Changeset 8181 in orxonox.OLD for branches/atmospheric_engine/src/lib/graphics/effects
- Timestamp:
- Jun 7, 2006, 9:36:31 AM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/atmospheric_engine/src/lib/graphics/effects/rain_effect.cc
r8180 r8181 167 167 void RainEffect::tick (float dt) 168 168 { 169 if (this->rainMove) { 170 this->rainCoord = State::getCameraNode()->getAbsCoor(); 171 this->emitter->setRelCoor(this->rainCoord.x , this->rainCoord.y+800, this->rainCoord.z); 172 } 173 174 if (this->rainStartDuration != 0 && this->localTimer < this->rainStartDuration) { 175 this->localTimer += dt; 176 float progress = this->localTimer / this->rainStartDuration; 177 178 // use alpha in color to fade in 179 RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2 * progress); // grey blue 1 180 RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2 * progress); // grey blue 2 181 RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2 * progress); // light grey 182 183 // increase radius for more "heavy" rain 184 RainEffect::rainParticles->setRadius(0, 0.03 * progress); 185 RainEffect::rainParticles->setRadius(0.2, 0.02 * progress); 186 RainEffect::rainParticles->setRadius(1, 0.01 * progress); 187 188 // increase sound volume 189 this->soundSource.loop(this->rainBuffer, this->soundRainVolume * progress); 190 169 if (RainEffect::rainParticles != NULL) { 170 if (this->rainMove) { 171 this->rainCoord = State::getCameraNode()->getAbsCoor(); 172 this->emitter->setRelCoor(this->rainCoord.x , this->rainCoord.y+800, this->rainCoord.z); 173 } 174 175 if (this->rainStartDuration != 0 && this->localTimer < this->rainStartDuration) { 176 this->localTimer += dt; 177 float progress = this->localTimer / this->rainStartDuration; 178 179 // PRINTF(0)("Progress %f: \n", progress); 180 181 // use alpha in color to fade in 182 RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2 * progress); // grey blue 1 183 RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2 * progress); // grey blue 2 184 RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2 * progress); // light grey 185 186 // increase radius for more "heavy" rain 187 RainEffect::rainParticles->setRadius(0, 0.03 * progress); 188 RainEffect::rainParticles->setRadius(0.2, 0.02 * progress); 189 RainEffect::rainParticles->setRadius(1, 0.01 * progress); 190 191 // increase sound volume 192 // this->soundSource.fadein(this->rainBuffer, 10); 193 } 191 194 } 192 195 } 193 196 194 197 void RainEffect::startRaining() { 198 199 if (RainEffect::rainParticles != NULL) 200 this->deactivate(); 201 195 202 this->rainStartDuration = 10; 196 // this->activate; 197 } 203 this->localTimer = 0; 204 this->activate(); 205 206 }
Note: See TracChangeset
for help on using the changeset viewer.