- Timestamp:
- Jun 13, 2006, 10:01:55 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/lang/base_object.h
r8035 r8350 21 21 22 22 //! A class all other classes are derived from 23 class BaseObject { 23 class BaseObject 24 { 24 25 25 26 26 public: 27 BaseObject (const std::string& objectName = ""); 27 28 28 29 virtual ~BaseObject (); … … 49 50 bool operator==(ClassID classID) { return this->isA(classID); }; 50 51 51 protected: 52 void setClassID(ClassID classID, const std::string& className); 53 std::string objectName; //!< The name of this object 52 protected: 53 void setClassID(ClassID classID, const std::string& className); 54 54 55 private: 56 std::string className; //!< the name of the class 57 long classID; //!< this is the id from the class_id.h enumeration 58 ClassID leafClassID; //!< The Leaf Class ID 55 protected: 56 std::string objectName; //!< The name of this object 59 57 60 ClassList* classList; //!< Pointer to the ClassList this Object is inside of 58 private: 61 59 62 TiXmlNode* xmlElem; //!< The XML Element with wich this Object was loaded(saved). 60 std::string className; //!< the name of the class 61 long classID; //!< this is the id from the class_id.h enumeration 62 ClassID leafClassID; //!< The Leaf Class ID 63 64 ClassList* classList; //!< Pointer to the ClassList this Object is inside of 65 66 TiXmlNode* xmlElem; //!< The XML Element with wich this Object was loaded(saved). 63 67 }; 64 68 -
trunk/src/lib/physics/physics_interface.cc
r7130 r8350 100 100 void PhysicsInterface::applyForce(const Vector& force) 101 101 { 102 PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this);103 102 this->forceSum += force; 104 103 this->bForceApplied = true; -
trunk/src/lib/shell/shell_buffer.cc
r8145 r8350 99 99 std::string inputBuffer = this->keepBuffer + line; 100 100 101 int lineBegin = 0;102 int lineEnd = 0;101 unsigned int lineBegin = 0; 102 unsigned int lineEnd = 0; 103 103 // adding all the new Lines 104 104 while (lineEnd < inputBuffer.size()) -
trunk/src/lib/shell/shell_command.cc
r7771 r8350 149 149 const ShellCommand* const ShellCommand::getCommandFromInput(const std::string& inputLine, unsigned int& paramBegin, std::vector<BaseObject*>* boList) 150 150 { 151 ShellCommand::getCommandFromInput(SubString(inputLine, SubString::WhiteSpaces), paramBegin);151 return ShellCommand::getCommandFromInput(SubString(inputLine, SubString::WhiteSpaces), paramBegin); 152 152 } 153 153 … … 194 194 if (cmdClass != NULL) 195 195 { 196 const ShellCommand* retCmd ;196 const ShellCommand* retCmd = NULL; 197 197 // Function/Command right after Class 198 198 if (strings.size() >= 1) -
trunk/src/lib/sound/ogg_player.cc
r8316 r8350 275 275 } 276 276 PRINTF(4)("End the AudioThread\n"); 277 return 0; 277 278 } 278 279 -
trunk/src/lib/sound/sound_engine.cc
r7729 r8350 302 302 this->allocateSources(this->maxSourceCount); 303 303 this->checkError("Allocating Sources", __LINE__); 304 305 return true; 304 306 } 305 307 … … 336 338 { 337 339 PRINTF(2)("Failed to allocate %d of %d SoundSources\n", failCount, count); 340 return false; 338 341 } 339 342 } … … 388 391 switch(err) 389 392 { 390 case AL_NO_ERROR: 391 return ("AL_NO_ERROR"); 392 case AL_INVALID_NAME: 393 return ("AL_INVALID_NAME"); 394 case AL_INVALID_ENUM: 395 return ("AL_INVALID_ENUM"); 396 case AL_INVALID_VALUE: 397 return ("AL_INVALID_VALUE"); 398 case AL_INVALID_OPERATION: 399 return ("AL_INVALID_OPERATION"); 