Changeset 8351 for code/trunk/src/external/bullet/BulletDynamics
- Timestamp:
- Apr 28, 2011, 7:15:14 AM (14 years ago)
- Location:
- code/trunk/src/external/bullet/BulletDynamics
- Files:
-
- 37 edited
- 6 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/external/bullet/BulletDynamics/CMakeLists.txt
r5929 r8351 3 3 COMPILATION_BEGIN BulletDynamicsCompilation.cpp 4 4 5 Character/btKinematicCharacterController.cpp 6 7 ConstraintSolver/btConeTwistConstraint.cpp 5 8 ConstraintSolver/btContactConstraint.cpp 6 ConstraintSolver/btConeTwistConstraint.cpp7 9 ConstraintSolver/btGeneric6DofConstraint.cpp 10 ConstraintSolver/btGeneric6DofSpringConstraint.cpp 11 ConstraintSolver/btHinge2Constraint.cpp 8 12 ConstraintSolver/btHingeConstraint.cpp 9 13 ConstraintSolver/btPoint2PointConstraint.cpp … … 12 16 ConstraintSolver/btSolve2LinearConstraint.cpp 13 17 ConstraintSolver/btTypedConstraint.cpp 18 ConstraintSolver/btUniversalConstraint.cpp 14 19 20 Dynamics/btContinuousDynamicsWorld.cpp 21 Dynamics/btDiscreteDynamicsWorld.cpp 22 Dynamics/btRigidBody.cpp 23 Dynamics/btSimpleDynamicsWorld.cpp 15 24 Dynamics/Bullet-C-API.cpp 16 Dynamics/btDiscreteDynamicsWorld.cpp17 Dynamics/btSimpleDynamicsWorld.cpp18 Dynamics/btRigidBody.cpp19 20 25 Vehicle/btRaycastVehicle.cpp 21 26 Vehicle/btWheelInfo.cpp 22 23 Character/btKinematicCharacterController.cpp24 27 25 28 COMPILATION_END 26 29 27 30 # Headers 31 ConstraintSolver/btConeTwistConstraint.h 28 32 ConstraintSolver/btConstraintSolver.h 29 33 ConstraintSolver/btContactConstraint.h 30 34 ConstraintSolver/btContactSolverInfo.h 31 ConstraintSolver/btConeTwistConstraint.h32 35 ConstraintSolver/btGeneric6DofConstraint.h 36 ConstraintSolver/btGeneric6DofSpringConstraint.h 37 ConstraintSolver/btHinge2Constraint.h 33 38 ConstraintSolver/btHingeConstraint.h 34 39 ConstraintSolver/btJacobianEntry.h … … 40 45 ConstraintSolver/btSolverConstraint.h 41 46 ConstraintSolver/btTypedConstraint.h 42 47 ConstraintSolver/btUniversalConstraint.h 43 48 Dynamics/btActionInterface.h 44 49 Dynamics/btContinuousDynamicsWorld.h -
code/trunk/src/external/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
r5781 r8351 31 31 32 32 virtual void setWalkDirection(const btVector3& walkDirection) = 0; 33 virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; 33 34 virtual void reset () = 0; 34 35 virtual void warp (const btVector3& origin) = 0; -
code/trunk/src/external/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp
r5781 r8351 13 13 3. This notice may not be removed or altered from any source distribution. 14 14 */ 15 15 16 16 17 #include "LinearMath/btIDebugDraw.h" … … 23 24 #include "btKinematicCharacterController.h" 24 25 25 static btVector3 upAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) }; 26 27 // static helper method 28 static btVector3 29 getNormalizedVector(const btVector3& v) 30 { 31 btVector3 n = v.normalized(); 32 if (n.length() < SIMD_EPSILON) { 33 n.setValue(0, 0, 0); 34 } 35 return n; 36 } 37 26 38 27 39 ///@todo Interact with dynamic objects, … … 53 65 { 54 66 public: 55 btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) 56 { 57 m_me = me; 67 btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me, const btVector3& up, btScalar minSlopeDot) 68 : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) 69 , m_me(me) 70 , m_up(up) 71 , m_minSlopeDot(minSlopeDot) 72 { 58 73 } 59 74 … … 61 76 { 62 77 if (convexResult.m_hitCollisionObject == m_me) 63 return 1.0; 78 return btScalar(1.0); 79 80 btVector3 hitNormalWorld; 81 if (normalInWorldSpace) 82 { 83 hitNormalWorld = convexResult.m_hitNormalLocal; 84 } else 85 { 86 ///need to transform normal into worldspace 87 hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; 88 } 89 90 btScalar dotUp = m_up.dot(hitNormalWorld); 91 if (dotUp < m_minSlopeDot) { 92 return btScalar(1.0); 93 } 64 94 65 95 return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); … … 67 97 protected: 68 98 btCollisionObject* m_me; 99 const btVector3 m_up; 100 btScalar m_minSlopeDot; 69 101 }; 70 102 … … 99 131 { 100 132 m_upAxis = upAxis; 101 m_addedMargin = 0.02 f;133 m_addedMargin = 0.02; 102 134 m_walkDirection.setValue(0,0,0); 103 135 m_useGhostObjectSweepTest = true; … … 106 138 m_turnAngle = btScalar(0.0); 107 139 m_convexShape=convexShape; 140 m_useWalkDirection = true; // use walk direction by default, legacy behavior 141 m_velocityTimeInterval = 0.0; 142 m_verticalVelocity = 0.0; 143 m_verticalOffset = 0.0; 144 m_gravity = 9.8 * 3 ; // 3G acceleration. 145 m_fallSpeed = 55.0; // Terminal velocity of a sky diver in m/s. 146 m_jumpSpeed = 10.0; // ? 147 m_wasOnGround = false; 148 m_wasJumping = false; 149 setMaxSlope(btRadians(45.0)); 108 150 } 109 151 … … 145 187 const btManifoldPoint&pt = manifold->getContactPoint(p); 146 188 147 if (pt.getDistance() < 0.0) 189 btScalar dist = pt.getDistance(); 190 191 if (dist < 0.0) 148 192 { 149 if ( pt.getDistance()< maxPen)193 if (dist < maxPen) 150 194 { 151 maxPen = pt.getDistance();195 maxPen = dist; 152 196 m_touchingNormal = pt.m_normalWorldOnB * directionSign;//?? 153 197 154 198 } 155 m_currentPosition += pt.m_normalWorldOnB * directionSign * pt.getDistance()* btScalar(0.2);199 m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2); 156 200 penetration = true; 157 201 } else { 158 //printf("touching %f\n", pt.getDistance());202 //printf("touching %f\n", dist); 159 203 } 160 204 } … … 174 218 // phase 1: up 175 219 btTransform start, end; 176 m_targetPosition = m_currentPosition + upAxisDirection[m_upAxis] * m_stepHeight;220 m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0.f)); 177 221 178 222 start.setIdentity (); … … 180 224 181 225 /* FIXME: Handle penetration properly */ 182 start.setOrigin (m_currentPosition + upAxisDirection[m_upAxis] * btScalar(0.1f));226 start.setOrigin (m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_convexShape->getMargin() + m_addedMargin)); 183 227 end.setOrigin (m_targetPosition); 184 228 185 btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject );229 btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, -getUpAxisDirections()[m_upAxis], btScalar(0.7071)); 186 230 callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; 187 231 callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; … … 198 242 if (callback.hasHit()) 199 243 { 200 // we moved up only a fraction of the step height 201 m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction; 202 m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); 244 // Only modify the position if the hit was a slope and not a wall or ceiling. 245 if(callback.m_hitNormalWorld.dot(getUpAxisDirections()[m_upAxis]) > 0.0) 246 { 247 // we moved up only a fraction of the step height 248 m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction; 249 m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); 250 } 251 m_verticalVelocity = 0.0; 252 m_verticalOffset = 0.0; 203 253 } else { 204 254 m_currentStepOffset = m_stepHeight; … … 245 295 void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove) 246 296 { 247 248 btVector3 originalDir = walkMove.normalized(); 249 if (walkMove.length() < SIMD_EPSILON) 250 { 251 originalDir.setValue(0.f,0.f,0.f); 252 } 253 // printf("originalDir=%f,%f,%f\n",originalDir[0],originalDir[1],originalDir[2]); 297 // printf("m_normalizedDirection=%f,%f,%f\n", 298 // m_normalizedDirection[0],m_normalizedDirection[1],m_normalizedDirection[2]); 254 299 // phase 2: forward and strafe 255 300 btTransform start, end; 256 301 m_targetPosition = m_currentPosition + walkMove; 302 257 303 start.setIdentity (); 258 304 end.setIdentity (); … … 264 310 if (m_touchingContact) 265 311 { 266 if (originalDir.dot(m_touchingNormal) > btScalar(0.0)) 312 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) 313 { 267 314 updateTargetPositionBasedOnCollision (m_touchingNormal); 315 } 268 316 } 269 317 … … 274 322 start.setOrigin (m_currentPosition); 275 323 end.setOrigin (m_targetPosition); 276 277 btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject); 324 btVector3 sweepDirNegative(m_currentPosition - m_targetPosition); 325 326 btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, sweepDirNegative, btScalar(0.0)); 278 327 callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; 279 328 callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; … … 300 349 { 301 350 // we moved only a fraction 302 btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); 303 if (hitDistance<0.f) 304 { 305 // printf("neg dist?\n"); 306 } 307 308 /* If the distance is farther than the collision margin, move */ 309 if (hitDistance > m_addedMargin) 310 { 311 // printf("callback.m_closestHitFraction=%f\n",callback.m_closestHitFraction); 312 m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); 313 } 351 btScalar hitDistance; 352 hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); 353 354 // m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); 314 355 315 356 updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld); … … 320 361 currentDir.normalize(); 321 362 /* See Quake2: "If velocity is against original velocity, stop ead to avoid tiny oscilations in sloping corners." */ 322 if (currentDir.dot( originalDir) <= btScalar(0.0))363 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) 323 364 { 324 365 break; … … 329 370 break; 330 371 } 372 331 373 } else { 332 374 // we moved whole way … … 345 387 346 388 // phase 3: down 347 btVector3 step_drop = upAxisDirection[m_upAxis] * m_currentStepOffset; 348 btVector3 gravity_drop = upAxisDirection[m_upAxis] * m_stepHeight; 349 m_targetPosition -= (step_drop + gravity_drop); 389 /*btScalar additionalDownStep = (m_wasOnGround && !onGround()) ? m_stepHeight : 0.0; 390 btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + additionalDownStep); 391 btScalar downVelocity = (additionalDownStep == 0.0 && m_verticalVelocity<0.0?-m_verticalVelocity:0.0) * dt; 392 btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * downVelocity; 393 m_targetPosition -= (step_drop + gravity_drop);*/ 394 395 btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; 396 if(downVelocity > 0.0 && downVelocity < m_stepHeight 397 && (m_wasOnGround || !m_wasJumping)) 398 { 399 downVelocity = m_stepHeight; 400 } 401 402 btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); 403 m_targetPosition -= step_drop; 350 404 351 405 start.setIdentity (); … … 355 409 end.setOrigin (m_targetPosition); 356 410 357 btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject );411 btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine); 358 412 callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; 359 413 callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; … … 371 425 // we dropped a fraction of the height -> hit floor 372 426 m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); 427 m_verticalVelocity = 0.0; 428 m_verticalOffset = 0.0; 429 m_wasJumping = false; 373 430 } else { 374 431 // we dropped the full height … … 378 435 } 379 436 437 438 439 void btKinematicCharacterController::setWalkDirection 440 ( 441 const btVector3& walkDirection 442 ) 443 { 444 m_useWalkDirection = true; 445 m_walkDirection = walkDirection; 446 m_normalizedDirection = getNormalizedVector(m_walkDirection); 447 } 448 449 450 451 void btKinematicCharacterController::setVelocityForTimeInterval 452 ( 453 const btVector3& velocity, 454 btScalar timeInterval 455 ) 456 { 457 // printf("setVelocity!\n"); 458 // printf(" interval: %f\n", timeInterval); 459 // printf(" velocity: (%f, %f, %f)\n", 460 // velocity.x(), velocity.y(), velocity.z()); 461 462 m_useWalkDirection = false; 463 m_walkDirection = velocity; 464 m_normalizedDirection = getNormalizedVector(m_walkDirection); 465 m_velocityTimeInterval = timeInterval; 466 } 467 468 469 380 470 void btKinematicCharacterController::reset () 381 471 { … … 402 492 if (numPenetrationLoops > 4) 403 493 { 404 //printf("character could not recover from penetration = %d\n", numPenetrationLoops);494 //printf("character could not recover from penetration = %d\n", numPenetrationLoops); 405 495 break; 406 496 } … … 414 504 } 415 505 506 #include <stdio.h> 507 416 508 void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWorld, btScalar dt) 417 509 { 510 // printf("playerStep(): "); 511 // printf(" dt = %f", dt); 512 513 // quick check... 514 if (!m_useWalkDirection && m_velocityTimeInterval <= 0.0) { 515 // printf("\n"); 516 return; // no motion 517 } 518 519 m_wasOnGround = onGround(); 520 521 // Update fall velocity. 522 m_verticalVelocity -= m_gravity * dt; 523 if(m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed) 524 { 525 m_verticalVelocity = m_jumpSpeed; 526 } 527 if(m_verticalVelocity < 0.0 && btFabs(m_verticalVelocity) > btFabs(m_fallSpeed)) 528 { 529 m_verticalVelocity = -btFabs(m_fallSpeed); 530 } 531 m_verticalOffset = m_verticalVelocity * dt; 532 533 418 534 btTransform xform; 419 535 xform = m_ghostObject->getWorldTransform (); … … 423 539 424 540 stepUp (collisionWorld); 425 stepForwardAndStrafe (collisionWorld, m_walkDirection); 541 if (m_useWalkDirection) { 542 stepForwardAndStrafe (collisionWorld, m_walkDirection); 543 } else { 544 //printf(" time: %f", m_velocityTimeInterval); 545 // still have some time left for moving! 546 btScalar dtMoving = 547 (dt < m_velocityTimeInterval) ? dt : m_velocityTimeInterval; 548 m_velocityTimeInterval -= dt; 549 550 // how far will we move while we are moving? 551 btVector3 move = m_walkDirection * dtMoving; 552 553 //printf(" dtMoving: %f", dtMoving); 554 555 // okay, step 556 stepForwardAndStrafe(collisionWorld, move); 557 } 426 558 stepDown (collisionWorld, dt); 559 560 // printf("\n"); 427 561 428 562 xform.setOrigin (m_currentPosition); … … 454 588 if (!canJump()) 455 589 return; 590 591 m_verticalVelocity = m_jumpSpeed; 592 m_wasJumping = true; 456 593 457 594 #if 0 … … 466 603 } 467 604 605 void btKinematicCharacterController::setGravity(btScalar gravity) 606 { 607 m_gravity = gravity; 608 } 609 610 btScalar btKinematicCharacterController::getGravity() const 611 { 612 return m_gravity; 613 } 614 615 void btKinematicCharacterController::setMaxSlope(btScalar slopeRadians) 616 { 617 m_maxSlopeRadians = slopeRadians; 618 m_maxSlopeCosine = btCos(slopeRadians); 619 } 620 621 btScalar btKinematicCharacterController::getMaxSlope() const 622 { 623 return m_maxSlopeRadians; 624 } 625 468 626 bool btKinematicCharacterController::onGround () const 469 627 { 470 return true; 471 } 472 473 474 void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer) 475 { 476 } 628 return m_verticalVelocity == 0.0 && m_verticalOffset == 0.0; 629 } 630 631 632 btVector3* btKinematicCharacterController::getUpAxisDirections() 633 { 634 static btVector3 sUpAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) }; 635 636 return sUpAxisDirection; 637 } 638 639 void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer) 640 { 641 } -
code/trunk/src/external/bullet/BulletDynamics/Character/btKinematicCharacterController.h
r5781 r8351 14 14 */ 15 15 16 16 17 #ifndef KINEMATIC_CHARACTER_CONTROLLER_H 17 18 #define KINEMATIC_CHARACTER_CONTROLLER_H … … 20 21 21 22 #include "btCharacterControllerInterface.h" 23 24 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" 25 22 26 23 27 class btCollisionShape; … … 33 37 { 34 38 protected: 39 35 40 btScalar m_halfHeight; 36 41 … … 38 43 btConvexShape* m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast 39 44 45 btScalar m_verticalVelocity; 46 btScalar m_verticalOffset; 40 47 btScalar m_fallSpeed; 41 48 btScalar m_jumpSpeed; 42 49 btScalar m_maxJumpHeight; 50 btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value) 51 btScalar m_maxSlopeCosine; // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization) 52 btScalar m_gravity; 43 53 44 54 btScalar m_turnAngle; … … 50 60 ///this is the desired walk direction, set by the user 51 61 btVector3 m_walkDirection; 62 btVector3 m_normalizedDirection; 52 63 53 64 //some internal variables … … 62 73 btVector3 m_touchingNormal; 63 74 75 bool m_wasOnGround; 76 bool m_wasJumping; 64 77 bool m_useGhostObjectSweepTest; 78 bool m_useWalkDirection; 79 btScalar m_velocityTimeInterval; 80 int m_upAxis; 65 81 66 int m_upAxis;67 82 static btVector3* getUpAxisDirections(); 83 68 84 btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal); 69 85 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal); … … 99 115 } 100 116 101 virtual void setWalkDirection(const btVector3& walkDirection) 102 { 103 m_walkDirection = walkDirection; 104 } 117 /// This should probably be called setPositionIncrementPerSimulatorStep. 118 /// This is neither a direction nor a velocity, but the amount to 119 /// increment the position each simulation iteration, regardless 120 /// of dt. 121 /// This call will reset any velocity set by setVelocityForTimeInterval(). 122 virtual void setWalkDirection(const btVector3& walkDirection); 123 124 /// Caller provides a velocity with which the character should move for 125 /// the given time period. After the time period, velocity is reset 126 /// to zero. 127 /// This call will reset any walk direction set by setWalkDirection(). 128 /// Negative time intervals will result in no motion. 129 virtual void setVelocityForTimeInterval(const btVector3& velocity, 130 btScalar timeInterval); 105 131 106 132 void reset (); … … 114 140 void setMaxJumpHeight (btScalar maxJumpHeight); 115 141 bool canJump () const; 142 116 143 void jump (); 144 145 void setGravity(btScalar gravity); 146 btScalar getGravity() const; 147 148 /// The max slope determines the maximum angle that the controller can walk up. 149 /// The slope angle is measured in radians. 150 void setMaxSlope(btScalar slopeRadians); 151 btScalar getMaxSlope() const; 117 152 118 153 btPairCachingGhostObject* getGhostObject(); -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
r5781 r8351 23 23 #include <new> 24 24 25 //----------------------------------------------------------------------------- 26 25 26 27 //#define CONETWIST_USE_OBSOLETE_SOLVER true 27 28 #define CONETWIST_USE_OBSOLETE_SOLVER false 28 29 #define CONETWIST_DEF_FIX_THRESH btScalar(.05f) 29 30 30 //----------------------------------------------------------------------------- 31 32 btConeTwistConstraint::btConeTwistConstraint() 33 :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE), 34 m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER) 35 { 36 } 31 32 SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis, const btMatrix3x3& invInertiaWorld) 33 { 34 btVector3 vec = axis * invInertiaWorld; 35 return axis.dot(vec); 36 } 37 38 37 39 38 40 … … 64 66 m_maxMotorImpulse = btScalar(-1); 65 67 66 setLimit(btScalar( 1e30), btScalar(1e30), btScalar(1e30));68 setLimit(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT)); 67 69 m_damping = btScalar(0.01); 68 70 m_fixThresh = CONETWIST_DEF_FIX_THRESH; 69 } 70 71 72 //----------------------------------------------------------------------------- 71 m_flags = 0; 72 m_linCFM = btScalar(0.f); 73 m_linERP = btScalar(0.7f); 74 m_angCFM = btScalar(0.f); 75 } 76 73 77 74 78 void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info) … … 83 87 info->m_numConstraintRows = 3; 84 88 info->nub = 3; 85 calcAngleInfo2( );89 calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld()); 86 90 if(m_solveSwingLimit) 87 91 { … … 100 104 } 101 105 } 102 } // btConeTwistConstraint::getInfo1() 106 } 107 108 void btConeTwistConstraint::getInfo1NonVirtual (btConstraintInfo1* info) 109 { 110 //always reserve 6 rows: object transform is not available on SPU 111 info->m_numConstraintRows = 6; 112 info->nub = 0; 113 114 } 103 115 104 //-----------------------------------------------------------------------------105 116 106 117 void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info) 107 118 { 119 getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld()); 120 } 121 122 void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB) 123 { 124 calcAngleInfo2(transA,transB,invInertiaWorldA,invInertiaWorldB); 125 108 126 btAssert(!m_useSolveConstraintObsolete); 109 //retrieve matrices110 btTransform body0_trans;111 body0_trans = m_rbA.getCenterOfMassTransform();112 btTransform body1_trans;113 body1_trans = m_rbB.getCenterOfMassTransform();114 127 // set jacobian 115 128 info->m_J1linearAxis[0] = 1; 116 129 info->m_J1linearAxis[info->rowskip+1] = 1; 117 130 info->m_J1linearAxis[2*info->rowskip+2] = 1; 118 btVector3 a1 = body0_trans.getBasis() * m_rbAFrame.getOrigin();131 btVector3 a1 = transA.getBasis() * m_rbAFrame.getOrigin(); 119 132 { 120 133 btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); … … 124 137 a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2); 125 138 } 126 btVector3 a2 = body1_trans.getBasis() * m_rbBFrame.getOrigin();139 btVector3 a2 = transB.getBasis() * m_rbBFrame.getOrigin(); 127 140 { 128 141 btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); … … 132 145 } 133 146 // set right hand side 134 btScalar k = info->fps * info->erp; 147 btScalar linERP = (m_flags & BT_CONETWIST_FLAGS_LIN_ERP) ? m_linERP : info->erp; 148 btScalar k = info->fps * linERP; 135 149 int j; 136 150 for (j=0; j<3; j++) 137 151 { 138 info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);152 info->m_constraintError[j*info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]); 139 153 info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY; 140 154 info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY; 155 if(m_flags & BT_CONETWIST_FLAGS_LIN_CFM) 156 { 157 info->cfm[j*info->rowskip] = m_linCFM; 158 } 141 159 } 142 160 int row = 3; … … 150 168 if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh)) 151 169 { 152 btTransform trA = m_rbA.getCenterOfMassTransform()*m_rbAFrame;170 btTransform trA = transA*m_rbAFrame; 153 171 btVector3 p = trA.getBasis().getColumn(1); 154 172 btVector3 q = trA.getBasis().getColumn(2); … … 187 205 188 206 info->m_constraintError[srow] = k * m_swingCorrection; 189 info->cfm[srow] = 0.0f; 207 if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM) 208 { 209 info->cfm[srow] = m_angCFM; 210 } 190 211 // m_swingCorrection is always positive or 0 191 212 info->m_lowerLimit[srow] = 0; … … 207 228 btScalar k = info->fps * m_biasFactor; 208 229 info->m_constraintError[srow] = k * m_twistCorrection; 209 info->cfm[srow] = 0.0f; 230 if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM) 231 { 232 info->cfm[srow] = m_angCFM; 233 } 210 234 if(m_twistSpan > 0.0f) 211 235 { … … 231 255 } 232 256 233 //----------------------------------------------------------------------------- 257 234 258 235 259 void btConeTwistConstraint::buildJacobian() … … 240 264 m_accTwistLimitImpulse = btScalar(0.); 241 265 m_accSwingLimitImpulse = btScalar(0.); 266 m_accMotorImpulse = btVector3(0.,0.,0.); 242 267 243 268 if (!m_angularOnly) … … 274 299 } 275 300 276 calcAngleInfo2(); 277 } 278 } 279 280 //----------------------------------------------------------------------------- 281 282 void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) 283 { 301 calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld()); 302 } 303 } 304 305 306 307 void btConeTwistConstraint::solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar timeStep) 308 { 309 #ifndef __SPU__ 284 310 if (m_useSolveConstraintObsolete) 285 311 { … … 296 322 297 323 btVector3 vel1; 298 bodyA. getVelocityInLocalPointObsolete(rel_pos1,vel1);324 bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1); 299 325 btVector3 vel2; 300 bodyB. getVelocityInLocalPointObsolete(rel_pos2,vel2);326 bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2); 301 327 btVector3 vel = vel1 - vel2; 302 328 … … 315 341 btVector3 ftorqueAxis1 = rel_pos1.cross(normal); 316 342 btVector3 ftorqueAxis2 = rel_pos2.cross(normal); 317 bodyA. applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);318 bodyB. applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);343 bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse); 344 bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse); 319 345 320 346 } … … 327 353 btTransform trACur = m_rbA.getCenterOfMassTransform(); 328 354 btTransform trBCur = m_rbB.getCenterOfMassTransform(); 329 btVector3 omegaA; bodyA. getAngularVelocity(omegaA);330 btVector3 omegaB; bodyB. getAngularVelocity(omegaB);355 btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA); 356 btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB); 331 357 btTransform trAPred; trAPred.setIdentity(); 332 358 btVector3 zerovec(0,0,0); … … 402 428 btVector3 impulseAxis = impulse / impulseMag; 403 429 404 bodyA. applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);405 bodyB. applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);406 407 } 408 } 409 else // no motor: do a little damping410 { 411 const btVector3& angVelA = getRigidBodyA().getAngularVelocity();412 const btVector3& angVelB = getRigidBodyB().getAngularVelocity();430 bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag); 431 bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag); 432 433 } 434 } 435 else if (m_damping > SIMD_EPSILON) // no motor: do a little damping 436 { 437 btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA); 438 btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB); 413 439 btVector3 relVel = angVelB - angVelA; 414 440 if (relVel.length2() > SIMD_EPSILON) … … 422 448 btScalar impulseMag = impulse.length(); 423 449 btVector3 impulseAxis = impulse / impulseMag; 424 bodyA. applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);425 bodyB. applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);450 bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag); 451 bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag); 426 452 } 427 453 } … … 431 457 ///solve angular part 432 458 btVector3 angVelA; 433 bodyA. getAngularVelocity(angVelA);459 bodyA.internalGetAngularVelocity(angVelA); 434 460 btVector3 angVelB; 435 bodyB. getAngularVelocity(angVelB);461 bodyB.internalGetAngularVelocity(angVelB); 436 462 437 463 // solve swing limit … … 462 488 btVector3 noTwistSwingAxis = impulse / impulseMag; 463 489 464 bodyA. applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);465 bodyB. applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);490 bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag); 491 bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag); 466 492 } 467 493 … … 483 509 btVector3 impulse = m_twistAxis * impulseMag; 484 510 485 bodyA. applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);486 bodyB. applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);511 bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag); 512 bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag); 487 513 } 488 514 } 489 515 } 490 491 } 492 493 //----------------------------------------------------------------------------- 516 #else 517 btAssert(0); 518 #endif //__SPU__ 519 } 520 521 522 494 523 495 524 void btConeTwistConstraint::updateRHS(btScalar timeStep) … … 499 528 } 500 529 501 //----------------------------------------------------------------------------- 502 530 531 #ifndef __SPU__ 503 532 void btConeTwistConstraint::calcAngleInfo() 504 533 { … … 585 614 } 586 615 } 587 } // btConeTwistConstraint::calcAngleInfo()588 616 } 617 #endif //__SPU__ 589 618 590 619 static btVector3 vTwist(1,0,0); // twist axis in constraint's space 591 620 592 //----------------------------------------------------------------------------- 593 594 void btConeTwistConstraint::calcAngleInfo2( )621 622 623 void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB) 595 624 { 596 625 m_swingCorrection = btScalar(0.); … … 598 627 m_solveTwistLimit = false; 599 628 m_solveSwingLimit = false; 629 // compute rotation of A wrt B (in constraint space) 630 if (m_bMotorEnabled && (!m_useSolveConstraintObsolete)) 631 { // it is assumed that setMotorTarget() was alredy called 632 // and motor target m_qTarget is within constraint limits 633 // TODO : split rotation to pure swing and pure twist 634 // compute desired transforms in world 635 btTransform trPose(m_qTarget); 636 btTransform trA = transA * m_rbAFrame; 637 btTransform trB = transB * m_rbBFrame; 638 btTransform trDeltaAB = trB * trPose * trA.inverse(); 639 btQuaternion qDeltaAB = trDeltaAB.getRotation(); 640 btVector3 swingAxis = btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z()); 641 m_swingAxis = swingAxis; 642 m_swingAxis.normalize(); 643 m_swingCorrection = qDeltaAB.getAngle(); 644 if(!btFuzzyZero(m_swingCorrection)) 645 { 646 m_solveSwingLimit = true; 647 } 648 return; 649 } 650 600 651 601 652 { 602 653 // compute rotation of A wrt B (in constraint space) 603 btQuaternion qA = getRigidBodyA().getCenterOfMassTransform().getRotation() * m_rbAFrame.getRotation();604 btQuaternion qB = getRigidBodyB().getCenterOfMassTransform().getRotation() * m_rbBFrame.getRotation();654 btQuaternion qA = transA.getRotation() * m_rbAFrame.getRotation(); 655 btQuaternion qB = transB.getRotation() * m_rbBFrame.getRotation(); 605 656 btQuaternion qAB = qB.inverse() * qA; 606 607 657 // split rotation into cone and twist 608 658 // (all this is done from B's perspective. Maybe I should be averaging axes...) … … 642 692 643 693 m_kSwing = btScalar(1.) / 644 ( getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) +645 getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis));694 (computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldA) + 695 computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldB)); 646 696 } 647 697 } … … 651 701 // or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?) 652 702 // anyway, we have either hinge or fixed joint 653 btVector3 ivA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);654 btVector3 jvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);655 btVector3 kvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);656 btVector3 ivB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(0);703 btVector3 ivA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0); 704 btVector3 jvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1); 705 btVector3 kvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(2); 706 btVector3 ivB = transB.getBasis() * m_rbBFrame.getBasis().getColumn(0); 657 707 btVector3 target; 658 708 btScalar x = ivB.dot(ivA); … … 745 795 746 796 m_kTwist = btScalar(1.) / 747 ( getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +748 getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));797 (computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldA) + 798 computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldB)); 749 799 } 750 800 … … 757 807 } 758 808 } 759 } // btConeTwistConstraint::calcAngleInfo2()809 } 760 810 761 811 … … 982 1032 } 983 1033 984 985 //----------------------------------------------------------------------------- 986 //----------------------------------------------------------------------------- 987 //----------------------------------------------------------------------------- 988 989 1034 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 1035 ///If no axis is provided, it uses the default axis for this constraint. 1036 void btConeTwistConstraint::setParam(int num, btScalar value, int axis) 1037 { 1038 switch(num) 1039 { 1040 case BT_CONSTRAINT_ERP : 1041 case BT_CONSTRAINT_STOP_ERP : 1042 if((axis >= 0) && (axis < 3)) 1043 { 1044 m_linERP = value; 1045 m_flags |= BT_CONETWIST_FLAGS_LIN_ERP; 1046 } 1047 else 1048 { 1049 m_biasFactor = value; 1050 } 1051 break; 1052 case BT_CONSTRAINT_CFM : 1053 case BT_CONSTRAINT_STOP_CFM : 1054 if((axis >= 0) && (axis < 3)) 1055 { 1056 m_linCFM = value; 1057 m_flags |= BT_CONETWIST_FLAGS_LIN_CFM; 1058 } 1059 else 1060 { 1061 m_angCFM = value; 1062 m_flags |= BT_CONETWIST_FLAGS_ANG_CFM; 1063 } 1064 break; 1065 default: 1066 btAssertConstrParams(0); 1067 break; 1068 } 1069 } 1070 1071 ///return the local value of parameter 1072 btScalar btConeTwistConstraint::getParam(int num, int axis) const 1073 { 1074 btScalar retVal = 0; 1075 switch(num) 1076 { 1077 case BT_CONSTRAINT_ERP : 1078 case BT_CONSTRAINT_STOP_ERP : 1079 if((axis >= 0) && (axis < 3)) 1080 { 1081 btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_ERP); 1082 retVal = m_linERP; 1083 } 1084 else if((axis >= 3) && (axis < 6)) 1085 { 1086 retVal = m_biasFactor; 1087 } 1088 else 1089 { 1090 btAssertConstrParams(0); 1091 } 1092 break; 1093 case BT_CONSTRAINT_CFM : 1094 case BT_CONSTRAINT_STOP_CFM : 1095 if((axis >= 0) && (axis < 3)) 1096 { 1097 btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_CFM); 1098 retVal = m_linCFM; 1099 } 1100 else if((axis >= 3) && (axis < 6)) 1101 { 1102 btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_ANG_CFM); 1103 retVal = m_angCFM; 1104 } 1105 else 1106 { 1107 btAssertConstrParams(0); 1108 } 1109 break; 1110 default : 1111 btAssertConstrParams(0); 1112 } 1113 return retVal; 1114 } 1115 1116 1117 -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
