Changeset 8281 in orxonox.OLD for branches/atmospheric_engine/src/lib/graphics
- Timestamp:
- Jun 8, 2006, 5:24:05 PM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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branches/atmospheric_engine/src/lib/graphics/effects/lightening_effect.cc
r8269 r8281 108 108 this->billboard[3]->setAbsCoor(3000,850,0); 109 109 this->billboard[3]->setVisibiliy(false); 110 111 this->flashLight = new Light(); 112 this->flashLight->setDiffuseColor(0,0,0); 113 this->flashLight->setSpecularColor(0,0,0); 114 110 115 /* 111 116 this->soundSource = NULL; … … 169 174 170 175 this->time += dt; 171 172 /*if( flashLight != NULL)173 {174 if((int)(100*time)%2)175 this->flashLight->setDiffuseColor(0,0,0);176 else177 this->flashLight->setDiffuseColor(100,100,100);178 179 //PRINTF(0)("100*time: %f %i\n", 100*time, (int)(100*time));180 }*/181 176 182 177 if( this->time > this->flashFrequency) … … 184 179 this->billboard[0]->setVisibiliy(true); 185 180 this->time = 0.0f; 186 187 this->flashLight = new Light(); 181 188 182 this->flashLight->setAbsCoor(this->billboard[0]->getAbsCoor().x, this->billboard[0]->getAbsCoor().y, this->billboard[0]->getAbsCoor().z); 189 this->flashLight->setDiffuseColor(100,100,100); 183 this->flashLight->setDiffuseColor(1,1,1); 184 this->flashLight->setSpecularColor(1,1,1); 190 185 191 186 //this->soundSource.play(this->thunderBuffer); … … 195 190 this->billboard[3]->setVisibiliy(false); 196 191 this->time = 0.0f; 192 this->flashLight->setDiffuseColor(0,0,0); 193 this->flashLight->setSpecularColor(0,0,0); 197 194 this->bNewCoordinate = true; 198 199 if(flashLight != NULL)200 {201 delete this->flashLight;202 flashLight = NULL;203 }204 195 } 205 196 … … 208 199 this->billboard[2]->setVisibiliy(false); 209 200 this->billboard[3]->setVisibiliy(true); 210 this->flashLight->setDiffuseColor(100,100,100); 201 // this->flashLight->setDiffuseColor(1,1,1); 202 // this->flashLight->setSpecularColor(1,1,1); 211 203 } 212 204 else if( this->billboard[1]->isVisible() && this->time > this->flashRisingTime*2/3 ) … … 214 206 this->billboard[1]->setVisibiliy(false); 215 207 this->billboard[2]->setVisibiliy(true); 216 this->flashLight->setDiffuseColor(0,0,0); 208 //this->flashLight->setDiffuseColor(0,0,0); 209 //this->flashLight->setSpecularColor(0,0,0); 217 210 } 218 211 else if( this->billboard[0]->isVisible() && this->time > this->flashRisingTime*1/3 ) … … 220 213 this->billboard[0]->setVisibiliy(false); 221 214 this->billboard[1]->setVisibiliy(true); 222 this->flashLight->setDiffuseColor(100,100,100); 215 //this->flashLight->setDiffuseColor(1,1,1); 216 //this->flashLight->setSpecularColor(1,1,1); 223 217 } 224 218
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