Changeset 8213 for code/trunk/data
- Timestamp:
- Apr 9, 2011, 3:33:06 PM (14 years ago)
- Location:
- code/trunk/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/fightInOurBack.oxw
r8079 r8213 135 135 </events> 136 136 <attached> 137 <DistanceTrigger name="FightInOurBack_MainStart_FollowStart" position="0,0,0" distance="50" target=" DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" />137 <DistanceTrigger name="FightInOurBack_MainStart_FollowStart" position="0,0,0" distance="50" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" /> 138 138 <!--<Billboard position="0,0,0" colour="1.0,1.0,1.0" material="Examples/Flare" />--> 139 139 </attached> … … 153 153 <attached> 154 154 <!--<Billboard position="0,0,0" colour="1,1,1" material="Examples/Flare" />--> 155 <DistanceTrigger name="FightInOurBack_FollowEnd_DTranspStart_AssisStart" position="0,0,0" distance="1000" target=" DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" stayactive=1 activations=1 />155 <DistanceTrigger name="FightInOurBack_FollowEnd_DTranspStart_AssisStart" position="0,0,0" distance="1000" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" stayactive=1 activations=1 /> 156 156 </attached> 157 157 </QuestEffectBeacon> … … 316 316 <!----> 317 317 <!--Trigger to activate this Team (TEAM NO 1)--> 318 <DistanceTrigger name="activateTeam0No1" position="8000,0,3100" distance="1000" target=" DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" activations="1" stayactive="true" />318 <DistanceTrigger name="activateTeam0No1" position="8000,0,3100" distance="1000" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" activations="1" stayactive="true" /> 319 319 320 320 <!--TEAM NO 1 (activationType : distance || killing a spaceship what belongs to TEAM 0 NO 0)--> … … 476 476 477 477 <Trigger invert=true name="activateFirstSpawnpoint"> 478 <DistanceTrigger name="activateSecondSpawnpoint" position="10000,0,3000" distance="1000" target=" DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" activations="1" stayactive="true" />478 <DistanceTrigger name="activateSecondSpawnpoint" position="10000,0,3000" distance="1000" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" activations="1" stayactive="true" /> 479 479 </Trigger> 480 480 -
code/trunk/data/levels/pirateAttack.oxw
r7679 r8213 142 142 </events> 143 143 <attached> 144 <DistanceTrigger name=questbeacon1 position="0,0,0" distance=100 target= DistanceTriggerBeacontargetname=Me/>144 <DistanceTrigger name=questbeacon1 position="0,0,0" distance=100 target="Pawn" beaconMode="identify" targetname=Me/> 145 145 </attached> 146 146 </QuestEffectBeacon> … … 156 156 <attached> 157 157 <Billboard position="0,0,0" scale=3 colour="1.0,1.0,0" material="Examples/Flare" /> 158 <DistanceTrigger name=questbeacon2 targetname=Me position="0,0,0" target= DistanceTriggerBeacondistance=400 />158 <DistanceTrigger name=questbeacon2 targetname=Me position="0,0,0" target="Pawn" beaconMode="identify" distance=400 /> 159 159 </attached> 160 160 <effects> … … 171 171 <QuestEffectBeacon position="0,0,0" times=1> 172 172 <attached> 173 <DistanceTrigger name=questbeacon3 position="0,0,0" distance=300 target= DistanceTriggerBeacontargetname=Me delay="5" />173 <DistanceTrigger name=questbeacon3 position="0,0,0" distance=300 target="Pawn" beaconMode="identify" targetname=Me delay="5" /> 174 174 </attached> 175 175 <effects> … … 188 188 <attached> 189 189 <Billboard position="0,0,0" scale=3 colour="0,1.0,0" material="Examples/Flare" /> 190 <DistanceTrigger name=questbeacon4 position="0,0,0" distance=200 target= DistanceTriggerBeacontargetname=Me />190 <DistanceTrigger name=questbeacon4 position="0,0,0" distance=200 target="Pawn" beaconMode="identify" targetname=Me /> 191 191 </attached> 192 192 … … 207 207 <QuestEffectBeacon position="7600,300,-8000" times=1> 208 208 <attached> 209 <DistanceTrigger name=questbeacon5 position="0,0,0" distance=300 target= DistanceTriggerBeacontargetname=Me />209 <DistanceTrigger name=questbeacon5 position="0,0,0" distance=300 target="Pawn" beaconMode="identify" targetname=Me /> 210 210 </attached> 211 211 <effects> … … 222 222 <QuestEffectBeacon position="1600,2300,-10000" times=1> 223 223 <attached> 224 <DistanceTrigger name=questbeacon8 position="0,0,0" distance=300 target= DistanceTriggerBeacontargetname=Me />224 <DistanceTrigger name=questbeacon8 position="0,0,0" distance=300 target="Pawn" beaconMode="identify" targetname=Me /> 225 225 </attached> 226 226 <effects> … … 237 237 <QuestEffectBeacon position="4600,5300,-11000" times=1> 238 238 <attached> 239 <DistanceTrigger name=questbeacon6 position="0,0,0" distance=600 target= DistanceTriggerBeacontargetname=Me />239 <DistanceTrigger name=questbeacon6 position="0,0,0" distance=600 target="Pawn" beaconMode="identify" targetname=Me /> 240 240 </attached> 241 241 <effects> … … 255 255 <QuestEffectBeacon position="4800,5785,-10725" times=1> 256 256 <attached> 257 <DistanceTrigger name=questbeacon7 position="0,0,0" distance=30 target= DistanceTriggerBeacontargetname=Me />257 <DistanceTrigger name=questbeacon7 position="0,0,0" distance=30 target="Pawn" beaconMode="identify" targetname=Me /> 258 258 </attached> 259 259 <effects> … … 274 274 <attached> 275 275 <Billboard position="0,0,0" scale=3 colour="0,0,1.0" material="Examples/Flare" /> 276 <DistanceTrigger name=questbeacon9 position="0,0,0" distance=500 target= DistanceTriggerBeacontargetname=Me />276 <DistanceTrigger name=questbeacon9 position="0,0,0" distance=500 target="Pawn" beaconMode="identify" targetname=Me /> 277 277 </attached> 278 278 <effects> -
code/trunk/data/levels/theTimeMachine.oxw
r7845 r8213 94 94 95 95 <!--TRIGGERS IF THE PLAYERS REACHES THE "TIME MACHINE"--> 96 <DistanceTrigger name="EnterTimeMachine" position="0,0,0" distance="100" target=" DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" >96 <DistanceTrigger name="EnterTimeMachine" position="0,0,0" distance="100" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" > 97 97 <attached> 98 98 <Billboard position="0,0,0" material="Examples/Flare" colour="0, 0, 1" scale=1/>
Note: See TracChangeset
for help on using the changeset viewer.