r5781 r8351 18 18 19 19 20 /* 21 Overview: 22 23 btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc). 24 It is a fixed translation, 3 degree-of-freedom (DOF) rotational "joint". 25 It divides the 3 rotational DOFs into swing (movement within a cone) and twist. 26 Swing is divided into swing1 and swing2 which can have different limits, giving an elliptical shape. 27 (Note: the cone's base isn't flat, so this ellipse is "embedded" on the surface of a sphere.) 28 29 In the contraint's frame of reference: 30 twist is along the x-axis, 31 and swing 1 and 2 are along the z and y axes respectively. 32 */ 33 34 35 20 36 #ifndef CONETWISTCONSTRAINT_H 21 37 #define CONETWISTCONSTRAINT_H … … 27 43 class btRigidBody; 28 44 45 enum btConeTwistFlags 46 { 47 BT_CONETWIST_FLAGS_LIN_CFM = 1, 48 BT_CONETWIST_FLAGS_LIN_ERP = 2, 49 BT_CONETWIST_FLAGS_ANG_CFM = 4 50 }; 29 51 30 52 ///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc) … … 84 106 btVector3 m_accMotorImpulse; 85 107 108 // parameters 109 int m_flags; 110 btScalar m_linCFM; 111 btScalar m_linERP; 112 btScalar m_angCFM; 113 114 protected: 115 116 void init(); 117 118 void computeConeLimitInfo(const btQuaternion& qCone, // in 119 btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs 120 121 void computeTwistLimitInfo(const btQuaternion& qTwist, // in 122 btScalar& twistAngle, btVector3& vTwistAxis); // all outs 123 124 void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const; 125 126 86 127 public: 87 128 … … 90 131 btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame); 91 132 92 btConeTwistConstraint();93 94 133 virtual void buildJacobian(); 95 134 96 135 virtual void getInfo1 (btConstraintInfo1* info); 136 137 void getInfo1NonVirtual(btConstraintInfo1* info); 97 138 98 139 virtual void getInfo2 (btConstraintInfo2* info); 99 140 100 101 virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep); 141 void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB); 142 143 virtual void solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar timeStep); 102 144 103 145 void updateRHS(btScalar timeStep); … … 142 184 } 143 185 144 void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f) 186 // setLimit(), a few notes: 187 // _softness: 188 // 0->1, recommend ~0.8->1. 189 // describes % of limits where movement is free. 190 // beyond this softness %, the limit is gradually enforced until the "hard" (1.0) limit is reached. 191 // _biasFactor: 192 // 0->1?, recommend 0.3 +/-0.3 or so. 193 // strength with which constraint resists zeroth order (angular, not angular velocity) limit violation. 194 // __relaxationFactor: 195 // 0->1, recommend to stay near 1. 196 // the lower the value, the less the constraint will fight velocities which violate the angular limits. 197 void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f) 145 198 { 146 199 m_swingSpan1 = _swingSpan1; … … 172 225 173 226 void calcAngleInfo(); 174 void calcAngleInfo2( );227 void calcAngleInfo2(const btTransform& transA, const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB); 175 228 176 229 inline btScalar getSwingSpan1() … … 213 266 btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const; 214 267 215 216 217 protected: 218 void init(); 219 220 void computeConeLimitInfo(const btQuaternion& qCone, // in 221 btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs 222 223 void computeTwistLimitInfo(const btQuaternion& qTwist, // in 224 btScalar& twistAngle, btVector3& vTwistAxis); // all outs 225 226 void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const; 268 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 269 ///If no axis is provided, it uses the default axis for this constraint. 270 virtual void setParam(int num, btScalar value, int axis = -1); 271 ///return the local value of parameter 272 virtual btScalar getParam(int num, int axis = -1) const; 273 274 virtual int calculateSerializeBufferSize() const; 275 276 ///fills the dataBuffer and returns the struct name (and 0 on failure) 277 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; 278 227 279 }; 228 280 281 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 282 struct btConeTwistConstraintData 283 { 284 btTypedConstraintData m_typeConstraintData; 285 btTransformFloatData m_rbAFrame; 286 btTransformFloatData m_rbBFrame; 287 288 //limits 289 float m_swingSpan1; 290 float m_swingSpan2; 291 float m_twistSpan; 292 float m_limitSoftness; 293 float m_biasFactor; 294 float m_relaxationFactor; 295 296 float m_damping; 297 298 char m_pad[4]; 299 300 }; 301 302 303 304 SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const 305 { 306 return sizeof(btConeTwistConstraintData); 307 308 } 309 310 311 ///fills the dataBuffer and returns the struct name (and 0 on failure) 312 SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const 313 { 314 btConeTwistConstraintData* cone = (btConeTwistConstraintData*) dataBuffer; 315 btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer); 316 317 m_rbAFrame.serializeFloat(cone->m_rbAFrame); 318 m_rbBFrame.serializeFloat(cone->m_rbBFrame); 319 320 cone->m_swingSpan1 = float(m_swingSpan1); 321 cone->m_swingSpan2 = float(m_swingSpan2); 322 cone->m_twistSpan = float(m_twistSpan); 323 cone->m_limitSoftness = float(m_limitSoftness); 324 cone->m_biasFactor = float(m_biasFactor); 325 cone->m_relaxationFactor = float(m_relaxationFactor); 326 cone->m_damping = float(m_damping); 327 328 return "btConeTwistConstraintData"; 329 } 330 331 229 332 #endif //CONETWISTCONSTRAINT_H -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
r5781 r8351 13 13 3. This notice may not be removed or altered from any source distribution. 14 14 */ 15 16 17 #include "btContactConstraint.h" 18 #include "BulletDynamics/Dynamics/btRigidBody.h" 19 #include "LinearMath/btVector3.h" 20 #include "btJacobianEntry.h" 21 #include "btContactSolverInfo.h" 22 #include "LinearMath/btMinMax.h" 23 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" 24 25 26 27 btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB) 28 :btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB), 29 m_contactManifold(*contactManifold) 30 { 31 32 } 33 34 btContactConstraint::~btContactConstraint() 35 { 36 37 } 38 39 void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold) 40 { 41 m_contactManifold = *contactManifold; 42 } 43 44 void btContactConstraint::getInfo1 (btConstraintInfo1* info) 45 { 46 47 } 48 49 void btContactConstraint::getInfo2 (btConstraintInfo2* info) 50 { 51 52 } 53 54 void btContactConstraint::buildJacobian() 55 { 56 57 } 58 59 60 15 61 16 62 … … 86 132 87 133 88 //response between two dynamic objects with friction89 btScalar resolveSingleCollision(90 btRigidBody& body1,91 btRigidBody& body2,92 btManifoldPoint& contactPoint,93 const btContactSolverInfo& solverInfo)94 {95 134 96 const btVector3& pos1_ = contactPoint.getPositionWorldOnA();97 const btVector3& pos2_ = contactPoint.getPositionWorldOnB();98 const btVector3& normal = contactPoint.m_normalWorldOnB;99 100 //constant over all iterations101 btVector3 rel_pos1 = pos1_ - body1.getCenterOfMassPosition();102 btVector3 rel_pos2 = pos2_ - body2.getCenterOfMassPosition();103 104 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);105 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);106 btVector3 vel = vel1 - vel2;107 btScalar rel_vel;108 rel_vel = normal.dot(vel);109 110 btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ;111 112 // btScalar damping = solverInfo.m_damping ;113 btScalar Kerp = solverInfo.m_erp;114 btScalar Kcor = Kerp *Kfps;115 116 btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;117 btAssert(cpd);118 btScalar distance = cpd->m_penetration;119 btScalar positionalError = Kcor *-distance;120 btScalar velocityError = cpd->m_restitution - rel_vel;// * damping;121 122 btScalar penetrationImpulse = positionalError * cpd->m_jacDiagABInv;123 124 btScalar velocityImpulse = velocityError * cpd->m_jacDiagABInv;125 126 btScalar normalImpulse = penetrationImpulse+velocityImpulse;127 128 // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse129 btScalar oldNormalImpulse = cpd->m_appliedImpulse;130 btScalar sum = oldNormalImpulse + normalImpulse;131 cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;132 133 normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse;134 135 #ifdef USE_INTERNAL_APPLY_IMPULSE136 if (body1.getInvMass())137 {138 body1.internalApplyImpulse(contactPoint.m_normalWorldOnB*body1.getInvMass(),cpd->m_angularComponentA,normalImpulse);139 }140 if (body2.getInvMass())141 {142 body2.internalApplyImpulse(contactPoint.m_normalWorldOnB*body2.getInvMass(),cpd->m_angularComponentB,-normalImpulse);143 }144 #else //USE_INTERNAL_APPLY_IMPULSE145 body1.applyImpulse(normal*(normalImpulse), rel_pos1);146 body2.applyImpulse(-normal*(normalImpulse), rel_pos2);147 #endif //USE_INTERNAL_APPLY_IMPULSE148 149 return normalImpulse;150 }151 152 153 btScalar resolveSingleFriction(154 btRigidBody& body1,155 btRigidBody& body2,156 btManifoldPoint& contactPoint,157 const btContactSolverInfo& solverInfo)158 {159 160 (void)solverInfo;161 162 const btVector3& pos1 = contactPoint.getPositionWorldOnA();163 const btVector3& pos2 = contactPoint.getPositionWorldOnB();164 165 btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();166 btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();167 168 btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;169 btAssert(cpd);170 171 btScalar combinedFriction = cpd->m_friction;172 173 btScalar limit = cpd->m_appliedImpulse * combinedFriction;174 175 if (cpd->m_appliedImpulse>btScalar(0.))176 //friction177 {178 //apply friction in the 2 tangential directions179 180 // 1st tangent181 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);182 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);183 btVector3 vel = vel1 - vel2;184 185 btScalar j1,j2;186 187 {188 189 btScalar vrel = cpd->m_frictionWorldTangential0.dot(vel);190 191 // calculate j that moves us to zero relative velocity192 j1 = -vrel * cpd->m_jacDiagABInvTangent0;193 btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse0;194 cpd->m_accumulatedTangentImpulse0 = oldTangentImpulse + j1;195 btSetMin(cpd->m_accumulatedTangentImpulse0, limit);196 btSetMax(cpd->m_accumulatedTangentImpulse0, -limit);197 j1 = cpd->m_accumulatedTangentImpulse0 - oldTangentImpulse;198 199 }200 {201 // 2nd tangent202 203 btScalar vrel = cpd->m_frictionWorldTangential1.dot(vel);204 205 // calculate j that moves us to zero relative velocity206 j2 = -vrel * cpd->m_jacDiagABInvTangent1;207 btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse1;208 cpd->m_accumulatedTangentImpulse1 = oldTangentImpulse + j2;209 btSetMin(cpd->m_accumulatedTangentImpulse1, limit);210 btSetMax(cpd->m_accumulatedTangentImpulse1, -limit);211 j2 = cpd->m_accumulatedTangentImpulse1 - oldTangentImpulse;212 }213 214 #ifdef USE_INTERNAL_APPLY_IMPULSE215 if (body1.getInvMass())216 {217 body1.internalApplyImpulse(cpd->m_frictionWorldTangential0*body1.getInvMass(),cpd->m_frictionAngularComponent0A,j1);218 body1.internalApplyImpulse(cpd->m_frictionWorldTangential1*body1.getInvMass(),cpd->m_frictionAngularComponent1A,j2);219 }220 if (body2.getInvMass())221 {222 body2.internalApplyImpulse(cpd->m_frictionWorldTangential0*body2.getInvMass(),cpd->m_frictionAngularComponent0B,-j1);223 body2.internalApplyImpulse(cpd->m_frictionWorldTangential1*body2.getInvMass(),cpd->m_frictionAngularComponent1B,-j2);224 }225 #else //USE_INTERNAL_APPLY_IMPULSE226 body1.applyImpulse((j1 * cpd->m_frictionWorldTangential0)+(j2 * cpd->m_frictionWorldTangential1), rel_pos1);227 body2.applyImpulse((j1 * -cpd->m_frictionWorldTangential0)+(j2 * -cpd->m_frictionWorldTangential1), rel_pos2);228 #endif //USE_INTERNAL_APPLY_IMPULSE229 230 231 }232 return cpd->m_appliedImpulse;233 }234 235 236 btScalar resolveSingleFrictionOriginal(237 btRigidBody& body1,238 btRigidBody& body2,239 btManifoldPoint& contactPoint,240 const btContactSolverInfo& solverInfo);241 242 btScalar resolveSingleFrictionOriginal(243 btRigidBody& body1,244 btRigidBody& body2,245 btManifoldPoint& contactPoint,246 const btContactSolverInfo& solverInfo)247 {248 249 (void)solverInfo;250 251 const btVector3& pos1 = contactPoint.getPositionWorldOnA();252 const btVector3& pos2 = contactPoint.getPositionWorldOnB();253 254 btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();255 btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();256 257 btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;258 btAssert(cpd);259 260 btScalar combinedFriction = cpd->m_friction;261 262 btScalar limit = cpd->m_appliedImpulse * combinedFriction;263 //if (contactPoint.m_appliedImpulse>btScalar(0.))264 //friction265 {266 //apply friction in the 2 tangential directions267 268 {269 // 1st tangent270 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);271 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);272 btVector3 vel = vel1 - vel2;273 274 btScalar vrel = cpd->m_frictionWorldTangential0.dot(vel);275 276 // calculate j that moves us to zero relative velocity277 btScalar j = -vrel * cpd->m_jacDiagABInvTangent0;278 btScalar total = cpd->m_accumulatedTangentImpulse0 + j;279 btSetMin(total, limit);280 btSetMax(total, -limit);281 j = total - cpd->m_accumulatedTangentImpulse0;282 cpd->m_accumulatedTangentImpulse0 = total;283 body1.applyImpulse(j * cpd->m_frictionWorldTangential0, rel_pos1);284 body2.applyImpulse(j * -cpd->m_frictionWorldTangential0, rel_pos2);285 }286 287 288 {289 // 2nd tangent290 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);291 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);292 btVector3 vel = vel1 - vel2;293 294 btScalar vrel = cpd->m_frictionWorldTangential1.dot(vel);295 296 // calculate j that moves us to zero relative velocity297 btScalar j = -vrel * cpd->m_jacDiagABInvTangent1;298 btScalar total = cpd->m_accumulatedTangentImpulse1 + j;299 btSetMin(total, limit);300 btSetMax(total, -limit);301 j = total - cpd->m_accumulatedTangentImpulse1;302 cpd->m_accumulatedTangentImpulse1 = total;303 body1.applyImpulse(j * cpd->m_frictionWorldTangential1, rel_pos1);304 body2.applyImpulse(j * -cpd->m_frictionWorldTangential1, rel_pos2);305 }306 }307 return cpd->m_appliedImpulse;308 }309 310 311 //velocity + friction312 //response between two dynamic objects with friction313 btScalar resolveSingleCollisionCombined(314 btRigidBody& body1,315 btRigidBody& body2,316 btManifoldPoint& contactPoint,317 const btContactSolverInfo& solverInfo)318 {319 320 const btVector3& pos1 = contactPoint.getPositionWorldOnA();321 const btVector3& pos2 = contactPoint.getPositionWorldOnB();322 const btVector3& normal = contactPoint.m_normalWorldOnB;323 324 btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();325 btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();326 327 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);328 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);329 btVector3 vel = vel1 - vel2;330 btScalar rel_vel;331 rel_vel = normal.dot(vel);332 333 btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ;334 335 //btScalar damping = solverInfo.m_damping ;336 btScalar Kerp = solverInfo.m_erp;337 btScalar Kcor = Kerp *Kfps;338 339 btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;340 btAssert(cpd);341 btScalar distance = cpd->m_penetration;342 btScalar positionalError = Kcor *-distance;343 btScalar velocityError = cpd->m_restitution - rel_vel;// * damping;344 345 btScalar penetrationImpulse = positionalError * cpd->m_jacDiagABInv;346 347 btScalar velocityImpulse = velocityError * cpd->m_jacDiagABInv;348 349 btScalar normalImpulse = penetrationImpulse+velocityImpulse;350 351 // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse352 btScalar oldNormalImpulse = cpd->m_appliedImpulse;353 btScalar sum = oldNormalImpulse + normalImpulse;354 cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;355 356 normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse;357 358 359 #ifdef USE_INTERNAL_APPLY_IMPULSE360 if (body1.getInvMass())361 {362 body1.internalApplyImpulse(contactPoint.m_normalWorldOnB*body1.getInvMass(),cpd->m_angularComponentA,normalImpulse);363 }364 if (body2.getInvMass())365 {366 body2.internalApplyImpulse(contactPoint.m_normalWorldOnB*body2.getInvMass(),cpd->m_angularComponentB,-normalImpulse);367 }368 #else //USE_INTERNAL_APPLY_IMPULSE369 body1.applyImpulse(normal*(normalImpulse), rel_pos1);370 body2.applyImpulse(-normal*(normalImpulse), rel_pos2);371 #endif //USE_INTERNAL_APPLY_IMPULSE372 373 {374 //friction375 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);376 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);377 btVector3 vel = vel1 - vel2;378 379 rel_vel = normal.dot(vel);380 381 382 btVector3 lat_vel = vel - normal * rel_vel;383 btScalar lat_rel_vel = lat_vel.length();384 385 btScalar combinedFriction = cpd->m_friction;386 387 if (cpd->m_appliedImpulse > 0)388 if (lat_rel_vel > SIMD_EPSILON)389 {390 lat_vel /= lat_rel_vel;391 btVector3 temp1 = body1.getInvInertiaTensorWorld() * rel_pos1.cross(lat_vel);392 btVector3 temp2 = body2.getInvInertiaTensorWorld() * rel_pos2.cross(lat_vel);393 btScalar friction_impulse = lat_rel_vel /394 (body1.getInvMass() + body2.getInvMass() + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2)));395 btScalar normal_impulse = cpd->m_appliedImpulse * combinedFriction;396 397 btSetMin(friction_impulse, normal_impulse);398 btSetMax(friction_impulse, -normal_impulse);399 body1.applyImpulse(lat_vel * -friction_impulse, rel_pos1);400 body2.applyImpulse(lat_vel * friction_impulse, rel_pos2);401 }402 }403 404 405 406 return normalImpulse;407 }408 409 btScalar resolveSingleFrictionEmpty(410 btRigidBody& body1,411 btRigidBody& body2,412 btManifoldPoint& contactPoint,413 const btContactSolverInfo& solverInfo);414 415 btScalar resolveSingleFrictionEmpty(416 btRigidBody& body1,417 btRigidBody& body2,418 btManifoldPoint& contactPoint,419 const btContactSolverInfo& solverInfo)420 {421 (void)contactPoint;422 (void)body1;423 (void)body2;424 (void)solverInfo;425 426 427 return btScalar(0.);428 }429 -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
r5781 r8351 17 17 #define CONTACT_CONSTRAINT_H 18 18 19 ///@todo: make into a proper class working with the iterative constraint solver 19 #include "LinearMath/btVector3.h" 20 #include "btJacobianEntry.h" 21 #include "btTypedConstraint.h" 22 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" 20 23 21 class btRigidBody; 22 #include "LinearMath/btVector3.h" 23 #include "LinearMath/btScalar.h" 24 struct btContactSolverInfo; 25 class btManifoldPoint; 24 ///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface 25 ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint 26 { 27 protected: 26 28 27 enum { 28 DEFAULT_CONTACT_SOLVER_TYPE=0, 29 CONTACT_SOLVER_TYPE1, 30 CONTACT_SOLVER_TYPE2, 31 USER_CONTACT_SOLVER_TYPE1, 32 MAX_CONTACT_SOLVER_TYPES 29 btPersistentManifold m_contactManifold; 30 31 public: 32 33 34 btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB); 35 36 void setContactManifold(btPersistentManifold* contactManifold); 37 38 btPersistentManifold* getContactManifold() 39 { 40 return &m_contactManifold; 41 } 42 43 const btPersistentManifold* getContactManifold() const 44 { 45 return &m_contactManifold; 46 } 47 48 virtual ~btContactConstraint(); 49 50 virtual void getInfo1 (btConstraintInfo1* info); 51 52 virtual void getInfo2 (btConstraintInfo2* info); 53 54 ///obsolete methods 55 virtual void buildJacobian(); 56 57 33 58 }; 34 59 35 60 36 typedef btScalar (*ContactSolverFunc)(btRigidBody& body1, 37 btRigidBody& body2, 38 class btManifoldPoint& contactPoint, 39 const btContactSolverInfo& info); 40 41 ///stores some extra information to each contact point. It is not in the contact point, because that want to keep the collision detection independent from the constraint solver. 42 struct btConstraintPersistentData 43 { 44 inline btConstraintPersistentData() 45 :m_appliedImpulse(btScalar(0.)), 46 m_prevAppliedImpulse(btScalar(0.)), 47 m_accumulatedTangentImpulse0(btScalar(0.)), 48 m_accumulatedTangentImpulse1(btScalar(0.)), 49 m_jacDiagABInv(btScalar(0.)), 50 m_persistentLifeTime(0), 51 m_restitution(btScalar(0.)), 52 m_friction(btScalar(0.)), 53 m_penetration(btScalar(0.)), 54 m_contactSolverFunc(0), 55 m_frictionSolverFunc(0) 56 { 57 } 58 59 60 /// total applied impulse during most recent frame 61 btScalar m_appliedImpulse; 62 btScalar m_prevAppliedImpulse; 63 btScalar m_accumulatedTangentImpulse0; 64 btScalar m_accumulatedTangentImpulse1; 65 66 btScalar m_jacDiagABInv; 67 btScalar m_jacDiagABInvTangent0; 68 btScalar m_jacDiagABInvTangent1; 69 int m_persistentLifeTime; 70 btScalar m_restitution; 71 btScalar m_friction; 72 btScalar m_penetration; 73 btVector3 m_frictionWorldTangential0; 74 btVector3 m_frictionWorldTangential1; 75 76 btVector3 m_frictionAngularComponent0A; 77 btVector3 m_frictionAngularComponent0B; 78 btVector3 m_frictionAngularComponent1A; 79 btVector3 m_frictionAngularComponent1B; 80 81 //some data doesn't need to be persistent over frames: todo: clean/reuse this 82 btVector3 m_angularComponentA; 83 btVector3 m_angularComponentB; 84 85 ContactSolverFunc m_contactSolverFunc; 86 ContactSolverFunc m_frictionSolverFunc; 87 88 }; 89 90 ///bilateral constraint between two dynamic objects 91 ///positive distance = separation, negative distance = penetration 61 ///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects 92 62 void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, 93 63 btRigidBody& body2, const btVector3& pos2, … … 95 65 96 66 97 ///contact constraint resolution:98 ///calculate and apply impulse to satisfy non-penetration and non-negative relative velocity constraint99 ///positive distance = separation, negative distance = penetration100 btScalar resolveSingleCollision(101 btRigidBody& body1,102 btRigidBody& body2,103 btManifoldPoint& contactPoint,104 const btContactSolverInfo& info);105 106 btScalar resolveSingleFriction(107 btRigidBody& body1,108 btRigidBody& body2,109 btManifoldPoint& contactPoint,110 const btContactSolverInfo& solverInfo111 );112 113 114 115 btScalar resolveSingleCollisionCombined(116 btRigidBody& body1,117 btRigidBody& body2,118 btManifoldPoint& contactPoint,119 const btContactSolverInfo& solverInfo120 );121 67 122 68 #endif //CONTACT_CONSTRAINT_H -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
r5781 r8351 36 36 37 37 btScalar m_tau; 38 btScalar m_damping; 38 btScalar m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. 39 39 btScalar m_friction; 40 40 btScalar m_timeStep; … … 53 53 int m_solverMode; 54 54 int m_restingContactRestitutionThreshold; 55 int m_minimumSolverBatchSize; 55 56 56 57 … … 78 79 m_linearSlop = btScalar(0.0); 79 80 m_warmstartingFactor=btScalar(0.85); 80 m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD ;//SOLVER_RANDMIZE_ORDER81 m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD;// | SOLVER_RANDMIZE_ORDER; 81 82 m_restingContactRestitutionThreshold = 2;//resting contact lifetime threshold to disable restitution 83 m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit 82 84 } 83 85 }; -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
