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Ignore:
Timestamp:
Dec 19, 2010, 2:27:06 PM (14 years ago)
Author:
scheusso
Message:

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network5/src/orxonox/infos/HumanPlayer.cc

    r6417 r7777  
    4545    HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator)
    4646    {
     47      COUT(0) << "new HumanPlayer" << endl;
    4748        RegisterObject(HumanPlayer);
    4849
     
    133134    void HumanPlayer::networkcallback_client_initialized()
    134135    {
     136      COUT(0) << "networkcallback_client_initialized" << endl;
    135137        if (this->getGametype())
    136138            this->getGametype()->playerEntered(this);
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