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Changeset 7867 in orxonox.OLD for branches/gui/src/world_entities


Ignore:
Timestamp:
May 26, 2006, 1:19:46 PM (19 years ago)
Author:
bensch
Message:

Events better subscribed

Location:
branches/gui/src/world_entities
Files:
7 edited

Legend:

Unmodified
Added
Removed
  • branches/gui/src/world_entities/camera.cc

    r7866 r7867  
    1616
    1717#include "camera.h"
    18 
    19 #include "event_handler.h"
    20 
    21 using namespace std;
    22 
     18#include "key_mapper.h"
    2319
    2420/**
  • branches/gui/src/world_entities/creatures/md2_creature.cc

    r7337 r7867  
    3232#include "util/loading/factory.h"
    3333#include "key_mapper.h"
    34 #include "event_handler.h"
    3534
    3635#include "graphics_engine.h"
  • branches/gui/src/world_entities/space_ships/helicopter.cc

    r7810 r7867  
    2828
    2929#include "key_mapper.h"
    30 #include "event_handler.h"
    3130#include "state.h"
    3231
  • branches/gui/src/world_entities/space_ships/hover.cc

    r7337 r7867  
    2626#include "util/loading/factory.h"
    2727#include "key_mapper.h"
    28 #include "event_handler.h"
    2928#include "state.h"
    3029
  • branches/gui/src/world_entities/space_ships/space_ship.cc

    r7346 r7867  
    3131#include "util/loading/factory.h"
    3232#include "key_mapper.h"
    33 #include "event_handler.h"
    3433
    3534#include "network_game_manager.h"
  • branches/gui/src/world_entities/space_ships/turbine_hover.cc

    r7348 r7867  
    2626#include "util/loading/factory.h"
    2727#include "key_mapper.h"
    28 #include "event_handler.h"
    2928#include "state.h"
    3029
     
    3231#include "dot_emitter.h"
    3332#include "sprite_particles.h"
    34 
    35 using namespace std;
    3633
    3734CREATE_FACTORY(TurbineHover, CL_TURBINE_HOVER);
     
    176173
    177174
    178   //add events to the eventlist
    179   registerEvent(KeyMapper::PEV_FORWARD);
    180   registerEvent(KeyMapper::PEV_BACKWARD);
    181   registerEvent(KeyMapper::PEV_LEFT);
    182   registerEvent(KeyMapper::PEV_RIGHT);
    183   registerEvent(KeyMapper::PEV_UP);
    184   registerEvent(KeyMapper::PEV_DOWN);
    185   registerEvent(KeyMapper::PEV_FIRE1);
    186   registerEvent(KeyMapper::PEV_NEXT_WEAPON);
    187   registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON);
    188   registerEvent(EV_MOUSE_MOTION);
     175  //add events to the eventlist of the Playable
     176  this->registerEvent(KeyMapper::PEV_FORWARD);
     177  this->registerEvent(KeyMapper::PEV_BACKWARD);
     178  this->registerEvent(KeyMapper::PEV_LEFT);
     179  this->registerEvent(KeyMapper::PEV_RIGHT);
     180  this->registerEvent(KeyMapper::PEV_UP);
     181  this->registerEvent(KeyMapper::PEV_DOWN);
     182  this->registerEvent(KeyMapper::PEV_FIRE1);
     183  this->registerEvent(KeyMapper::PEV_NEXT_WEAPON);
     184  this->registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON);
     185  this->registerEvent(EV_MOUSE_MOTION);
    189186
    190187  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
  • branches/gui/src/world_entities/weapons/crosshair.cc

    r7866 r7867  
    1717
    1818#include "crosshair.h"
    19 #include "event_handler.h"
    2019
    2120#include "util/loading/load_param.h"
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