy(retVal.data+n, (const void*)(i->size), sizeof(int));
     80  //     n+=sizeof(int);
     81  //     switch(i->type){
     82  //     case STRING:
     83  //       std::memcpy(retVal.data+n, (const void *)(((std::string *)i->var)->c_str()), ((std::string *)i->var)->length()+1);
     84  //       n+=((std::string *)i->var)->length()+1;
     85  //       break;
     86  //     case DATA:
     87  //       std::memcpy(retVal.data+n, ((const void*)i->var), i->size);
     88  //       n+=i->size;
     89  //       break;
     90  //     }
     91  //   }
     92  //   return retVal;
     93  // }
     94  /**
     95  * This function takes all SynchronisableVariables out of the Synchronisable and saves it into a syncData struct
     96  * Difference to the above function:
     97  * takes a pointer to already allocated memory (must have at least getSize bytes length)
     98  * structure of the bitstream:
     99  * (var1_size,var1,var2_size,var2,...)
     100  * varx_size: size = sizeof(int)
     101  * varx: size = varx_size
     102  * @return data containing all variables and their sizes
     103  */
     104  syncData Synchronisable::getData(unsigned char *mem){
     105    std::list<synchronisableVariable>::iterator i;
     106    syncData retVal;
     107    retVal.objectID=this->objectID;
     108    retVal.classID=this->classID;
     109    retVal.length=getSize();
     110    retVal.data=mem;
     111    // copy to location
     112    int n=0;
     113    for(i=syncList.begin(); n<datasize && i!=syncList.end(); ++i){
     114      //COUT(2) << "size of variable: " << i->size << std::endl;
     115      //(std::memcpy(retVal.data+n, (const void*)(&(i->size)), sizeof(int));
     116      memcpy( (void *)(retVal.data+n), (const void*)&(i->size), sizeof(int) );
     117      n+=sizeof(int);
     118      switch(i->type){
    122119      case DATA:
    123120        std::memcpy( (void *)(retVal.data+n), (const void*)(i->var), i->size);
     
    128125        n+=((std::string *) i->var)->length()+1;
    129126        break;
     127      }
    130128    }
     129    return retVal;
    131130  }
    132   return retVal;
    133 }
    134131
    135 /**
    136  * This function takes a syncData struct and takes it to update the variables
    137  * @param vars data of the variables
    138  * @return true/false
    139  */
    140 bool Synchronisable::updateData(syncData vars){
    141   unsigned char *data=vars.data;
    142   std::list<synchronisableVariable>::iterator i;
    143   for(i=syncList.begin(); i!=syncList.end(); i++){
    144     if((int)*data==i->size || i->type==STRING){
    145       switch(i->type){
     132  /**
     133  * This function takes a syncData struct and takes it to update the variables
     134  * @param vars data of the variables
     135  * @return true/false
     136  */
     137  bool Synchronisable::updateData(syncData vars){
     138    unsigned char *data=vars.data;
     139    std::list<synchronisableVariable>::iterator i;
     140    for(i=syncList.begin(); i!=syncList.end(); i++){
     141      if((int)*data==i->size || i->type==STRING){
     142        switch(i->type){
    146143      case DATA:
    147144        data+=sizeof(int);
     
    155152        data += i->size;
    156153        break;
    157       }
    158     } else
    159       return false; //there was some problem with registerVar
     154        }
     155      } else
     156        return false; //there was some problem with registerVar
     157    }
     158    return true;
    160159  }
    161   return true;
    162 }
    163160
    164 /**
    165  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
    166  * @return amount of bytes
    167  */
    168 int Synchronisable::getSize(){
    169   int tsize=0;
    170   std::list<synchronisableVariable>::iterator i;
    171   for(i=syncList.begin(); i!=syncList.end(); i++){
    172     switch(i->type){
     161  /**
     162  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
     163  * @return amount of bytes
     164  */
     165  int Synchronisable::getSize(){
     166    int tsize=0;
     167    std::list<synchronisableVariable>::iterator i;
     168    for(i=syncList.begin(); i!=syncList.end(); i++){
     169      switch(i->type){
    173170    case DATA:
    174171      tsize+=sizeof(int);
     