400 case AL_OUT_OF_MEMORY: 401 return ("AL_OUT_OF_MEMORY"); 393 default: 394 case AL_NO_ERROR: 395 return ("AL_NO_ERROR"); 396 case AL_INVALID_NAME: 397 return ("AL_INVALID_NAME"); 398 case AL_INVALID_ENUM: 399 return ("AL_INVALID_ENUM"); 400 case AL_INVALID_VALUE: 401 return ("AL_INVALID_VALUE"); 402 case AL_INVALID_OPERATION: 403 return ("AL_INVALID_OPERATION"); 404 case AL_OUT_OF_MEMORY: 405 return ("AL_OUT_OF_MEMORY"); 402 406 }; 403 407 } … … 408 412 switch(err) 409 413 { 410 case ALC_NO_ERROR: 411 return ("AL_NO_ERROR"); 412 case ALC_INVALID_DEVICE: 413 return ("ALC_INVALID_DEVICE"); 414 case ALC_INVALID_CONTEXT: 415 return("ALC_INVALID_CONTEXT"); 416 case ALC_INVALID_ENUM: 417 return("ALC_INVALID_ENUM"); 418 case ALC_INVALID_VALUE: 419 return ("ALC_INVALID_VALUE"); 420 case ALC_OUT_OF_MEMORY: 421 return("ALC_OUT_OF_MEMORY"); 414 default: 415 case ALC_NO_ERROR: 416 return ("AL_NO_ERROR"); 417 case ALC_INVALID_DEVICE: 418 return ("ALC_INVALID_DEVICE"); 419 case ALC_INVALID_CONTEXT: 420 return("ALC_INVALID_CONTEXT"); 421 case ALC_INVALID_ENUM: 422 return("ALC_INVALID_ENUM"); 423 case ALC_INVALID_VALUE: 424 return ("ALC_INVALID_VALUE"); 425 case ALC_OUT_OF_MEMORY: 426 return("ALC_OUT_OF_MEMORY"); 422 427 }; 423 428 } -
trunk/src/lib/sound/sound_source.cc
r8255 r8350 24 24 namespace OrxSound 25 25 { 26 /** 27 * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer 28 */ 29 SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) 30 { 31 this->setClassID(CL_SOUND_SOURCE, "SoundSource"); 32 33 // adding the Source to the SourcesList of the SoundEngine 34 this->buffer = buffer; 35 this->sourceNode = sourceNode; 36 this->resident = false; 37 38 this->sourceID = 0; 39 this->bPlay = false; 40 } 41 42 43 /** 44 * @brief construct a SoundSource out of the another soundSource 45 * @param source the Source to create this source from. 46 * 47 * Copies the buffer from source to this Source. 48 * Acquires a new SourceID if source is Playing. 49 */ 50 SoundSource::SoundSource(const SoundSource& source) 51 { 52 this->setClassID(CL_SOUND_SOURCE, "SoundSource"); 53 54 // adding the Source to the SourcesList of the SoundEngine 55 this->buffer = source.buffer; 56 this->sourceNode = source.sourceNode; 57 this->resident = source.resident; 58 59 this->sourceID = 0; 60 if (source.bPlay == true) 61 { 62 this->bPlay = true; 63 SoundEngine::getInstance()->popALSource(this->sourceID); 64 } 65 else 66 this->bPlay = false; 67 } 68 69 70 /** 71 * @brief paste a copy of the source into this Source. 72 * @param source the SoundSource to paste into this one. 73 * @returns a Reference to this Source. 74 * 75 */ 76 SoundSource& SoundSource::operator=(const SoundSource& source) 77 { 78 this->buffer = source.buffer; 79 this->sourceNode = sourceNode; 80 this->resident = source.resident; 81 82 if (source.bPlay) 83 this->play(); 84 else 85 this->stop(); 86 } 87 88 89 /** 90 * @brief compares two Sources with each other. 91 * @param source the Source to compare against this One. 92 * Two Sources are the same, if the PNodes match, and the Sound Played are the same. 93 * The alSource must not match, because no two Sources can have the same alSource. 