Changeset 8035
- Timestamp:
- Mar 6, 2011, 4:32:05 PM (14 years ago)
- Location:
- code/branches/usability
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/usability/data/defaultConfig/keybindings.ini
r8032 r8035 19 19 KeyDelete="scale 1 rotateRoll" 20 20 KeyDivide= 21 KeyDown="scale -1 moveFrontBack "21 KeyDown="scale -1 moveFrontBack | navigateGUI down" 22 22 KeyE="scale -1 rotateRoll" 23 23 KeyEnd=boost … … 52 52 KeyKanji= 53 53 KeyL= 54 KeyLeft="scale -1 moveRightLeft "54 KeyLeft="scale -1 moveRightLeft | navigateGUI left" 55 55 KeyLeftAlt= 56 56 KeyLeftBracket= … … 93 93 KeyNumpadAdd= 94 94 KeyNumpadComma= 95 KeyNumpadEnter= 95 KeyNumpadEnter="navigateGUI enter" 96 96 KeyNumpadEquals= 97 97 KeyNumpadPeriod= … … 108 108 KeyQ="scale 1 rotateRoll" 109 109 KeyR="scale 1 moveUpDown" 110 KeyReturn= 111 KeyRight="scale 1 moveRightLeft "110 KeyReturn="navigateGUI enter" 111 KeyRight="scale 1 moveRightLeft | navigateGUI right" 112 112 KeyRightAlt= 113 113 KeyRightBracket= … … 126 126 KeyTab="NewHumanController changeMode" 127 127 KeyU="" 128 KeyUP="scale 1 moveFrontBack "128 KeyUP="scale 1 moveFrontBack | navigateGUI up" 129 129 KeyUnassigned="InGameConsole openConsole" 130 130 KeyUnderline= -
code/branches/usability/data/gui/scripts/GUISheet.lua
r8028 r8035 29 29 30 30 -- Override this function if you want to react on keystrokes 31 function P:onKeyPressed( )31 function P:onKeyPressed(mode) 32 32 end 33 33 … … 85 85 86 86 -- Handles key pressed while the gui sheed is displayed 87 function P:keyPressed( )87 function P:keyPressed(mode) 88 88 if self.buttons then 89 if code == "208" then -- key down89 if mode == "down" then -- key down 90 90 self:moveSelectionRow(1) 91 elseif code == "200" then -- key up91 elseif mode == "up" then -- key up 92 92 self:moveSelectionRow(-1) 93 elseif code == "205" then -- key right93 elseif mode == "right" then -- key right 94 94 self:moveSelectionColumn(1) 95 elseif code == "203" then -- key left95 elseif mode == "left" then -- key left 96 96 self:moveSelectionColumn(-1) 97 elseif code == "28" or code == "156"then -- key enter or key numpad enter97 elseif mode == "enter" then -- key enter or key numpad enter 98 98 self:pressSelectedButton() 99 99 end 100 100 end 101 101 102 self:onKeyPressed( )102 self:onKeyPressed(mode) 103 103 end 104 104 -
code/branches/usability/data/gui/scripts/GraphicsMenu.lua
r8034 r8035 1 1 -- GraphicsMenu.lua 2 2 3 local P = createMenuSheet("GraphicsMenu" )3 local P = createMenuSheet("GraphicsMenu", true, TriBool.True, TriBool.True) 4 4 5 5 P.resolutionList = {"custom", "640 x 480", "720 x 480", "720 x 576", "800 x 600", "1024 x 600", "1024 x 768", "1152 x 864", "1280 x 720", "1280 x 800", "1280 x 960", "1280 x 1024", "1360 x 768", "1440 x 900", "1600 x 900", "1600 x 1200", "1680 x 1050"} -
code/branches/usability/data/gui/scripts/MenuSheet.lua
r7689 r8035 16 16 newSheet.bHidePrevious = handleDefArg(_bHidePrevious, true) 17 17 newSheet.tShowCursor = handleDefArg(_tShowCusor, TriBool.True) 18 newSheet.tUseKeyboard = handleDefArg(_tUseKeyboard, TriBool. True)18 newSheet.tUseKeyboard = handleDefArg(_tUseKeyboard, TriBool.Dontcare) 19 19 newSheet.bBlockJoyStick = handleDefArg(_bBlockJoyStick, false) 20 20 -
code/branches/usability/data/gui/scripts/SheetManager.lua