r5781 r8351 23 23 #include "BulletDynamics/Dynamics/btRigidBody.h" 24 24 #include "LinearMath/btTransformUtil.h" 25 #include "LinearMath/btTransformUtil.h" 25 26 #include <new> 26 27 27 28 29 28 30 #define D6_USE_OBSOLETE_METHOD false 29 //----------------------------------------------------------------------------- 30 31 btGeneric6DofConstraint::btGeneric6DofConstraint() 32 :btTypedConstraint(D6_CONSTRAINT_TYPE), 33 m_useLinearReferenceFrameA(true), 34 m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD) 35 { 36 } 37 38 //----------------------------------------------------------------------------- 31 #define D6_USE_FRAME_OFFSET true 32 33 34 35 36 39 37 40 38 btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA) … … 43 41 , m_frameInB(frameInB), 44 42 m_useLinearReferenceFrameA(useLinearReferenceFrameA), 43 m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET), 44 m_flags(0), 45 45 m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD) 46 46 { 47 48 } 49 //----------------------------------------------------------------------------- 47 calculateTransforms(); 48 } 49 50 51 52 btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB) 53 : btTypedConstraint(D6_CONSTRAINT_TYPE, getFixedBody(), rbB), 54 m_frameInB(frameInB), 55 m_useLinearReferenceFrameA(useLinearReferenceFrameB), 56 m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET), 57 m_flags(0), 58 m_useSolveConstraintObsolete(false) 59 { 60 ///not providing rigidbody A means implicitly using worldspace for body A 61 m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB; 62 calculateTransforms(); 63 } 64 65 50 66 51 67 52 68 #define GENERIC_D6_DISABLE_WARMSTARTING 1 53 69 54 //----------------------------------------------------------------------------- 70 55 71 56 72 btScalar btGetMatrixElem(const btMatrix3x3& mat, int index); … … 62 78 } 63 79 64 //----------------------------------------------------------------------------- 80 65 81 66 82 ///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html … … 111 127 return 0; 112 128 } 113 114 129 if (test_value < m_loLimit) 115 130 { … … 130 145 } 131 146 132 //----------------------------------------------------------------------------- 147 133 148 134 149 btScalar btRotationalLimitMotor::solveAngularLimits( 135 150 btScalar timeStep,btVector3& axis,btScalar jacDiagABInv, 136 btRigidBody * body0, bt SolverBody& bodyA, btRigidBody * body1, btSolverBody& bodyB)151 btRigidBody * body0, btRigidBody * body1 ) 137 152 { 138 153 if (needApplyTorques()==false) return 0.0f; … … 144 159 if (m_currentLimit!=0) 145 160 { 146 target_velocity = -m_ ERP*m_currentLimitError/(timeStep);161 target_velocity = -m_stopERP*m_currentLimitError/(timeStep); 147 162 maxMotorForce = m_maxLimitForce; 148 163 } … … 153 168 154 169 btVector3 angVelA; 155 body A.getAngularVelocity(angVelA);170 body0->internalGetAngularVelocity(angVelA); 156 171 btVector3 angVelB; 157 body B.getAngularVelocity(angVelB);172 body1->internalGetAngularVelocity(angVelB); 158 173 159 174 btVector3 vel_diff; … … 192 207 193 208 // sort with accumulated impulses 194 btScalar lo = btScalar(- 1e30);195 btScalar hi = btScalar( 1e30);209 btScalar lo = btScalar(-BT_LARGE_FLOAT); 210 btScalar hi = btScalar(BT_LARGE_FLOAT); 196 211 197 212 btScalar oldaccumImpulse = m_accumulatedImpulse; … … 206 221 //body1->applyTorqueImpulse(-motorImp); 207 222 208 body A.applyImpulse(btVector3(0,0,0), body0->getInvInertiaTensorWorld()*axis,clippedMotorImpulse);209 body B.applyImpulse(btVector3(0,0,0), body1->getInvInertiaTensorWorld()*axis,-clippedMotorImpulse);223 body0->internalApplyImpulse(btVector3(0,0,0), body0->getInvInertiaTensorWorld()*axis,clippedMotorImpulse); 224 body1->internalApplyImpulse(btVector3(0,0,0), body1->getInvInertiaTensorWorld()*axis,-clippedMotorImpulse); 210 225 211 226 … … 250 265 m_currentLimitError[limitIndex] = btScalar(0.f); 251 266 return 0; 252 } // btTranslationalLimitMotor::testLimitValue()253 254 //----------------------------------------------------------------------------- 267 } 268 269 255 270 256 271 btScalar btTranslationalLimitMotor::solveLinearAxis( 257 272 btScalar timeStep, 258 273 btScalar jacDiagABInv, 259 btRigidBody& body1, btSolverBody& bodyA,const btVector3 &pointInA,260 btRigidBody& body2, btSolverBody& bodyB,const btVector3 &pointInB,274 btRigidBody& body1,const btVector3 &pointInA, 275 btRigidBody& body2,const btVector3 &pointInB, 261 276 int limit_index, 262 277 const btVector3 & axis_normal_on_a, … … 271 286 272 287 btVector3 vel1; 273 body A.getVelocityInLocalPointObsolete(rel_pos1,vel1);288 body1.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1); 274 289 btVector3 vel2; 275 body B.getVelocityInLocalPointObsolete(rel_pos2,vel2);290 body2.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2); 276 291 btVector3 vel = vel1 - vel2; 277 292 … … 284 299 //positional error (zeroth order error) 285 300 btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a); 286 btScalar lo = btScalar(- 1e30);287 btScalar hi = btScalar( 1e30);301 btScalar lo = btScalar(-BT_LARGE_FLOAT); 302 btScalar hi = btScalar(BT_LARGE_FLOAT); 288 303 289 304 btScalar minLimit = m_lowerLimit[limit_index]; … … 331 346 btVector3 ftorqueAxis1 = rel_pos1.cross(axis_normal_on_a); 332 347 btVector3 ftorqueAxis2 = rel_pos2.cross(axis_normal_on_a); 333 body A.applyImpulse(axis_normal_on_a*body1.getInvMass(), body1.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);334 body B.applyImpulse(axis_normal_on_a*body2.getInvMass(), body2.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);348 body1.internalApplyImpulse(axis_normal_on_a*body1.getInvMass(), body1.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse); 349 body2.internalApplyImpulse(axis_normal_on_a*body2.getInvMass(), body2.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse); 335 350 336 351 … … 373 388 } 374 389 375 //-----------------------------------------------------------------------------376 377 390 void btGeneric6DofConstraint::calculateTransforms() 378 391 { 379 m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA; 380 m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB; 392 calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 393 } 394 395 void btGeneric6DofConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB) 396 { 397 m_calculatedTransformA = transA * m_frameInA; 398 m_calculatedTransformB = transB * m_frameInB; 381 399 calculateLinearInfo(); 382 400 calculateAngleInfo(); 383 } 384 385 //----------------------------------------------------------------------------- 401 if(m_useOffsetForConstraintFrame) 402 { // get weight factors depending on masses 403 btScalar miA = getRigidBodyA().getInvMass(); 404 btScalar miB = getRigidBodyB().getInvMass(); 405 m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON); 406 btScalar miS = miA + miB; 407 if(miS > btScalar(0.f)) 408 { 409 m_factA = miB / miS; 410 } 411 else 412 { 413 m_factA = btScalar(0.5f); 414 } 415 m_factB = btScalar(1.0f) - m_factA; 416 } 417 } 418 419 386 420 387 421 void btGeneric6DofConstraint::buildLinearJacobian( … … 401 435 } 402 436 403 //----------------------------------------------------------------------------- 437 404 438 405 439 void btGeneric6DofConstraint::buildAngularJacobian( … … 414 448 } 415 449 416 //----------------------------------------------------------------------------- 450 417 451 418 452 bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index) 419 453 { 420 454 btScalar angle = m_calculatedAxisAngleDiff[axis_index]; 455 angle = btAdjustAngleToLimits(angle, m_angularLimits[axis_index].m_loLimit, m_angularLimits[axis_index].m_hiLimit); 456 m_angularLimits[axis_index].m_currentPosition = angle; 421 457 //test limits 422 458 m_angularLimits[axis_index].testLimitValue(angle); … … 424 460 } 425 461 426 //----------------------------------------------------------------------------- 462 427 463 428 464 void btGeneric6DofConstraint::buildJacobian() 429 465 { 466 #ifndef __SPU__ 430 467 if (m_useSolveConstraintObsolete) 431 468 { … … 439 476 } 440 477 //calculates transform 441 calculateTransforms( );478 calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 442 479 443 480 // const btVector3& pivotAInW = m_calculatedTransformA.getOrigin(); … … 482 519 483 520 } 484 } 485 486 //----------------------------------------------------------------------------- 521 #endif //__SPU__ 522 523 } 524 487 525 488 526 void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info) … … 495 533 { 496 534 //prepare constraint 497 calculateTransforms( );535 calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 498 536 info->m_numConstraintRows = 0; 499 537 info->nub = 6; … … 520 558 } 521 559 522 //----------------------------------------------------------------------------- 560 void btGeneric6DofConstraint::getInfo1NonVirtual (btConstraintInfo1* info) 561 { 562 if (m_useSolveConstraintObsolete) 563 { 564 info->m_numConstraintRows = 0; 565 info->nub = 0; 566 } else 567 { 568 //pre-allocate all 6 569 info->m_numConstraintRows = 6; 570 info->nub = 0; 571 } 572 } 573 523 574 524 575 void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info) 525 576 { 526 577 btAssert(!m_useSolveConstraintObsolete); 527 int row = setLinearLimits(info); 528 setAngularLimits(info, row); 529 } 530 531 //----------------------------------------------------------------------------- 532 533 int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info) 534 { 535 btGeneric6DofConstraint * d6constraint = this; 536 int row = 0; 578 579 const btTransform& transA = m_rbA.getCenterOfMassTransform(); 580 const btTransform& transB = m_rbB.getCenterOfMassTransform(); 581 const btVector3& linVelA = m_rbA.getLinearVelocity(); 582 const btVector3& linVelB = m_rbB.getLinearVelocity(); 583 const btVector3& angVelA = m_rbA.getAngularVelocity(); 584 const btVector3& angVelB = m_rbB.getAngularVelocity(); 585 586 if(m_useOffsetForConstraintFrame) 587 { // for stability better to solve angular limits first 588 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); 589 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); 590 } 591 else 592 { // leave old version for compatibility 593 int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB); 594 setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB); 595 } 596 597 } 598 599 600 void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) 601 { 602 603 btAssert(!m_useSolveConstraintObsolete); 604 //prepare constraint 605 calculateTransforms(transA,transB); 606 607 int i; 608 for (i=0;i<3 ;i++ ) 609 { 610 testAngularLimitMotor(i); 611 } 612 613 if(m_useOffsetForConstraintFrame) 614 { // for stability better to solve angular limits first 615 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); 616 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); 617 } 618 else 619 { // leave old version for compatibility 620 int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB); 621 setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB); 622 } 623 } 624 625 626 627 int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) 628 { 629 // int row = 0; 537 630 //solve linear limits 538 631 btRotationalLimitMotor limot; … … 543 636 limot.m_bounce = btScalar(0.f); 544 637 limot.m_currentLimit = m_linearLimits.m_currentLimit[i]; 638 limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i]; 545 639 limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i]; 546 640 limot.m_damping = m_linearLimits.m_damping; 547 641 limot.m_enableMotor = m_linearLimits.m_enableMotor[i]; 548 limot.m_ERP = m_linearLimits.m_restitution;549 642 limot.m_hiLimit = m_linearLimits.m_upperLimit[i]; 550 643 limot.m_limitSoftness = m_linearLimits.m_limitSoftness; … … 554 647 limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i]; 555 648 btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i); 556 row += get_limit_motor_info2(&limot, &m_rbA, &m_rbB, info, row, axis, 0); 649 int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT); 650 limot.m_normalCFM = (flags & BT_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0]; 651 limot.m_stopCFM = (flags & BT_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0]; 652 limot.m_stopERP = (flags & BT_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp; 653 if(m_useOffsetForConstraintFrame) 654 { 655 int indx1 = (i + 1) % 3; 656 int indx2 = (i + 2) % 3; 657 int rotAllowed = 1; // rotations around orthos to current axis 658 if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit) 659 { 660 rotAllowed = 0; 661 } 662 row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed); 663 } 664 else 665 { 666 row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0); 667 } 557 668 } 558 669 } … … 560 671 } 561 672 562 //----------------------------------------------------------------------------- 563 564 int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset )673 674 675 int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) 565 676 { 566 677 btGeneric6DofConstraint * d6constraint = this; … … 572 683 { 573 684 btVector3 axis = d6constraint->getAxis(i); 574 row += get_limit_motor_info2( 575 d6constraint->getRotationalLimitMotor(i), 576 &m_rbA, 577 &m_rbB, 578 info,row,axis,1); 685 int flags = m_flags >> ((i + 3) * BT_6DOF_FLAGS_AXIS_SHIFT); 686 if(!(flags & BT_6DOF_FLAGS_CFM_NORM)) 687 { 688 m_angularLimits[i].m_normalCFM = info->cfm[0]; 689 } 690 if(!(flags & BT_6DOF_FLAGS_CFM_STOP)) 691 { 692 m_angularLimits[i].m_stopCFM = info->cfm[0]; 693 } 694 if(!(flags & BT_6DOF_FLAGS_ERP_STOP)) 695 { 696 m_angularLimits[i].m_stopERP = info->erp; 697 } 698 row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i), 699 transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1); 579 700 } 580 701 } … … 583 704 } 584 705 585 //----------------------------------------------------------------------------- 586 587 void btGeneric6DofConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) 588 { 589 if (m_useSolveConstraintObsolete) 590 { 591 592 593 m_timeStep = timeStep; 594 595 //calculateTransforms(); 596 597 int i; 598 599 // linear 600 601 btVector3 pointInA = m_calculatedTransformA.getOrigin(); 602 btVector3 pointInB = m_calculatedTransformB.getOrigin(); 603 604 btScalar jacDiagABInv; 605 btVector3 linear_axis; 606 for (i=0;i<3;i++) 607 { 608 if (m_linearLimits.isLimited(i)) 609 { 610 jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal(); 611 612 if (m_useLinearReferenceFrameA) 613 linear_axis = m_calculatedTransformA.getBasis().getColumn(i); 614 else 615 linear_axis = m_calculatedTransformB.getBasis().getColumn(i); 616 617 m_linearLimits.solveLinearAxis( 618 m_timeStep, 619 jacDiagABInv, 620 m_rbA,bodyA,pointInA, 621 m_rbB,bodyB,pointInB, 622 i,linear_axis, m_AnchorPos); 623 624 } 625 } 626 627 // angular 628 btVector3 angular_axis; 629 btScalar angularJacDiagABInv; 630 for (i=0;i<3;i++) 631 { 632 if (m_angularLimits[i].needApplyTorques()) 633 { 634 635 // get axis 636 angular_axis = getAxis(i); 637 638 angularJacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal(); 639 640 m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, &m_rbA,bodyA,&m_rbB,bodyB); 641 } 642 } 643 } 644 } 645 646 //----------------------------------------------------------------------------- 706 707 647 708 648 709 void btGeneric6DofConstraint::updateRHS(btScalar timeStep) … … 652 713 } 653 714 654 //----------------------------------------------------------------------------- 715 655 716 656 717 btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const … … 659 720 } 660 721 661 //----------------------------------------------------------------------------- 662 663 btScalar btGeneric6DofConstraint::getAngle(int axis_index) const 664 { 665 return m_calculatedAxisAngleDiff[axis_index]; 666 } 667 668 //----------------------------------------------------------------------------- 722 723 btScalar btGeneric6DofConstraint::getRelativePivotPosition(int axisIndex) const 724 { 725 return m_calculatedLinearDiff[axisIndex]; 726 } 727 728 729 btScalar btGeneric6DofConstraint::getAngle(int axisIndex) const 730 { 731 return m_calculatedAxisAngleDiff[axisIndex]; 732 } 733 734 669 735 670 736 void btGeneric6DofConstraint::calcAnchorPos(void) … … 685 751 m_AnchorPos = pA * weight + pB * (btScalar(1.0) - weight); 686 752 return; 687 } // btGeneric6DofConstraint::calcAnchorPos()688 689 //----------------------------------------------------------------------------- 753 } 754 755 690 756 691 757 void btGeneric6DofConstraint::calculateLinearInfo() … … 695 761 for(int i = 0; i < 3; i++) 696 762 { 763 m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i]; 697 764 m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]); 698 765 } 699 } // btGeneric6DofConstraint::calculateLinearInfo()700 701 //----------------------------------------------------------------------------- 766 } 767 768 702 769 703 770 int btGeneric6DofConstraint::get_limit_motor_info2( 704 771 btRotationalLimitMotor * limot, 705 btRigidBody * body0, btRigidBody * body1,706 btConstraintInfo2 *info, int row, btVector3& ax1, int rotational )772 const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, 773 btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed) 707 774 { 708 775 int srow = row * info->rowskip; … … 722 789 J2[srow+2] = -ax1[2]; 723 790 } 724 if((!rotational) && limit)791 if((!rotational)) 725 792 { 726 btVector3 ltd; // Linear Torque Decoupling vector 727 btVector3 c = m_calculatedTransformB.getOrigin() - body0->getCenterOfMassPosition(); 728 ltd = c.cross(ax1); 729 info->m_J1angularAxis[srow+0] = ltd[0]; 730 info->m_J1angularAxis[srow+1] = ltd[1]; 731 info->m_J1angularAxis[srow+2] = ltd[2]; 732 733 c = m_calculatedTransformB.getOrigin() - body1->getCenterOfMassPosition(); 734 ltd = -c.cross(ax1); 735 info->m_J2angularAxis[srow+0] = ltd[0]; 736 info->m_J2angularAxis[srow+1] = ltd[1]; 737 info->m_J2angularAxis[srow+2] = ltd[2]; 793 if (m_useOffsetForConstraintFrame) 794 { 795 btVector3 tmpA, tmpB, relA, relB; 796 // get vector from bodyB to frameB in WCS 797 relB = m_calculatedTransformB.getOrigin() - transB.getOrigin(); 798 // get its projection to constraint axis 799 btVector3 projB = ax1 * relB.dot(ax1); 800 // get vector directed from bodyB to constraint axis (and orthogonal to it) 801 btVector3 orthoB = relB - projB; 802 // same for bodyA 803 relA = m_calculatedTransformA.getOrigin() - transA.getOrigin(); 804 btVector3 projA = ax1 * relA.dot(ax1); 805 btVector3 orthoA = relA - projA; 806 // get desired offset between frames A and B along constraint axis 807 btScalar desiredOffs = limot->m_currentPosition - limot->m_currentLimitError; 808 // desired vector from projection of center of bodyA to projection of center of bodyB to constraint axis 809 btVector3 totalDist = projA + ax1 * desiredOffs - projB; 810 // get offset vectors relA and relB 811 relA = orthoA + totalDist * m_factA; 812 relB = orthoB - totalDist * m_factB; 813 tmpA = relA.cross(ax1); 814 tmpB = relB.cross(ax1); 815 if(m_hasStaticBody && (!rotAllowed)) 816 { 817 tmpA *= m_factA; 818 tmpB *= m_factB; 819 } 820 int i; 821 for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i]; 822 for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i]; 823 } else 824 { 825 btVector3 ltd; // Linear Torque Decoupling vector 826 btVector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin(); 827 ltd = c.cross(ax1); 828 info->m_J1angularAxis[srow+0] = ltd[0]; 829 info->m_J1angularAxis[srow+1] = ltd[1]; 830 info->m_J1angularAxis[srow+2] = ltd[2]; 831 832 c = m_calculatedTransformB.getOrigin() - transB.getOrigin(); 833 ltd = -c.cross(ax1); 834 info->m_J2angularAxis[srow+0] = ltd[0]; 835 info->m_J2angularAxis[srow+1] = ltd[1]; 836 info->m_J2angularAxis[srow+2] = ltd[2]; 837 } 738 838 } 739 839 // if we're limited low and high simultaneously, the joint motor is … … 743 843 if (powered) 744 844 { 745 info->cfm[srow] = 0.0f;845 info->cfm[srow] = limot->m_normalCFM; 746 846 if(!limit) 747 847 { 748 info->m_constraintError[srow] += limot->m_targetVelocity; 848 btScalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity; 849 850 btScalar mot_fact = getMotorFactor( limot->m_currentPosition, 851 limot->m_loLimit, 852 limot->m_hiLimit, 853 tag_vel, 854 info->fps * limot->m_stopERP); 855 info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity; 749 856 info->m_lowerLimit[srow] = -limot->m_maxMotorForce; 750 857 info->m_upperLimit[srow] = limot->m_maxMotorForce; … … 753 860 if(limit) 754 861 { 755 btScalar k = info->fps * limot->m_ ERP;862 btScalar k = info->fps * limot->m_stopERP; 756 863 if(!rotational) 757 864 { … … 762 869 info->m_constraintError[srow] += -k * limot->m_currentLimitError; 763 870 } 764 info->cfm[srow] = 0.0f;871 info->cfm[srow] = limot->m_stopCFM; 765 872 if (limot->m_loLimit == limot->m_hiLimit) 766 873 { // limited low and high simultaneously … … 787 894 if (rotational) 788 895 { 789 vel = body0->getAngularVelocity().dot(ax1); 790 if (body1) 791 vel -= body1->getAngularVelocity().dot(ax1); 896 vel = angVelA.dot(ax1); 897 //make sure that if no body -> angVelB == zero vec 898 // if (body1) 899 vel -= angVelB.dot(ax1); 792 900 } 793 901 else 794 902 { 795 vel = body0->getLinearVelocity().dot(ax1); 796 if (body1) 797 vel -= body1->getLinearVelocity().dot(ax1); 903 vel = linVelA.dot(ax1); 904 //make sure that if no body -> angVelB == zero vec 905 // if (body1) 906 vel -= linVelB.dot(ax1); 798 907 } 799 908 // only apply bounce if the velocity is incoming, and if the … … 825 934 } 826 935 827 //----------------------------------------------------------------------------- 828 //----------------------------------------------------------------------------- 829 //----------------------------------------------------------------------------- 936 937 938 939 940 941 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 942 ///If no axis is provided, it uses the default axis for this constraint. 943 void btGeneric6DofConstraint::setParam(int num, btScalar value, int axis) 944 { 945 if((axis >= 0) && (axis < 3)) 946 { 947 switch(num) 948 { 949 case BT_CONSTRAINT_STOP_ERP : 950 m_linearLimits.m_stopERP[axis] = value; 951 m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); 952 break; 953 case BT_CONSTRAINT_STOP_CFM : 954 m_linearLimits.m_stopCFM[axis] = value; 955 m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); 956 break; 957 case BT_CONSTRAINT_CFM : 958 m_linearLimits.m_normalCFM[axis] = value; 959 m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); 960 break; 961 default : 962 btAssertConstrParams(0); 963 } 964 } 965 else if((axis >=3) && (axis < 6)) 966 { 967 switch(num) 968 { 969 case BT_CONSTRAINT_STOP_ERP : 970 m_angularLimits[axis - 3].m_stopERP = value; 971 m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); 972 break; 973 case BT_CONSTRAINT_STOP_CFM : 974 m_angularLimits[axis - 3].m_stopCFM = value; 975 m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); 976 break; 977 case BT_CONSTRAINT_CFM : 978 m_angularLimits[axis - 3].m_normalCFM = value; 979 m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); 980 break; 981 default : 982 btAssertConstrParams(0); 983 } 984 } 985 else 986 { 987 btAssertConstrParams(0); 988 } 989 } 990 991 ///return the local value of parameter 992 btScalar btGeneric6DofConstraint::getParam(int num, int axis) const 993 { 994 btScalar retVal = 0; 995 if((axis >= 0) && (axis < 3)) 996 { 997 switch(num) 998 { 999 case BT_CONSTRAINT_STOP_ERP : 1000 btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); 1001 retVal = m_linearLimits.m_stopERP[axis]; 1002 break; 1003 case BT_CONSTRAINT_STOP_CFM : 1004 btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); 1005 retVal = m_linearLimits.m_stopCFM[axis]; 1006 break; 1007 case BT_CONSTRAINT_CFM : 1008 btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); 1009 retVal = m_linearLimits.m_normalCFM[axis]; 1010 break; 1011 default : 1012 btAssertConstrParams(0); 1013 } 1014 } 1015 else if((axis >=3) && (axis < 6)) 1016 { 1017 switch(num) 1018 { 1019 case BT_CONSTRAINT_STOP_ERP : 1020 btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); 1021 retVal = m_angularLimits[axis - 3].m_stopERP; 1022 break; 1023 case BT_CONSTRAINT_STOP_CFM : 1024 btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); 1025 retVal = m_angularLimits[axis - 3].m_stopCFM; 1026 break; 1027 case BT_CONSTRAINT_CFM : 1028 btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); 1029 retVal = m_angularLimits[axis - 3].m_normalCFM; 1030 break; 1031 default : 1032 btAssertConstrParams(0); 1033 } 1034 } 1035 else 1036 { 1037 btAssertConstrParams(0); 1038 } 1039 return retVal; 1040 } -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
r5781 r8351 13 13 3. This notice may not be removed or altered from any source distribution. 14 14 */ 15 16 /// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev 17 /// Added support for generic constraint solver through getInfo1/getInfo2 methods 18 15 19 /* 16 20 2007-09-09 … … 46 50 btScalar m_damping;//!< Damping. 47 51 btScalar m_limitSoftness;//! Relaxation factor 48 btScalar m_ERP;//!< Error tolerance factor when joint is at limit 52 btScalar m_normalCFM;//!< Constraint force mixing factor 53 btScalar m_stopERP;//!< Error tolerance factor when joint is at limit 54 btScalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit 49 55 btScalar m_bounce;//!< restitution factor 50 56 bool m_enableMotor; … … 55 61 //!@{ 56 62 btScalar m_currentLimitError;//! How much is violated this limit 63 btScalar m_currentPosition; //! current value of angle 57 64 int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit 58 65 btScalar m_accumulatedImpulse; … … 65 72 m_maxMotorForce = 0.1f; 66 73 m_maxLimitForce = 300.0f; 67 m_loLimit = -SIMD_INFINITY; 68 m_hiLimit = SIMD_INFINITY; 69 m_ERP = 0.5f; 74 m_loLimit = 1.0f; 75 m_hiLimit = -1.0f; 76 m_normalCFM = 0.f; 77 m_stopERP = 0.2f; 78 m_stopCFM = 0.f; 70 79 m_bounce = 0.0f; 71 80 m_damping = 1.0f; … … 83 92 m_loLimit = limot.m_loLimit; 84 93 m_hiLimit = limot.m_hiLimit; 85 m_ERP = limot.m_ERP; 94 m_normalCFM = limot.m_normalCFM; 95 m_stopERP = limot.m_stopERP; 96 m_stopCFM = limot.m_stopCFM; 86 97 m_bounce = limot.m_bounce; 87 98 m_currentLimit = limot.m_currentLimit; … … 113 124 114 125 //! apply the correction impulses for two bodies 115 btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, bt SolverBody& bodyA,btRigidBody * body1,btSolverBody& bodyB);126 btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btRigidBody * body1); 116 127 117 128 }; … … 130 141 btScalar m_damping;//!< Damping for linear limit 131 142 btScalar m_restitution;//! Bounce parameter for linear limit 143 btVector3 m_normalCFM;//!< Constraint force mixing factor 144 btVector3 m_stopERP;//!< Error tolerance factor when joint is at limit 145 btVector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit 132 146 //!@} 133 147 bool m_enableMotor[3]; … … 135 149 btVector3 m_maxMotorForce;//!< max force on motor 136 150 btVector3 m_currentLimitError;//! How much is violated this limit 151 btVector3 m_currentLinearDiff;//! Current relative offset of constraint frames 137 152 int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit 138 153 … … 142 157 m_upperLimit.setValue(0.f,0.f,0.f); 143 158 m_accumulatedImpulse.setValue(0.f,0.f,0.f); 159 m_normalCFM.setValue(0.f, 0.f, 0.f); 160 m_stopERP.setValue(0.2f, 0.2f, 0.2f); 161 m_stopCFM.setValue(0.f, 0.f, 0.f); 144 162 145 163 m_limitSoftness = 0.7f; … … 163 181 m_damping = other.m_damping; 164 182 m_restitution = other.m_restitution; 183 m_normalCFM = other.m_normalCFM; 184 m_stopERP = other.m_stopERP; 185 m_stopCFM = other.m_stopCFM; 186 165 187 for(int i=0; i < 3; i++) 166 188 { … … 193 215 btScalar timeStep, 194 216 btScalar jacDiagABInv, 195 btRigidBody& body1, btSolverBody& bodyA,const btVector3 &pointInA,196 btRigidBody& body2, btSolverBody& bodyB,const btVector3 &pointInB,217 btRigidBody& body1,const btVector3 &pointInA, 218 btRigidBody& body2,const btVector3 &pointInB, 197 219 int limit_index, 198 220 const btVector3 & axis_normal_on_a, … … 201 223 202 224 }; 225 226 enum bt6DofFlags 227 { 228 BT_6DOF_FLAGS_CFM_NORM = 1, 229 BT_6DOF_FLAGS_CFM_STOP = 2, 230 BT_6DOF_FLAGS_ERP_STOP = 4 231 }; 232 #define BT_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis 233 203 234 204 235 /// btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space … … 216 247 <li> Angulars limits have these possible ranges: 217 248 <table border=1 > 218 <tr 219 249 <tr> 220 250 <td><b>AXIS</b></td> 221 251 <td><b>MIN ANGLE</b></td> 222 252 <td><b>MAX ANGLE</b></td> 253 </tr><tr> 223 254 <td>X</td> 224 <td>-PI</td> 225 <td>PI</td> 255 <td>-PI</td> 256 <td>PI</td> 257 </tr><tr> 226 258 <td>Y</td> 227 <td>-PI/2</td> 228 <td>PI/2</td> 259 <td>-PI/2</td> 260 <td>PI/2</td> 261 </tr><tr> 229 262 <td>Z</td> 230 <td>-PI/2</td>231 <td>PI/2</td>263 <td>-PI</td> 264 <td>PI</td> 232 265 </tr> 233 266 </table> … … 273 306 btVector3 m_calculatedAxis[3]; 274 307 btVector3 m_calculatedLinearDiff; 308 btScalar m_factA; 309 btScalar m_factB; 310 bool m_hasStaticBody; 275 311 276 312 btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes 277 313 278 314 bool m_useLinearReferenceFrameA; 315 bool m_useOffsetForConstraintFrame; 279 316 317 int m_flags; 318 280 319 //!@} 281 320 … … 288 327 289 328 290 int setAngularLimits(btConstraintInfo2 *info, int row_offset );291 292 int setLinearLimits(btConstraintInfo2 *info );329 int setAngularLimits(btConstraintInfo2 *info, int row_offset,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); 330 331 int setLinearLimits(btConstraintInfo2 *info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); 293 332 294 333 void buildLinearJacobian( … … 312 351 313 352 btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); 314 315 btGeneric6DofConstraint(); 316 353 btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB); 354 317 355 //! Calcs global transform of the offsets 318 356 /*! … … 320 358 \sa btGeneric6DofConstraint.getCalculatedTransformA , btGeneric6DofConstraint.getCalculatedTransformB, btGeneric6DofConstraint.calculateAngleInfo 321 359 */ 322 void calculateTransforms(); 360 void calculateTransforms(const btTransform& transA,const btTransform& transB); 361 362 void calculateTransforms(); 323 363 324 364 //! Gets the global transform of the offset for body A … … 367 407 virtual void getInfo1 (btConstraintInfo1* info); 368 408 409 void getInfo1NonVirtual (btConstraintInfo1* info); 410 369 411 virtual void getInfo2 (btConstraintInfo2* info); 370 412 371 virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep); 413 void getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); 414 372 415 373 416 void updateRHS(btScalar timeStep); … … 381 424 //! Get the relative Euler angle 382 425 /*! 383 \pre btGeneric6DofConstraint .buildJacobianmust be called previously.426 \pre btGeneric6DofConstraint::calculateTransforms() must be called previously. 384 427 */ 385 428 btScalar getAngle(int axis_index) const; 429 430 //! Get the relative position of the constraint pivot 431 /*! 432 \pre btGeneric6DofConstraint::calculateTransforms() must be called previously. 433 */ 434 btScalar getRelativePivotPosition(int axis_index) const; 435 386 436 387 437 //! Test angular limit. 388 438 /*! 389 439 Calculates angular correction and returns true if limit needs to be corrected. 390 \pre btGeneric6DofConstraint .buildJacobianmust be called previously.440 \pre btGeneric6DofConstraint::calculateTransforms() must be called previously. 391 441 */ 392 442 bool testAngularLimitMotor(int axis_index); … … 404 454 void setAngularLowerLimit(const btVector3& angularLower) 405 455 { 406 m_angularLimits[0].m_loLimit = angularLower.getX(); 407 m_angularLimits[1].m_loLimit = angularLower.getY(); 408 m_angularLimits[2].m_loLimit = angularLower.getZ(); 456 for(int i = 0; i < 3; i++) 457 m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]); 409 458 } 410 459 411 460 void setAngularUpperLimit(const btVector3& angularUpper) 412 461 { 413 m_angularLimits[0].m_hiLimit = angularUpper.getX(); 414 m_angularLimits[1].m_hiLimit = angularUpper.getY(); 415 m_angularLimits[2].m_hiLimit = angularUpper.getZ(); 462 for(int i = 0; i < 3; i++) 463 m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]); 416 464 } 417 465 … … 438 486 else 439 487 { 488 lo = btNormalizeAngle(lo); 489 hi = btNormalizeAngle(hi); 440 490 m_angularLimits[axis-3].m_loLimit = lo; 441 491 m_angularLimits[axis-3].m_hiLimit = hi; … … 460 510 } 461 511 462 const btRigidBody& getRigidBodyA() const463 {464 return m_rbA;465 }466 const btRigidBody& getRigidBodyB() const467 {468 return m_rbB;469 }470 471 512 virtual void calcAnchorPos(void); // overridable 472 513 473 514 int get_limit_motor_info2( btRotationalLimitMotor * limot, 474 btRigidBody * body0, btRigidBody * body1, 475 btConstraintInfo2 *info, int row, btVector3& ax1, int rotational); 476 477 515 const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, 516 btConstraintInfo2 *info, int row, btVector3& ax1, int rotational, int rotAllowed = false); 517 518 // access for UseFrameOffset 519 bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; } 520 void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; } 521 522 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 523 ///If no axis is provided, it uses the default axis for this constraint. 524 virtual void setParam(int num, btScalar value, int axis = -1); 525 ///return the local value of parameter 526 virtual btScalar getParam(int num, int axis = -1) const; 527 528 virtual int calculateSerializeBufferSize() const; 529 530 ///fills the dataBuffer and returns the struct name (and 0 on failure) 531 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; 532 533 478 534 }; 479 535 536 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 537 struct btGeneric6DofConstraintData 538 { 539 btTypedConstraintData m_typeConstraintData; 540 btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis. 541 btTransformFloatData m_rbBFrame; 542 543 btVector3FloatData m_linearUpperLimit; 544 btVector3FloatData m_linearLowerLimit; 545 546 btVector3FloatData m_angularUpperLimit; 547 btVector3FloatData m_angularLowerLimit; 548 549 int m_useLinearReferenceFrameA; 550 int m_useOffsetForConstraintFrame; 551 }; 552 553 SIMD_FORCE_INLINE int btGeneric6DofConstraint::calculateSerializeBufferSize() const 554 { 555 return sizeof(btGeneric6DofConstraintData); 556 } 557 558 ///fills the dataBuffer and returns the struct name (and 0 on failure) 559 SIMD_FORCE_INLINE const char* btGeneric6DofConstraint::serialize(void* dataBuffer, btSerializer* serializer) const 560 { 561 562 btGeneric6DofConstraintData* dof = (btGeneric6DofConstraintData*)dataBuffer; 563 btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer); 564 565 m_frameInA.serializeFloat(dof->m_rbAFrame); 566 m_frameInB.serializeFloat(dof->m_rbBFrame); 567 568 569 int i; 570 for (i=0;i<3;i++) 571 { 572 dof->m_angularLowerLimit.m_floats[i] = float(m_angularLimits[i].m_loLimit); 573 dof->m_angularUpperLimit.m_floats[i] = float(m_angularLimits[i].m_hiLimit); 574 dof->m_linearLowerLimit.m_floats[i] = float(m_linearLimits.m_lowerLimit[i]); 575 dof->m_linearUpperLimit.m_floats[i] = float(m_linearLimits.m_upperLimit[i]); 576 } 577 578 dof->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA? 1 : 0; 579 dof->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame ? 1 : 0; 580 581 return "btGeneric6DofConstraintData"; 582 } 583 584 585 586 587 480 588 #endif //GENERIC_6DOF_CONSTRAINT_H -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