94 */ 95 bool SoundSource::operator==(const SoundSource& source) 96 { 97 return (this->buffer == source.buffer && 98 this->bPlay == source.bPlay && 99 this->sourceNode == source.sourceNode); 100 } 101 102 103 /** 104 * @brief deletes a SoundSource 105 */ 106 SoundSource::~SoundSource() 107 { 108 this->stop(); 109 if (this->sourceID != 0) 110 SoundEngine::getInstance()->pushALSource(this->sourceID); 111 } 112 113 114 /** 115 * @brief Plays back a SoundSource 116 */ 117 void SoundSource::play() 118 { 119 if (this->buffer && this->retrieveSource()) 120 { 121 if (this->bPlay) 122 alSourceStop(this->sourceID); 123 124 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 125 alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); 126 alSourcef (this->sourceID, AL_GAIN, 1); 127 alSourcePlay(this->sourceID); 128 129 if (DEBUG_LEVEL >= 3) 130 SoundEngine::checkError("Play Source", __LINE__); 131 this->bPlay = true; 132 } 133 } 134 135 136 /** 137 * @brief Plays back buffer on this Source 138 * @param buffer the buffer to play back on this Source 139 */ 140 void SoundSource::play(const SoundBuffer* buffer) 141 { 142 if (!this->retrieveSource()) 143 { 144 PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); 145 return; 146 } 147 148 alSourceStop(this->sourceID); 149 alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); 150 alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); 151 alSourcef (this->sourceID, AL_GAIN, 1); 152 153 alSourcePlay(this->sourceID); 154 155 if (unlikely(this->buffer != NULL)) 156 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 157 this->bPlay = true; 158 159 if (DEBUG_LEVEL >= 3) 160 SoundEngine::checkError("Play Source", __LINE__); 161 } 162 163 164 /** 165 * @brief Plays back buffer on this Source with gain 166 * @param buffer the buffer to play back on this Source 167 */ 168 void SoundSource::play(const SoundBuffer* buffer, float gain) 169 { 170 if (!this->retrieveSource()) 171 { 172 PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); 173 return; 174 } 175 176 alSourceStop(this->sourceID); 177 alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); 178 alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); 179 alSourcef (this->sourceID, AL_GAIN, gain); 180 181 alSourcePlay(this->sourceID); 182 183 if (unlikely(this->buffer != NULL)) 184 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 185 this->bPlay = true; 186 187 if (DEBUG_LEVEL >= 3) 188 SoundEngine::checkError("Play Source", __LINE__); 189 } 190 191 192 /** 193 * @brief Plays and loops back a SoundSource 194 */ 195 void SoundSource::loop() 196 { 197 if (this->buffer && this->retrieveSource()) 198 { 199 if (this->bPlay) 200 alSourceStop(this->sourceID); 201 202 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 203 alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); 204 alSourcef (this->sourceID, AL_GAIN, 1); 205 alSourcePlay(this->sourceID); 206 207 if (DEBUG_LEVEL >= 3) 208 SoundEngine::checkError("Play Source", __LINE__); 209 this->bPlay = true; 210 } 211 } 212 213 /** 214 * @brief Plays and loops buffer on this Source 215 * @param buffer the buffer to play back on this Source 216 */ 217 void SoundSource::loop(const SoundBuffer* buffer) 218 { 219 if (this->buffer && this->retrieveSource()) 220 { 221 if (this->bPlay) 222 alSourceStop(this->sourceID); 223 224 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 225 alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); 226 alSourcef (this->sourceID, AL_GAIN, 1); 227 228 alSourcePlay(this->sourceID); 229 230 if (DEBUG_LEVEL >= 3) 231 SoundEngine::checkError("Loop Source", __LINE__); 232 this->bPlay = true; 233 } 234 } 235 236 237 /** 238 * @brief Plays and loops