    179176      tsize+=((std::string *)i->var)->length()+1;
    180177      break;
     178      }
    181179    }
     180    return tsize;
    182181  }
    183   return tsize;
    184 }
    185182
    186183}
  • code/branches/FICN/src/network/Synchronisable.h

    r774 r777  
    1414
    1515#include <list>
    16 #include <iostream>
    17 #include <string>
    1816
     17#include "NetworkPrereqs.h"
    1918#include "core/CoreIncludes.h"
    20 #include "core/OrxonoxClass.h"
    2119
    22 namespace network {
     20namespace network
     21{
     22  enum variableType{
     23    DATA,
     24    STRING,
     25  };
    2326
    24 enum variableType{
    25   DATA,
    26   STRING,
    27 };
    28  
    29 struct syncData{
    30   int length;
    31   int objectID;
    32   int classID;
    33   unsigned char *data;
    34 };
     27  struct syncData{
     28    int length;
     29    int objectID;
     30    int classID;
     31    unsigned char *data;
     32  };
    3533
    36 typedef struct synchronisableVariable{
    37   int size;
    38   const void *var;
    39   variableType type;
    40 }SYNCVAR;
     34  typedef struct synchronisableVariable{
     35    int size;
     36    const void *var;
     37    variableType type;
     38  }SYNCVAR;
    4139
    42  
    43 /**
    44  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
    45  * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. Additionally it also has to provide a Constructor, that takes exactly the variables in this linked list.
    46  * @author Oliver Scheuss
    47 */
    48 class Synchronisable : virtual public orxonox::OrxonoxClass{
    49 public:
    5040
    51   virtual ~Synchronisable();
    52   int objectID;
    53   int classID;
    54    
    55   void registerVar(const void *var, int size, variableType t);
    56 //  syncData getData();
    57   syncData getData(unsigned char *mem);
    58   int getSize();
    59   bool updateData(syncData vars);
    60   void registerAllVariables();
    61   virtual bool create()=0;
    62 protected:
    63   Synchronisable();
    64 private:
    65 /*  bool removeObject(Iterator<Synchronisable> it);*/
    66  
    67   std::list<SYNCVAR> syncList;
    68   int datasize;
    69 };
     41  /**
     42  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
     43  * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. Additionally it also has to provide a Constructor, that takes exactly the variables in this linked list.
     44  * @author Oliver Scheuss
     45  */
     46  class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{
     47  public:
     48
     49    virtual ~Synchronisable();
     50    int objectID;
     51    int classID;
     52
     53    void registerVar(const void *var, int size, variableType t);
     54    //  syncData getData();
     55    syncData getData(unsigned char *mem);
     56    int getSize();
     57    bool updateData(syncData vars);
     58    void registerAllVariables();
     59    virtual bool create()=0;
     60  protected:
     61    Synchronisable();
     62  private:
     63    /*  bool removeObject(Iterator<Synchronisable> it);*/
     64
     65    std::list<SYNCVAR> syncList;
     66    int datasize;
     67  };
     68  ExportAbstractClass(Synchronisable, Network);
    7069
    7170}
  • code/branches/FICN/src/network/dummyclient.cc

    r514 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Oliver Scheuss, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Oliver Scheuss, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828//o
     
    3434#include <string>
    3535#include <enet/enet.h>
     36
     37#include "util/Sleep.h"
    3638#include "PacketManager.h"
    37 
    38 #ifdef WIN32
    39 #include <windows.h>
    40 #define usleep(x) Sleep((x)/1000)
    41 #else
    42 #include <unistd.h>
    43 #endif
    44 
    4539
    4640using namespace std;
     
    6660  address.port = 55556;
    6761
    68         // create client object
     62  // create client object
    6963  client = enet_host_create(NULL, 2, 0, 0);
    7064
     
    7367    exit(EXIT_FAILURE);
    7468  }
    75         // connect peer
     69  // connect peer
    7670  peer = enet_host_connect(client, &address, 2);
    7771  if(peer==NULL){
     
    7973    exit(EXIT_FAILURE);
    8074  }
    81         // wait 5 seconds for the connection attempt to succeed
     75  // wait 5 seconds for the connection attempt to succeed
    8276  if(enet_host_service(client, &event, 5000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT){
    8377    cout << "Connection to " << str << " succeeded." << endl;
     