r5781 r8351 22 22 #include "btSolverBody.h" 23 23 24 //----------------------------------------------------------------------------- 25 24 25 26 //#define HINGE_USE_OBSOLETE_SOLVER false 26 27 #define HINGE_USE_OBSOLETE_SOLVER false 27 28 28 //----------------------------------------------------------------------------- 29 30 31 btHingeConstraint::btHingeConstraint() 32 : btTypedConstraint (HINGE_CONSTRAINT_TYPE), 33 m_enableAngularMotor(false), 34 m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER), 35 m_useReferenceFrameA(false) 36 { 37 m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f); 38 } 39 40 //----------------------------------------------------------------------------- 29 #define HINGE_USE_FRAME_OFFSET true 30 31 #ifndef __SPU__ 32 33 34 35 41 36 42 37 btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, 43 btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA)38 const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA) 44 39 :btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB), 45 40 m_angularOnly(false), 46 41 m_enableAngularMotor(false), 47 42 m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER), 48 m_useReferenceFrameA(useReferenceFrameA) 43 m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET), 44 m_useReferenceFrameA(useReferenceFrameA), 45 m_flags(0) 49 46 { 50 47 m_rbAFrame.getOrigin() = pivotInA; … … 80 77 81 78 //start with free 82 m_lowerLimit = btScalar(1 e30);83 m_upperLimit = btScalar(-1 e30);79 m_lowerLimit = btScalar(1.0f); 80 m_upperLimit = btScalar(-1.0f); 84 81 m_biasFactor = 0.3f; 85 82 m_relaxationFactor = 1.0f; … … 89 86 } 90 87 91 //----------------------------------------------------------------------------- 92 93 btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA, btVector3& axisInA, bool useReferenceFrameA)88 89 90 btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA) 94 91 :btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), m_angularOnly(false), m_enableAngularMotor(false), 95 92 m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER), 96 m_useReferenceFrameA(useReferenceFrameA) 93 m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET), 94 m_useReferenceFrameA(useReferenceFrameA), 95 m_flags(0) 97 96 { 98 97 … … 120 119 121 120 //start with free 122 m_lowerLimit = btScalar(1 e30);123 m_upperLimit = btScalar(-1 e30);121 m_lowerLimit = btScalar(1.0f); 122 m_upperLimit = btScalar(-1.0f); 124 123 m_biasFactor = 0.3f; 125 124 m_relaxationFactor = 1.0f; … … 129 128 } 130 129 131 //----------------------------------------------------------------------------- 130 132 131 133 132 btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, … … 137 136 m_enableAngularMotor(false), 138 137 m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER), 139 m_useReferenceFrameA(useReferenceFrameA) 138 m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET), 139 m_useReferenceFrameA(useReferenceFrameA), 140 m_flags(0) 140 141 { 141 142 //start with free 142 m_lowerLimit = btScalar(1 e30);143 m_upperLimit = btScalar(-1 e30);143 m_lowerLimit = btScalar(1.0f); 144 m_upperLimit = btScalar(-1.0f); 144 145 m_biasFactor = 0.3f; 145 146 m_relaxationFactor = 1.0f; … … 149 150 } 150 151 151 //----------------------------------------------------------------------------- 152 152 153 153 154 btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame, bool useReferenceFrameA) … … 156 157 m_enableAngularMotor(false), 157 158 m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER), 158 m_useReferenceFrameA(useReferenceFrameA) 159 m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET), 160 m_useReferenceFrameA(useReferenceFrameA), 161 m_flags(0) 159 162 { 160 163 ///not providing rigidbody B means implicitly using worldspace for body B … … 163 166 164 167 //start with free 165 m_lowerLimit = btScalar(1 e30);166 m_upperLimit = btScalar(-1 e30);168 m_lowerLimit = btScalar(1.0f); 169 m_upperLimit = btScalar(-1.0f); 167 170 m_biasFactor = 0.3f; 168 171 m_relaxationFactor = 1.0f; … … 172 175 } 173 176 174 //----------------------------------------------------------------------------- 177 175 178 176 179 void btHingeConstraint::buildJacobian() … … 179 182 { 180 183 m_appliedImpulse = btScalar(0.); 184 m_accMotorImpulse = btScalar(0.); 181 185 182 186 if (!m_angularOnly) … … 222 226 btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local); 223 227 224 getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);225 228 btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local; 226 229 btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local; … … 249 252 250 253 // test angular limit 251 testLimit( );254 testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 252 255 253 256 //Compute K = J*W*J' for hinge axis … … 259 262 } 260 263 261 //----------------------------------------------------------------------------- 264 265 #endif //__SPU__ 266 262 267 263 268 void btHingeConstraint::getInfo1(btConstraintInfo1* info) … … 272 277 info->m_numConstraintRows = 5; // Fixed 3 linear + 2 angular 273 278 info->nub = 1; 279 //always add the row, to avoid computation (data is not available yet) 274 280 //prepare constraint 275 testLimit( );281 testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 276 282 if(getSolveLimit() || getEnableAngularMotor()) 277 283 { … … 279 285 info->nub--; 280 286 } 281 } 282 } // btHingeConstraint::getInfo1 () 283 284 //----------------------------------------------------------------------------- 287 288 } 289 } 290 291 void btHingeConstraint::getInfo1NonVirtual(btConstraintInfo1* info) 292 { 293 if (m_useSolveConstraintObsolete) 294 { 295 info->m_numConstraintRows = 0; 296 info->nub = 0; 297 } 298 else 299 { 300 //always add the 'limit' row, to avoid computation (data is not available yet) 301 info->m_numConstraintRows = 6; // Fixed 3 linear + 2 angular 302 info->nub = 0; 303 } 304 } 285 305 286 306 void btHingeConstraint::getInfo2 (btConstraintInfo2* info) 287 307 { 308 if(m_useOffsetForConstraintFrame) 309 { 310 getInfo2InternalUsingFrameOffset(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity()); 311 } 312 else 313 { 314 getInfo2Internal(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity()); 315 } 316 } 317 318 319 void btHingeConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) 320 { 321 ///the regular (virtual) implementation getInfo2 already performs 'testLimit' during getInfo1, so we need to do it now 322 testLimit(transA,transB); 323 324 getInfo2Internal(info,transA,transB,angVelA,angVelB); 325 } 326 327 328 void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) 329 { 330 288 331 btAssert(!m_useSolveConstraintObsolete); 289 int i, s = info->rowskip;332 int i, skip = info->rowskip; 290 333 // transforms in world space 291 btTransform trA = m_rbA.getCenterOfMassTransform()*m_rbAFrame;292 btTransform trB = m_rbB.getCenterOfMassTransform()*m_rbBFrame;334 btTransform trA = transA*m_rbAFrame; 335 btTransform trB = transB*m_rbBFrame; 293 336 // pivot point 294 337 btVector3 pivotAInW = trA.getOrigin(); 295 338 btVector3 pivotBInW = trB.getOrigin(); 339 #if 0 340 if (0) 341 { 342 for (i=0;i<6;i++) 343 { 344 info->m_J1linearAxis[i*skip]=0; 345 info->m_J1linearAxis[i*skip+1]=0; 346 info->m_J1linearAxis[i*skip+2]=0; 347 348 info->m_J1angularAxis[i*skip]=0; 349 info->m_J1angularAxis[i*skip+1]=0; 350 info->m_J1angularAxis[i*skip+2]=0; 351 352 info->m_J2angularAxis[i*skip]=0; 353 info->m_J2angularAxis[i*skip+1]=0; 354 info->m_J2angularAxis[i*skip+2]=0; 355 356 info->m_constraintError[i*skip]=0.f; 357 } 358 } 359 #endif //#if 0 296 360 // linear (all fixed) 297 info->m_J1linearAxis[0] = 1; 298 info->m_J1linearAxis[s + 1] = 1; 299 info->m_J1linearAxis[2 * s + 2] = 1; 300 btVector3 a1 = pivotAInW - m_rbA.getCenterOfMassTransform().getOrigin(); 361 362 if (!m_angularOnly) 363 { 364 info->m_J1linearAxis[0] = 1; 365 info->m_J1linearAxis[skip + 1] = 1; 366 info->m_J1linearAxis[2 * skip + 2] = 1; 367 } 368 369 370 371 372 btVector3 a1 = pivotAInW - transA.getOrigin(); 301 373 { 302 374 btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); 303 btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + s );304 btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * s );375 btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + skip); 376 btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * skip); 305 377 btVector3 a1neg = -a1; 306 378 a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2); 307 379 } 308 btVector3 a2 = pivotBInW - m_rbB.getCenterOfMassTransform().getOrigin();380 btVector3 a2 = pivotBInW - transB.getOrigin(); 309 381 { 310 382 btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); 311 btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + s );312 btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * s );383 btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + skip); 384 btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * skip); 313 385 a2.getSkewSymmetricMatrix(angular0,angular1,angular2); 314 386 } 315 387 // linear RHS 316 388 btScalar k = info->fps * info->erp; 317 for(i = 0; i < 3; i++) 318 { 319 info->m_constraintError[i * s] = k * (pivotBInW[i] - pivotAInW[i]); 320 } 389 if (!m_angularOnly) 390 { 391 for(i = 0; i < 3; i++) 392 { 393 info->m_constraintError[i * skip] = k * (pivotBInW[i] - pivotAInW[i]); 394 } 395 } 321 396 // make rotations around X and Y equal 322 397 // the hinge axis should be the only unconstrained … … 403 478 } 404 479 info->m_constraintError[srow] = btScalar(0.0f); 480 btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : info->erp; 405 481 if(powered) 406 482 { 407 info->cfm[srow] = btScalar(0.0); 408 btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * info->erp); 483 if(m_flags & BT_HINGE_FLAGS_CFM_NORM) 484 { 485 info->cfm[srow] = m_normalCFM; 486 } 487 btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP); 409 488 info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign; 410 489 info->m_lowerLimit[srow] = - m_maxMotorImpulse; … … 413 492 if(limit) 414 493 { 415 k = info->fps * info->erp;494 k = info->fps * currERP; 416 495 info->m_constraintError[srow] += k * limit_err; 417 info->cfm[srow] = btScalar(0.0); 496 if(m_flags & BT_HINGE_FLAGS_CFM_STOP) 497 { 498 info->cfm[srow] = m_stopCFM; 499 } 418 500 if(lostop == histop) 419 501 { … … 436 518 if(bounce > btScalar(0.0)) 437 519 { 438 btScalar vel = m_rbA.getAngularVelocity().dot(ax1);439 vel -= m_rbB.getAngularVelocity().dot(ax1);520 btScalar vel = angVelA.dot(ax1); 521 vel -= angVelB.dot(ax1); 440 522 // only apply bounce if the velocity is incoming, and if the 441 523 // resulting c[] exceeds what we already have. … … 468 550 } 469 551 470 //----------------------------------------------------------------------------- 471 472 void btHingeConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) 473 { 474 475 ///for backwards compatibility during the transition to 'getInfo/getInfo2' 476 if (m_useSolveConstraintObsolete) 477 { 478 479 btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); 480 btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); 481 482 btScalar tau = btScalar(0.3); 483 484 //linear part 485 if (!m_angularOnly) 486 { 487 btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 488 btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); 489 490 btVector3 vel1,vel2; 491 bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1); 492 bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2); 493 btVector3 vel = vel1 - vel2; 494 495 for (int i=0;i<3;i++) 496 { 497 const btVector3& normal = m_jac[i].m_linearJointAxis; 498 btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); 499 500 btScalar rel_vel; 501 rel_vel = normal.dot(vel); 502 //positional error (zeroth order error) 503 btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal 504 btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; 505 m_appliedImpulse += impulse; 506 btVector3 impulse_vector = normal * impulse; 507 btVector3 ftorqueAxis1 = rel_pos1.cross(normal); 508 btVector3 ftorqueAxis2 = rel_pos2.cross(normal); 509 bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse); 510 bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse); 511 } 512 } 513 514 515 { 516 ///solve angular part 517 518 // get axes in world space 519 btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); 520 btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2); 521 522 btVector3 angVelA; 523 bodyA.getAngularVelocity(angVelA); 524 btVector3 angVelB; 525 bodyB.getAngularVelocity(angVelB); 526 527 btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA); 528 btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB); 529 530 btVector3 angAorthog = angVelA - angVelAroundHingeAxisA; 531 btVector3 angBorthog = angVelB - angVelAroundHingeAxisB; 532 btVector3 velrelOrthog = angAorthog-angBorthog; 533 { 534 535 536 //solve orthogonal angular velocity correction 537 btScalar relaxation = btScalar(1.); 538 btScalar len = velrelOrthog.length(); 539 if (len > btScalar(0.00001)) 540 { 541 btVector3 normal = velrelOrthog.normalized(); 542 btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) + 543 getRigidBodyB().computeAngularImpulseDenominator(normal); 544 // scale for mass and relaxation 545 //velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor; 546 547 bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*velrelOrthog,-(btScalar(1.)/denom)); 548 bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*velrelOrthog,(btScalar(1.)/denom)); 549 550 } 551 552 //solve angular positional correction 553 btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/timeStep); 554 btScalar len2 = angularError.length(); 555 if (len2>btScalar(0.00001)) 556 { 557 btVector3 normal2 = angularError.normalized(); 558 btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) + 559 getRigidBodyB().computeAngularImpulseDenominator(normal2); 560 //angularError *= (btScalar(1.)/denom2) * relaxation; 561 562 bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*angularError,(btScalar(1.)/denom2)); 563 bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*angularError,-(btScalar(1.)/denom2)); 564 565 } 566 567 568 569 570 571 // solve limit 572 if (m_solveLimit) 573 { 574 btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign; 575 576 btScalar impulseMag = amplitude * m_kHinge; 577 578 // Clamp the accumulated impulse 579 btScalar temp = m_accLimitImpulse; 580 m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) ); 581 impulseMag = m_accLimitImpulse - temp; 582 583 584 585 bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,impulseMag * m_limitSign); 586 bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-(impulseMag * m_limitSign)); 587 588 } 589 } 590 591 //apply motor 592 if (m_enableAngularMotor) 593 { 594 //todo: add limits too 595 btVector3 angularLimit(0,0,0); 596 597 btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB; 598 btScalar projRelVel = velrel.dot(axisA); 599 600 btScalar desiredMotorVel = m_motorTargetVelocity; 601 btScalar motor_relvel = desiredMotorVel - projRelVel; 602 603 btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;; 604 //todo: should clip against accumulated impulse 605 btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse; 606 clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse; 607 btVector3 motorImp = clippedMotorImpulse * axisA; 608 609 bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,clippedMotorImpulse); 610 bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-clippedMotorImpulse); 611 612 } 613 } 614 } 615 616 } 617 618 //----------------------------------------------------------------------------- 552 553 554 555 619 556 620 557 void btHingeConstraint::updateRHS(btScalar timeStep) … … 624 561 } 625 562 626 //-----------------------------------------------------------------------------627 563 628 564 btScalar btHingeConstraint::getHingeAngle() 629 565 { 630 const btVector3 refAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0); 631 const btVector3 refAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1); 632 const btVector3 swingAxis = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(1); 633 btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1)); 566 return getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 567 } 568 569 btScalar btHingeConstraint::getHingeAngle(const btTransform& transA,const btTransform& transB) 570 { 571 const btVector3 refAxis0 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0); 572 const btVector3 refAxis1 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1); 573 const btVector3 swingAxis = transB.getBasis() * m_rbBFrame.getBasis().getColumn(1); 574 // btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1)); 575 btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1)); 634 576 return m_referenceSign * angle; 635 577 } 636 578 637 //----------------------------------------------------------------------------- 638 579 580 #if 0 639 581 void btHingeConstraint::testLimit() 640 582 { … … 660 602 } 661 603 return; 662 } // btHingeConstraint::testLimit() 663 664 //----------------------------------------------------------------------------- 665 //----------------------------------------------------------------------------- 666 //----------------------------------------------------------------------------- 604 } 605 #else 606 607 608 void btHingeConstraint::testLimit(const btTransform& transA,const btTransform& transB) 609 { 610 // Compute limit information 611 m_hingeAngle = getHingeAngle(transA,transB); 612 m_correction = btScalar(0.); 613 m_limitSign = btScalar(0.); 614 m_solveLimit = false; 615 if (m_lowerLimit <= m_upperLimit) 616 { 617 m_hingeAngle = btAdjustAngleToLimits(m_hingeAngle, m_lowerLimit, m_upperLimit); 618 if (m_hingeAngle <= m_lowerLimit) 619 { 620 m_correction = (m_lowerLimit - m_hingeAngle); 621 m_limitSign = 1.0f; 622 m_solveLimit = true; 623 } 624 else if (m_hingeAngle >= m_upperLimit) 625 { 626 m_correction = m_upperLimit - m_hingeAngle; 627 m_limitSign = -1.0f; 628 m_solveLimit = true; 629 } 630 } 631 return; 632 } 633 #endif 634 635 static btVector3 vHinge(0, 0, btScalar(1)); 636 637 void btHingeConstraint::setMotorTarget(const btQuaternion& qAinB, btScalar dt) 638 { 639 // convert target from body to constraint space 640 btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * qAinB * m_rbAFrame.getRotation(); 641 qConstraint.normalize(); 642 643 // extract "pure" hinge component 644 btVector3 vNoHinge = quatRotate(qConstraint, vHinge); vNoHinge.normalize(); 645 btQuaternion qNoHinge = shortestArcQuat(vHinge, vNoHinge); 646 btQuaternion qHinge = qNoHinge.inverse() * qConstraint; 647 qHinge.normalize(); 648 649 // compute angular target, clamped to limits 650 btScalar targetAngle = qHinge.getAngle(); 651 if (targetAngle > SIMD_PI) // long way around. flip quat and recalculate. 652 { 653 qHinge = operator-(qHinge); 654 targetAngle = qHinge.getAngle(); 655 } 656 if (qHinge.getZ() < 0) 657 targetAngle = -targetAngle; 658 659 setMotorTarget(targetAngle, dt); 660 } 661 662 void btHingeConstraint::setMotorTarget(btScalar targetAngle, btScalar dt) 663 { 664 if (m_lowerLimit < m_upperLimit) 665 { 666 if (targetAngle < m_lowerLimit) 667 targetAngle = m_lowerLimit; 668 else if (targetAngle > m_upperLimit) 669 targetAngle = m_upperLimit; 670 } 671 672 // compute angular velocity 673 btScalar curAngle = getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 674 btScalar dAngle = targetAngle - curAngle; 675 m_motorTargetVelocity = dAngle / dt; 676 } 677 678 679 680 void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) 681 { 682 btAssert(!m_useSolveConstraintObsolete); 683 int i, s = info->rowskip; 684 // transforms in world space 685 btTransform trA = transA*m_rbAFrame; 686 btTransform trB = transB*m_rbBFrame; 687 // pivot point 688 btVector3 pivotAInW = trA.getOrigin(); 689 btVector3 pivotBInW = trB.getOrigin(); 690 #if 1 691 // difference between frames in WCS 692 btVector3 ofs = trB.getOrigin() - trA.getOrigin(); 693 // now get weight factors depending on masses 694 btScalar miA = getRigidBodyA().getInvMass(); 695 btScalar miB = getRigidBodyB().getInvMass(); 696 bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON); 697 btScalar miS = miA + miB; 698 btScalar factA, factB; 699 if(miS > btScalar(0.f)) 700 { 701 factA = miB / miS; 702 } 703 else 704 { 705 factA = btScalar(0.5f); 706 } 707 factB = btScalar(1.0f) - factA; 708 // get the desired direction of hinge axis 709 // as weighted sum of Z-orthos of frameA and frameB in WCS 710 btVector3 ax1A = trA.getBasis().getColumn(2); 711 btVector3 ax1B = trB.getBasis().getColumn(2); 712 btVector3 ax1 = ax1A * factA + ax1B * factB; 713 ax1.normalize(); 714 // fill first 3 rows 715 // we want: velA + wA x relA == velB + wB x relB 716 btTransform bodyA_trans = transA; 717 btTransform bodyB_trans = transB; 718 int s0 = 0; 719 int s1 = s; 720 int s2 = s * 2; 721 int nrow = 2; // last filled row 722 btVector3 tmpA, tmpB, relA, relB, p, q; 723 // get vector from bodyB to frameB in WCS 724 relB = trB.getOrigin() - bodyB_trans.getOrigin(); 725 // get its projection to hinge axis 726 btVector3 projB = ax1 * relB.dot(ax1); 727 // get vector directed from bodyB to hinge axis (and orthogonal to it) 728 btVector3 orthoB = relB - projB; 729 // same for bodyA 730 relA = trA.getOrigin() - bodyA_trans.getOrigin(); 731 btVector3 projA = ax1 * relA.dot(ax1); 732 btVector3 orthoA = relA - projA; 733 btVector3 totalDist = projA - projB; 734 // get offset vectors relA and relB 735 relA = orthoA + totalDist * factA; 736 relB = orthoB - totalDist * factB; 737 // now choose average ortho to hinge axis 738 p = orthoB * factA + orthoA * factB; 739 btScalar len2 = p.length2(); 740 if(len2 > SIMD_EPSILON) 741 { 742 p /= btSqrt(len2); 743 } 744 else 745 { 746 p = trA.getBasis().getColumn(1); 747 } 748 // make one more ortho 749 q = ax1.cross(p); 750 // fill three rows 751 tmpA = relA.cross(p); 752 tmpB = relB.cross(p); 753 for (i=0; i<3; i++) info->m_J1angularAxis[s0+i] = tmpA[i]; 754 for (i=0; i<3; i++) info->m_J2angularAxis[s0+i] = -tmpB[i]; 755 tmpA = relA.cross(q); 756 tmpB = relB.cross(q); 757 if(hasStaticBody && getSolveLimit()) 758 { // to make constraint between static and dynamic objects more rigid 759 // remove wA (or wB) from equation if angular limit is hit 760 tmpB *= factB; 761 tmpA *= factA; 762 } 763 for (i=0; i<3; i++) info->m_J1angularAxis[s1+i] = tmpA[i]; 764 for (i=0; i<3; i++) info->m_J2angularAxis[s1+i] = -tmpB[i]; 765 tmpA = relA.cross(ax1); 766 tmpB = relB.cross(ax1); 767 if(hasStaticBody) 768 { // to make constraint between static and dynamic objects more rigid 769 // remove wA (or wB) from equation 770 tmpB *= factB; 771 tmpA *= factA; 772 } 773 for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i]; 774 for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i]; 775 776 btScalar k = info->fps * info->erp; 777 778 if (!m_angularOnly) 779 { 780 for (i=0; i<3; i++) info->m_J1linearAxis[s0+i] = p[i]; 781 for (i=0; i<3; i++) info->m_J1linearAxis[s1+i] = q[i]; 782 for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = ax1[i]; 783 784 // compute three elements of right hand side 785 786 btScalar rhs = k * p.dot(ofs); 787 info->m_constraintError[s0] = rhs; 788 rhs = k * q.dot(ofs); 789 info->m_constraintError[s1] = rhs; 790 rhs = k * ax1.dot(ofs); 791 info->m_constraintError[s2] = rhs; 792 } 793 // the hinge axis should be the only unconstrained 794 // rotational axis, the angular velocity of the two bodies perpendicular to 795 // the hinge axis should be equal. thus the constraint equations are 796 // p*w1 - p*w2 = 0 797 // q*w1 - q*w2 = 0 798 // where p and q are unit vectors normal to the hinge axis, and w1 and w2 799 // are the angular velocity vectors of the two bodies. 800 int s3 = 3 * s; 801 int s4 = 4 * s; 802 info->m_J1angularAxis[s3 + 0] = p[0]; 803 info->m_J1angularAxis[s3 + 1] = p[1]; 804 info->m_J1angularAxis[s3 + 2] = p[2]; 805 info->m_J1angularAxis[s4 + 0] = q[0]; 806 info->m_J1angularAxis[s4 + 1] = q[1]; 807 info->m_J1angularAxis[s4 + 2] = q[2]; 808 809 info->m_J2angularAxis[s3 + 0] = -p[0]; 810 info->m_J2angularAxis[s3 + 1] = -p[1]; 811 info->m_J2angularAxis[s3 + 2] = -p[2]; 812 info->m_J2angularAxis[s4 + 0] = -q[0]; 813 info->m_J2angularAxis[s4 + 1] = -q[1]; 814 info->m_J2angularAxis[s4 + 2] = -q[2]; 815 // compute the right hand side of the constraint equation. set relative 816 // body velocities along p and q to bring the hinge back into alignment. 817 // if ax1A,ax1B are the unit length hinge axes as computed from bodyA and 818 // bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2). 819 // if "theta" is the angle between ax1 and ax2, we need an angular velocity 820 // along u to cover angle erp*theta in one step : 821 // |angular_velocity| = angle/time = erp*theta / stepsize 822 // = (erp*fps) * theta 823 // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2| 824 // = (erp*fps) * theta * (ax1 x ax2) / sin(theta) 825 // ...as ax1 and ax2 are unit length. if theta is smallish, 826 // theta ~= sin(theta), so 827 // angular_velocity = (erp*fps) * (ax1 x ax2) 828 // ax1 x ax2 is in the plane space of ax1, so we project the angular 829 // velocity to p and q to find the right hand side. 830 k = info->fps * info->erp; 831 btVector3 u = ax1A.cross(ax1B); 832 info->m_constraintError[s3] = k * u.dot(p); 833 info->m_constraintError[s4] = k * u.dot(q); 834 #endif 835 // check angular limits 836 nrow = 4; // last filled row 837 int srow; 838 btScalar limit_err = btScalar(0.0); 839 int limit = 0; 840 if(getSolveLimit()) 841 { 842 limit_err = m_correction * m_referenceSign; 843 limit = (limit_err > btScalar(0.0)) ? 1 : 2; 844 } 845 // if the hinge has joint limits or motor, add in the extra row 846 int powered = 0; 847 if(getEnableAngularMotor()) 848 { 849 powered = 1; 850 } 851 if(limit || powered) 852 { 853 nrow++; 854 srow = nrow * info->rowskip; 855 info->m_J1angularAxis[srow+0] = ax1[0]; 856 info->m_J1angularAxis[srow+1] = ax1[1]; 857 info->m_J1angularAxis[srow+2] = ax1[2]; 858 859 info->m_J2angularAxis[srow+0] = -ax1[0]; 860 info->m_J2angularAxis[srow+1] = -ax1[1]; 861 info->m_J2angularAxis[srow+2] = -ax1[2]; 862 863 btScalar lostop = getLowerLimit(); 864 btScalar histop = getUpperLimit(); 865 if(limit && (lostop == histop)) 866 { // the joint motor is ineffective 867 powered = 0; 868 } 869 info->m_constraintError[srow] = btScalar(0.0f); 870 btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : info->erp; 871 if(powered) 872 { 873 if(m_flags & BT_HINGE_FLAGS_CFM_NORM) 874 { 875 info->cfm[srow] = m_normalCFM; 876 } 877 btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP); 878 info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign; 879 info->m_lowerLimit[srow] = - m_maxMotorImpulse; 880 info->m_upperLimit[srow] = m_maxMotorImpulse; 881 } 882 if(limit) 883 { 884 k = info->fps * currERP; 885 info->m_constraintError[srow] += k * limit_err; 886 if(m_flags & BT_HINGE_FLAGS_CFM_STOP) 887 { 888 info->cfm[srow] = m_stopCFM; 889 } 890 if(lostop == histop) 891 { 892 // limited low and high simultaneously 893 info->m_lowerLimit[srow] = -SIMD_INFINITY; 894 info->m_upperLimit[srow] = SIMD_INFINITY; 895 } 896 else if(limit == 1) 897 { // low limit 898 info->m_lowerLimit[srow] = 0; 899 info->m_upperLimit[srow] = SIMD_INFINITY; 900 } 901 else 902 { // high limit 903 info->m_lowerLimit[srow] = -SIMD_INFINITY; 904 info->m_upperLimit[srow] = 0; 905 } 906 // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that) 907 btScalar bounce = m_relaxationFactor; 908 if(bounce > btScalar(0.0)) 909 { 910 btScalar vel = angVelA.dot(ax1); 911 vel -= angVelB.dot(ax1); 912 // only apply bounce if the velocity is incoming, and if the 913 // resulting c[] exceeds what we already have. 914 if(limit == 1) 915 { // low limit 916 if(vel < 0) 917 { 918 btScalar newc = -bounce * vel; 919 if(newc > info->m_constraintError[srow]) 920 { 921 info->m_constraintError[srow] = newc; 922 } 923 } 924 } 925 else 926 { // high limit - all those computations are reversed 927 if(vel > 0) 928 { 929 btScalar newc = -bounce * vel; 930 if(newc < info->m_constraintError[srow]) 931 { 932 info->m_constraintError[srow] = newc; 933 } 934 } 935 } 936 } 937 info->m_constraintError[srow] *= m_biasFactor; 938 } // if(limit) 939 } // if angular limit or powered 940 } 941 942 943 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 944 ///If no axis is provided, it uses the default axis for this constraint. 945 void btHingeConstraint::setParam(int num, btScalar value, int axis) 946 { 947 if((axis == -1) || (axis == 5)) 948 { 949 switch(num) 950 { 951 case BT_CONSTRAINT_STOP_ERP : 952 m_stopERP = value; 953 m_flags |= BT_HINGE_FLAGS_ERP_STOP; 954 break; 955 case BT_CONSTRAINT_STOP_CFM : 956 m_stopCFM = value; 957 m_flags |= BT_HINGE_FLAGS_CFM_STOP; 958 break; 959 case BT_CONSTRAINT_CFM : 960 m_normalCFM = value; 961 m_flags |= BT_HINGE_FLAGS_CFM_NORM; 962 break; 963 default : 964 btAssertConstrParams(0); 965 } 966 } 967 else 968 { 969 btAssertConstrParams(0); 970 } 971 } 972 973 ///return the local value of parameter 974 btScalar btHingeConstraint::getParam(int num, int axis) const 975 { 976 btScalar retVal = 0; 977 if((axis == -1) || (axis == 5)) 978 { 979 switch(num) 980 { 981 case BT_CONSTRAINT_STOP_ERP : 982 btAssertConstrParams(m_flags & BT_HINGE_FLAGS_ERP_STOP); 983 retVal = m_stopERP; 984 break; 985 case BT_CONSTRAINT_STOP_CFM : 986 btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_STOP); 987 retVal = m_stopCFM; 988 break; 989 case BT_CONSTRAINT_CFM : 990 btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_NORM); 991 retVal = m_normalCFM; 992 break; 993 default : 994 btAssertConstrParams(0); 995 } 996 } 997 else 998 { 999 btAssertConstrParams(0); 1000 } 1001 return retVal; 1002 } 1003 1004 -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h
