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Timestamp:
Mar 23, 2011, 12:13:34 PM (14 years ago)
Author:
dafrick
Message:

More documentation for Pong.

File:
1 edited

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  • code/branches/tetris/src/modules/pickup/Pickup.h

    r7547 r8105  
    8181        The Pickup class offers (useful) base functionality for a wide range of pickups.
    8282
    83         Pickups ingeriting from this class can choose an activation type and a duration type.
     83        Pickups inheriting from this class can choose an activation type and a duration type.
    8484        - The <b>activationType</b> deals with what happens to the Pickup as soon as it is picked up. It can either be set to <em>immediate</em>, which means that the Pickup is activated/used immediately upon being picked up. Or to <em>onUse</em>, which means, that the Pickup will be activated/used if some outside entity (most commonly the player through the PickupInventory) decides to use it. Default is <em>immediate</em>.
    8585        - The <b>durationType</b> deals with whether the Pickup has a continuous effect or whether its effect is focused on a singular instant. It can either be set to <em>once</em>, which means, that the Pickup just has an effect (at a singular instant in time) and is done once that effect has been applied. Or to <em>continuous</em>, which means that the effect of the Pickup unfolds over some timespan. Default is <em>once</em>.
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