    9185
    9286  for(int i=0; i<10; i++){
    93         // weihnachtsmann bringt packete
     87    // weihnachtsmann bringt packete
    9488    //ENetPacket *packet = enet_packet_create ("packet1234", strlen("packet1234") + 1, ENET_PACKET_FLAG_RELIABLE);
    95         // extend the packet and append the string foo to it
    96         // send packet to peer on channel id 0
     89    // extend the packet and append the string foo to it
     90    // send packet to peer on channel id 0
    9791    enet_peer_send(peer, 1, pck.chatMessage("test2"));
    98         // keep the timeout very small for low delay
     92    // keep the timeout very small for low delay
    9993    if(enet_host_service(client, &event, 1)==0){
    10094      cout << "successfully sent: " << event.type << endl;
     
    10599  }
    106100
    107         // now disconnect
    108 //   enet_peer_disconnect (peer);
     101  // now disconnect
     102  //   enet_peer_disconnect (peer);
    109103  enet_peer_disconnect (peer, 0);
    110         // 3 seconds timeout
     104  // 3 seconds timeout
    111105  while(enet_host_service(client, &event, 3000) > 0){
    112106    switch (event.type)
    113107    {
    114       case ENET_EVENT_TYPE_RECEIVE:
    115         enet_packet_destroy(event.packet);
    116         break;
    117       case ENET_EVENT_TYPE_DISCONNECT:
    118         puts("Disconnection succeeded.");
    119         return 0;
     108    case ENET_EVENT_TYPE_RECEIVE:
     109      enet_packet_destroy(event.packet);
     110      break;
     111    case ENET_EVENT_TYPE_DISCONNECT:
     112      puts("Disconnection succeeded.");
     113      return 0;
    120114    }
    121115  }
    122         // if disconnect failed
     116  // if disconnect failed
    123117  enet_peer_reset(peer);
    124118
  • code/branches/FICN/src/network/dummyclient2.cc

    r660 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Oliver Scheuss, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Oliver Scheuss, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828//
     
    3434#include <string>
    3535#include <enet/enet.h>
     36
     37#include "util/Sleep.h"
    3638#include "PacketManager.h"
    3739#include "ClientConnection.h"
    38 
    39 #ifdef WIN32
    40 #include <windows.h>
    41 #define usleep(x) Sleep((x)/1000)
    42 #else
    43 #include <unistd.h>
    44 #endif
    4540
    4641using namespace network;
     
    7166
    7267  for(int i=0; i<10; i++){
    73         // weihnachtsmann bringt packete
    74         // extend the packet and append the string foo to it
    75         // send packet to peer on channel id 0
     68    // weihnachtsmann bringt packete
     69    // extend the packet and append the string foo to it
     70    // send packet to peer on channel id 0
    7671    client.addPacket(pck.chatMessage("test"));
    77         // keep the timeout very small for low delay
     72    // keep the timeout very small for low delay
    7873    if(client.sendPackets(&event)){
    7974      std::cout << "successfully sent: " << event.type << std::endl;
     
    8176      std::cout << "failed sending" << std::endl;
    8277    }
    83 //    usleep(1000000);
     78    //    usleep(1000000);
    8479  }
    8580  usleep(1000000);
    86         // now disconnect
     81  // now disconnect
    8782  if(client.closeConnection())
    8883    std::cout << "Connection successfully closed" << std::endl;
     
    9085    std::cout << "Connection closing failed" << std::endl;
    9186
    92         // 3 seconds timeout
     87  // 3 seconds timeout
    9388  return 0;
    9489}
  • code/branches/FICN/src/network/dummyclient3.cc

    r632 r777  
    11#include <iostream>
    22#include <string>
     3
     4#include "util/Sleep.h"
    35#include "PacketManager.h"
    46#include "Client.h"
    5 
    6 #ifdef WIN32
    7 #include <windows.h>
    8 #define usleep(x) Sleep((x)/1000)
    9 #else
    10 #include <unistd.h>
    11 #endif
    127
    138using namespace network;
     
    2621  Client client( str, PORT );
    2722  if ( client.establishConnection() )
    28           std::cout << "connection established" << std::endl;
     23    std::cout << "connection established" << std::endl;
    2924  else std::cout << "problems establishing connection" << std::endl;
    3025  char message[10000];
    3126  char signs[] = "abcdefghijklmnopqrstuvwxy";
    3227  while (true) {
    33           client.tick(0);
    34          
    35           std::cout << "your message2: ";
    36           for ( int i=0; i<9999; i++ ) {
    37             message[i] = signs[0];
    38           }
    39           message[9999] = 'z';
    40           std::string str( message );
    41           client.sendChat( str );
    42           std::cout << str << std::endl;
    43           std::cin.get(); std::cin.get();
     28    client.tick(0);
     29
     30    std::cout << "your message2: ";
     31    for ( int i=0; i<9999; i++ ) {
     32      message[i] = signs[0];
     33    }
     34    message[9999] = 'z';
     35    std::string str( message );
     36    client.sendChat( str );
     37    std::cout << str << std::endl;
     38    std::cin.get(); std::cin.get();
    4439  }
    4540
     