r5781 r8351 25 25 class btRigidBody; 26 26 27 #ifdef BT_USE_DOUBLE_PRECISION 28 #define btHingeConstraintData btHingeConstraintDoubleData 29 #define btHingeConstraintDataName "btHingeConstraintDoubleData" 30 #else 31 #define btHingeConstraintData btHingeConstraintFloatData 32 #define btHingeConstraintDataName "btHingeConstraintFloatData" 33 #endif //BT_USE_DOUBLE_PRECISION 34 35 36 enum btHingeFlags 37 { 38 BT_HINGE_FLAGS_CFM_STOP = 1, 39 BT_HINGE_FLAGS_ERP_STOP = 2, 40 BT_HINGE_FLAGS_CFM_NORM = 4 41 }; 42 43 27 44 /// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space 28 45 /// axis defines the orientation of the hinge axis 29 classbtHingeConstraint : public btTypedConstraint46 ATTRIBUTE_ALIGNED16(class) btHingeConstraint : public btTypedConstraint 30 47 { 31 48 #ifdef IN_PARALLELL_SOLVER … … 61 78 bool m_solveLimit; 62 79 bool m_useSolveConstraintObsolete; 80 bool m_useOffsetForConstraintFrame; 63 81 bool m_useReferenceFrameA; 64 82 83 btScalar m_accMotorImpulse; 84 85 int m_flags; 86 btScalar m_normalCFM; 87 btScalar m_stopCFM; 88 btScalar m_stopERP; 89 65 90 66 91 public: 67 92 68 btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA = false);69 70 btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA, btVector3& axisInA, bool useReferenceFrameA = false);93 btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false); 94 95 btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false); 71 96 72 97 btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false); … … 74 99 btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false); 75 100 76 btHingeConstraint();77 101 78 102 virtual void buildJacobian(); … … 80 104 virtual void getInfo1 (btConstraintInfo1* info); 81 105 106 void getInfo1NonVirtual(btConstraintInfo1* info); 107 82 108 virtual void getInfo2 (btConstraintInfo2* info); 83 84 virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep); 109 110 void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); 111 112 void getInfo2Internal(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); 113 void getInfo2InternalUsingFrameOffset(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); 114 85 115 86 116 void updateRHS(btScalar timeStep); … … 117 147 } 118 148 149 // extra motor API, including ability to set a target rotation (as opposed to angular velocity) 150 // note: setMotorTarget sets angular velocity under the hood, so you must call it every tick to 151 // maintain a given angular target. 152 void enableMotor(bool enableMotor) { m_enableAngularMotor = enableMotor; } 153 void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; } 154 void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B. 155 void setMotorTarget(btScalar targetAngle, btScalar dt); 156 157 119 158 void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f) 120 159 { 121 m_lowerLimit = low;122 m_upperLimit = high;160 m_lowerLimit = btNormalizeAngle(low); 161 m_upperLimit = btNormalizeAngle(high); 123 162 124 163 m_limitSoftness = _softness; … … 128 167 } 129 168 169 void setAxis(btVector3& axisInA) 170 { 171 btVector3 rbAxisA1, rbAxisA2; 172 btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2); 173 btVector3 pivotInA = m_rbAFrame.getOrigin(); 174 // m_rbAFrame.getOrigin() = pivotInA; 175 m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(), 176 rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(), 177 rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() ); 178 179 btVector3 axisInB = m_rbA.getCenterOfMassTransform().getBasis() * axisInA; 180 181 btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB); 182 btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1); 183 btVector3 rbAxisB2 = axisInB.cross(rbAxisB1); 184 185 186 m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(pivotInA); 187 m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(), 188 rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(), 189 rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() ); 190 } 191 130 192 btScalar getLowerLimit() const 131 193 { … … 141 203 btScalar getHingeAngle(); 142 204 143 void testLimit(); 144 145 146 const btTransform& getAFrame() { return m_rbAFrame; }; 147 const btTransform& getBFrame() { return m_rbBFrame; }; 205 btScalar getHingeAngle(const btTransform& transA,const btTransform& transB); 206 207 void testLimit(const btTransform& transA,const btTransform& transB); 208 209 210 const btTransform& getAFrame() const { return m_rbAFrame; }; 211 const btTransform& getBFrame() const { return m_rbBFrame; }; 212 213 btTransform& getAFrame() { return m_rbAFrame; }; 214 btTransform& getBFrame() { return m_rbBFrame; }; 148 215 149 216 inline int getSolveLimit() … … 173 240 return m_maxMotorImpulse; 174 241 } 242 // access for UseFrameOffset 243 bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; } 244 void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; } 245 246 247 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 248 ///If no axis is provided, it uses the default axis for this constraint. 249 virtual void setParam(int num, btScalar value, int axis = -1); 250 ///return the local value of parameter 251 virtual btScalar getParam(int num, int axis = -1) const; 252 253 virtual int calculateSerializeBufferSize() const; 254 255 ///fills the dataBuffer and returns the struct name (and 0 on failure) 256 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; 257 175 258 176 259 }; 177 260 261 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 262 struct btHingeConstraintDoubleData 263 { 264 btTypedConstraintData m_typeConstraintData; 265 btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis. 266 btTransformDoubleData m_rbBFrame; 267 int m_useReferenceFrameA; 268 int m_angularOnly; 269 int m_enableAngularMotor; 270 float m_motorTargetVelocity; 271 float m_maxMotorImpulse; 272 273 float m_lowerLimit; 274 float m_upperLimit; 275 float m_limitSoftness; 276 float m_biasFactor; 277 float m_relaxationFactor; 278 279 }; 280 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 281 struct btHingeConstraintFloatData 282 { 283 btTypedConstraintData m_typeConstraintData; 284 btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis. 285 btTransformFloatData m_rbBFrame; 286 int m_useReferenceFrameA; 287 int m_angularOnly; 288 289 int m_enableAngularMotor; 290 float m_motorTargetVelocity; 291 float m_maxMotorImpulse; 292 293 float m_lowerLimit; 294 float m_upperLimit; 295 float m_limitSoftness; 296 float m_biasFactor; 297 float m_relaxationFactor; 298 299 }; 300 301 302 303 SIMD_FORCE_INLINE int btHingeConstraint::calculateSerializeBufferSize() const 304 { 305 return sizeof(btHingeConstraintData); 306 } 307 308 ///fills the dataBuffer and returns the struct name (and 0 on failure) 309 SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const 310 { 311 btHingeConstraintData* hingeData = (btHingeConstraintData*)dataBuffer; 312 btTypedConstraint::serialize(&hingeData->m_typeConstraintData,serializer); 313 314 m_rbAFrame.serialize(hingeData->m_rbAFrame); 315 m_rbBFrame.serialize(hingeData->m_rbBFrame); 316 317 hingeData->m_angularOnly = m_angularOnly; 318 hingeData->m_enableAngularMotor = m_enableAngularMotor; 319 hingeData->m_maxMotorImpulse = float(m_maxMotorImpulse); 320 hingeData->m_motorTargetVelocity = float(m_motorTargetVelocity); 321 hingeData->m_useReferenceFrameA = m_useReferenceFrameA; 322 323 hingeData->m_lowerLimit = float(m_lowerLimit); 324 hingeData->m_upperLimit = float(m_upperLimit); 325 hingeData->m_limitSoftness = float(m_limitSoftness); 326 hingeData->m_biasFactor = float(m_biasFactor); 327 hingeData->m_relaxationFactor = float(m_relaxationFactor); 328 329 return btHingeConstraintDataName; 330 } 331 178 332 #endif //HINGECONSTRAINT_H -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h
r5781 r8351 29 29 /// it can be used in combination with a constraint solver 30 30 /// Can be used to relate the effect of an impulse to the constraint error 31 classbtJacobianEntry31 ATTRIBUTE_ALIGNED16(class) btJacobianEntry 32 32 { 33 33 public: -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
r5781 r8351 21 21 22 22 23 btPoint2PointConstraint::btPoint2PointConstraint() 24 :btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE), 25 m_useSolveConstraintObsolete(false) 26 { 27 } 23 28 24 29 25 btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB) 30 26 :btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB), 27 m_flags(0), 31 28 m_useSolveConstraintObsolete(false) 32 29 { … … 37 34 btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA) 38 35 :btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)), 36 m_flags(0), 39 37 m_useSolveConstraintObsolete(false) 40 38 { … … 44 42 void btPoint2PointConstraint::buildJacobian() 45 43 { 44 46 45 ///we need it for both methods 47 46 { … … 67 66 } 68 67 69 } 70 68 69 } 71 70 72 71 void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info) 72 { 73 getInfo1NonVirtual(info); 74 } 75 76 void btPoint2PointConstraint::getInfo1NonVirtual (btConstraintInfo1* info) 73 77 { 74 78 if (m_useSolveConstraintObsolete) … … 83 87 } 84 88 89 90 91 85 92 void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info) 86 93 { 94 getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 95 } 96 97 void btPoint2PointConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans) 98 { 87 99 btAssert(!m_useSolveConstraintObsolete); 88 100 89 101 //retrieve matrices 90 btTransform body0_trans;91 body0_trans = m_rbA.getCenterOfMassTransform();92 btTransform body1_trans;93 body1_trans = m_rbB.getCenterOfMassTransform();94 102 95 103 // anchor points in global coordinates with respect to body PORs. … … 97 105 // set jacobian 98 106 info->m_J1linearAxis[0] = 1; 99 100 107 info->m_J1linearAxis[info->rowskip+1] = 1; 108 info->m_J1linearAxis[2*info->rowskip+2] = 1; 101 109 102 110 btVector3 a1 = body0_trans.getBasis()*getPivotInA(); … … 127 135 128 136 // set right hand side 129 btScalar k = info->fps * info->erp; 137 btScalar currERP = (m_flags & BT_P2P_FLAGS_ERP) ? m_erp : info->erp; 138 btScalar k = info->fps * currERP; 130 139 int j; 131 132 140 for (j=0; j<3; j++) 133 141 { 134 info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - 142 info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]); 135 143 //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]); 136 144 } 145 if(m_flags & BT_P2P_FLAGS_CFM) 146 { 147 for (j=0; j<3; j++) 148 { 149 info->cfm[j*info->rowskip] = m_cfm; 150 } 151 } 137 152 138 153 btScalar impulseClamp = m_setting.m_impulseClamp;// … … 145 160 } 146 161 } 147 148 } 149 150 151 void btPoint2PointConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) 152 { 153 if (m_useSolveConstraintObsolete) 154 { 155 btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA; 156 btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB; 157 158 159 btVector3 normal(0,0,0); 160 161 162 // btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity(); 163 // btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity(); 164 165 for (int i=0;i<3;i++) 166 { 167 normal[i] = 1; 168 btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); 169 170 btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 171 btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); 172 //this jacobian entry could be re-used for all iterations 173 174 btVector3 vel1,vel2; 175 bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1); 176 bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2); 177 btVector3 vel = vel1 - vel2; 178 179 btScalar rel_vel; 180 rel_vel = normal.dot(vel); 181 182 /* 183 //velocity error (first order error) 184 btScalar rel_vel = m_jac[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA, 185 m_rbB.getLinearVelocity(),angvelB); 186 */ 187 188 //positional error (zeroth order error) 189 btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal 190 191 btScalar deltaImpulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv; 192 193 btScalar impulseClamp = m_setting.m_impulseClamp; 194 195 const btScalar sum = btScalar(m_appliedImpulse) + deltaImpulse; 196 if (sum < -impulseClamp) 197 { 198 deltaImpulse = -impulseClamp-m_appliedImpulse; 199 m_appliedImpulse = -impulseClamp; 200 } 201 else if (sum > impulseClamp) 202 { 203 deltaImpulse = impulseClamp-m_appliedImpulse; 204 m_appliedImpulse = impulseClamp; 205 } 206 else 207 { 208 m_appliedImpulse = sum; 209 } 210 211 212 btVector3 impulse_vector = normal * deltaImpulse; 213 214 btVector3 ftorqueAxis1 = rel_pos1.cross(normal); 215 btVector3 ftorqueAxis2 = rel_pos2.cross(normal); 216 bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,deltaImpulse); 217 bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-deltaImpulse); 218 219 220 normal[i] = 0; 221 } 222 } 223 } 162 info->m_damping = m_setting.m_damping; 163 164 } 165 166 224 167 225 168 void btPoint2PointConstraint::updateRHS(btScalar timeStep) … … 229 172 } 230 173 174 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 175 ///If no axis is provided, it uses the default axis for this constraint. 176 void btPoint2PointConstraint::setParam(int num, btScalar value, int axis) 177 { 178 if(axis != -1) 179 { 180 btAssertConstrParams(0); 181 } 182 else 183 { 184 switch(num) 185 { 186 case BT_CONSTRAINT_ERP : 187 case BT_CONSTRAINT_STOP_ERP : 188 m_erp = value; 189 m_flags |= BT_P2P_FLAGS_ERP; 190 break; 191 case BT_CONSTRAINT_CFM : 192 case BT_CONSTRAINT_STOP_CFM : 193 m_cfm = value; 194 m_flags |= BT_P2P_FLAGS_CFM; 195 break; 196 default: 197 btAssertConstrParams(0); 198 } 199 } 200 } 201 202 ///return the local value of parameter 203 btScalar btPoint2PointConstraint::getParam(int num, int axis) const 204 { 205 btScalar retVal(SIMD_INFINITY); 206 if(axis != -1) 207 { 208 btAssertConstrParams(0); 209 } 210 else 211 { 212 switch(num) 213 { 214 case BT_CONSTRAINT_ERP : 215 case BT_CONSTRAINT_STOP_ERP : 216 btAssertConstrParams(m_flags & BT_P2P_FLAGS_ERP); 217 retVal = m_erp; 218 break; 219 case BT_CONSTRAINT_CFM : 220 case BT_CONSTRAINT_STOP_CFM : 221 btAssertConstrParams(m_flags & BT_P2P_FLAGS_CFM); 222 retVal = m_cfm; 223 break; 224 default: 225 btAssertConstrParams(0); 226 } 227 } 228 return retVal; 229 } 230 -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
r5781 r8351 23 23 class btRigidBody; 24 24 25 26 #ifdef BT_USE_DOUBLE_PRECISION 27 #define btPoint2PointConstraintData btPoint2PointConstraintDoubleData 28 #define btPoint2PointConstraintDataName "btPoint2PointConstraintDoubleData" 29 #else 30 #define btPoint2PointConstraintData btPoint2PointConstraintFloatData 31 #define btPoint2PointConstraintDataName "btPoint2PointConstraintFloatData" 32 #endif //BT_USE_DOUBLE_PRECISION 33 25 34 struct btConstraintSetting 26 35 { … … 36 45 }; 37 46 47 enum btPoint2PointFlags 48 { 49 BT_P2P_FLAGS_ERP = 1, 50 BT_P2P_FLAGS_CFM = 2 51 }; 52 38 53 /// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space 39 classbtPoint2PointConstraint : public btTypedConstraint54 ATTRIBUTE_ALIGNED16(class) btPoint2PointConstraint : public btTypedConstraint 40 55 { 41 56 #ifdef IN_PARALLELL_SOLVER … … 47 62 btVector3 m_pivotInB; 48 63 49 64 int m_flags; 65 btScalar m_erp; 66 btScalar m_cfm; 50 67 51 68 public: … … 60 77 btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA); 61 78 62 btPoint2PointConstraint();63 79 64 80 virtual void buildJacobian(); … … 66 82 virtual void getInfo1 (btConstraintInfo1* info); 67 83 84 void getInfo1NonVirtual (btConstraintInfo1* info); 85 68 86 virtual void getInfo2 (btConstraintInfo2* info); 69 87 70 71 virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep); 88 void getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans); 72 89 73 90 void updateRHS(btScalar timeStep); … … 93 110 } 94 111 112 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 113 ///If no axis is provided, it uses the default axis for this constraint. 114 virtual void setParam(int num, btScalar value, int axis = -1); 115 ///return the local value of parameter 116 virtual btScalar getParam(int num, int axis = -1) const; 117 118 virtual int calculateSerializeBufferSize() const; 119 120 ///fills the dataBuffer and returns the struct name (and 0 on failure) 121 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; 122 95 123 96 124 }; 97 125 126 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 127 struct btPoint2PointConstraintFloatData 128 { 129 btTypedConstraintData m_typeConstraintData; 130 btVector3FloatData m_pivotInA; 131 btVector3FloatData m_pivotInB; 132 }; 133 134 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 135 struct btPoint2PointConstraintDoubleData 136 { 137 btTypedConstraintData m_typeConstraintData; 138 btVector3DoubleData m_pivotInA; 139 btVector3DoubleData m_pivotInB; 140 }; 141 142 143 SIMD_FORCE_INLINE int btPoint2PointConstraint::calculateSerializeBufferSize() const 144 { 145 return sizeof(btPoint2PointConstraintData); 146 147 } 148 149 ///fills the dataBuffer and returns the struct name (and 0 on failure) 150 SIMD_FORCE_INLINE const char* btPoint2PointConstraint::serialize(void* dataBuffer, btSerializer* serializer) const 151 { 152 btPoint2PointConstraintData* p2pData = (btPoint2PointConstraintData*)dataBuffer; 153 154 btTypedConstraint::serialize(&p2pData->m_typeConstraintData,serializer); 155 m_pivotInA.serialize(p2pData->m_pivotInA); 156 m_pivotInB.serialize(p2pData->m_pivotInB); 157 158 return btPoint2PointConstraintDataName; 159 } 160 98 161 #endif //POINT2POINTCONSTRAINT_H -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
r5781 r8351 35 35 #include <string.h> //for memset 36 36 37 int gNumSplitImpulseRecoveries = 0; 38 37 39 btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver() 38 40 :m_btSeed2(0) … … 56 58 57 59 // Project Gauss Seidel or the equivalent Sequential Impulse 58 void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(bt SolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)60 void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c) 59 61 { 60 62 #ifdef USE_SIMD … … 63 65 __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit); 64 66 __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm))); 65 __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1. m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));66 __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2. m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));67 __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128)); 68 __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128)); 67 69 deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv))); 68 70 deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv))); … … 77 79 deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) ); 78 80 c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) ); 79 __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128, _mm_set1_ps(body1.m_invMass));80 __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128, _mm_set1_ps(body2.m_invMass));81 __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128); 82 __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128); 81 83 __m128 impulseMagnitude = deltaImpulse; 82 body1. m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));83 body1. m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));84 body2. m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));85 body2. m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));84 body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude)); 85 body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude)); 86 body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude)); 87 body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude)); 86 88 #else 87 89 resolveSingleConstraintRowGeneric(body1,body2,c); … … 90 92 91 93 // Project Gauss Seidel or the equivalent Sequential Impulse 92 void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(bt SolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)94 void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c) 93 95 { 94 96 btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm; 95 const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1. m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);96 const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2. m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);97 98 const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;97 const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity()); 98 const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity()); 99 100 // const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn; 99 101 deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv; 100 102 deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv; … … 115 117 c.m_appliedImpulse = sum; 116 118 } 117 if (body1.m_invMass) 118 body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse); 119 if (body2.m_invMass) 120 body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse); 121 } 122 123 void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c) 119 body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse); 120 body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse); 121 } 122 123 void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c) 124 124 { 125 125 #ifdef USE_SIMD … … 128 128 __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit); 129 129 __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm))); 130 __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1. m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));131 __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2. m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));130 __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128)); 131 __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128)); 132 132 deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv))); 133 133 deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv))); … … 139 139 deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) ); 140 140 c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) ); 141 __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128, _mm_set1_ps(body1.m_invMass));142 __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128, _mm_set1_ps(body2.m_invMass));141 __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128); 142 __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128); 143 143 __m128 impulseMagnitude = deltaImpulse; 144 body1. m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));145 body1. m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));146 body2. m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));147 body2. m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));144 body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude)); 145 body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude)); 146 body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude)); 147 body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude)); 148 148 #else 149 149 resolveSingleConstraintRowLowerLimit(body1,body2,c); … … 152 152 153 153 // Project Gauss Seidel or the equivalent Sequential Impulse 154 void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(bt SolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)154 void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c) 155 155 { 156 156 btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm; 157 const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1. m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);158 const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2. m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);157 const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity()); 158 const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity()); 159 159 160 160 deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv; … … 170 170 c.m_appliedImpulse = sum; 171 171 } 172 if (body1.m_invMass) 173 body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse); 174 if (body2.m_invMass) 175 body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse); 172 body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse); 173 body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse); 174 } 175 176 177 void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly( 178 btRigidBody& body1, 179 btRigidBody& body2, 180 const btSolverConstraint& c) 181 { 182 if (c.m_rhsPenetration) 183 { 184 gNumSplitImpulseRecoveries++; 185 btScalar deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm; 186 const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity()); 187 const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity()); 188 189 deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv; 190 deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv; 191 const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse; 192 if (sum < c.m_lowerLimit) 193 { 194 deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse; 195 c.m_appliedPushImpulse = c.m_lowerLimit; 196 } 197 else 198 { 199 c.m_appliedPushImpulse = sum; 200 } 201 body1.internalApplyPushImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse); 202 body2.internalApplyPushImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse); 203 } 204 } 205 206 void btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c) 207 { 208 #ifdef USE_SIMD 209 if (!c.m_rhsPenetration) 210 return; 211 212 gNumSplitImpulseRecoveries++; 213 214 __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse); 215 __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit); 216 __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit); 217 __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm))); 218 __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.internalGetPushVelocity().mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128)); 219 __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.internalGetPushVelocity().mVec128)); 220 deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv))); 221 deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv))); 222 btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse); 223 btSimdScalar resultLowerLess,resultUpperLess; 224 resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1); 225 resultUpperLess = _mm_cmplt_ps(sum,upperLimit1); 226 __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp); 227 deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) ); 228 c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) ); 229 __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128); 230 __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128); 231 __m128 impulseMagnitude = deltaImpulse; 232 body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude)); 233 body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude)); 234 body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude)); 235 body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude)); 236 #else 237 resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c); 238 #endif 176 239 } 177 240 … … 215 278 216 279 217 280 #if 0 218 281 void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject) 219 282 { 220 283 btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0; 221 284 222 solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f); 223 solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f); 285 solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f); 286 solverBody->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f); 287 solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f); 288 solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f); 