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Ignore:
Timestamp:
Jun 8, 2006, 4:19:39 PM (18 years ago)
Author:
patrick
Message:

bsp: fixed a bug in the cr engine. now the checks are performed correctly

File:
1 edited

Legend:

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Added
Removed
  • branches/bsp_model/src/lib/collision_reaction/collision_handle.cc

    r8256 r8264  
    221221bool CollisionHandle::filterCollisionEvent(CollisionEvent* collisionEvent)
    222222{
    223   if( this->type == CREngine::CR_PHYSICS_GROUND_WALK)
    224   {
    225 
    226     vector<long>::iterator it = this->targetList.begin();
    227     for(; it < this->targetList.end(); it++)
    228     {
    229       PRINTF(0)("filtering: %i vs EntityA %i, EntityB %i \n", *it, collisionEvent->getEntityA()->getClassID(), collisionEvent->getEntityB()->getClassID());
    230 
    231     }
    232   }
    233 
    234223  vector<long>::iterator it = this->targetList.begin();
    235224  for(; it < this->targetList.end(); it++)
    236225  {
    237226    if( collisionEvent->getEntityA() == this->owner) {
     227      if( collisionEvent->getEntityB()->isA((ClassID)(*it)))
     228        return true; }
     229    else {
    238230      if( collisionEvent->getEntityA()->isA((ClassID)(*it)))
    239231        return true; }
    240     else {
    241       if( collisionEvent->getEntityB()->isA((ClassID)(*it)))
    242         return true; }
    243   }
     232  }
     233
    244234
    245235  return false;
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