    4944
    5045void listener(){
    51        
     46
    5247  const int PORT = 55556;
    5348  std::cout << "Enter address of the server xxx.xxx.xxx.xxx (enter for localhost)" << std::endl;
     
    6055  Client client( str, PORT );
    6156  if ( client.establishConnection() )
    62           std::cout << "connection established" << std::endl;
     57    std::cout << "connection established" << std::endl;
    6358  else std::cout << "problems establishing connection" << std::endl;
    6459
    6560  while (true) {
    66           client.tick(0);
    67           usleep(100);
     61    client.tick(0);
     62    usleep(100);
    6863  }
    6964
  • code/branches/FICN/src/network/dummyserver.cc

    r514 r777  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *
    4  *
    5  *   License notice:
    6  *
    7  *   This program is free software; you can redistribute it and/or
    8  *   modify it under the terms of the GNU General Public License
    9  *   as published by the Free Software Foundation; either version 2
    10  *   of the License, or (at your option) any later version.
    11  *
    12  *   This program is distributed in the hope that it will be useful,
    13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  *   GNU General Public License for more details.
    16  *
    17  *   You should have received a copy of the GNU General Public License
    18  *   along with this program; if not, write to the Free Software
    19  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    20  *
    21  *   Author:
    22  *      Oliver Scheuss, (C) 2007
    23  *   Co-authors:
    24  *      ...
    25  *
    26  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Oliver Scheuss, (C) 2007
     23*   Co-authors:
     24*      ...
     25*
     26*/
    2727
    2828//
     
    3131// Author: Oliver Scheuss
    3232
    33 
    3433#include <iostream>
    3534#include <enet/enet.h>
     35
     36#include "util/Sleep.h"
    3637#include "ConnectionManager.h"
    3738#include "PacketManager.h"
    3839#include "ClientInformation.h"
    39 
    40 #ifdef WIN32
    41 #include <windows.h>
    42 #define usleep(x) Sleep((x)/1000)
    43 #else
    44 #include <unistd.h>
    45 #endif
    46 
    4740
    4841using namespace network;
     
    5952  while(!quit){
    6053    if(server.queueEmpty())
    61 // Warning: usleep(100) is Sleep(100/1000) = Sleep(0), which is nothing!
     54      // Warning: usleep(100) is Sleep(100/1000) = Sleep(0), which is nothing!
    6255      usleep(1);
    6356    else{
  • code/branches/FICN/src/network/dummyserver3.cc

    r533 r777  
    11#include <iostream>
     2
     3#include "util/Sleep.h"
    24#include "PacketManager.h"
    35//#include "PacketTypes.h"
    46#include "Server.h"
    57
    6 #ifdef WIN32
    7 #include <windows.h>
    8 #define usleep(x) Sleep((x)/1000)
    9 #else
    10 #include <unistd.h>
    11 #endif
     8namespace network
     9{
    1210
    13 namespace network{
    14  
    15 class dummyserver3 : public Server{
     11  class dummyserver3 : public Server
     12  {
    1613  public:
    17   dummyserver3();
    18   ~dummyserver3();
    19   void loop();
     14    dummyserver3();
     15    ~dummyserver3();
     16    void loop();
    2017  private:
    21   void tick();
    22   void processChat( chat *data, int clientId);
    23  
    24  
    25  
    26 };
     18    void tick();
     19    void processChat( chat *data, int clientId);
    2720
    28 dummyserver3::dummyserver3(){
    29 }
    30 dummyserver3::~dummyserver3(){
    31 }
    3221
    33 void dummyserver3::loop(){
    34   open();
    35   while(true){
    36     tick();
    37     usleep(100);
     22  };
     23
     24  dummyserver3::dummyserver3(){
    3825  }
    39 }
     26  dummyserver3::~dummyserver3(){
     27  }
    4028
    41 void dummyserver3::processChat( chat *data, int clientId){
    42   std::cout << "Client " << clientId << " sent: " << data->message << std::endl;
    43   sendMSG(data->message);
    44 }
     29  void dummyserver3::loop(){
     30    open();
     31    while(true){
     32      tick();
     33      usleep(100);
     34    }
     35  }
    4536
    46 void dummyserver3::tick(){
    47   processQueue();
    48 }
     37  void dummyserver3::processChat( chat *data, int clientId){
     38    std::cout << "Client " << clientId << " sent: " << data->message << std::endl;
     39    sendMSG(data->message);
     40  }
    4941
     42  void dummyserver3::tick(){
     43    processQueue();
     44  }
    5045
    5146}
  • code/branches/FICN/src/orxonox/Orxonox.h