r8033 r8035 5 5 local activeMenuSheets = {size = 0, topSheetTuple = nil} 6 6 local menuSheetsRoot = guiMgr:getMenuRootWindow() 7 local bInGameConsoleClosed = false8 7 local mainMenuLoaded = false 9 orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed")8 --orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed") 10 9 orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "Sized", "windowResized") 11 10 … … 132 131 if previous and previous.pressedEnter and menuSheet:hasSelection() == false then 133 132 menuSheet:setSelectionNear(1, 1) 133 end 134 135 if activeMenuSheets.size > 0 then 136 guiMgr:guisActiveChanged(true) 134 137 end 135 138 … … 204 207 end 205 208 209 if activeMenuSheets.size == 0 then 210 guiMgr:guisActiveChanged(false) 211 end 212 206 213 sheetTuple.sheet:quit() 207 214 end … … 217 224 -- HUGE, very HUGE hacks! 218 225 219 -- If the InGameConsole is active, ignore the ESC command. 220 if bInGameConsoleClosed == true then 221 bInGameConsoleClosed = false 222 return 223 end 224 225 -- Count the number of sheets that don't need input till the first that does. 226 -- Count the number of sheets that don't need input until the first that does. 226 227 local counter = noInputSheetIndex() 227 228 … … 237 238 end 238 239 239 function keyPressed(e) 240 local we = tolua.cast(e, "CEGUI::KeyEventArgs") 240 -- Function to navigate the GUI, is called by the GUIManager, whenever a relevant key is pressed. 241 -- The mode specifies the action to be taken. 242 function navigateGUI(mode) 241 243 local sheet = activeMenuSheets[activeMenuSheets.size] 242 code = tostring(we.scancode) 243 -- Some preprocessing 244 if not mainMenuLoaded and not sheet.bNoInput then 245 if code == "1" then 246 keyESC() 247 elseif code == "0"then 248 orxonox.CommandExecutor:execute("InGameConsole openConsole") 249 end 250 end 251 sheet.sheet:keyPressed() 244 sheet.sheet:keyPressed(mode) 252 245 end 253 246 … … 293 286 end 294 287 return counter 295 end296 297 function inGameConsoleClosed()298 bInGameConsoleClosed = not bInGameConsoleClosed;299 288 end 300 289 -
code/branches/usability/src/libraries/core/GUIManager.cc
r8033 r8035 103 103 /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen"; 104 104 105 static const std::string __CC_navigateGUI_name = "navigateGUI"; 106 105 107 SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false); 106 108 SetConsoleCommand("hideGUI", &GUIManager::hideGUI); 107 109 SetConsoleCommand("toggleGUI", &GUIManager::toggleGUI).defaultValue(1, false).defaultValue(2, false); 110 SetConsoleCommand(__CC_navigateGUI_name, &GUIManager::navigateGUI).deactivate(); 111 112 //! Strings that specify modes for the GUI navigation. 113 /*static*/ const std::string GUIManager::NAVIGATE_UP = "up"; 114 /*static*/ const std::string GUIManager::NAVIGATE_DOWN = "down"; 115 /*static*/ const std::string GUIManager::NAVIGATE_LEFT = "left"; 116 /*static*/ const std::string GUIManager::NAVIGATE_RIGHT = "right"; 117 /*static*/ const std::string GUIManager::NAVIGATE_ENTER = "enter"; 108 118 109 119 /** … … 364 374 this->rootWindow_->setProperty("Alpha", "1.0"); 365 375 this->rootWindow_->setProperty("Image", image); 376 } 377 378 /** 379 @brief 380 Method to navigate the GUI, by specifying the mode of navigation. 