buffer on this Source with gain control 239 * @param buffer the buffer to play back on this Source 240 */ 241 void SoundSource::loop(const SoundBuffer* buffer, float gain) 242 { 243 if (this->buffer && this->retrieveSource()) 244 { 245 if (this->bPlay) 246 alSourceStop(this->sourceID); 247 248 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 249 alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); 250 alSourcef (this->sourceID, AL_GAIN, gain); 251 252 alSourcePlay(this->sourceID); 253 254 if (DEBUG_LEVEL >= 3) 255 SoundEngine::checkError("Loop Source", __LINE__); 256 this->bPlay = true; 257 } 258 } 259 260 261 /** 262 * @brief Stops playback of a SoundSource 263 */ 264 void SoundSource::stop() 265 { 266 this->bPlay = false; 267 if (this->sourceID != 0) 268 { 269 this->bPlay = false; 270 if (this->sourceID != 0) 271 { 272 alSourceStop(this->sourceID); 273 if (DEBUG_LEVEL >= 3) 274 SoundEngine::checkError("StopSource", __LINE__); 275 alSourcei(this->sourceID, AL_BUFFER, 0); 276 if (!this->resident) 277 SoundEngine::getInstance()->pushALSource(this->sourceID); 278 this->sourceID = 0; 279 } 280 } 281 } 282 283 /** 284 * @brief Pauses Playback of a SoundSource 285 */ 286 void SoundSource::pause() 287 { 288 alSourcePause(this->sourceID); 289 if (DEBUG_LEVEL >= 3) 290 SoundEngine::checkError("Pause Source", __LINE__); 291 } 292 293 294 /** 295 * @brief Rewinds Playback of a SoundSource 296 */ 297 void SoundSource::rewind() 298 { 299 alSourceRewind(this->sourceID); 300 301 if (DEBUG_LEVEL >= 3) 302 SoundEngine::checkError("Rewind Source", __LINE__); 303 } 304 305 306 /** 307 * @brief sets the RolloffFactor of the Sound emitted from the SoundSource 308 * @param rolloffFactor The Factor described 309 * 310 * this tells openAL how fast the Sounds decay outward from the Source 311 */ 312 void SoundSource::setRolloffFactor(ALfloat rolloffFactor) 313 { 314 alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); 315 316 if (DEBUG_LEVEL >= 3) 317 SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); 318 } 319 320 321 /** 322 * @brief sets the Positional this Source should be attached to. 323 * @param sourceNode the Source this is attached to. 324 * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. 325 */ 326 void SoundSource::setSourceNode(const PNode* sourceNode) 327 { 328 this->sourceNode = sourceNode; 329 } 330 331 /** 332 * @brief retrieve a Source. 333 */ 334 bool SoundSource::retrieveSource() 335 { 336 if (this->sourceID != 0) 337 return true; 338 else 339 { 340 SoundEngine::getInstance()->popALSource(this->sourceID); 341 if (this->sourceID != 0) 342 { 343 if (unlikely(this->sourceNode == NULL)) 344 resetSource(this->sourceID); 345 return true; 346 } 347 } 348 return false; 349 } 350 351 352 /** 353 * @brief reset an alSource to its default Values. 354 */ 355 void SoundSource::resetSource(ALuint sourceID) 356 { 357 alSource3f(sourceID, AL_POSITION, 0.0, 0.0, 0.0); 358 alSource3f(sourceID, AL_VELOCITY, 0.0, 0.0, 0.0); 359 alSource3f(sourceID, AL_DIRECTION, 0.0, 0.0, 0.0); 360 alSourcef (sourceID, AL_ROLLOFF_FACTOR, 0.0 ); 361 //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE ); 362 alSourcef (sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); 363 } 364 365 366 /** 367 * @brief Fades in a Source over a time period 368 * @param duration time perios to fade in 369 */ 370 void SoundSource::fadein(const SoundBuffer* buffer, ALfloat duration) 371 { 372 //if (this->buffer && this->retrieveSource()) 373 //{ 374 375 for (ALfloat n = 0.0; n < 1.0; n+=.01) 376 { 377 alSourcef(this->sourceID, AL_GAIN, n); 378 // sleep(1); 379 } 380 381 // alSourcePlay(this->sourceID); 382 383 // if (DEBUG_LEVEL >= 3) 384 // SoundEngine::checkError("Loop Source", __LINE__); 385 // this->bPlay = true; 386 //} 387 388 } 26 /** 27 * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer 28 */ 29 SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) 30 { 31 this->setClassID(CL_SOUND_SOURCE, "SoundSource"); 32 33 // adding the Source to the SourcesList of the SoundEngine 34 this->buffer = buffer; 35 this->sourceNode = sourceNode; 36 this->resident = false; 37 38 this->sourceID = 0; 39 this->bPlay = false; 40 } 41 42 43 /** 44 * @brief construct a SoundSource out of the another soundSource 45 * @param source the Source to create this source from. 46 * 47 * Copies the buffer from source to this Source. 48 * Acquires a new SourceID if source is Playing. 49 */ 50 SoundSource::SoundSource(const SoundSource& source) 51 { 52 this->setClassID(CL_SOUND_SOURCE, "SoundSource"); 53 54 // adding the Source to the SourcesList of the SoundEngine 55 this->buffer = source.buffer; 56 this->sourceNode = source.sourceNode; 57 this->resident = source.resident; 58 59 this->sourceID = 0; 60 if (source.bPlay == true) 61 { 62 this->bPlay = true; 63 SoundEngine::getInstance()->popALSource(this->sourceID); 64 } 65 else 66 this->bPlay = false; 67 } 68 69 70 /** 71 * @brief paste a copy of the source into this Source. 72 * @param source the SoundSource to paste into this one. 73 * @returns a Reference to this Source. 74 * 75 */ 76 SoundSource& SoundSource::operator=(const SoundSource& source) 77 { 78 this->buffer = source.buffer; 79 this->sourceNode = sourceNode; 80 this->resident = source.resident; 81 82 if (source.bPlay) 83 this->play(); 84 else 85 this->stop(); 86 return *this; 87 } 88 89 90 /** 91 * @brief compares two Sources with each other. 92 * @param source the Source to compare against this One. 93 * Two Sources are the same, if the PNodes match, and the Sound Played are the same. 94 * The alSource must not match, because no two Sources can have the same alSource. 95 */ 96 bool SoundSource::operator==(const SoundSource& source) 97 { 98 return (this->buffer == source.buffer && 99 this->bPlay == source.bPlay && 100 this->sourceNode == source.sourceNode); 101 } 102 103 104 /** 105 * @brief deletes a SoundSource 106 */ 107 SoundSource::~SoundSource() 108 { 109 this->stop(); 110 if (this->sourceID != 0) 111 SoundEngine::getInstance()->pushALSource(this->sourceID); 112 } 113 114 115 /** 116 * @brief Plays back a SoundSource 117 */ 118 void SoundSource::play() 119 { 120 if (this->buffer && this->retrieveSource()) 121 { 122 if (this->bPlay) 123 alSourceStop(this->sourceID); 124 125 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 126 alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); 127 alSourcef (this->sourceID, AL_GAIN, 1); 128 alSourcePlay(this->sourceID); 129 130 if (DEBUG_LEVEL >= 3) 131 SoundEngine::checkError("Play Source", __LINE__); 132 this->bPlay = true; 133 } 134 } 135 136 137 /** 138 * @brief Plays back buffer on this Source 139 * @param buffer the buffer to play back on this Source 140 */ 141 void SoundSource::play(const SoundBuffer* buffer) 142 { 143 if (!this->retrieveSource()) 144 { 145 PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); 