    r729 r777  
    1515#include "OrxonoxPrereqs.h"
    1616#include "loader/LoaderPrereqs.h"
     17#include "audio/AudioPrereqs.h"
    1718
    1819#include "GraphicsEngine.h"
  • code/branches/FICN/src/orxonox/OrxonoxPrereqs.h

    r733 r777  
    2727
    2828/**
    29  @file  OrxonoxPrereq.h
     29 @file  OrxonoxPrereqs.h
    3030 @brief Contains all the necessary forward declarations for all classes and structs.
    3131 */
     
    9494}
    9595
    96 namespace audio {
    97   class AudioBuffer;
    98   class AudioManager;
    99   class AudioSource;
    100   class AudioStream;
    101 }
    102 
    103 namespace network {
    104   class Client;
    105   class ClientConnection;
    106   class ClientFrameListener;
    107   class ClientInformation;
    108   class ConnectionManager;
    109   class GameStateClient;
    110   class GameStateManager;
    111   class PacketBuffer;
    112   class PacketDecoder;
    113   class PacketGenerator;
    114   class Server;
    115   class ServerFrameListener;
    116   class Synchronisable;
    117   struct ack;
    118   struct chat;
    119   struct classid;
    120   struct ClientList;
    121   struct GameState;
    122   struct GameStateCompressed;
    123   struct keyboard;
    124   struct mouse;
    125   struct PacketEnvelope;
    126   struct QueueItem;
    127   struct synchData;
    128   struct synchronisableVariable;
    129 
    130 }
    13196
    13297#endif /* _OrxonoxPrereqs_H__ */
  • code/branches/FICN/visual_studio/audio.vcproj

    r776 r777  
    119119                        <Tool
    120120                                Name="VCLinkerTool"
    121                                 AdditionalDependencies="libvorbisfile_d.lib alut_d.lib  OpenAL32.lib"
     121                                AdditionalDependencies="libvorbisfile.lib alut.lib  OpenAL32.lib"
    122122                        />
    123123                        <Tool
     
    156156                        >
    157157                        <File
     158                                RelativePath="..\src\audio\_AudioObject.cc"
     159                                >
     160                                <FileConfiguration
     161                                        Name="Debug|Win32"
     162                                        ExcludedFromBuild="true"
     163                                        >
     164                                        <Tool
     165                                                Name="VCCLCompilerTool"
     166                                        />
     167                                </FileConfiguration>
     168                                <FileConfiguration
     169                                        Name="Release|Win32"
     170                                        ExcludedFromBuild="true"
     171                                        >
     172                                        <Tool
     173                                                Name="VCCLCompilerTool"
     174                                        />
     175                                </FileConfiguration>
     176                        </File>
     177                        <File
    158178                                RelativePath="..\src\audio\AudioBuffer.cc"
    159179                                >
  • code/branches/FICN/visual_studio/benixonox.vcproj

    r776 r777  
    5454                        <Tool
    5555                                Name="VCLinkerTool"
    56                                 AdditionalDependencies="OgreMain_d.lib OIS_d.lib zlibd.lib enet_d.lib"
     56                                AdditionalDependencies="OgreMain_d.lib OIS_d.lib"
    5757                                AdditionalLibraryDirectories=""
    5858                                IgnoreDefaultLibraryNames="/NODEFAULTLIB:MSVCRT"
     
    122122                        <Tool
    123123                                Name="VCLinkerTool"
    124                                 AdditionalDependencies="OgreMain.lib OIS.lib zlib.lib enet.lib"
     124                                AdditionalDependencies="OgreMain.lib OIS.lib"
    125125                                AdditionalLibraryDirectories=""
    126126                                IgnoreDefaultLibraryNames="/NODEFAULTLIB:MSVCRT"
     