224 289 225 290 if (rb) 226 291 { 227 solverBody-> m_invMass = rb->getInvMass();292 solverBody->internalGetInvMass() = btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor(); 228 293 solverBody->m_originalBody = rb; 229 294 solverBody->m_angularFactor = rb->getAngularFactor(); 230 295 } else 231 296 { 232 solverBody-> m_invMass = 0.f;297 solverBody->internalGetInvMass().setValue(0,0,0); 233 298 solverBody->m_originalBody = 0; 234 solverBody->m_angularFactor = 1.f; 235 } 236 } 237 238 239 int gNumSplitImpulseRecoveries = 0; 299 solverBody->m_angularFactor.setValue(1,1,1); 300 } 301 } 302 #endif 303 304 305 306 240 307 241 308 btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution) … … 263 330 264 331 265 266 btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation) 332 void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip) 267 333 { 268 334 … … 271 337 btRigidBody* body1=btRigidBody::upcast(colObj1); 272 338 273 btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expand();274 memset(&solverConstraint,0xff,sizeof(btSolverConstraint));275 339 solverConstraint.m_contactNormal = normalAxis; 276 340 277 solverConstraint.m_solverBodyIdA = solverBodyIdA; 278 solverConstraint.m_solverBodyIdB = solverBodyIdB; 279 solverConstraint.m_frictionIndex = frictionIndex; 341 solverConstraint.m_solverBodyA = body0 ? body0 : &getFixedBody(); 342 solverConstraint.m_solverBodyB = body1 ? body1 : &getFixedBody(); 280 343 281 344 solverConstraint.m_friction = cp.m_combinedFriction; … … 283 346 284 347 solverConstraint.m_appliedImpulse = 0.f; 285 //solverConstraint.m_appliedPushImpulse = 0.f;348 solverConstraint.m_appliedPushImpulse = 0.f; 286 349 287 350 { … … 338 401 rel_vel = vel1Dotn+vel2Dotn; 339 402 340 btScalar positionalError = 0.f;341 342 btSimdScalar velocityError = - rel_vel;403 // btScalar positionalError = 0.f; 404 405 btSimdScalar velocityError = desiredVelocity - rel_vel; 343 406 btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv); 344 407 solverConstraint.m_rhs = velocityImpulse; 345 solverConstraint.m_cfm = 0.f;408 solverConstraint.m_cfm = cfmSlip; 346 409 solverConstraint.m_lowerLimit = 0; 347 410 solverConstraint.m_upperLimit = 1e10f; 348 411 } 349 412 } 413 414 415 416 btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip) 417 { 418 btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing(); 419 solverConstraint.m_frictionIndex = frictionIndex; 420 setupFrictionConstraint(solverConstraint, normalAxis, solverBodyA, solverBodyB, cp, rel_pos1, rel_pos2, 421 colObj0, colObj1, relaxation, desiredVelocity, cfmSlip); 350 422 return solverConstraint; 351 423 } … … 353 425 int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body) 354 426 { 427 #if 0 355 428 int solverBodyIdA = -1; 356 429 … … 374 447 } 375 448 return solverBodyIdA; 449 #endif 450 return 0; 376 451 } 377 452 #include <stdio.h> 378 453 379 454 380 381 void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal) 382 { 383 btCollisionObject* colObj0=0,*colObj1=0; 384 385 colObj0 = (btCollisionObject*)manifold->getBody0(); 386 colObj1 = (btCollisionObject*)manifold->getBody1(); 387 388 int solverBodyIdA=-1; 389 int solverBodyIdB=-1; 390 391 if (manifold->getNumContacts()) 392 { 393 solverBodyIdA = getOrInitSolverBody(*colObj0); 394 solverBodyIdB = getOrInitSolverBody(*colObj1); 395 } 396 397 ///avoid collision response between two static objects 398 if (!solverBodyIdA && !solverBodyIdB) 399 return; 400 401 btVector3 rel_pos1; 402 btVector3 rel_pos2; 403 btScalar relaxation; 404 405 for (int j=0;j<manifold->getNumContacts();j++) 406 { 407 408 btManifoldPoint& cp = manifold->getContactPoint(j); 409 410 if (cp.getDistance() <= manifold->getContactProcessingThreshold()) 411 { 455 void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint, 456 btCollisionObject* colObj0, btCollisionObject* colObj1, 457 btManifoldPoint& cp, const btContactSolverInfo& infoGlobal, 458 btVector3& vel, btScalar& rel_vel, btScalar& relaxation, 459 btVector3& rel_pos1, btVector3& rel_pos2) 460 { 461 btRigidBody* rb0 = btRigidBody::upcast(colObj0); 462 btRigidBody* rb1 = btRigidBody::upcast(colObj1); 412 463 413 464 const btVector3& pos1 = cp.getPositionWorldOnA(); 414 465 const btVector3& pos2 = cp.getPositionWorldOnB(); 415 466 467 // btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin(); 468 // btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin(); 416 469 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin(); 417 470 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin(); 418 471 419 420 472 relaxation = 1.f; 421 btScalar rel_vel; 422 btVector3 vel; 423 424 int frictionIndex = m_tmpSolverContactConstraintPool.size(); 425 426 { 427 btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expand(); 428 btRigidBody* rb0 = btRigidBody::upcast(colObj0); 429 btRigidBody* rb1 = btRigidBody::upcast(colObj1); 430 431 solverConstraint.m_solverBodyIdA = solverBodyIdA; 432 solverConstraint.m_solverBodyIdB = solverBodyIdB; 433 434 solverConstraint.m_originalContactPoint = &cp; 435 436 btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB); 437 solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0); 438 btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB); 439 solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0); 473 474 btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB); 475 solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0); 476 btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB); 477 solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0); 478 440 479 { 441 480 #ifdef COMPUTE_IMPULSE_DENOM … … 467 506 468 507 469 btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0); 470 btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); 471 472 vel = vel1 - vel2;473 474 508 509 510 btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0); 511 btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); 512 vel = vel1 - vel2; 513 rel_vel = cp.m_normalWorldOnB.dot(vel); 475 514 476 515 btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop; … … 499 538 solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor; 500 539 if (rb0) 501 m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);540 rb0->internalApplyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse); 502 541 if (rb1) 503 m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass(),-solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse);542 rb1->internalApplyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse); 504 543 } else 505 544 { … … 507 546 } 508 547 509 //solverConstraint.m_appliedPushImpulse = 0.f;548 solverConstraint.m_appliedPushImpulse = 0.f; 510 549 511 550 { … … 523 562 btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv; 524 563 btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv; 525 solverConstraint.m_rhs = penetrationImpulse+velocityImpulse; 564 if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) 565 { 566 //combine position and velocity into rhs 567 solverConstraint.m_rhs = penetrationImpulse+velocityImpulse; 568 solverConstraint.m_rhsPenetration = 0.f; 569 } else 570 { 571 //split position and velocity into rhs and m_rhsPenetration 572 solverConstraint.m_rhs = velocityImpulse; 573 solverConstraint.m_rhsPenetration = penetrationImpulse; 574 } 526 575 solverConstraint.m_cfm = 0.f; 527 576 solverConstraint.m_lowerLimit = 0; … … 530 579 531 580 532 /////setup the friction constraints 533 534 535 536 if (1) 537 { 538 solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size(); 539 if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized) 540 { 541 cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel; 542 btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2(); 543 if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON) 544 { 545 cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel); 546 applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1); 547 applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1); 548 addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 549 if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) 550 { 551 cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB); 552 cp.m_lateralFrictionDir2.normalize();//?? 553 applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2); 554 applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2); 555 addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 556 } 557 cp.m_lateralFrictionInitialized = true; 558 } else 559 { 560 //re-calculate friction direction every frame, todo: check if this is really needed 561 btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2); 562 applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1); 563 applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1); 564 565 addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 566 if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) 567 { 568 applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2); 569 applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2); 570 addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 571 } 572 cp.m_lateralFrictionInitialized = true; 573 } 574 575 } else 576 { 577 addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 578 if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) 579 addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 580 } 581 581 582 583 } 584 585 586 587 void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, 588 btRigidBody* rb0, btRigidBody* rb1, 589 btManifoldPoint& cp, const btContactSolverInfo& infoGlobal) 590 { 582 591 if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING) 583 592 { … … 588 597 frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor; 589 598 if (rb0) 590 m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);599 rb0->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse); 591 600 if (rb1) 592 m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass(),-frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse);601 rb1->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse); 593 602 } else 594 603 { … … 604 613 frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor; 605 614 if (rb0) 606 m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);615 rb0->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse); 607 616 if (rb1) 608 m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse);617 rb1->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse); 609 618 } else 610 619 { … … 622 631 } 623 632 } 633 } 634 635 636 637 638 void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal) 639 { 640 btCollisionObject* colObj0=0,*colObj1=0; 641 642 colObj0 = (btCollisionObject*)manifold->getBody0(); 643 colObj1 = (btCollisionObject*)manifold->getBody1(); 644 645 646 btRigidBody* solverBodyA = btRigidBody::upcast(colObj0); 647 btRigidBody* solverBodyB = btRigidBody::upcast(colObj1); 648 649 ///avoid collision response between two static objects 650 if ((!solverBodyA || !solverBodyA->getInvMass()) && (!solverBodyB || !solverBodyB->getInvMass())) 651 return; 652 653 for (int j=0;j<manifold->getNumContacts();j++) 654 { 655 656 btManifoldPoint& cp = manifold->getContactPoint(j); 657 658 if (cp.getDistance() <= manifold->getContactProcessingThreshold()) 659 { 660 btVector3 rel_pos1; 661 btVector3 rel_pos2; 662 btScalar relaxation; 663 btScalar rel_vel; 664 btVector3 vel; 665 666 int frictionIndex = m_tmpSolverContactConstraintPool.size(); 667 btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing(); 668 btRigidBody* rb0 = btRigidBody::upcast(colObj0); 669 btRigidBody* rb1 = btRigidBody::upcast(colObj1); 670 solverConstraint.m_solverBodyA = rb0? rb0 : &getFixedBody(); 671 solverConstraint.m_solverBodyB = rb1? rb1 : &getFixedBody(); 672 solverConstraint.m_originalContactPoint = &cp; 673 674 setupContactConstraint(solverConstraint, colObj0, colObj1, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2); 675 676 // const btVector3& pos1 = cp.getPositionWorldOnA(); 677 // const btVector3& pos2 = cp.getPositionWorldOnB(); 678 679 /////setup the friction constraints 680 681 solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size(); 682 683 if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized) 684 { 685 cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel; 686 btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2(); 687 if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON) 688 { 689 cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel); 690 if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) 691 { 692 cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB); 693 cp.m_lateralFrictionDir2.normalize();//?? 694 applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2); 695 applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2); 696 addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 697 } 698 699 applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1); 700 applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1); 701 addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 702 cp.m_lateralFrictionInitialized = true; 703 } else 704 { 705 //re-calculate friction direction every frame, todo: check if this is really needed 706 btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2); 707 if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) 708 { 709 applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2); 710 applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2); 711 addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 712 } 713 714 applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1); 715 applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1); 716 addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); 717 718 cp.m_lateralFrictionInitialized = true; 624 719 } 625 } 626 627 628 } 629 } 630 } 631 632 633 btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc) 720 721 } else 722 { 723 addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1); 724 if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) 725 addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2); 726 } 727 728 setFrictionConstraintImpulse( solverConstraint, rb0, rb1, cp, infoGlobal); 729 730 } 731 } 732 } 733 734 735 btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc) 634 736 { 635 737 BT_PROFILE("solveGroupCacheFriendlySetup"); … … 644 746 } 645 747 748 if (infoGlobal.m_splitImpulse) 749 { 750 for (int i = 0; i < numBodies; i++) 751 { 752 btRigidBody* body = btRigidBody::upcast(bodies[i]); 753 if (body) 754 { 755 body->internalGetDeltaLinearVelocity().setZero(); 756 body->internalGetDeltaAngularVelocity().setZero(); 757 body->internalGetPushVelocity().setZero(); 758 body->internalGetTurnVelocity().setZero(); 759 } 760 } 761 } 762 else 763 { 764 for (int i = 0; i < numBodies; i++) 765 { 766 btRigidBody* body = btRigidBody::upcast(bodies[i]); 767 if (body) 768 { 769 body->internalGetDeltaLinearVelocity().setZero(); 770 body->internalGetDeltaAngularVelocity().setZero(); 771 } 772 } 773 } 774 646 775 if (1) 647 776 { … … 653 782 } 654 783 } 655 656 btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();657 initSolverBody(&fixedBody,0);658 659 784 //btRigidBody* rb0=0,*rb1=0; 660 785 … … 665 790 int totalNumRows = 0; 666 791 int i; 792 793 m_tmpConstraintSizesPool.resize(numConstraints); 667 794 //calculate the total number of contraint rows 668 795 for (i=0;i<numConstraints;i++) 669 796 { 670 671 btTypedConstraint::btConstraintInfo1 info1; 797 btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i]; 672 798 constraints[i]->getInfo1(&info1); 673 799 totalNumRows += info1.m_numConstraintRows; … … 675 801 m_tmpSolverNonContactConstraintPool.resize(totalNumRows); 676 802 677 btTypedConstraint::btConstraintInfo1 info1; 678 info1.m_numConstraintRows = 0; 679 680 803 681 804 ///setup the btSolverConstraints 682 805 int currentRow = 0; 683 806 684 for (i=0;i<numConstraints;i++ ,currentRow+=info1.m_numConstraintRows)807 for (i=0;i<numConstraints;i++) 685 808 { 686 constraints[i]->getInfo1(&info1); 809 const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i]; 810 687 811 if (info1.m_numConstraintRows) 688 812 { … … 697 821 btRigidBody& rbB = constraint->getRigidBodyB(); 698 822 699 int solverBodyIdA = getOrInitSolverBody(rbA); 700 int solverBodyIdB = getOrInitSolverBody(rbB); 701 702 btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA]; 703 btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB]; 704 823 705 824 int j; 706 825 for ( j=0;j<info1.m_numConstraintRows;j++) … … 711 830 currentConstraintRow[j].m_appliedImpulse = 0.f; 712 831 currentConstraintRow[j].m_appliedPushImpulse = 0.f; 713 currentConstraintRow[j].m_solverBody IdA = solverBodyIdA;714 currentConstraintRow[j].m_solverBody IdB = solverBodyIdB;832 currentConstraintRow[j].m_solverBodyA = &rbA; 833 currentConstraintRow[j].m_solverBodyB = &rbB; 715 834 } 716 835 717 bodyAPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);718 bodyAPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);719 bodyBPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);720 bodyBPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);836 rbA.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f); 837 rbA.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f); 838 rbB.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f); 839 rbB.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f); 721 840 722 841 … … 733 852 btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint)); 734 853 info2.m_constraintError = ¤tConstraintRow->m_rhs; 854 currentConstraintRow->m_cfm = infoGlobal.m_globalCfm; 855 info2.m_damping = infoGlobal.m_damping; 735 856 info2.cfm = ¤tConstraintRow->m_cfm; 736 857 info2.m_lowerLimit = ¤tConstraintRow->m_lowerLimit; 737 858 info2.m_upperLimit = ¤tConstraintRow->m_upperLimit; 859 info2.m_numIterations = infoGlobal.m_numIterations; 738 860 constraints[i]->getInfo2(&info2); 739 861 … … 742 864 { 743 865 btSolverConstraint& solverConstraint = currentConstraintRow[j]; 866 solverConstraint.m_originalContactPoint = constraint; 744 867 745 868 { … … 778 901 btScalar restitution = 0.f; 779 902 btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2 780 btScalar velocityError = restitution - rel_vel ;// *damping;903 btScalar velocityError = restitution - rel_vel * info2.m_damping; 781 904 btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv; 782 905 btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv; … … 787 910 } 788 911 } 912 currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows; 789 913 } 790 914 } … … 793 917 int i; 794 918 btPersistentManifold* manifold = 0; 795 btCollisionObject* colObj0=0,*colObj1=0;919 // btCollisionObject* colObj0=0,*colObj1=0; 796 920 797 921 … … 830 954 } 831 955 832 btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/) 833 { 834 BT_PROFILE("solveGroupCacheFriendlyIterations"); 956 btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/) 957 { 835 958 836 959 int numConstraintPool = m_tmpSolverContactConstraintPool.size(); 837 960 int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size(); 838 961 962 int j; 963 964 if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER) 965 { 966 if ((iteration & 7) == 0) { 967 for (j=0; j<numConstraintPool; ++j) { 968 int tmp = m_orderTmpConstraintPool[j]; 969 int swapi = btRandInt2(j+1); 970 m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi]; 971 m_orderTmpConstraintPool[swapi] = tmp; 972 } 973 974 for (j=0; j<numFrictionPool; ++j) { 975 int tmp = m_orderFrictionConstraintPool[j]; 976 int swapi = btRandInt2(j+1); 977 m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi]; 978 m_orderFrictionConstraintPool[swapi] = tmp; 979 } 980 } 981 } 982 983 if (infoGlobal.m_solverMode & SOLVER_SIMD) 984 { 985 ///solve all joint constraints, using SIMD, if available 986 for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) 987 { 988 btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j]; 989 resolveSingleConstraintRowGenericSIMD(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint); 990 } 991 992 for (j=0;j<numConstraints;j++) 993 { 994 constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep); 995 } 996 997 ///solve all contact constraints using SIMD, if available 998 int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); 999 for (j=0;j<numPoolConstraints;j++) 1000 { 1001 const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]]; 1002 resolveSingleConstraintRowLowerLimitSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold); 1003 1004 } 1005 ///solve all friction constraints, using SIMD, if available 1006 int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size(); 1007 for (j=0;j<numFrictionPoolConstraints;j++) 1008 { 1009 btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]]; 1010 btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; 1011 1012 if (totalImpulse>btScalar(0)) 1013 { 1014 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); 1015 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; 1016 1017 resolveSingleConstraintRowGenericSIMD(*solveManifold.m_solverBodyA, *solveManifold.m_solverBodyB,solveManifold); 1018 } 1019 } 1020 } else 1021 { 1022 1023 ///solve all joint constraints 1024 for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) 1025 { 1026 btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j]; 1027 resolveSingleConstraintRowGeneric(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint); 1028 } 1029 1030 for (j=0;j<numConstraints;j++) 1031 { 1032 constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep); 1033 } 1034 ///solve all contact constraints 1035 int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); 1036 for (j=0;j<numPoolConstraints;j++) 1037 { 1038 const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]]; 1039 resolveSingleConstraintRowLowerLimit(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold); 1040 } 1041 ///solve all friction constraints 1042 int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size(); 1043 for (j=0;j<numFrictionPoolConstraints;j++) 1044 { 1045 btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]]; 1046 btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; 1047 1048 if (totalImpulse>btScalar(0)) 1049 { 1050 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); 1051 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; 1052 1053 resolveSingleConstraintRowGeneric(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold); 1054 } 1055 } 1056 } 1057 return 0.f; 1058 } 1059 1060 1061 void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc) 1062 { 1063 int iteration; 1064 if (infoGlobal.m_splitImpulse) 1065 { 1066 if (infoGlobal.m_solverMode & SOLVER_SIMD) 1067 { 1068 for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++) 1069 { 1070 { 1071 int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); 1072 int j; 1073 for (j=0;j<numPoolConstraints;j++) 1074 { 1075 const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]]; 1076 1077 resolveSplitPenetrationSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold); 1078 } 1079 } 1080 } 1081 } 1082 else 1083 { 1084 for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++) 1085 { 1086 { 1087 int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); 1088 int j; 1089 for (j=0;j<numPoolConstraints;j++) 1090 { 1091 const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]]; 1092 1093 resolveSplitPenetrationImpulseCacheFriendly(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold); 1094 } 1095 } 1096 } 1097 } 1098 } 1099 } 1100 1101 btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc) 1102 { 1103 BT_PROFILE("solveGroupCacheFriendlyIterations"); 1104 1105 839 1106 //should traverse the contacts random order... 840 1107 int iteration; … … 842 1109 for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++) 843 1110 { 844 845 int j; 846 if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER) 847 { 848 if ((iteration & 7) == 0) { 849 for (j=0; j<numConstraintPool; ++j) { 850 int tmp = m_orderTmpConstraintPool[j]; 851 int swapi = btRandInt2(j+1); 852 m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi]; 853 m_orderTmpConstraintPool[swapi] = tmp; 854 } 855 856 for (j=0; j<numFrictionPool; ++j) { 857 int tmp = m_orderFrictionConstraintPool[j]; 858 int swapi = btRandInt2(j+1); 859 m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi]; 860 m_orderFrictionConstraintPool[swapi] = tmp; 861 } 862 } 863 } 864 865 if (infoGlobal.m_solverMode & SOLVER_SIMD) 866 { 867 ///solve all joint constraints, using SIMD, if available 868 for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) 869 { 870 btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j]; 871 resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint); 872 } 873 874 for (j=0;j<numConstraints;j++) 875 { 876 int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA()); 877 int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB()); 878 btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid]; 879 btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid]; 880 constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep); 881 } 882 883 ///solve all contact constraints using SIMD, if available 884 int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); 885 for (j=0;j<numPoolConstraints;j++) 886 { 887 const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]]; 888 resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold); 889 890 } 891 ///solve all friction constraints, using SIMD, if available 892 int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size(); 893 for (j=0;j<numFrictionPoolConstraints;j++) 894 { 895 btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]]; 896 btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; 897 898 if (totalImpulse>btScalar(0)) 899 { 900 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); 901 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; 902 903 resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold); 904 } 905 } 906 } else 907 { 908 909 ///solve all joint constraints 910 for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) 911 { 912 btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j]; 913 resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint); 914 } 915 916 for (j=0;j<numConstraints;j++) 917 { 918 int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA()); 919 int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB()); 920 btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid]; 921 btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid]; 922 923 constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep); 924 } 925 926 ///solve all contact constraints 927 int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); 928 for (j=0;j<numPoolConstraints;j++) 929 { 930 const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]]; 931 resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold); 932 } 933 ///solve all friction constraints 934 int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size(); 935 for (j=0;j<numFrictionPoolConstraints;j++) 936 { 937 btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]]; 938 btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; 939 940 if (totalImpulse>btScalar(0)) 941 { 942 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); 943 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; 944 945 resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold); 946 } 947 } 948 } 949 950 951 952 } 1111 solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc); 1112 } 1113 1114 solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc); 953 1115 } 954 1116 return 0.f; 955 1117 } 956 1118 957 958 959 /// btSequentialImpulseConstraintSolver Sequentially applies impulses 960 btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/) 961 { 962 963 964 965 BT_PROFILE("solveGroup"); 966 //we only implement SOLVER_CACHE_FRIENDLY now 967 //you need to provide at least some bodies 968 btAssert(bodies); 969 btAssert(numBodies); 970 971 int i; 972 973 solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc); 974 solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc); 975 1119 btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies ,int numBodies,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** /*constraints*/,int /* numConstraints*/,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/) 1120 { 976 1121 int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); 977 int j;1122 int i,j; 978 1123 979 1124 for (j=0;j<numPoolConstraints;j++) … … 993 1138 } 994 1139 1140 numPoolConstraints = m_tmpSolverNonContactConstraintPool.size(); 1141 for (j=0;j<numPoolConstraints;j++) 1142 { 1143 const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j]; 1144 btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint; 1145 btScalar sum = constr->internalGetAppliedImpulse(); 1146 sum += solverConstr.m_appliedImpulse; 1147 constr->internalSetAppliedImpulse(sum); 1148 } 1149 1150 995 1151 if (infoGlobal.m_splitImpulse) 996 1152 { 997 for ( i=0;i<m_tmpSolverBodyPool.size();i++) 998 { 999 m_tmpSolverBodyPool[i].writebackVelocity(infoGlobal.m_timeStep); 1153 for ( i=0;i<numBodies;i++) 1154 { 1155 btRigidBody* body = btRigidBody::upcast(bodies[i]); 1156 if (body) 1157 body->internalWritebackVelocity(infoGlobal.m_timeStep); 1000 1158 } 1001 1159 } else 1002 1160 { 1003 for ( i=0;i<m_tmpSolverBodyPool.size();i++) 1004 { 1005 m_tmpSolverBodyPool[i].writebackVelocity(); 1006 } 1007 } 1008 1009 1010 m_tmpSolverBodyPool.resize(0); 1161 for ( i=0;i<numBodies;i++) 1162 { 1163 btRigidBody* body = btRigidBody::upcast(bodies[i]); 1164 if (body) 1165 body->internalWritebackVelocity(); 1166 } 1167 } 1168 1169 1011 1170 m_tmpSolverContactConstraintPool.resize(0); 1012 1171 m_tmpSolverNonContactConstraintPool.resize(0); … … 1018 1177 1019 1178 1020 1021 1022 1023 1024 1179 /// btSequentialImpulseConstraintSolver Sequentially applies impulses 1180 btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/) 1181 { 1182 1183 BT_PROFILE("solveGroup"); 1184 //you need to provide at least some bodies 1185 btAssert(bodies); 1186 btAssert(numBodies); 1187 1188 solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc); 1189 1190 solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc); 1191 1192 solveGroupCacheFriendlyFinish(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc); 1193 1194 return 0.f; 1195 } 1025 1196 1026 1197 void btSequentialImpulseConstraintSolver::reset() … … 1029 1200 } 1030 1201 1031 1202 btRigidBody& btSequentialImpulseConstraintSolver::getFixedBody() 1203 { 1204 static btRigidBody s_fixed(0, 0,0); 1205 s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); 1206 return s_fixed; 1207 } 1208 -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
