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Timestamp:
Feb 26, 2011, 5:00:17 PM (14 years ago)
Author:
landauf
Message:

some changes related to camera switching:

  • added ViewportEventListener (currently only listens to camera changes in a viewport)
  • Shader now correctly updates its visibility if the camera changes the scene
  • (the same lines of code also fix the weird Ogre behavior which was originally fixed in CameraManager)
  • GraphicsManager also updates the GUIManager's camera
  • if all cameras are destroyed, CameraManager now officially switches to NULL camera
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/usability/src/orxonox/gamestates/GSMainMenu.cc

    r7876 r7966  
    9696    {
    9797        // show main menu
     98        GraphicsManager::getInstance().setCamera(this->camera_);
    9899        GUIManager::getInstance().showGUI("MainMenu", true);
    99         GUIManager::getInstance().setCamera(this->camera_);
    100100        GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background");
    101         GraphicsManager::getInstance().setCamera(this->camera_);
    102101
    103102        InputManager::getInstance().enterState("MainMenuHackery");
     
    129128        InputManager::getInstance().leaveState("MainMenuHackery");
    130129
    131         GUIManager::getInstance().setCamera(0);
     130        GraphicsManager::getInstance().setCamera(0);
    132131        GUIManager::getInstance().setBackgroundImage("");
    133132        GUIManager::hideGUI("MainMenu");
    134         GraphicsManager::getInstance().setCamera(0);
    135133
    136134        ModifyConsoleCommand(__CC_startStandalone_name).deactivate();
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