146 return; 147 } 148 149 alSourceStop(this->sourceID); 150 alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); 151 alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); 152 alSourcef (this->sourceID, AL_GAIN, 1); 153 154 alSourcePlay(this->sourceID); 155 156 if (unlikely(this->buffer != NULL)) 157 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 158 this->bPlay = true; 159 160 if (DEBUG_LEVEL >= 3) 161 SoundEngine::checkError("Play Source", __LINE__); 162 } 163 164 165 /** 166 * @brief Plays back buffer on this Source with gain 167 * @param buffer the buffer to play back on this Source 168 */ 169 void SoundSource::play(const SoundBuffer* buffer, float gain) 170 { 171 if (!this->retrieveSource()) 172 { 173 PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); 174 return; 175 } 176 177 alSourceStop(this->sourceID); 178 alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); 179 alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); 180 alSourcef (this->sourceID, AL_GAIN, gain); 181 182 alSourcePlay(this->sourceID); 183 184 if (unlikely(this->buffer != NULL)) 185 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 186 this->bPlay = true; 187 188 if (DEBUG_LEVEL >= 3) 189 SoundEngine::checkError("Play Source", __LINE__); 190 } 191 192 193 /** 194 * @brief Plays and loops back a SoundSource 195 */ 196 void SoundSource::loop() 197 { 198 if (this->buffer && this->retrieveSource()) 199 { 200 if (this->bPlay) 201 alSourceStop(this->sourceID); 202 203 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 204 alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); 205 alSourcef (this->sourceID, AL_GAIN, 1); 206 alSourcePlay(this->sourceID); 207 208 if (DEBUG_LEVEL >= 3) 209 SoundEngine::checkError("Play Source", __LINE__); 210 this->bPlay = true; 211 } 212 } 213 214 /** 215 * @brief Plays and loops buffer on this Source 216 * @param buffer the buffer to play back on this Source 217 */ 218 void SoundSource::loop(const SoundBuffer* buffer) 219 { 220 if (this->buffer && this->retrieveSource()) 221 { 222 if (this->bPlay) 223 alSourceStop(this->sourceID); 224 225 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 226 alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); 227 alSourcef (this->sourceID, AL_GAIN, 1); 228 229 alSourcePlay(this->sourceID); 230 231 if (DEBUG_LEVEL >= 3) 232 SoundEngine::checkError("Loop Source", __LINE__); 233 this->bPlay = true; 234 } 235 } 236 237 238 /** 239 * @brief Plays and loops buffer on this Source with gain control 240 * @param buffer the buffer to play back on this Source 241 */ 242 void SoundSource::loop(const SoundBuffer* buffer, float gain) 243 { 244 if (this->buffer && this->retrieveSource()) 245 { 246 if (this->bPlay) 247 alSourceStop(this->sourceID); 248 249 alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); 250 alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); 251 alSourcef (this->sourceID, AL_GAIN, gain); 252 253 alSourcePlay(this->sourceID); 254 255 if (DEBUG_LEVEL >= 3) 256 SoundEngine::checkError("Loop Source", __LINE__); 257 this->bPlay = true; 258 } 259 } 260 261 262 /** 263 * @brief Stops playback of a SoundSource 264 */ 265 void SoundSource::stop() 266 { 267 this->bPlay = false; 268 if (this->sourceID != 0) 269 { 270 this->bPlay = false; 271 if (this->sourceID != 0) 272 { 273 alSourceStop(this->sourceID); 274 if (DEBUG_LEVEL >= 3) 275 SoundEngine::checkError("StopSource", __LINE__); 