    229229                                </File>
    230230                                <File
     231                                        RelativePath="..\src\orxonox\objects\SpaceshipSteeringObject.cc"
     232                                        >
     233                                        <FileConfiguration
     234                                                Name="Debug|Win32"
     235                                                ExcludedFromBuild="true"
     236                                                >
     237                                                <Tool
     238                                                        Name="VCCLCompilerTool"
     239                                                />
     240                                        </FileConfiguration>
     241                                        <FileConfiguration
     242                                                Name="Release|Win32"
     243                                                ExcludedFromBuild="true"
     244                                                >
     245                                                <Tool
     246                                                        Name="VCCLCompilerTool"
     247                                                />
     248                                        </FileConfiguration>
     249                                </File>
     250                                <File
    231251                                        RelativePath="..\src\orxonox\objects\test1.cc"
    232252                                        >
     
    375395                                </File>
    376396                                <File
     397                                        RelativePath="..\src\orxonox\objects\SpaceshipSteeringObject.h"
     398                                        >
     399                                </File>
     400                                <File
    377401                                        RelativePath="..\src\orxonox\objects\Test.h"
    378402                                        >
  • code/branches/FICN/visual_studio/network.vcproj

    r708 r777  
    1818                <Configuration
    1919                        Name="Debug|Win32"
    20                         ConfigurationType="4"
     20                        ConfigurationType="2"
    2121                        InheritedPropertySheets=".\base_properties_debug.vsprops"
    2222                        CharacterSet="1"
     
    4040                                Name="VCCLCompilerTool"
    4141                                AdditionalIncludeDirectories=""
    42                                 PreprocessorDefinitions="WIN32_LEAN_AND_MEAN"
     42                                PreprocessorDefinitions="NETWORK_SHARED_BUILD; WIN32_LEAN_AND_MEAN"
    4343                        />
    4444                        <Tool
     
    5252                        />
    5353                        <Tool
    54                                 Name="VCLibrarianTool"
    55                                 AdditionalLibraryDirectories=""
     54                                Name="VCLinkerTool"
     55                                AdditionalDependencies="OgreMain_d.lib enet_d.lib zlibd.lib"
     56                                OutputFile="$(OutDir)\$(ProjectName)_d.dll"
    5657                        />
    5758                        <Tool
     
    5960                        />
    6061                        <Tool
     62                                Name="VCManifestTool"
     63                        />
     64                        <Tool
    6165                                Name="VCXDCMakeTool"
    6266                        />
     
    6670                        <Tool
    6771                                Name="VCFxCopTool"
     72                        />
     73                        <Tool
     74                                Name="VCAppVerifierTool"
     75                        />
     76                        <Tool
     77                                Name="VCWebDeploymentTool"
    6878                        />
    6979                        <Tool
     
    7383                <Configuration
    7484                        Name="Release|Win32"
    75                         ConfigurationType="4"
     85                        ConfigurationType="2"
    7686                        InheritedPropertySheets=".\base_properties_release.vsprops"
    7787                        CharacterSet="1"
     
    96106                                Name="VCCLCompilerTool"
    97107                                AdditionalIncludeDirectories=""
    98                                 PreprocessorDefinitions="WIN32_LEAN_AND_MEAN"
     108                                PreprocessorDefinitions="NETWORK_SHARED_BUILD; WIN32_LEAN_AND_MEAN"
    99109                        />
    100110                        <Tool
     
    108118                        />
    109119                        <Tool
    110                                 Name="VCLibrarianTool"
    111                                 AdditionalLibraryDirectories=""
     120                                Name="VCLinkerTool"
     121                                AdditionalDependencies="OgreMain.lib enet.lib zlib.lib"
    112122                        />
    113123                        <Tool
     
    115125                        />
    116126                        <Tool
     127                                Name="VCManifestTool"
     128                        />
     129                        <Tool
    117130                                Name="VCXDCMakeTool"
    118131                        />
     
    122135                        <Tool
    123136                                Name="VCFxCopTool"
     137                        />
     138                        <Tool
     139                                Name="VCAppVerifierTool"
     140                        />
     141                        <Tool
     142                                Name="VCWebDeploymentTool"
    124143                        />
    125144                        <Tool
     
