Changeset 8171 for code/branches/lastmanstanding3/data
- Timestamp:
- Apr 3, 2011, 1:03:40 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw
r8165 r8171 17 17 name = "TEAMstanding" 18 18 description = "testmap for gametype last team standing" 19 gametype = " TeamDeathmatch"19 gametype = "LastTeamStanding" 20 20 > 21 21 <templates> … … 93 93 </collisionShapes> 94 94 </StaticEntity> 95 96 <!-------------- Thin Gate -------------->95 <!-- END of CUBE--> 96 <!-------------- Centered Thin Gate --------------> 97 97 98 98 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > … … 113 113 <MovableEntity position="0,270,-80" direction="-3,-4,-3"> 114 114 <attached> 115 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=2/> 115 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 116 <?lua for i=0,4,1 do ?> 117 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 118 <?lua end ?> 119 </attached> 120 </MovableEntity> 121 <!-- to bulk gate, left --> 122 <ForceField position="0,-275,-80" direction="3,0,2" diameter=150 velocity=2000 length=900 /> 123 <MovableEntity position="0,-275,-80" direction="3,0,2"> 124 <attached> 125 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 116 126 <?lua for i=0,4,1 do ?> 117 127 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> … … 137 147 </collisionShapes> 138 148 </StaticEntity> 139 149 <!-- back to thin gate --> 150 <ForceField position="300,0,650" direction="1,1.5,-4" diameter=150 velocity=2000 length=900 /> 151 <MovableEntity position="300,0,650" direction="1,1.5,-4"> 152 <attached> 153 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 154 <?lua for i=0,4,1 do ?> 155 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 156 <?lua end ?> 157 </attached> 158 </MovableEntity> 159 <!-- to thin gate --> 140 160 <ForceField position="300,300,500" direction="-1,0,-2" diameter=100 velocity=1500 length=900 /> 141 161 <MovableEntity position="300,300,500" direction="-1,0,-2"> 142 162 <attached> 143 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=2/> 163 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 164 <?lua for i=0,4,1 do ?> 165 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 166 <?lua end ?> 167 </attached> 168 </MovableEntity> 169 <!-- alternative stream --> 170 <ForceField position="830,-300,830" direction="-1,0,0" diameter=150 velocity=2000 length=900 /> 171 <MovableEntity position="830,-300,830" direction="-1,0,0"> 172 <attached> 173 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 174 <?lua for i=0,4,1 do ?> 175 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 176 <?lua end ?> 177 </attached> 178 </MovableEntity> 179 <!-- alternative stream II--> 180 <ForceField position="830,350,830" direction="0,0,-1" diameter=150 velocity=2000 length=900 /> 181 <MovableEntity position="830,350,830" direction="0,0,-1"> 182 <attached> 183 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 144 184 <?lua for i=0,4,1 do ?> 145 185 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> … … 160 200 </collisionShapes> 161 201 </StaticEntity> 162 163 <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length= 900 />202 <!-- "lift" --> 203 <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length=400 /> 164 204 <MovableEntity position="-700,-300,-700" direction="0,1,0"> 165 205 <attached> 166 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=2/> 206 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 207 <?lua for i=0,4,1 do ?> 208 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 209 <?lua end ?> 210 </attached> 211 </MovableEntity> 212 <!-- to thin gate, low --> 213 <ForceField position="0,60,-830" direction="0,-1,2" diameter=150 velocity=2000 length=900 /> 214 <MovableEntity position="0,60,-830" direction="0,-1,2"> 215 <attached> 216 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 217 <?lua for i=0,4,1 do ?> 218 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 219 <?lua end ?> 220 </attached> 221 </MovableEntity> 222 <!-- alternative stream --> 223 <ForceField position="-830,-350,-830" direction="2,0,0" diameter=100 velocity=2000 length=900 /> 224 <MovableEntity position="-830,-350,-830" direction="2,0,0"> 225 <attached> 226 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 227 <?lua for i=0,4,1 do ?> 228 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 229 <?lua end ?> 230 </attached> 231 </MovableEntity> 232 <!-- alternative stream II--> 233 <ForceField position="-870,350,-830" direction="0,0,1" diameter=150 velocity=2000 length=900 /> 234 <MovableEntity position="-870,350,-830" direction="0,0,1"> 235 <attached> 236 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 167 237 <?lua for i=0,4,1 do ?> 168 238 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> … … 188 258 </collisionShapes> 189 259 </StaticEntity> 260 <!-- to solar panels --> 261 <ForceField position="-850,-300,-200" direction="1,0,2" diameter=150 velocity=2000 length=900 /> 262 <MovableEntity position="-850,-300,-200" direction="1,0,2"> 263 <attached> 264 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 265 <?lua for i=0,4,1 do ?> 266 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 267 <?lua end ?> 268 </attached> 269 </MovableEntity> 270 <!-- along the bar --> 271 <ForceField position="-900,50,-100" direction="1,0,-1" diameter=150 velocity=2000 length=900 /> 272 <MovableEntity position="-900,50,-100" direction="1,0,-1"> 273 <attached> 274 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 275 <?lua for i=0,4,1 do ?> 276 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 277 <?lua end ?> 278 </attached> 279 </MovableEntity> 190 280 191 281 <!-------------- 3 Solar Panels ---------------> … … 207 297 <?lua end ?> 208 298 209 <!