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Ignore:
Timestamp:
Mar 15, 2011, 9:47:11 PM (14 years ago)
Author:
landauf
Message:

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
Location:
code/trunk
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/modules/questsystem/QuestItem.cc

    r7456 r8079  
    8787    void QuestItem::setId(const std::string & id)
    8888    {
    89         if(id.compare(BLANKSTRING) == 0) // Checks whether the id is a valid id.
     89        if(id == "") // Checks whether the id is a valid id.
    9090        {
    9191            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
  • code/trunk/src/modules/questsystem/QuestManager.cc

    r7552 r8079  
    9191    /**
    9292    @brief
    93         Registers a Quest with the QuestManager to make it globally accessable.
     93        Registers a Quest with the QuestManager to make it globally accessible.
    9494        Uses it's id to make sure to be able to be identify and retrieve it later.
    9595    @param quest
     
    129129    /**
    130130    @brief
    131         Registers a QuestHint with the QuestManager to make it globally accessable.
     131        Registers a QuestHint with the QuestManager to make it globally accessible.
    132132        Uses it's id to make sure to be able to be identify and retrieve it later.
    133133    @param hint
     
    178178    Quest* QuestManager::findQuest(const std::string & questId)
    179179    {
    180         if(questId.compare(BLANKSTRING) == 1) // Check vor validity of the given id.
     180        if(questId == "") // Check for validity of the given id.
    181181            ThrowException(Argument, "Invalid questId.");
    182182
     
    207207    QuestHint* QuestManager::findHint(const std::string & hintId)
    208208    {
    209         if(hintId.compare(BLANKSTRING) == 1) // Check vor validity of the given id.
     209        if(hintId == "") // Check for validity of the given id.
    210210            ThrowException(Argument, "Invalid hintId.");
    211211
  • code/trunk/src/modules/questsystem/effects/AddQuestHint.cc

    r7552 r8079  
    8686    bool AddQuestHint::setHintId(const std::string & id)
    8787    {
    88         if(id.compare(BLANKSTRING) == 0)
     88        if(id == "")
    8989        {
    9090            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
  • code/trunk/src/modules/questsystem/effects/ChangeQuestStatus.cc

    r7456 r8079  
    8181    bool ChangeQuestStatus::setQuestId(const std::string & id)
    8282    {
    83         if(id.compare(BLANKSTRING) == 0)
     83        if(id == "")
    8484        {
    8585            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
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