    153172                        </File>
    154173                        <File
     174                                RelativePath="..\src\network\dummyclient.cc"
     175                                >
     176                                <FileConfiguration
     177                                        Name="Debug|Win32"
     178                                        ExcludedFromBuild="true"
     179                                        >
     180                                        <Tool
     181                                                Name="VCCLCompilerTool"
     182                                        />
     183                                </FileConfiguration>
     184                                <FileConfiguration
     185                                        Name="Release|Win32"
     186                                        ExcludedFromBuild="true"
     187                                        >
     188                                        <Tool
     189                                                Name="VCCLCompilerTool"
     190                                        />
     191                                </FileConfiguration>
     192                        </File>
     193                        <File
     194                                RelativePath="..\src\network\dummyclient2.cc"
     195                                >
     196                                <FileConfiguration
     197                                        Name="Debug|Win32"
     198                                        ExcludedFromBuild="true"
     199                                        >
     200                                        <Tool
     201                                                Name="VCCLCompilerTool"
     202                                        />
     203                                </FileConfiguration>
     204                                <FileConfiguration
     205                                        Name="Release|Win32"
     206                                        ExcludedFromBuild="true"
     207                                        >
     208                                        <Tool
     209                                                Name="VCCLCompilerTool"
     210                                        />
     211                                </FileConfiguration>
     212                        </File>
     213                        <File
     214                                RelativePath="..\src\network\dummyclient3.cc"
     215                                >
     216                                <FileConfiguration
     217                                        Name="Debug|Win32"
     218                                        ExcludedFromBuild="true"
     219                                        >
     220                                        <Tool
     221                                                Name="VCCLCompilerTool"
     222                                        />
     223                                </FileConfiguration>
     224                                <FileConfiguration
     225                                        Name="Release|Win32"
     226                                        ExcludedFromBuild="true"
     227                                        >
     228                                        <Tool
     229                                                Name="VCCLCompilerTool"
     230                                        />
     231                                </FileConfiguration>
     232                        </File>
     233                        <File
     234                                RelativePath="..\src\network\dummyserver.cc"
     235                                >
     236                                <FileConfiguration
     237                                        Name="Debug|Win32"
     238                                        ExcludedFromBuild="true"
     239                                        >
     240                                        <Tool
     241                                                Name="VCCLCompilerTool"
     242                                        />
     243                                </FileConfiguration>
     244                                <FileConfiguration
     245                                        Name="Release|Win32"
     246                                        ExcludedFromBuild="true"
     247                                        >
     248                                        <Tool
     249                                                Name="VCCLCompilerTool"
     250                                        />
     251                                </FileConfiguration>
     252                        </File>
     253                        <File
     254                                RelativePath="..\src\network\dummyserver3.cc"
     255                                >
     256                                <FileConfiguration
     257                                        Name="Debug|Win32"
     258                                        ExcludedFromBuild="true"
     259                                        >
     260                                        <Tool
     261                                                Name="VCCLCompilerTool"
     262                                        />
     263                                </FileConfiguration>
     264                                <FileConfiguration
     265                                        Name="Release|Win32"
     266                                        ExcludedFromBuild="true"
     267                                        >
     268                                        <Tool
     269                                                Name="VCCLCompilerTool"
     270                                        />
     271                                </FileConfiguration>
     272                        </File>
     273                        <File
    155274                                RelativePath="..\src\network\GameStateClient.cc"
    156275                                >
     
    163282                                RelativePath="..\src\network\PacketBuffer.cc"
    164283                                >
     284                        </File>
     285                        <File
     286                                RelativePath="..\src\network\PacketBufferTestExt.cc"
     287                                >
     288                                <FileConfiguration
     289                                        Name="Debug|Win32"
     290                                        ExcludedFromBuild="true"
     291                                        >
     292                                        <Tool
     293                                                Name="VCCLCompilerTool"
     294                                        />
     295                                </FileConfiguration>
     296                                <FileConfiguration
     297                                        Name="Release|Win32"
     298                                        ExcludedFromBuild="true"
     299                                        >
     300                                        <Tool
     301                                                Name="VCCLCompilerTool"
     302                                        />
     303                                </FileConfiguration>
    165304                        </File>
    166305                        <File
     
    215354                        </File>
    216355                        <File
     356                                RelativePath="..\src\network\NetworkPrereqs.h"
     357                                >
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     359                        <File
    217360                                RelativePath="..\src\network\PacketBuffer.h"
    218361                                >
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