381 @param mode 382 The mode of navigation, at this point can be either 'up', 'down', 'left', 'right' or 'enter'. 383 */ 384 /*static*/ void GUIManager::navigateGUI(const std::string& mode) 385 { 386 if(mode == NAVIGATE_UP) 387 GUIManager::getInstance().executeCode("navigateGUI(\"" + NAVIGATE_UP + "\")"); 388 else if(mode == NAVIGATE_DOWN) 389 GUIManager::getInstance().executeCode("navigateGUI(\"" + NAVIGATE_DOWN + "\")"); 390 else if(mode == NAVIGATE_LEFT) 391 GUIManager::getInstance().executeCode("navigateGUI(\"" + NAVIGATE_LEFT + "\")"); 392 else if(mode == NAVIGATE_RIGHT) 393 GUIManager::getInstance().executeCode("navigateGUI(\"" + NAVIGATE_RIGHT + "\")"); 394 else if(mode == NAVIGATE_ENTER) 395 GUIManager::getInstance().executeCode("navigateGUI(\"" + NAVIGATE_ENTER + "\")"); 396 } 397 398 /** 399 @brief 400 Is called by lua to change whether there are any GUIs active at the moment. 401 @param active 402 Whether GUIs are active. 403 */ 404 void GUIManager::guisActiveChanged(bool active) 405 { 406 if(this->GUIsActive_ == active) 407 return; 408 this->GUIsActive_ = active; 409 if(this->GUIsActive_) 410 ModifyConsoleCommand(__CC_navigateGUI_name).activate(); 411 else 412 ModifyConsoleCommand(__CC_navigateGUI_name).deactivate(); 366 413 } 367 414 -
code/branches/usability/src/libraries/core/GUIManager.h
r8033 r8035 94 94 void setBackgroundImage(const std::string& image); 95 95 96 static void navigateGUI(const std::string& mode); 97 void guisActiveChanged(bool active); // tolua_export 98 96 99 //! Creates a new InputState to be used with a GUI Sheet 97 100 const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export … … 124 127 template <typename FunctionType> 125 128 bool protectedCall(FunctionType function); 129 130 static const std::string NAVIGATE_UP; 131 static const std::string NAVIGATE_DOWN; 132 static const std::string NAVIGATE_LEFT; 133 static const std::string NAVIGATE_RIGHT; 134 static const std::string NAVIGATE_ENTER; 135 136 bool GUIsActive_; //!< Whether there are any GUIs active at a given moment. 126 137 127 138 // keyHandler functions -
code/branches/usability/src/orxonox/gamestates/GSMainMenu.cc
r7978 r8035 68 68 RegisterRootObject(GSMainMenu); 69 69 70 InputManager::getInstance().createInputState("MainMenuHackery" , true, true)->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());70 InputManager::getInstance().createInputState("MainMenuHackery")->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); 71 71 72 72 // create an empty Scene -
code/branches/usability/src/orxonox/overlays/InGameConsole.cc
r8032 r8035 49 49 #include "core/ConfigValueIncludes.h" 50 50 #include "core/command/ConsoleCommand.h" 51 #include "core/GUIManager.h"52 51 #include "core/input/InputManager.h" 53 52 #include "core/input/InputState.h" … … 534 533 { 535 534 this->bActive_ = false; 536 GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed.537 535 InputManager::getInstance().leaveState("console"); 538 536 this->shell_->unregisterListener(this); … … 611 609 /*static*/ void InGameConsole::closeConsole() 612 610 { 613 GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed, but not by ESC.614 611 InGameConsole::getInstance().deactivate(); 615 612 }
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