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Ignore:
Timestamp:
Apr 18, 2011, 4:35:01 PM (14 years ago)
Author:
sven
Message:

First working dock example..

File:
1 edited

Legend:

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  • code/branches/dockingsystem2/data/levels/docking.oxw

    r8206 r8257  
    3030      <SpawnPoint position="<?lua print(math.random() * 500 - 250) ?>,<?lua print(math.random() * 500 - 250) ?>,<?lua print(math.random() * 500 - 250) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    3131    <?lua end ?>
    32    
    33     <Destroyer
     32
     33    <Dock position="-50,-100,50">
     34            <effects>
     35                <DockToShip target="asdf" />
     36            </effects>
     37            <events>
     38                <execute>
     39                    <EventListener event="dockMe" />
     40                </execute>
     41            </events>
     42            <attached>
     43                <DistanceTrigger position="0,0,0" distance="20" target="Pawn" beaconMode="exclude" targetname="beacon1" name="dockMe" />
     44                <Billboard material="Examples/Flare" colour="1.0, 0, 0" />
     45            </attached>
     46        </Dock>
     47
     48
     49      <SpaceShip
     50   hudtemplate            = spaceshiphud
     51   camerapositiontemplate = spaceshipassffcameras
     52   engine                 = spaceshipassffengine
     53   spawnparticlesource    = "Orxonox/fairytwirl"
     54   spawnparticleduration  = 3
     55   explosionchunks        = 6
     56
     57   health            = 100
     58   maxhealth         = 200
     59   initialhealth     = 100
     60
     61   primaryThrust     = 100;
     62   auxilaryThrust    = 30;
     63   rotationThrust    = 25;
     64
     65   collisionType     = "dynamic"
     66   mass              = 100
     67   linearDamping     = 0.7
     68   angularDamping    = 0.9999999
     69  >
     70    <attached>
     71        <DistanceTriggerBeacon name="beacon1" />
     72        <DockingTarget name="asdf" />
     73
     74      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
     75      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
     76      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
     77      <DistanceTriggerBeacon name="PlayerDistanceTrigger" /> <!--added DistanceTrigger-->
     78    </attached>
     79    <collisionShapes>
     80      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
     81      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
     82      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
     83      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
     84      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
     85      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
     86    </collisionShapes>
     87<?lua
     88  include("includes/weaponSettingsAssff.oxi")
     89?>
     90  </SpaceShip>
     91
     92
     93    <!--  <Destroyer
    3494      position          = "100,150,0"
    3595      collisionType     = dynamic
     
    43103
    44104      <attached>
    45         <Dock>
    46             <effects>
    47                 <DockToShip />
    48             </effects>
    49             <events>
    50                 <execute>
    51                     <EventListener event="dockMe" />
    52                 </execute>
    53             </events>
    54             <attached>
    55                 <DistanceTrigger position="0,0,0" distance="20" target="Pawn" beaconMode="exclude" targetname="beacon1" name="dockMe" />
    56                 <Billboard material="Examples/Flare" colour="1.0, 0, 0" />
    57             </attached>
    58         </Dock>
     105       
    59106        <DistanceTriggerBeacon name="beacon1" />
    60      
     107        <DockingTarget name="asdf" />
     108
     109
    61110        <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
    62111        <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90"  yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
     
    145194      </collisionShapes>
    146195    </Destroyer>
    147    
     196    //-->
    148197
    149198  </Scene>
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