Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 7859


Ignore:
Timestamp:
Feb 12, 2011, 11:34:40 AM (14 years ago)
Author:
landauf
Message:

implemented feature to reset the mouse cursor to the center
used in NewHumanController to set cursor to the center of the screen every time the ControllableEntity is changed
avoids turning of the spaceship right after spawn, if the player looked around in spectator mode

needs testing with derived mouse input (joysticks should be unchanged).
input system experts may have a look at this. ;)

Location:
code/trunk/src
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/libraries/core/input/HalfAxis.h

    r5781 r7859  
    5858        bool addParamCommand(ParamCommand* command);
    5959        void clear();
     60        void reset();
    6061
    6162        // axis related
     
    7778        return success;
    7879    }
     80
     81    inline void HalfAxis::reset()
     82    {
     83        this->relVal_ = 0.0f;
     84        this->absVal_ = 0.0f;
     85        this->hasChanged_ = true;
     86    }
    7987}
    8088
  • code/trunk/src/libraries/core/input/KeyBinder.cc

    r7401 r7859  
    388388    {
    389389        for (unsigned int iDev = 0; iDev < joySticks_.size(); ++iDev)
    390         {
    391390            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
    392             {
    393                 (*joyStickAxes_[iDev])[i].absVal_ = 0.0f;
    394                 (*joyStickAxes_[iDev])[i].relVal_ = 0.0f;
    395             }
    396         }
     391                (*joyStickAxes_[iDev])[i].reset();
     392    }
     393
     394    /**
     395        @brief Sets the position of the mouse back to 0/0.
     396    */
     397    void KeyBinder::resetMouseAxes()
     398    {
     399        this->mousePosition_[0] = 0.0f;
     400        this->mousePosition_[1] = 0.0f;
     401
     402        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
     403            mouseAxes_[i].reset();
    397404    }
    398405
  • code/trunk/src/libraries/core/input/KeyBinder.h

    r6536 r7859  
    7474        void setConfigValues();
    7575        void resetJoyStickAxes();
     76        void resetMouseAxes();
    7677
    7778    protected: // functions
  • code/trunk/src/orxonox/controllers/NewHumanController.cc

    r7801 r7859  
    3838#include "core/CoreIncludes.h"
    3939#include "core/command/ConsoleCommand.h"
     40#include "core/input/KeyBinder.h"
     41#include "core/input/KeyBinderManager.h"
    4042#include "worldentities/ControllableEntity.h"
    4143#include "worldentities/pawns/Pawn.h"
     
    347349        this->firemode_ = -1;
    348350        hideArrows();
     351    }
     352
     353    void NewHumanController::centerCursor()
     354    {
     355        this->currentYaw_ = 0;
     356        this->currentPitch_ = 0;
     357
     358        KeyBinderManager::getInstance().getCurrent()->resetMouseAxes();
    349359    }
    350360
     
    481491    {
    482492        this->controlMode_ = 0;
    483         this->currentYaw_ = 0;
    484         this->currentPitch_ = 0;
     493        this->centerCursor();
    485494        if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket"))))
    486495        {
  • code/trunk/src/orxonox/controllers/NewHumanController.h

    r7163 r7859  
    6161            virtual void doUnfire();
    6262
     63            void centerCursor();
     64
    6365            static void changeMode();
    6466
Note: See TracChangeset for help on using the changeset viewer.