Changeset 7926 for code/branches/usability/data/gui/scripts
- Timestamp:
- Feb 20, 2011, 3:24:55 AM (14 years ago)
- Location:
- code/branches/usability/data/gui/scripts
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/usability/data/gui/scripts/GUISheet.lua
r7925 r7926 82 82 if self.buttons then 83 83 if code == "208" then -- key down 84 self:moveSelection (1, 0)84 self:moveSelectionRow(1) 85 85 elseif code == "200" then -- key up 86 self:moveSelection (-1, 0)86 self:moveSelectionRow(-1) 87 87 elseif code == "205" then -- key right 88 self:moveSelection (0,1)88 self:moveSelectionColumn(1) 89 89 elseif code == "203" then -- key left 90 self:moveSelection (0,-1)90 self:moveSelectionColumn(-1) 91 91 elseif code == "28" then -- key enter 92 92 self:pressSelectedButton() … … 107 107 108 108 -- Initializes the buttons table, used to control the menu with the keyboard 109 function P:initButtons(rows, columns) 109 -- ratio: the button's with divided by the button's height (used to calculate distance between buttons - adjust this until you get the desired behavior) 110 function P:initButtons(rows, columns, ratio) 110 111 self.rows = rows 111 112 self.columns = columns … … 113 114 self.selectedRow = 0 114 115 self.selectedColumn = 0 116 117 if ratio then 118 self.ratio = ratio 119 else 120 self.ratio = 1 121 end 115 122 end 116 123 … … 125 132 -- Returns the button at a given position in the table. The upper-left button is at position (1, 1) 126 133 function P:getButton(row, column) 127 assert(row > 0 and column > 0 and row <= self.rows and column <= self.columns, "(" .. row .. "/" .. column .. ") is not in the valid bounds of the table (1/1)-(" .. self.rows .. "/" .. self.columns .. ")")128 129 134 return self.buttons[(row - 1) * self.columns + (column - 1)] 130 135 end … … 132 137 -- Returns the selected button 133 138 function P:getSelectedButton() 134 assert(self.selectedRow > 0 and self.selectedColumn > 0, "no button selected")135 136 139 return self:getButton(self.selectedRow, self.selectedColumn) 137 140 end … … 160 163 end 161 164 162 -- Moves the selection by a given number of rows and columns (positive values mean increasing row/column, negative values mean decreasing row/column) 163 function P:moveSelection(relRow, relColumn) 165 -- Moves the selection by a given number of rows (a positive value means down, a negative value means up) 166 function P:moveSelectionRow(relRow) 167 self:moveSelection(relRow, "selectedRow", "selectedColumn", "rows", "columns", true) 168 end 169 170 -- Moves the selection by a given number of columns (a positive value means right, a negative value means left) 171 function P:moveSelectionColumn(relColumn) 172 self:moveSelection(relColumn, "selectedColumn", "selectedRow", "columns", "rows", false) 173 end 174 175 -- Generic move function, the values are determined at runtime depending on the arguments 176 function P:moveSelection(relMove, selectedThis, selectedOther, limitThis, limitOther, isRow) 164 177 -- if there's no selection yet, prepare it such that the selection enters the table from the desired side 165 if self:hasSelection() == false then 166 -- note: we assume either relRow or relColumn is 0, thus no diagonal movement. therefore the following checks can be separated 167 if relRow > 0 then 168 self.selectedRow = 0 169 self.selectedColumn = 1 170 elseif relRow < 0 then 171 self.selectedRow = self.rows + 1 172 self.selectedColumn = 1 173 end 174 175 if relColumn > 0 then 176 self.selectedRow = 1 177 self.selectedColumn = 0 178 elseif relColumn < 0 then 179 self.selectedRow = 1 180 self.selectedColumn = self.columns + 1 181 end 178 if self.selectedRow > 0 or self.selectedColumn > 0 then 179 self:setButtonStateNormal() 182 180 else 183 self:setButtonStateNormal() 181 if relMove > 0 then 182 self[selectedThis] = 0 183 self[selectedOther] = 1 184 elseif relMove < 0 then 185 self[selectedThis] = self[limitThis] + 1 186 self[selectedOther] = 1 187 else 188 return 189 end 184 190 end 185 191 186 192 -- move the selection according to the