r5781 r8351 22 22 #include "btSolverBody.h" 23 23 #include "btSolverConstraint.h" 24 25 24 #include "btTypedConstraint.h" 25 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" 26 26 27 27 ///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method. … … 30 30 protected: 31 31 32 btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;33 32 btConstraintArray m_tmpSolverContactConstraintPool; 34 33 btConstraintArray m_tmpSolverNonContactConstraintPool; … … 36 35 btAlignedObjectArray<int> m_orderTmpConstraintPool; 37 36 btAlignedObjectArray<int> m_orderFrictionConstraintPool; 37 btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool; 38 38 39 btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation); 39 void setupFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyIdB, 40 btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2, 41 btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, 42 btScalar desiredVelocity=0., btScalar cfmSlip=0.); 43 44 btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.); 40 45 46 void setupContactConstraint(btSolverConstraint& solverConstraint, btCollisionObject* colObj0, btCollisionObject* colObj1, btManifoldPoint& cp, 47 const btContactSolverInfo& infoGlobal, btVector3& vel, btScalar& rel_vel, btScalar& relaxation, 48 btVector3& rel_pos1, btVector3& rel_pos2); 49 50 void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, btRigidBody* rb0, btRigidBody* rb1, 51 btManifoldPoint& cp, const btContactSolverInfo& infoGlobal); 52 41 53 ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction 42 54 unsigned long m_btSeed2; 43 55 44 void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);56 // void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject); 45 57 btScalar restitutionCurve(btScalar rel_vel, btScalar restitution); 46 58 47 59 void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal); 48 60 61 62 void resolveSplitPenetrationSIMD( 63 btRigidBody& body1, 64 btRigidBody& body2, 65 const btSolverConstraint& contactConstraint); 66 49 67 void resolveSplitPenetrationImpulseCacheFriendly( 50 btSolverBody& body1, 51 btSolverBody& body2, 52 const btSolverConstraint& contactConstraint, 53 const btContactSolverInfo& solverInfo); 68 btRigidBody& body1, 69 btRigidBody& body2, 70 const btSolverConstraint& contactConstraint); 54 71 55 72 //internal method 56 73 int getOrInitSolverBody(btCollisionObject& body); 57 74 58 void resolveSingleConstraintRowGeneric(bt SolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);75 void resolveSingleConstraintRowGeneric(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& contactConstraint); 59 76 60 void resolveSingleConstraintRowGenericSIMD(bt SolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);77 void resolveSingleConstraintRowGenericSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& contactConstraint); 61 78 62 void resolveSingleConstraintRowLowerLimit(bt SolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);79 void resolveSingleConstraintRowLowerLimit(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& contactConstraint); 63 80 64 void resolveSingleConstraintRowLowerLimitSIMD(bt SolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);81 void resolveSingleConstraintRowLowerLimitSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& contactConstraint); 65 82 83 protected: 84 static btRigidBody& getFixedBody(); 85 86 virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); 87 virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); 88 btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); 89 90 virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); 91 virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); 92 93 66 94 public: 67 95 … … 72 100 virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher); 73 101 74 btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);75 btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);76 102 103 77 104 ///clear internal cached data and reset random seed 78 105 virtual void reset(); 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code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
r5781 r8351 19 19 */ 20 20 21 //----------------------------------------------------------------------------- 21 22 22 23 23 #include "btSliderConstraint.h" … … 26 26 #include <new> 27 27 28 //----------------------------------------------------------------------------- 28 #define USE_OFFSET_FOR_CONSTANT_FRAME true 29 29 30 30 void btSliderConstraint::initParams() … … 37 37 m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; 38 38 m_dampingDirLin = btScalar(0.); 39 m_cfmDirLin = SLIDER_CONSTRAINT_DEF_CFM; 39 40 m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; 40 41 m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; 41 42 m_dampingDirAng = btScalar(0.); 43 m_cfmDirAng = SLIDER_CONSTRAINT_DEF_CFM; 42 44 m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; 43 45 m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; 44 46 m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING; 47 m_cfmOrthoLin = SLIDER_CONSTRAINT_DEF_CFM; 45 48 m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; 46 49 m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; 47 50 m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING; 51 m_cfmOrthoAng = SLIDER_CONSTRAINT_DEF_CFM; 48 52 m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; 49 53 m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; 50 54 m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING; 55 m_cfmLimLin = SLIDER_CONSTRAINT_DEF_CFM; 51 56 m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; 52 57 m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; 53 58 m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING; 59 m_cfmLimAng = SLIDER_CONSTRAINT_DEF_CFM; 54 60 55 61 m_poweredLinMotor = false; … … 63 69 m_accumulatedAngMotorImpulse = btScalar(0.0); 64 70 65 } // btSliderConstraint::initParams() 66 67 //----------------------------------------------------------------------------- 68 69 btSliderConstraint::btSliderConstraint() 70 :btTypedConstraint(SLIDER_CONSTRAINT_TYPE), 71 m_useLinearReferenceFrameA(true), 72 m_useSolveConstraintObsolete(false) 73 // m_useSolveConstraintObsolete(true) 71 m_flags = 0; 72 m_flags = 0; 73 74 m_useOffsetForConstraintFrame = USE_OFFSET_FOR_CONSTANT_FRAME; 75 76 calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 77 } 78 79 80 81 82 83 btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA) 84 : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB), 85 m_useSolveConstraintObsolete(false), 86 m_frameInA(frameInA), 87 m_frameInB(frameInB), 88 m_useLinearReferenceFrameA(useLinearReferenceFrameA) 74 89 { 75 90 initParams(); 76 } // btSliderConstraint::btSliderConstraint() 77 78 //----------------------------------------------------------------------------- 79 80 btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA) 81 : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB) 82 , m_frameInA(frameInA) 83 , m_frameInB(frameInB), 84 m_useLinearReferenceFrameA(useLinearReferenceFrameA), 85 m_useSolveConstraintObsolete(false) 86 // m_useSolveConstraintObsolete(true) 87 { 91 } 92 93 94 95 btSliderConstraint::btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA) 96 : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, getFixedBody(), rbB), 97 m_useSolveConstraintObsolete(false), 98 m_frameInB(frameInB), 99 m_useLinearReferenceFrameA(useLinearReferenceFrameA) 100 { 101 ///not providing rigidbody A means implicitly using worldspace for body A 102 m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB; 103 // m_frameInA.getOrigin() = m_rbA.getCenterOfMassTransform()(m_frameInA.getOrigin()); 104 88 105 initParams(); 89 } // btSliderConstraint::btSliderConstraint()90 91 //----------------------------------------------------------------------------- 92 93 void btSliderConstraint::buildJacobian() 94 { 95 if (!m_useSolveConstraintObsolete) 96 { 97 return; 98 }99 if(m_useLinearReferenceFrameA)100 {101 buildJacobianInt(m_rbA, m_rbB, m_frameInA, m_frameInB);106 } 107 108 109 110 111 112 113 void btSliderConstraint::getInfo1(btConstraintInfo1* info) 114 { 115 if (m_useSolveConstraintObsolete) 116 { 117 info->m_numConstraintRows = 0; 118 info->nub = 0; 102 119 } 103 120 else 104 121 { 105 buildJacobianInt(m_rbB, m_rbA, m_frameInB, m_frameInA); 106 } 107 } // btSliderConstraint::buildJacobian() 108 109 //----------------------------------------------------------------------------- 110 111 void btSliderConstraint::buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB) 112 { 113 //calculate transforms 114 m_calculatedTransformA = rbA.getCenterOfMassTransform() * frameInA; 115 m_calculatedTransformB = rbB.getCenterOfMassTransform() * frameInB; 122 info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular 123 info->nub = 2; 124 //prepare constraint 125 calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); 126 testAngLimits(); 127 testLinLimits(); 128 if(getSolveLinLimit() || getPoweredLinMotor()) 129 { 130 info->m_numConstraintRows++; // limit 3rd linear as well 131 info->nub--; 132 } 133 if(getSolveAngLimit() || getPoweredAngMotor()) 134 { 135 info->m_numConstraintRows++; // limit 3rd angular as well 136 info->nub--; 137 } 138 } 139 } 140 141 void btSliderConstraint::getInfo1NonVirtual(btConstraintInfo1* info) 142 { 143 144 info->m_numConstraintRows = 6; // Fixed 2 linear + 2 angular + 1 limit (even if not used) 145 info->nub = 0; 146 } 147 148 void btSliderConstraint::getInfo2(btConstraintInfo2* info) 149 { 150 getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(), m_rbA.getLinearVelocity(),m_rbB.getLinearVelocity(), m_rbA.getInvMass(),m_rbB.getInvMass()); 151 } 152 153 154 155 156 157 158 159 void btSliderConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB) 160 { 161 if(m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete)) 162 { 163 m_calculatedTransformA = transA * m_frameInA; 164 m_calculatedTransformB = transB * m_frameInB; 165 } 166 else 167 { 168 m_calculatedTransformA = transB * m_frameInB; 169 m_calculatedTransformB = transA * m_frameInA; 170 } 116 171 m_realPivotAInW = m_calculatedTransformA.getOrigin(); 117 172 m_realPivotBInW = m_calculatedTransformB.getOrigin(); 118 173 m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X 119 m_delta = m_realPivotBInW - m_realPivotAInW; 174 if(m_useLinearReferenceFrameA || m_useSolveConstraintObsolete) 175 { 176 m_delta = m_realPivotBInW - m_realPivotAInW; 177 } 178 else 179 { 180 m_delta = m_realPivotAInW - m_realPivotBInW; 181 } 120 182 m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis; 121 m_relPosA = m_projPivotInW - rbA.getCenterOfMassPosition();122 m_relPosB = m_realPivotBInW - rbB.getCenterOfMassPosition();123 183 btVector3 normalWorld; 124 184 int i; … … 127 187 { 128 188 normalWorld = m_calculatedTransformA.getBasis().getColumn(i); 129 new (&m_jacLin[i]) btJacobianEntry(130 rbA.getCenterOfMassTransform().getBasis().transpose(),131 rbB.getCenterOfMassTransform().getBasis().transpose(),132 m_relPosA,133 m_relPosB,134 normalWorld,135 rbA.getInvInertiaDiagLocal(),136 rbA.getInvMass(),137 rbB.getInvInertiaDiagLocal(),138 rbB.getInvMass()139 );140 m_jacLinDiagABInv[i] = btScalar(1.) / m_jacLin[i].getDiagonal();141 189 m_depth[i] = m_delta.dot(normalWorld); 142 190 } 143 testLinLimits(); 144 // angular part 145 for(i = 0; i < 3; i++) 146 { 147 normalWorld = m_calculatedTransformA.getBasis().getColumn(i); 148 new (&m_jacAng[i]) btJacobianEntry( 149 normalWorld, 150 rbA.getCenterOfMassTransform().getBasis().transpose(), 151 rbB.getCenterOfMassTransform().getBasis().transpose(), 152 rbA.getInvInertiaDiagLocal(), 153 rbB.getInvInertiaDiagLocal() 154 ); 155 } 156 testAngLimits(); 157 btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0); 158 m_kAngle = btScalar(1.0 )/ (rbA.computeAngularImpulseDenominator(axisA) + rbB.computeAngularImpulseDenominator(axisA)); 159 // clear accumulator for motors 160 m_accumulatedLinMotorImpulse = btScalar(0.0); 161 m_accumulatedAngMotorImpulse = btScalar(0.0); 162 } // btSliderConstraint::buildJacobianInt() 163 164 //----------------------------------------------------------------------------- 165 166 void btSliderConstraint::getInfo1(btConstraintInfo1* info) 167 { 168 if (m_useSolveConstraintObsolete) 169 { 170 info->m_numConstraintRows = 0; 171 info->nub = 0; 191 } 192 193 194 195 void btSliderConstraint::testLinLimits(void) 196 { 197 m_solveLinLim = false; 198 m_linPos = m_depth[0]; 199 if(m_lowerLinLimit <= m_upperLinLimit) 200 { 201 if(m_depth[0] > m_upperLinLimit) 202 { 203 m_depth[0] -= m_upperLinLimit; 204 m_solveLinLim = true; 205 } 206 else if(m_depth[0] < m_lowerLinLimit) 207 { 208 m_depth[0] -= m_lowerLinLimit; 209 m_solveLinLim = true; 210 } 211 else 212 { 213 m_depth[0] = btScalar(0.); 214 } 172 215 } 173 216 else 174 217 { 175 info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular 176 info->nub = 2; 177 //prepare constraint 178 calculateTransforms(); 179 testLinLimits(); 180 if(getSolveLinLimit() || getPoweredLinMotor()) 181 { 182 info->m_numConstraintRows++; // limit 3rd linear as well 183 info->nub--; 184 } 185 testAngLimits(); 186 if(getSolveAngLimit() || getPoweredAngMotor()) 187 { 188 info->m_numConstraintRows++; // limit 3rd angular as well 189 info->nub--; 190 } 191 } 192 } // btSliderConstraint::getInfo1() 193 194 //----------------------------------------------------------------------------- 195 196 void btSliderConstraint::getInfo2(btConstraintInfo2* info) 197 { 218 m_depth[0] = btScalar(0.); 219 } 220 } 221 222 223 224 void btSliderConstraint::testAngLimits(void) 225 { 226 m_angDepth = btScalar(0.); 227 m_solveAngLim = false; 228 if(m_lowerAngLimit <= m_upperAngLimit) 229 { 230 const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1); 231 const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2); 232 const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1); 233 // btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0)); 234 btScalar rot = btAtan2(axisB0.dot(axisA1), axisB0.dot(axisA0)); 235 rot = btAdjustAngleToLimits(rot, m_lowerAngLimit, m_upperAngLimit); 236 m_angPos = rot; 237 if(rot < m_lowerAngLimit) 238 { 239 m_angDepth = rot - m_lowerAngLimit; 240 m_solveAngLim = true; 241 } 242 else if(rot > m_upperAngLimit) 243 { 244 m_angDepth = rot - m_upperAngLimit; 245 m_solveAngLim = true; 246 } 247 } 248 } 249 250 btVector3 btSliderConstraint::getAncorInA(void) 251 { 252 btVector3 ancorInA; 253 ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * btScalar(0.5) * m_sliderAxis; 254 ancorInA = m_rbA.getCenterOfMassTransform().inverse() * ancorInA; 255 return ancorInA; 256 } 257 258 259 260 btVector3 btSliderConstraint::getAncorInB(void) 261 { 262 btVector3 ancorInB; 263 ancorInB = m_frameInB.getOrigin(); 264 return ancorInB; 265 } 266 267 268 void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB, const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass ) 269 { 270 const btTransform& trA = getCalculatedTransformA(); 271 const btTransform& trB = getCalculatedTransformB(); 272 198 273 btAssert(!m_useSolveConstraintObsolete); 199 274 int i, s = info->rowskip; 200 const btTransform& trA = getCalculatedTransformA(); 201 const btTransform& trB = getCalculatedTransformB(); 275 202 276 btScalar signFact = m_useLinearReferenceFrameA ? btScalar(1.0f) : btScalar(-1.0f); 203 // make rotations around Y and Z equal 277 278 // difference between frames in WCS 279 btVector3 ofs = trB.getOrigin() - trA.getOrigin(); 280 // now get weight factors depending on masses 281 btScalar miA = rbAinvMass; 282 btScalar miB = rbBinvMass; 283 bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON); 284 btScalar miS = miA + miB; 285 btScalar factA, factB; 286 if(miS > btScalar(0.f)) 287 { 288 factA = miB / miS; 289 } 290 else 291 { 292 factA = btScalar(0.5f); 293 } 294 factB = btScalar(1.0f) - factA; 295 btVector3 ax1, p, q; 296 btVector3 ax1A = trA.getBasis().getColumn(0); 297 btVector3 ax1B = trB.getBasis().getColumn(0); 298 if(m_useOffsetForConstraintFrame) 299 { 300 // get the desired direction of slider axis 301 // as weighted sum of X-orthos of frameA and frameB in WCS 302 ax1 = ax1A * factA + ax1B * factB; 303 ax1.normalize(); 304 // construct two orthos to slider axis 305 btPlaneSpace1 (ax1, p, q); 306 } 307 else 308 { // old way - use frameA 309 ax1 = trA.getBasis().getColumn(0); 310 // get 2 orthos to slider axis (Y, Z) 311 p = trA.getBasis().getColumn(1); 312 q = trA.getBasis().getColumn(2); 313 } 314 // make rotations around these orthos equal 204 315 // the slider axis should be the only unconstrained 205 316 // rotational axis, the angular velocity of the two bodies perpendicular to … … 209 320 // where p and q are unit vectors normal to the slider axis, and w1 and w2 210 321 // are the angular velocity vectors of the two bodies. 211 // get slider axis (X)212 btVector3 ax1 = trA.getBasis().getColumn(0);213 // get 2 orthos to slider axis (Y, Z)214 btVector3 p = trA.getBasis().getColumn(1);215 btVector3 q = trA.getBasis().getColumn(2);216 // set the two slider rows217 322 info->m_J1angularAxis[0] = p[0]; 218 323 info->m_J1angularAxis[1] = p[1]; … … 230 335 // compute the right hand side of the constraint equation. set relative 231 336 // body velocities along p and q to bring the slider back into alignment. 232 // if ax1 ,ax2 are the unit length slider axes as computed from body1and233 // body 2, we need to rotate both bodies along the axis u = (ax1 x ax2).337 // if ax1A,ax1B are the unit length slider axes as computed from bodyA and 338 // bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2). 234 339 // if "theta" is the angle between ax1 and ax2, we need an angular velocity 235 340 // along u to cover angle erp*theta in one step : … … 243 348 // ax1 x ax2 is in the plane space of ax1, so we project the angular 244 349 // velocity to p and q to find the right hand side. 245 btScalar k = info->fps * info->erp * getSoftnessOrthoAng(); 246 btVector3 ax2 = trB.getBasis().getColumn(0); 247 btVector3 u = ax1.cross(ax2); 350 // btScalar k = info->fps * info->erp * getSoftnessOrthoAng(); 351 btScalar currERP = (m_flags & BT_SLIDER_FLAGS_ERP_ORTANG) ? m_softnessOrthoAng : m_softnessOrthoAng * info->erp; 352 btScalar k = info->fps * currERP; 353 354 btVector3 u = ax1A.cross(ax1B); 248 355 info->m_constraintError[0] = k * u.dot(p); 249 356 info->m_constraintError[s] = k * u.dot(q); 250 // pull out pos and R for both bodies. also get the connection 251 // vector c = pos2-pos1. 252 // next two rows. we want: vel2 = vel1 + w1 x c ... but this would 253 // result in three equations, so we project along the planespace vectors 254 // so that sliding along the slider axis is disregarded. for symmetry we 255 // also consider rotation around center of mass of two bodies (factA and factB). 256 btTransform bodyA_trans = m_rbA.getCenterOfMassTransform(); 257 btTransform bodyB_trans = m_rbB.getCenterOfMassTransform(); 258 int s2 = 2 * s, s3 = 3 * s; 259 btVector3 c; 260 btScalar miA = m_rbA.getInvMass(); 261 btScalar miB = m_rbB.getInvMass(); 262 btScalar miS = miA + miB; 263 btScalar factA, factB; 264 if(miS > btScalar(0.f)) 265 { 266 factA = miB / miS; 267 } 268 else 269 { 270 factA = btScalar(0.5f); 271 } 272 if(factA > 0.99f) factA = 0.99f; 273 if(factA < 0.01f) factA = 0.01f; 274 factB = btScalar(1.0f) - factA; 275 c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin(); 276 btVector3 tmp = c.cross(p); 277 for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = factA*tmp[i]; 278 for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = factB*tmp[i]; 279 tmp = c.cross(q); 280 for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = factA*tmp[i]; 281 for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = factB*tmp[i]; 282 283 for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i]; 284 for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i]; 285 // compute two elements of right hand side. we want to align the offset 286 // point (in body 2's frame) with the center of body 1. 287 btVector3 ofs; // offset point in global coordinates 288 ofs = trB.getOrigin() - trA.getOrigin(); 289 k = info->fps * info->erp * getSoftnessOrthoLin(); 290 info->m_constraintError[s2] = k * p.dot(ofs); 291 info->m_constraintError[s3] = k * q.dot(ofs); 292 int nrow = 3; // last filled row 357 if(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG) 358 { 359 info->cfm[0] = m_cfmOrthoAng; 360 info->cfm[s] = m_cfmOrthoAng; 361 } 362 363 int nrow = 1; // last filled row 293 364 int srow; 294 // check linear limits linear 295 btScalar limit_err = btScalar(0.0); 296 int limit = 0; 365 btScalar limit_err; 366 int limit; 367 int powered; 368 369 // next two rows. 370 // we want: velA + wA x relA == velB + wB x relB ... but this would 371 // result in three equations, so we project along two orthos to the slider axis 372 373 btTransform bodyA_trans = transA; 374 btTransform bodyB_trans = transB; 375 nrow++; 376 int s2 = nrow * s; 377 nrow++; 378 int s3 = nrow * s; 379 btVector3 tmpA(0,0,0), tmpB(0,0,0), relA(0,0,0), relB(0,0,0), c(0,0,0); 380 if(m_useOffsetForConstraintFrame) 381 { 382 // get vector from bodyB to frameB in WCS 383 relB = trB.getOrigin() - bodyB_trans.getOrigin(); 384 // get its projection to slider axis 385 btVector3 projB = ax1 * relB.dot(ax1); 386 // get vector directed from bodyB to slider axis (and orthogonal to it) 387 btVector3 orthoB = relB - projB; 388 // same for bodyA 389 relA = trA.getOrigin() - bodyA_trans.getOrigin(); 390 btVector3 projA = ax1 * relA.dot(ax1); 391 btVector3 orthoA = relA - projA; 392 // get desired offset between frames A and B along slider axis 393 btScalar sliderOffs = m_linPos - m_depth[0]; 394 // desired vector from projection of center of bodyA to projection of center of bodyB to slider axis 395 btVector3 totalDist = projA + ax1 * sliderOffs - projB; 396 // get offset vectors relA and relB 397 relA = orthoA + totalDist * factA; 398 relB = orthoB - totalDist * factB; 399 // now choose average ortho to slider axis 400 p = orthoB * factA + orthoA * factB; 401 btScalar len2 = p.length2(); 402 if(len2 > SIMD_EPSILON) 403 { 404 p /= btSqrt(len2); 405 } 406 else 407 { 408 p = trA.getBasis().getColumn(1); 409 } 410 // make one more ortho 411 q = ax1.cross(p); 412 // fill two rows 413 tmpA = relA.cross(p); 414 tmpB = relB.cross(p); 415 for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i]; 416 for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i]; 417 tmpA = relA.cross(q); 418 tmpB = relB.cross(q); 419 if(hasStaticBody && getSolveAngLimit()) 420 { // to make constraint between static and dynamic objects more rigid 421 // remove wA (or wB) from equation if angular limit is hit 422 tmpB *= factB; 423 tmpA *= factA; 424 } 425 for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = tmpA[i]; 426 for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = -tmpB[i]; 427 for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i]; 428 for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i]; 429 } 430 else 431 { // old way - maybe incorrect if bodies are not on the slider axis 432 // see discussion "Bug in slider constraint" http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4024&start=0 433 c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin(); 434 btVector3 tmp = c.cross(p); 435 for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = factA*tmp[i]; 436 for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = factB*tmp[i]; 437 tmp = c.cross(q); 438 for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = factA*tmp[i]; 439 for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = factB*tmp[i]; 440 441 for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i]; 442 for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i]; 443 } 444 // compute two elements of right hand side 445 446 // k = info->fps * info->erp * getSoftnessOrthoLin(); 447 currERP = (m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN) ? m_softnessOrthoLin : m_softnessOrthoLin * info->erp; 448 k = info->fps * currERP; 449 450 btScalar rhs = k * p.dot(ofs); 451 info->m_constraintError[s2] = rhs; 452 rhs = k * q.dot(ofs); 453 info->m_constraintError[s3] = rhs; 454 if(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN) 455 { 456 info->cfm[s2] = m_cfmOrthoLin; 457 info->cfm[s3] = m_cfmOrthoLin; 458 } 459 460 461 // check linear limits 462 limit_err = btScalar(0.0); 463 limit = 0; 297 464 if(getSolveLinLimit()) 298 465 { … … 300 467 limit = (limit_err > btScalar(0.0)) ? 2 : 1; 301 468 } 302 intpowered = 0;469 powered = 0; 303 470 if(getPoweredLinMotor()) 304 471 { … … 320 487 // a torque couple will result in limited slider-jointed free 321 488 // bodies from gaining angular momentum. 322 // the solution used here is to apply the constraint forces at the center of mass of the two bodies 323 btVector3 ltd; // Linear Torque Decoupling vector (a torque) 324 // c = btScalar(0.5) * c; 325 ltd = c.cross(ax1); 326 info->m_J1angularAxis[srow+0] = factA*ltd[0]; 327 info->m_J1angularAxis[srow+1] = factA*ltd[1]; 328 info->m_J1angularAxis[srow+2] = factA*ltd[2]; 329 info->m_J2angularAxis[srow+0] = factB*ltd[0]; 330 info->m_J2angularAxis[srow+1] = factB*ltd[1]; 331 info->m_J2angularAxis[srow+2] = factB*ltd[2]; 489 if(m_useOffsetForConstraintFrame) 490 { 491 // this is needed only when bodyA and bodyB are both dynamic. 492 if(!hasStaticBody) 493 { 494 tmpA = relA.cross(ax1); 495 tmpB = relB.cross(ax1); 496 info->m_J1angularAxis[srow+0] = tmpA[0]; 497 info->m_J1angularAxis[srow+1] = tmpA[1]; 498 info->m_J1angularAxis[srow+2] = tmpA[2]; 499 info->m_J2angularAxis[srow+0] = -tmpB[0]; 500 info->m_J2angularAxis[srow+1] = -tmpB[1]; 501 info->m_J2angularAxis[srow+2] = -tmpB[2]; 502 } 503 } 504 else 505 { // The old way. May be incorrect if bodies are not on the slider axis 506 btVector3 ltd; // Linear Torque Decoupling vector (a torque) 507 ltd = c.cross(ax1); 508 info->m_J1angularAxis[srow+0] = factA*ltd[0]; 509 info->m_J1angularAxis[srow+1] = factA*ltd[1]; 510 info->m_J1angularAxis[srow+2] = factA*ltd[2]; 511 info->m_J2angularAxis[srow+0] = factB*ltd[0]; 512 info->m_J2angularAxis[srow+1] = factB*ltd[1]; 513 info->m_J2angularAxis[srow+2] = factB*ltd[2]; 514 } 332 515 // right-hand part 333 516 btScalar lostop = getLowerLinLimit(); … … 340 523 info->m_lowerLimit[srow] = 0.; 341 524 info->m_upperLimit[srow] = 0.; 525 currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN) ? m_softnessLimLin : info->erp; 342 526 if(powered) 343 527 { 344 info->cfm[nrow] = btScalar(0.0); 528 if(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN) 529 { 530 info->cfm[srow] = m_cfmDirLin; 531 } 345 532 btScalar tag_vel = getTargetLinMotorVelocity(); 346 btScalar mot_fact = getMotorFactor(m_linPos, m_lowerLinLimit, m_upperLinLimit, tag_vel, info->fps * info->erp); 347 // info->m_constraintError[srow] += mot_fact * getTargetLinMotorVelocity(); 533 btScalar mot_fact = getMotorFactor(m_linPos, m_lowerLinLimit, m_upperLinLimit, tag_vel, info->fps * currERP); 348 534 info->m_constraintError[srow] -= signFact * mot_fact * getTargetLinMotorVelocity(); 349 535 info->m_lowerLimit[srow] += -getMaxLinMotorForce() * info->fps; … … 352 538 if(limit) 353 539 { 354 k = info->fps * info->erp;540 k = info->fps * currERP; 355 541 info->m_constraintError[srow] += k * limit_err; 356 info->cfm[srow] = btScalar(0.0); // stop_cfm; 542 if(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN) 543 { 544 info->cfm[srow] = m_cfmLimLin; 545 } 357 546 if(lostop == histop) 358 547 { // limited low and high simultaneously … … 374 563 if(bounce > btScalar(0.0)) 375 564 { 376 btScalar vel = m_rbA.getLinearVelocity().dot(ax1);377 vel -= m_rbB.getLinearVelocity().dot(ax1);565 btScalar vel = linVelA.dot(ax1); 566 vel -= linVelB.dot(ax1); 378 567 vel *= signFact; 379 568 // only apply bounce if the velocity is incoming, and if the … … 437 626 powered = 0; 438 627 } 628 currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMANG) ? m_softnessLimAng : info->erp; 439 629 if(powered) 440 630 { 441 info->cfm[srow] = btScalar(0.0); 442 btScalar mot_fact = getMotorFactor(m_angPos, m_lowerAngLimit, m_upperAngLimit, getTargetAngMotorVelocity(), info->fps * info->erp); 631 if(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG) 632 { 633 info->cfm[srow] = m_cfmDirAng; 634 } 635 btScalar mot_fact = getMotorFactor(m_angPos, m_lowerAngLimit, m_upperAngLimit, getTargetAngMotorVelocity(), info->fps * currERP); 443 636 info->m_constraintError[srow] = mot_fact * getTargetAngMotorVelocity(); 444 637 info->m_lowerLimit[srow] = -getMaxAngMotorForce() * info->fps; … … 447 640 if(limit) 448 641 { 449 k = info->fps * info->erp;642 k = info->fps * currERP; 450 643 info->m_constraintError[srow] += k * limit_err; 451 info->cfm[srow] = btScalar(0.0); // stop_cfm; 644 if(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG) 645 { 646 info->cfm[srow] = m_cfmLimAng; 647 } 452 648 if(lostop == histop) 453 649 { … … 500 696 } // if(limit) 501 697 } // if angular limit or powered 502 } // btSliderConstraint::getInfo2() 503 504 //----------------------------------------------------------------------------- 505 506 void btSliderConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) 507 { 508 if (m_useSolveConstraintObsolete) 509 { 510 m_timeStep = timeStep; 511 if(m_useLinearReferenceFrameA) 512 { 513 solveConstraintInt(m_rbA,bodyA, m_rbB,bodyB); 698 } 699 700 701 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 702 ///If no axis is provided, it uses the default axis for this constraint. 