Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 19, 2010, 9:41:57 PM (14 years ago)
Author:
scheusso
Message:

some fixes
reactivating acking and gamestate diffing

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network5/src/orxonox/gametypes/Gametype.cc

    r7777 r7780  
    171171    void Gametype::playerEntered(PlayerInfo* player)
    172172    {
    173       COUT(0) << "Gametype: playerentered" << endl;
    174173        this->players_[player].state_ = PlayerState::Joined;
    175174    }
     
    412411    void Gametype::spawnPlayer(PlayerInfo* player)
    413412    {
    414       COUT(0) << "Gametype: spawnPlayer" << endl;
    415413        SpawnPoint* spawnpoint = this->getBestSpawnPoint(player);
    416414        if (spawnpoint)
Note: See TracChangeset for help on using the changeset viewer.