parameters 187 self.selectedRow = self.selectedRow + relRow 188 self.selectedColumn = self.selectedColumn + relColumn 189 190 -- wrap around on overflow 191 while self.selectedRow > self.rows do 192 self.selectedRow = self.selectedRow - self.rows 193 end 194 while self.selectedColumn > self.columns do 195 self.selectedColumn = self.selectedColumn - self.columns 196 end 197 198 -- wrap around on underflow 199 while self.selectedRow <= 0 do 200 self.selectedRow = self.selectedRow + self.rows 201 end 202 while self.selectedColumn <= 0 do 203 self.selectedColumn = self.selectedColumn + self.columns 204 end 205 206 -- if the button is deactivated, call this function again 193 self[selectedThis] = self[selectedThis] + relMove 194 195 -- wrap around on overflow or underflow 196 while self[selectedThis] > self[limitThis] do self[selectedThis] = self[selectedThis] - self[limitThis] end 197 while self[selectedThis] <= 0 do self[selectedThis] = self[selectedThis] + self[limitThis] end 198 199 -- if the button is deactivated, search the button closest to the desired location 207 200 if self:getSelectedButton() == nil then 208 self:moveSelection(relRow, relColumn) 209 else 201 local min = self.rows + self.columns * self.ratio 202 local minV1, minV2 203 local limit, step 204 205 if relMove > 0 then 206 limit = self[limitThis] 207 step = 1 208 else 209 limit = 1 210 step = -1 211 end 212 213 for v1 = self[selectedThis], limit, step do 214 for v2 = 1, self[limitOther] do 215 local button 216 if isRow == true then 217 button = self:getButton(v1, v2) 218 else 219 button = self:getButton(v2, v1) 220 end 221 if button then 222 local distance 223 if isRow == true then 224 distance = math.sqrt((self[selectedThis] - v1)^2 + ((self[selectedOther] - v2) * self.ratio)^2) 225 else 226 distance = math.sqrt(((self[selectedThis] - v1) * self.ratio)^2 + (self[selectedOther] - v2)^2) 227 end 228 if distance < min then 229 min = distance; minV1 = v1; minV2 = v2 230 end 231 end 232 end 233 end 234 235 if minV1 and minV2 then 236 self[selectedThis] = minV1 237 self[selectedOther] = minV2 238 elseif self:hasButtons() then 239 -- no suitable button found - wrap around and search again 240 if relMove > 0 then 241 self[selectedThis] = 0 242 else 243 self[selectedThis] = self[limitThis] + 1 244 end 245 self:moveSelection(relMove, selectedThis, selectedOther, limitThis, limitOther, isRow) 246 end 247 end 248 249 if self:hasSelection() == true then 210 250 self:setButtonStateSelected() 211 251 end … … 222 262 end 223 263 264 -- Checks if there's at least one button in the table 265 function P:hasButtons() 266 local count = 0 267 for r = 1, self.rows do 268 for c = 1, self.columns do 269 if self:getButton(r, c) then 270 count = count + 1 271 end 272 end 273 end 274 275 return (count > 0) 276 end 277 224 278 -- Determines if a button is selected 225 279 function P:hasSelection() 226 if self.selectedRow == 0 or self.selectedColumn == 0 then 280 if self.selectedRow and self.selectedRow > 0 and self.selectedColumn and self.selectedColumn > 0 then 281 return true 282 else 227 283 return false 228 else229 return true230 284 end 231 285 end -
code/branches/usability/data/gui/scripts/MultiplayerMenu.lua
r7924 r7926 11 11 12 12 --button are arranged in a 2x2 matrix, the lower items are both the back button 13 P:initButtons(2, 2)13 P:initButtons(2, 3) 14 14 15 15 P:setButton(1, 1, { … … 23 23 }) 24 24 25 P:setButton(2, 1, {25 P:setButton(2, 3, { 26 26 ["button"] = winMgr:getWindow("orxonox/MultiplayerBackButton"), 27 27 ["callback"] = P.MultiplayerBackButton_clicked 28 28 }) 29 30 P:setButton(2, 2, P:getButton(2, 1))31 29 end 32 30 -
code/branches/usability/data/gui/scripts/SheetManager.lua
r7925 r7926 134 134 -- select first button if the menu was opened with the keyboard 135 135 if previous and previous.pressedEnter and menuSheet.buttons and menuSheet:hasSelection() == false then 136 menuSheet:moveSelection (1, 0)136 menuSheet:moveSelectionRow(1) 137 137 end 138 138
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