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Ignore:
Timestamp:
Apr 6, 2011, 4:54:07 PM (14 years ago)
Author:
dafrick
Message:

Replacing getNick() with getName(). nick_ in HumanPlayer is only needed to synchronize the player name over the network.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/dockingsystem2/src/orxonox/infos/HumanPlayer.h

    r8196 r8197  
    4848            float getPing() const;
    4949            float getPacketLossRatio() const;
    50 
    51             inline const std::string& getNick() const
    52                 { return this->nick_; }
    5350
    5451            void setClientID(unsigned int clientID);
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