276 alSourcei(this->sourceID, AL_BUFFER, 0); 277 if (!this->resident) 278 SoundEngine::getInstance()->pushALSource(this->sourceID); 279 this->sourceID = 0; 280 } 281 } 282 } 283 284 /** 285 * @brief Pauses Playback of a SoundSource 286 */ 287 void SoundSource::pause() 288 { 289 alSourcePause(this->sourceID); 290 if (DEBUG_LEVEL >= 3) 291 SoundEngine::checkError("Pause Source", __LINE__); 292 } 293 294 295 /** 296 * @brief Rewinds Playback of a SoundSource 297 */ 298 void SoundSource::rewind() 299 { 300 alSourceRewind(this->sourceID); 301 302 if (DEBUG_LEVEL >= 3) 303 SoundEngine::checkError("Rewind Source", __LINE__); 304 } 305 306 307 /** 308 * @brief sets the RolloffFactor of the Sound emitted from the SoundSource 309 * @param rolloffFactor The Factor described 310 * 311 * this tells openAL how fast the Sounds decay outward from the Source 312 */ 313 void SoundSource::setRolloffFactor(ALfloat rolloffFactor) 314 { 315 alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); 316 317 if (DEBUG_LEVEL >= 3) 318 SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); 319 } 320 321 322 /** 323 * @brief sets the Positional this Source should be attached to. 324 * @param sourceNode the Source this is attached to. 325 * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. 326 */ 327 void SoundSource::setSourceNode(const PNode* sourceNode) 328 { 329 this->sourceNode = sourceNode; 330 } 331 332 /** 333 * @brief retrieve a Source. 334 */ 335 bool SoundSource::retrieveSource() 336 { 337 if (this->sourceID != 0) 338 return true; 339 else 340 { 341 SoundEngine::getInstance()->popALSource(this->sourceID); 342 if (this->sourceID != 0) 343 { 344 if (unlikely(this->sourceNode == NULL)) 345 resetSource(this->sourceID); 346 return true; 347 } 348 } 349 return false; 350 } 351 352 353 /** 354 * @brief reset an alSource to its default Values. 355 */ 356 void SoundSource::resetSource(ALuint sourceID) 357 { 358 alSource3f(sourceID, AL_POSITION, 0.0, 0.0, 0.0); 359 alSource3f(sourceID, AL_VELOCITY, 0.0, 0.0, 0.0); 360 alSource3f(sourceID, AL_DIRECTION, 0.0, 0.0, 0.0); 361 alSourcef (sourceID, AL_ROLLOFF_FACTOR, 0.0 ); 362 //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE ); 363 alSourcef (sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); 364 } 365 366 367 /** 368 * @brief Fades in a Source over a time period 369 * @param duration time perios to fade in 370 */ 371 void SoundSource::fadein(const SoundBuffer* buffer, ALfloat duration) 372 { 373 //if (this->buffer && this->retrieveSource()) 374 //{ 375 376 for (ALfloat n = 0.0; n < 1.0; n+=.01) 377 { 378 alSourcef(this->sourceID, AL_GAIN, n); 379 // sleep(1); 380 } 381 382 // alSourcePlay(this->sourceID); 383 384 // if (DEBUG_LEVEL >= 3) 385 // SoundEngine::checkError("Loop Source", __LINE__); 386 // this->bPlay = true; 387 //} 388 389 } 389 390 390 391 -
trunk/src/util/fast_factory.cc
r7221 r8350 190 190 PRINTF(3)("not creating new Objects for class %s, because the requested count already exists\n", this->getClassName()); 191 191 }*/ 192 for ( int i = this->storedDeadObjects; i < count; i++)192 for (unsigned int i = this->storedDeadObjects; i < count; i++) 193 193 { 194 194 this->fabricate(); -
trunk/src/world_entities/power_ups/power_up.cc
r7954 r8350 137 137 this->respawnTime = this->respawnStart; 138 138 break; 139 default: 140 /* NOT HANDLED */ 141 break; 139 142 } 140 143 }
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