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Ignore:
Timestamp:
Mar 28, 2011, 3:13:04 PM (14 years ago)
Author:
dboehi
Message:

First version of the camera shake effect for the afterburner

Location:
code/branches/gameimmersion/src/orxonox/graphics
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion/src/orxonox/graphics/Camera.cc

    r8079 r8138  
    4848    CreateFactory(Camera);
    4949
    50     Camera::Camera(BaseObject* creator) : StaticEntity(creator)
     50    //Camera::Camera(BaseObject* creator) : StaticEntity(creator)
     51    Camera::Camera(BaseObject* creator) : MovableEntity(creator)
    5152    {
    5253        RegisterObject(Camera);
  • code/branches/gameimmersion/src/orxonox/graphics/Camera.h

    r8079 r8138  
    3636#include "tools/interfaces/Tickable.h"
    3737#include "tools/interfaces/TimeFactorListener.h"
    38 #include "worldentities/StaticEntity.h"
     38//#include "worldentities/StaticEntity.h"
     39#include "worldentities/MovableEntity.h"
    3940
    4041namespace orxonox
    4142{
    42     class _OrxonoxExport Camera : public StaticEntity, public Tickable, public TimeFactorListener, public WindowEventListener
     43    //class _OrxonoxExport Camera : public StaticEntity, public Tickable, public TimeFactorListener, public WindowEventListener
     44    class _OrxonoxExport Camera : public MovableEntity, public TimeFactorListener, public WindowEventListener
    4345    {
    4446        friend class CameraManager;
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