Changeset 8216 in orxonox.OLD
- Timestamp:
- Jun 7, 2006, 9:33:10 PM (18 years ago)
- Location:
- branches/bsp_model/src
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/bsp_model/src/lib/collision_reaction/collision_event.h
r8203 r8216 25 25 { this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } 26 26 /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ 27 inline void collide(WorldEntity* entity, Plane* ground, Vector position)28 { this->entityA = entity; this->ground = ground; this->position = position; }27 inline void collide(WorldEntity* entity, Vector normal, Vector position) 28 { this->entityA = entity; this->groundNormal = normal; this->position = position; } 29 29 30 30 … … 39 39 40 40 /** @return ground plane if collided with bsp model */ 41 inline Plane* getGroundPlane() { return this->ground; } 42 43 44 45 inline void operator()(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) { this->collide(entityA, entityB, bvA, bvB); } 46 inline void operator()(WorldEntity* entity, Plane* ground, Vector position) { this->collide(entity, ground, position); } 41 inline Vector getGroundNormal() { return this->groundNormal; } 47 42 48 43 … … 54 49 BoundingVolume* bvB; //!< reference to the bounding volume B 55 50 56 Plane* ground;//!< the ground plane with which it collides (only for bsp-model collisions51 Vector groundNormal; //!< the ground plane with which it collides (only for bsp-model collisions 57 52 Vector position; //!< position of the collision on the ground plane 58 53 }; -
branches/bsp_model/src/lib/collision_reaction/cr_object_damage.cc
r8190 r8216 52 52 void CRObjectDamage::reactToCollision(Collision* collision) 53 53 { 54 float damage ;54 float damage = 0.0f; 55 55 56 56 PRINTF(0)("Dealing damage - Handling collision: %s vs %s\n", -
branches/bsp_model/src/lib/graphics/importer/bsp_manager.cc
r8215 r8216 874 874 875 875 876 877 878 879 880 881 882 876 if(!worldEntity->isA(CL_PLAYABLE)) { 883 877 … … 937 931 // Return the normal here: Normal's stored in this->collPlane; 938 932 939 if(collision) worldEntity->collidesWithGround(out,out1,out2); 940 // registerCollision(WorldEntity* entity, Vector(this->collPlane.x, ), Vector position); 941 942 } 943 933 if(collision) 934 worldEntity->registerCollision(worldEntity, Vector(this->collPlane->x, this->collPlane->y, this->collPlane->z), out); 935 // worldEntity->collidesWithGround(out,out1,out2); 936 } 944 937 } 945 938 -
branches/bsp_model/src/world_entities/world_entity.cc
r8195 r8216 410 410 * @param position it collides on the plane 411 411 */ 412 bool WorldEntity::registerCollision(WorldEntity* entity, Plane* plane, Vector position)412 bool WorldEntity::registerCollision(WorldEntity* entity, Vector normal, Vector position) 413 413 { 414 414 // is there any handler listening? … … 419 419 CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); 420 420 assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h 421 c->collide(entity, plane, position);421 c->collide(entity, normal, position); 422 422 423 423 for( int i = 0; i < CREngine::CR_NUMBER; ++i) … … 504 504 Vector u = Vector(0.0,-20.0,0.0); 505 505 506 506 507 507 if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) 508 508 { … … 521 521 522 522 } 523 524 523 524 525 525 } 526 526 -
branches/bsp_model/src/world_entities/world_entity.h
r8190 r8216 29 29 class CollisionHandle; 30 30 class Collision; 31 class Plane;32 31 33 32 … … 86 85 87 86 bool registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB); 88 bool registerCollision(WorldEntity* entity, Plane* plane, Vector position);87 bool registerCollision(WorldEntity* entity, Vector normal, Vector position); 89 88 /** @return true if there is at least on collision reaction subscribed */ 90 89 inline bool isReactive() const { return this->bReactive; }
Note: See TracChangeset
for help on using the changeset viewer.