-------------- ???? ---------------> 210 <StaticEntity position="500,0,-500" direction="0,0,0" collisionType=static mass=100000 > 211 <attached> 212 <Model position="0,0,0" mesh="plane.mesh" scale=20 pitch="7" roll="0" yaw="0"/> 213 </attached> 214 <!--collisionShapes> 215 <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> 216 </collisionShapes--> 217 </StaticEntity> 218 219 220 <?lua 221 max = 16 222 for i = 0, max, 1 223 do 224 y = math.sin(i/max*6)*500 225 z = math.cos(i/max*6)*500 226 j = 1 227 ?> 228 229 <TeamSpawnPoint team=<?lua print( math.mod(i,4)) ?> position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" direction="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 230 231 <?lua end ?> 299 <ForceField position="-600,100,400" direction="0,-1,-3" diameter=100 velocity=2000 length=900 /> 300 <MovableEntity position="-600,100,400" direction="0,-1,-3"> 301 <attached> 302 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 303 <?lua for i=0,4,1 do ?> 304 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 305 <?lua end ?> 306 </attached> 307 </MovableEntity> 308 <!-- alternative stream --> 309 <ForceField position="-830,-100,830" direction="0,0,-1" diameter=100 velocity=2000 length=900 /> 310 <MovableEntity position="-830,-100,830" direction="0,0,-1"> 311 <attached> 312 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 313 <?lua for i=0,4,1 do ?> 314 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 315 <?lua end ?> 316 </attached> 317 </MovableEntity> 318 <!-- alternative stream II --> 319 <ForceField position="-830,350,830" direction="1,0,0" diameter=100 velocity=2000 length=900 /> 320 <MovableEntity position="-830,350,830" direction="1,0,0"> 321 <attached> 322 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 323 <?lua for i=0,4,1 do ?> 324 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 325 <?lua end ?> 326 </attached> 327 </MovableEntity> 328 <!-- along the panels --> 329 <ForceField position="-830,250,250" direction="3,0,2" diameter=100 velocity=2000 length=900 /> 330 <MovableEntity position="-830,250,250" direction="3,0,2"> 331 <attached> 332 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 333 <?lua for i=0,4,1 do ?> 334 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 335 <?lua end ?> 336 </attached> 337 </MovableEntity> 338 339 <!-------------- Thin Gate --------------> 340 341 <StaticEntity position="500,0,-500" direction="1,0,-1" collisionType=static mass=100000 > 342 <attached> 343 <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/> 344 <Model position="0,100,-80" scale=150 mesh="sphere.mesh" /> 345 </attached> 346 <collisionShapes> 347 <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" /> 348 <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" /> 349 <SphereCollisionShape position="0,100,-80" radius="150" /> 350 </collisionShapes> 351 </StaticEntity> 352 <!-- to thin gate middle --> 353 <ForceField position="550,350,-550" direction="-3.3,0,3" diameter=100 velocity=2000 length=900 /> 354 <MovableEntity position="550,350,-550" direction="-3.3,0,3"> 355 <attached> 356 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 357 <?lua for i=0,4,1 do ?> 358 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 359 <?lua end ?> 360 </attached> 361 </MovableEntity> 362 <!-- alternative stream --> 363 <ForceField position="830,-350,-830" direction="0,0,1" diameter=100 velocity=2000 length=900 /> 364 <MovableEntity position="830,-350,-830" direction="0,0,1"> 365 <attached> 366 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 367 <?lua for i=0,4,1 do ?> 368 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 369 <?lua end ?> 370 </attached> 371 </MovableEntity> 372 <!-- alternative stream II --> 373 <ForceField position="830,350,-830" direction="-1,0,0" diameter=100 velocity=2000 length=900 /> 374 <MovableEntity position="830,350,-830" direction="-1,0,0"> 375 <attached> 376 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> 377 <?lua for i=0,4,1 do ?> 378 <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> 379 <?lua end ?> 380 </attached> 381 </MovableEntity> 382 383 <!---------------- Spawnpoints ------------------> 384 <TeamSpawnPoint team=0 position="845,350,-835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 385 <TeamSpawnPoint team=0 position="845,-350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 386 <TeamSpawnPoint team=0 position="835,350,-845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 387 <TeamSpawnPoint team=0 position="835,-350,-845" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 388 389 <TeamSpawnPoint team=1 position="-845,350,835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 390 <TeamSpawnPoint team=1 position="-845,-100,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 391 <TeamSpawnPoint team=1 position="-835,350,845" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 392 <TeamSpawnPoint team=1 position="-835,-100,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 393 394 <TeamSpawnPoint team=2 position="-870,350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 395 <TeamSpawnPoint team=2 position="-840,-350,-835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 396 <TeamSpawnPoint team=2 position="-865,350,-840" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 397 <TeamSpawnPoint team=2 position="-835,-350,-840" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 398 399 <TeamSpawnPoint team=3 position="835,350,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 400 <TeamSpawnPoint team=3 position="835,-300,845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 401 <TeamSpawnPoint team=3 position="845,350,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> 402 <TeamSpawnPoint team=3 position="845,-300,835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 403 <Bot /> 232 404 233 405 </Scene>
Note: See TracChangeset
for help on using the changeset viewer.