703 void btSliderConstraint::setParam(int num, btScalar value, int axis) 704 { 705 switch(num) 706 { 707 case BT_CONSTRAINT_STOP_ERP : 708 if(axis < 1) 709 { 710 m_softnessLimLin = value; 711 m_flags |= BT_SLIDER_FLAGS_ERP_LIMLIN; 712 } 713 else if(axis < 3) 714 { 715 m_softnessOrthoLin = value; 716 m_flags |= BT_SLIDER_FLAGS_ERP_ORTLIN; 717 } 718 else if(axis == 3) 719 { 720 m_softnessLimAng = value; 721 m_flags |= BT_SLIDER_FLAGS_ERP_LIMANG; 722 } 723 else if(axis < 6) 724 { 725 m_softnessOrthoAng = value; 726 m_flags |= BT_SLIDER_FLAGS_ERP_ORTANG; 514 727 } 515 728 else 516 729 { 517 solveConstraintInt(m_rbB,bodyB, m_rbA,bodyA); 518 } 519 } 520 } // btSliderConstraint::solveConstraint() 521 522 //----------------------------------------------------------------------------- 523 524 void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btSolverBody& bodyA,btRigidBody& rbB, btSolverBody& bodyB) 525 { 526 int i; 527 // linear 528 btVector3 velA; 529 bodyA.getVelocityInLocalPointObsolete(m_relPosA,velA); 530 btVector3 velB; 531 bodyB.getVelocityInLocalPointObsolete(m_relPosB,velB); 532 btVector3 vel = velA - velB; 533 for(i = 0; i < 3; i++) 534 { 535 const btVector3& normal = m_jacLin[i].m_linearJointAxis; 536 btScalar rel_vel = normal.dot(vel); 537 // calculate positional error 538 btScalar depth = m_depth[i]; 539 // get parameters 540 btScalar softness = (i) ? m_softnessOrthoLin : (m_solveLinLim ? m_softnessLimLin : m_softnessDirLin); 541 btScalar restitution = (i) ? m_restitutionOrthoLin : (m_solveLinLim ? m_restitutionLimLin : m_restitutionDirLin); 542 btScalar damping = (i) ? m_dampingOrthoLin : (m_solveLinLim ? m_dampingLimLin : m_dampingDirLin); 543 // calcutate and apply impulse 544 btScalar normalImpulse = softness * (restitution * depth / m_timeStep - damping * rel_vel) * m_jacLinDiagABInv[i]; 545 btVector3 impulse_vector = normal * normalImpulse; 546 547 //rbA.applyImpulse( impulse_vector, m_relPosA); 548 //rbB.applyImpulse(-impulse_vector, m_relPosB); 549 { 550 btVector3 ftorqueAxis1 = m_relPosA.cross(normal); 551 btVector3 ftorqueAxis2 = m_relPosB.cross(normal); 552 bodyA.applyImpulse(normal*rbA.getInvMass(), rbA.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse); 553 bodyB.applyImpulse(normal*rbB.getInvMass(), rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse); 554 } 555 556 557 558 if(m_poweredLinMotor && (!i)) 559 { // apply linear motor 560 if(m_accumulatedLinMotorImpulse < m_maxLinMotorForce) 561 { 562 btScalar desiredMotorVel = m_targetLinMotorVelocity; 563 btScalar motor_relvel = desiredMotorVel + rel_vel; 564 normalImpulse = -motor_relvel * m_jacLinDiagABInv[i]; 565 // clamp accumulated impulse 566 btScalar new_acc = m_accumulatedLinMotorImpulse + btFabs(normalImpulse); 567 if(new_acc > m_maxLinMotorForce) 568 { 569 new_acc = m_maxLinMotorForce; 570 } 571 btScalar del = new_acc - m_accumulatedLinMotorImpulse; 572 if(normalImpulse < btScalar(0.0)) 573 { 574 normalImpulse = -del; 575 } 576 else 577 { 578 normalImpulse = del; 579 } 580 m_accumulatedLinMotorImpulse = new_acc; 581 // apply clamped impulse 582 impulse_vector = normal * normalImpulse; 583 //rbA.applyImpulse( impulse_vector, m_relPosA); 584 //rbB.applyImpulse(-impulse_vector, m_relPosB); 585 586 { 587 btVector3 ftorqueAxis1 = m_relPosA.cross(normal); 588 btVector3 ftorqueAxis2 = m_relPosB.cross(normal); 589 bodyA.applyImpulse(normal*rbA.getInvMass(), rbA.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse); 590 bodyB.applyImpulse(normal*rbB.getInvMass(), rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse); 591 } 592 593 594 595 } 596 } 597 } 598 // angular 599 // get axes in world space 600 btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0); 601 btVector3 axisB = m_calculatedTransformB.getBasis().getColumn(0); 602 603 btVector3 angVelA; 604 bodyA.getAngularVelocity(angVelA); 605 btVector3 angVelB; 606 bodyB.getAngularVelocity(angVelB); 607 608 btVector3 angVelAroundAxisA = axisA * axisA.dot(angVelA); 609 btVector3 angVelAroundAxisB = axisB * axisB.dot(angVelB); 610 611 btVector3 angAorthog = angVelA - angVelAroundAxisA; 612 btVector3 angBorthog = angVelB - angVelAroundAxisB; 613 btVector3 velrelOrthog = angAorthog-angBorthog; 614 //solve orthogonal angular velocity correction 615 btScalar len = velrelOrthog.length(); 616 btScalar orthorImpulseMag = 0.f; 617 618 if (len > btScalar(0.00001)) 619 { 620 btVector3 normal = velrelOrthog.normalized(); 621 btScalar denom = rbA.computeAngularImpulseDenominator(normal) + rbB.computeAngularImpulseDenominator(normal); 622 //velrelOrthog *= (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng; 623 orthorImpulseMag = (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng; 624 } 625 //solve angular positional correction 626 btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/m_timeStep); 627 btVector3 angularAxis = angularError; 628 btScalar angularImpulseMag = 0; 629 630 btScalar len2 = angularError.length(); 631 if (len2>btScalar(0.00001)) 632 { 633 btVector3 normal2 = angularError.normalized(); 634 btScalar denom2 = rbA.computeAngularImpulseDenominator(normal2) + rbB.computeAngularImpulseDenominator(normal2); 635 angularImpulseMag = (btScalar(1.)/denom2) * m_restitutionOrthoAng * m_softnessOrthoAng; 636 angularError *= angularImpulseMag; 637 } 638 // apply impulse 639 //rbA.applyTorqueImpulse(-velrelOrthog+angularError); 640 //rbB.applyTorqueImpulse(velrelOrthog-angularError); 641 642 bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*velrelOrthog,-orthorImpulseMag); 643 bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*velrelOrthog,orthorImpulseMag); 644 bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*angularAxis,angularImpulseMag); 645 bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*angularAxis,-angularImpulseMag); 646 647 648 btScalar impulseMag; 649 //solve angular limits 650 if(m_solveAngLim) 651 { 652 impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingLimAng + m_angDepth * m_restitutionLimAng / m_timeStep; 653 impulseMag *= m_kAngle * m_softnessLimAng; 654 } 655 else 656 { 657 impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingDirAng + m_angDepth * m_restitutionDirAng / m_timeStep; 658 impulseMag *= m_kAngle * m_softnessDirAng; 659 } 660 btVector3 impulse = axisA * impulseMag; 661 //rbA.applyTorqueImpulse(impulse); 662 //rbB.applyTorqueImpulse(-impulse); 663 664 bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*axisA,impulseMag); 665 bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*axisA,-impulseMag); 666 667 668 669 //apply angular motor 670 if(m_poweredAngMotor) 671 { 672 if(m_accumulatedAngMotorImpulse < m_maxAngMotorForce) 673 { 674 btVector3 velrel = angVelAroundAxisA - angVelAroundAxisB; 675 btScalar projRelVel = velrel.dot(axisA); 676 677 btScalar desiredMotorVel = m_targetAngMotorVelocity; 678 btScalar motor_relvel = desiredMotorVel - projRelVel; 679 680 btScalar angImpulse = m_kAngle * motor_relvel; 681 // clamp accumulated impulse 682 btScalar new_acc = m_accumulatedAngMotorImpulse + btFabs(angImpulse); 683 if(new_acc > m_maxAngMotorForce) 684 { 685 new_acc = m_maxAngMotorForce; 686 } 687 btScalar del = new_acc - m_accumulatedAngMotorImpulse; 688 if(angImpulse < btScalar(0.0)) 689 { 690 angImpulse = -del; 691 } 692 else 693 { 694 angImpulse = del; 695 } 696 m_accumulatedAngMotorImpulse = new_acc; 697 // apply clamped impulse 698 btVector3 motorImp = angImpulse * axisA; 699 //rbA.applyTorqueImpulse(motorImp); 700 //rbB.applyTorqueImpulse(-motorImp); 701 702 bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*axisA,angImpulse); 703 bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*axisA,-angImpulse); 704 } 705 } 706 } // btSliderConstraint::solveConstraint() 707 708 //----------------------------------------------------------------------------- 709 710 //----------------------------------------------------------------------------- 711 712 void btSliderConstraint::calculateTransforms(void){ 713 if(m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete)) 714 { 715 m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA; 716 m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB; 717 } 718 else 719 { 720 m_calculatedTransformA = m_rbB.getCenterOfMassTransform() * m_frameInB; 721 m_calculatedTransformB = m_rbA.getCenterOfMassTransform() * m_frameInA; 722 } 723 m_realPivotAInW = m_calculatedTransformA.getOrigin(); 724 m_realPivotBInW = m_calculatedTransformB.getOrigin(); 725 m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X 726 if(m_useLinearReferenceFrameA || m_useSolveConstraintObsolete) 727 { 728 m_delta = m_realPivotBInW - m_realPivotAInW; 729 } 730 else 731 { 732 m_delta = m_realPivotAInW - m_realPivotBInW; 733 } 734 m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis; 735 btVector3 normalWorld; 736 int i; 737 //linear part 738 for(i = 0; i < 3; i++) 739 { 740 normalWorld = m_calculatedTransformA.getBasis().getColumn(i); 741 m_depth[i] = m_delta.dot(normalWorld); 742 } 743 } // btSliderConstraint::calculateTransforms() 744 745 //----------------------------------------------------------------------------- 746 747 void btSliderConstraint::testLinLimits(void) 748 { 749 m_solveLinLim = false; 750 m_linPos = m_depth[0]; 751 if(m_lowerLinLimit <= m_upperLinLimit) 752 { 753 if(m_depth[0] > m_upperLinLimit) 754 { 755 m_depth[0] -= m_upperLinLimit; 756 m_solveLinLim = true; 757 } 758 else if(m_depth[0] < m_lowerLinLimit) 759 { 760 m_depth[0] -= m_lowerLinLimit; 761 m_solveLinLim = true; 730 btAssertConstrParams(0); 731 } 732 break; 733 case BT_CONSTRAINT_CFM : 734 if(axis < 1) 735 { 736 m_cfmDirLin = value; 737 m_flags |= BT_SLIDER_FLAGS_CFM_DIRLIN; 738 } 739 else if(axis == 3) 740 { 741 m_cfmDirAng = value; 742 m_flags |= BT_SLIDER_FLAGS_CFM_DIRANG; 762 743 } 763 744 else 764 745 { 765 m_depth[0] = btScalar(0.); 766 } 767 } 768 else 769 { 770 m_depth[0] = btScalar(0.); 771 } 772 } // btSliderConstraint::testLinLimits() 773 774 //----------------------------------------------------------------------------- 775 776 void btSliderConstraint::testAngLimits(void) 777 { 778 m_angDepth = btScalar(0.); 779 m_solveAngLim = false; 780 if(m_lowerAngLimit <= m_upperAngLimit) 781 { 782 const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1); 783 const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2); 784 const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1); 785 btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0)); 786 m_angPos = rot; 787 if(rot < m_lowerAngLimit) 788 { 789 m_angDepth = rot - m_lowerAngLimit; 790 m_solveAngLim = true; 791 } 792 else if(rot > m_upperAngLimit) 793 { 794 m_angDepth = rot - m_upperAngLimit; 795 m_solveAngLim = true; 796 } 797 } 798 } // btSliderConstraint::testAngLimits() 799 800 //----------------------------------------------------------------------------- 801 802 btVector3 btSliderConstraint::getAncorInA(void) 803 { 804 btVector3 ancorInA; 805 ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * btScalar(0.5) * m_sliderAxis; 806 ancorInA = m_rbA.getCenterOfMassTransform().inverse() * ancorInA; 807 return ancorInA; 808 } // btSliderConstraint::getAncorInA() 809 810 //----------------------------------------------------------------------------- 811 812 btVector3 btSliderConstraint::getAncorInB(void) 813 { 814 btVector3 ancorInB; 815 ancorInB = m_frameInB.getOrigin(); 816 return ancorInB; 817 } // btSliderConstraint::getAncorInB(); 746 btAssertConstrParams(0); 747 } 748 break; 749 case BT_CONSTRAINT_STOP_CFM : 750 if(axis < 1) 751 { 752 m_cfmLimLin = value; 753 m_flags |= BT_SLIDER_FLAGS_CFM_LIMLIN; 754 } 755 else if(axis < 3) 756 { 757 m_cfmOrthoLin = value; 758 m_flags |= BT_SLIDER_FLAGS_CFM_ORTLIN; 759 } 760 else if(axis == 3) 761 { 762 m_cfmLimAng = value; 763 m_flags |= BT_SLIDER_FLAGS_CFM_LIMANG; 764 } 765 else if(axis < 6) 766 { 767 m_cfmOrthoAng = value; 768 m_flags |= BT_SLIDER_FLAGS_CFM_ORTANG; 769 } 770 else 771 { 772 btAssertConstrParams(0); 773 } 774 break; 775 } 776 } 777 778 ///return the local value of parameter 779 btScalar btSliderConstraint::getParam(int num, int axis) const 780 { 781 btScalar retVal(SIMD_INFINITY); 782 switch(num) 783 { 784 case BT_CONSTRAINT_STOP_ERP : 785 if(axis < 1) 786 { 787 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN); 788 retVal = m_softnessLimLin; 789 } 790 else if(axis < 3) 791 { 792 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN); 793 retVal = m_softnessOrthoLin; 794 } 795 else if(axis == 3) 796 { 797 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMANG); 798 retVal = m_softnessLimAng; 799 } 800 else if(axis < 6) 801 { 802 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTANG); 803 retVal = m_softnessOrthoAng; 804 } 805 else 806 { 807 btAssertConstrParams(0); 808 } 809 break; 810 case BT_CONSTRAINT_CFM : 811 if(axis < 1) 812 { 813 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN); 814 retVal = m_cfmDirLin; 815 } 816 else if(axis == 3) 817 { 818 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG); 819 retVal = m_cfmDirAng; 820 } 821 else 822 { 823 btAssertConstrParams(0); 824 } 825 break; 826 case BT_CONSTRAINT_STOP_CFM : 827 if(axis < 1) 828 { 829 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN); 830 retVal = m_cfmLimLin; 831 } 832 else if(axis < 3) 833 { 834 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN); 835 retVal = m_cfmOrthoLin; 836 } 837 else if(axis == 3) 838 { 839 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG); 840 retVal = m_cfmLimAng; 841 } 842 else if(axis < 6) 843 { 844 btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG); 845 retVal = m_cfmOrthoAng; 846 } 847 else 848 { 849 btAssertConstrParams(0); 850 } 851 break; 852 } 853 return retVal; 854 } 855 856 857 -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
r5781 r8351 26 26 #define SLIDER_CONSTRAINT_H 27 27 28 //----------------------------------------------------------------------------- 28 29 29 30 30 #include "LinearMath/btVector3.h" … … 32 32 #include "btTypedConstraint.h" 33 33 34 //----------------------------------------------------------------------------- 34 35 35 36 36 class btRigidBody; 37 37 38 //----------------------------------------------------------------------------- 38 39 39 40 40 #define SLIDER_CONSTRAINT_DEF_SOFTNESS (btScalar(1.0)) 41 41 #define SLIDER_CONSTRAINT_DEF_DAMPING (btScalar(1.0)) 42 42 #define SLIDER_CONSTRAINT_DEF_RESTITUTION (btScalar(0.7)) 43 44 //----------------------------------------------------------------------------- 43 #define SLIDER_CONSTRAINT_DEF_CFM (btScalar(0.f)) 44 45 46 enum btSliderFlags 47 { 48 BT_SLIDER_FLAGS_CFM_DIRLIN = (1 << 0), 49 BT_SLIDER_FLAGS_ERP_DIRLIN = (1 << 1), 50 BT_SLIDER_FLAGS_CFM_DIRANG = (1 << 2), 51 BT_SLIDER_FLAGS_ERP_DIRANG = (1 << 3), 52 BT_SLIDER_FLAGS_CFM_ORTLIN = (1 << 4), 53 BT_SLIDER_FLAGS_ERP_ORTLIN = (1 << 5), 54 BT_SLIDER_FLAGS_CFM_ORTANG = (1 << 6), 55 BT_SLIDER_FLAGS_ERP_ORTANG = (1 << 7), 56 BT_SLIDER_FLAGS_CFM_LIMLIN = (1 << 8), 57 BT_SLIDER_FLAGS_ERP_LIMLIN = (1 << 9), 58 BT_SLIDER_FLAGS_CFM_LIMANG = (1 << 10), 59 BT_SLIDER_FLAGS_ERP_LIMANG = (1 << 11) 60 }; 61 45 62 46 63 class btSliderConstraint : public btTypedConstraint … … 49 66 ///for backwards compatibility during the transition to 'getInfo/getInfo2' 50 67 bool m_useSolveConstraintObsolete; 68 bool m_useOffsetForConstraintFrame; 51 69 btTransform m_frameInA; 52 70 btTransform m_frameInB; … … 68 86 btScalar m_restitutionDirLin; 69 87 btScalar m_dampingDirLin; 88 btScalar m_cfmDirLin; 89 70 90 btScalar m_softnessDirAng; 71 91 btScalar m_restitutionDirAng; 72 92 btScalar m_dampingDirAng; 93 btScalar m_cfmDirAng; 94 73 95 btScalar m_softnessLimLin; 74 96 btScalar m_restitutionLimLin; 75 97 btScalar m_dampingLimLin; 98 btScalar m_cfmLimLin; 99 76 100 btScalar m_softnessLimAng; 77 101 btScalar m_restitutionLimAng; 78 102 btScalar m_dampingLimAng; 103 btScalar m_cfmLimAng; 104 79 105 btScalar m_softnessOrthoLin; 80 106 btScalar m_restitutionOrthoLin; 81 107 btScalar m_dampingOrthoLin; 108 btScalar m_cfmOrthoLin; 109 82 110 btScalar m_softnessOrthoAng; 83 111 btScalar m_restitutionOrthoAng; 84 112 btScalar m_dampingOrthoAng; 113 btScalar m_cfmOrthoAng; 85 114 86 115 // for interlal use 87 116 bool m_solveLinLim; 88 117 bool m_solveAngLim; 118 119 int m_flags; 89 120 90 121 btJacobianEntry m_jacLin[3]; … … 127 158 // constructors 128 159 btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); 129 btSliderConstraint(); 160 btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA); 161 130 162 // overrides 131 virtual void buildJacobian(); 163 132 164 virtual void getInfo1 (btConstraintInfo1* info); 165 166 void getInfo1NonVirtual(btConstraintInfo1* info); 133 167 134 168 virtual void getInfo2 (btConstraintInfo2* info); 135 169 136 virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);137 170 void getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass); 171 138 172 139 173 // access … … 151 185 void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; } 152 186 btScalar getLowerAngLimit() { return m_lowerAngLimit; } 153 void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = lowerLimit; }187 void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = btNormalizeAngle(lowerLimit); } 154 188 btScalar getUpperAngLimit() { return m_upperAngLimit; } 155 void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = upperLimit; }189 void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = btNormalizeAngle(upperLimit); } 156 190 bool getUseLinearReferenceFrameA() { return m_useLinearReferenceFrameA; } 157 191 btScalar getSoftnessDirLin() { return m_softnessDirLin; } … … 211 245 bool getSolveAngLimit() { return m_solveAngLim; } 212 246 btScalar getAngDepth() { return m_angDepth; } 213 // internal214 void buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB);215 void solveConstraintInt(btRigidBody& rbA, btSolverBody& bodyA,btRigidBody& rbB, btSolverBody& bodyB);216 247 // shared code used by ODE solver 217 void calculateTransforms(void); 218 void testLinLimits(void); 219 void testLinLimits2(btConstraintInfo2* info); 220 void testAngLimits(void); 248 void calculateTransforms(const btTransform& transA,const btTransform& transB); 249 void testLinLimits(); 250 void testAngLimits(); 221 251 // access for PE Solver 222 btVector3 getAncorInA(void); 223 btVector3 getAncorInB(void); 252 btVector3 getAncorInA(); 253 btVector3 getAncorInB(); 254 // access for UseFrameOffset 255 bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; } 256 void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; } 257 258 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 259 ///If no axis is provided, it uses the default axis for this constraint. 260 virtual void setParam(int num, btScalar value, int axis = -1); 261 ///return the local value of parameter 262 virtual btScalar getParam(int num, int axis = -1) const; 263 264 virtual int calculateSerializeBufferSize() const; 265 266 ///fills the dataBuffer and returns the struct name (and 0 on failure) 267 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; 268 269 224 270 }; 225 271 226 //----------------------------------------------------------------------------- 272 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 273 struct btSliderConstraintData 274 { 275 btTypedConstraintData m_typeConstraintData; 276 btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis. 277 btTransformFloatData m_rbBFrame; 278 279 float m_linearUpperLimit; 280 float m_linearLowerLimit; 281 282 float m_angularUpperLimit; 283 float m_angularLowerLimit; 284 285 int m_useLinearReferenceFrameA; 286 int m_useOffsetForConstraintFrame; 287 288 }; 289 290 291 SIMD_FORCE_INLINE int btSliderConstraint::calculateSerializeBufferSize() const 292 { 293 return sizeof(btSliderConstraintData); 294 } 295 296 ///fills the dataBuffer and returns the struct name (and 0 on failure) 297 SIMD_FORCE_INLINE const char* btSliderConstraint::serialize(void* dataBuffer, btSerializer* serializer) const 298 { 299 300 btSliderConstraintData* sliderData = (btSliderConstraintData*) dataBuffer; 301 btTypedConstraint::serialize(&sliderData->m_typeConstraintData,serializer); 302 303 m_frameInA.serializeFloat(sliderData->m_rbAFrame); 304 m_frameInB.serializeFloat(sliderData->m_rbBFrame); 305 306 sliderData->m_linearUpperLimit = float(m_upperLinLimit); 307 sliderData->m_linearLowerLimit = float(m_lowerLinLimit); 308 309 sliderData->m_angularUpperLimit = float(m_upperAngLimit); 310 sliderData->m_angularLowerLimit = float(m_lowerAngLimit); 311 312 sliderData->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA; 313 sliderData->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame; 314 315 return "btSliderConstraintData"; 316 } 317 318 227 319 228 320 #endif //SLIDER_CONSTRAINT_H -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h
r5781 r8351 106 106 107 107 ///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance. 108 ATTRIBUTE_ALIGNED 16 (struct) btSolverBody108 ATTRIBUTE_ALIGNED64 (struct) btSolverBodyObsolete 109 109 { 110 110 BT_DECLARE_ALIGNED_ALLOCATOR(); 111 111 btVector3 m_deltaLinearVelocity; 112 112 btVector3 m_deltaAngularVelocity; 113 btScalar m_angularFactor; 114 btScalar m_invMass; 115 btScalar m_friction; 113 btVector3 m_angularFactor; 114 btVector3 m_invMass; 116 115 btRigidBody* m_originalBody; 117 116 btVector3 m_pushVelocity; 118 //btVector3 m_turnVelocity;117 btVector3 m_turnVelocity; 119 118 120 119 … … 146 145 } 147 146 148 149 /* 147 SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) 148 { 149 if (m_originalBody) 150 { 151 m_pushVelocity += linearComponent*impulseMagnitude; 152 m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); 153 } 154 } 150 155 151 156 void writebackVelocity() 152 157 { 153 if (m_ invMass)158 if (m_originalBody) 154 159 { 155 160 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); … … 159 164 } 160 165 } 161 */162 166 163 void writebackVelocity(btScalar timeStep=0) 167 168 void writebackVelocity(btScalar timeStep) 164 169 { 165 if (m_invMass) 170 (void) timeStep; 171 if (m_originalBody) 166 172 { 167 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);173 m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); 168 174 m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity); 175 176 //correct the position/orientation based on push/turn recovery 177 btTransform newTransform; 178 btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); 179 m_originalBody->setWorldTransform(newTransform); 180 169 181 //m_originalBody->setCompanionId(-1); 170 182 } -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h
r5781 r8351 27 27 28 28 ///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints. 29 ATTRIBUTE_ALIGNED 16(struct) btSolverConstraint29 ATTRIBUTE_ALIGNED64 (struct) btSolverConstraint 30 30 { 31 31 BT_DECLARE_ALIGNED_ALLOCATOR(); … … 59 59 union 60 60 { 61 int m_solverBodyIdA;62 btScalar m_unusedPadding2;61 btRigidBody* m_solverBodyA; 62 int m_companionIdA; 63 63 }; 64 64 union 65 65 { 66 int m_solverBodyIdB;67 btScalar m_unusedPadding3;66 btRigidBody* m_solverBodyB; 67 int m_companionIdB; 68 68 }; 69 69 … … 78 78 btScalar m_lowerLimit; 79 79 btScalar m_upperLimit; 80 81 btScalar m_rhsPenetration; 80 82 81 83 enum btSolverConstraintType -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
r5781 r8351 17 17 #include "btTypedConstraint.h" 18 18 #include "BulletDynamics/Dynamics/btRigidBody.h" 19 #include "LinearMath/btSerializer.h" 19 20 20 static btRigidBody s_fixed(0, 0,0);21 21 22 22 #define DEFAULT_DEBUGDRAW_SIZE btScalar(0.3f) 23 23 24 btTypedConstraint::btTypedConstraint(btTypedConstraintType type) 25 :m_userConstraintType(-1), 24 btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA) 25 :btTypedObject(type), 26 m_userConstraintType(-1), 26 27 m_userConstraintId(-1), 27 m_ constraintType (type),28 m_rbA( s_fixed),29 m_rbB( s_fixed),28 m_needsFeedback(false), 29 m_rbA(rbA), 30 m_rbB(getFixedBody()), 30 31 m_appliedImpulse(btScalar(0.)), 31 32 m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE) 32 33 { 33 s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));34 }35 btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA)36 :m_userConstraintType(-1),37 m_userConstraintId(-1),38 m_constraintType (type),39 m_rbA(rbA),40 m_rbB(s_fixed),41 m_appliedImpulse(btScalar(0.)),42 m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)43 {44 s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));45 46 34 } 47 35 48 36 49 37 btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB) 50 :m_userConstraintType(-1), 38 :btTypedObject(type), 39 m_userConstraintType(-1), 51 40 m_userConstraintId(-1), 52 m_ constraintType (type),41 m_needsFeedback(false), 53 42 m_rbA(rbA), 54 43 m_rbB(rbB), … … 56 45 m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE) 57 46 { 58 s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));59 60 47 } 61 48 62 49 63 //----------------------------------------------------------------------------- 50 64 51 65 52 btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact) … … 110 97 } 111 98 return lim_fact; 112 } // btTypedConstraint::getMotorFactor()99 } 113 100 101 ///fills the dataBuffer and returns the struct name (and 0 on failure) 102 const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* serializer) const 103 { 104 btTypedConstraintData* tcd = (btTypedConstraintData*) dataBuffer; 114 105 106 tcd->m_rbA = (btRigidBodyData*)serializer->getUniquePointer(&m_rbA); 107 tcd->m_rbB = (btRigidBodyData*)serializer->getUniquePointer(&m_rbB); 108 char* name = (char*) serializer->findNameForPointer(this); 109 tcd->m_name = (char*)serializer->getUniquePointer(name); 110 if (tcd->m_name) 111 { 112 serializer->serializeName(name); 113 } 114 115 tcd->m_objectType = m_objectType; 116 tcd->m_needsFeedback = m_needsFeedback; 117 tcd->m_userConstraintId =m_userConstraintId; 118 tcd->m_userConstraintType =m_userConstraintType; 119 120 tcd->m_appliedImpulse = float(m_appliedImpulse); 121 tcd->m_dbgDrawSize = float(m_dbgDrawSize ); 122 123 tcd->m_disableCollisionsBetweenLinkedBodies = false; 124 125 int i; 126 for (i=0;i<m_rbA.getNumConstraintRefs();i++) 127 if (m_rbA.getConstraintRef(i) == this) 128 tcd->m_disableCollisionsBetweenLinkedBodies = true; 129 for (i=0;i<m_rbB.getNumConstraintRefs();i++) 130 if (m_rbB.getConstraintRef(i) == this) 131 tcd->m_disableCollisionsBetweenLinkedBodies = true; 132 133 return "btTypedConstraintData"; 134 } 135 136 btRigidBody& btTypedConstraint::getFixedBody() 137 { 138 static btRigidBody s_fixed(0, 0,0); 139 s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); 140 return s_fixed; 141 } 142 -
code/trunk/src/external/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h
r5781 r8351 1 1 /* 2 2 Bullet Continuous Collision Detection and Physics Library 3 Copyright (c) 2003-20 06Erwin Coumans http://continuousphysics.com/Bullet/3 Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/ 4 4 5 5 This software is provided 'as-is', without any express or implied warranty. … … 20 20 #include "LinearMath/btScalar.h" 21 21 #include "btSolverConstraint.h" 22 struct btSolverBody; 23 24 25 22 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" 23 24 class btSerializer; 26 25 27 26 enum btTypedConstraintType 28 27 { 29 POINT2POINT_CONSTRAINT_TYPE ,28 POINT2POINT_CONSTRAINT_TYPE=MAX_CONTACT_MANIFOLD_TYPE+1, 30 29 HINGE_CONSTRAINT_TYPE, 31 30 CONETWIST_CONSTRAINT_TYPE, 32 31 D6_CONSTRAINT_TYPE, 33 SLIDER_CONSTRAINT_TYPE 32 SLIDER_CONSTRAINT_TYPE, 33 CONTACT_CONSTRAINT_TYPE 34 34 }; 35 35 36 37 enum btConstraintParams 38 { 39 BT_CONSTRAINT_ERP=1, 40 BT_CONSTRAINT_STOP_ERP, 41 BT_CONSTRAINT_CFM, 42 BT_CONSTRAINT_STOP_CFM 43 }; 44 45 #if 1 46 #define btAssertConstrParams(_par) btAssert(_par) 47 #else 48 #define btAssertConstrParams(_par) 49 #endif 50 51 36 52 ///TypedConstraint is the baseclass for Bullet constraints and vehicles 37 class btTypedConstraint 53 class btTypedConstraint : public btTypedObject 38 54 { 39 55 int m_userConstraintType; 40 int m_userConstraintId; 41 42 btTypedConstraintType m_constraintType; 56 57 union 58 { 59 int m_userConstraintId; 60 void* m_userConstraintPtr; 61 }; 62 63 bool m_needsFeedback; 43 64 44 65 btTypedConstraint& operator=(btTypedConstraint& other) … … 55 76 btScalar m_dbgDrawSize; 56 77 78 ///internal method used by the constraint solver, don't use them directly 79 btScalar getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact); 80 81 static btRigidBody& getFixedBody(); 57 82 58 83 public: 59 84 60 btTypedConstraint(btTypedConstraintType type);61 85 virtual ~btTypedConstraint() {}; 62 86 btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA); … … 94 118 // the constraint. 95 119 int *findex; 120 // number of solver iterations 121 int m_numIterations; 122 123 //damping of the velocity 124 btScalar m_damping; 96 125 }; 97 126 98 99 virtual void buildJacobian() = 0; 100 127 ///internal method used by the constraint solver, don't use them directly 128 virtual void buildJacobian() {}; 129 130 ///internal method used by the constraint solver, don't use them directly 101 131 virtual void setupSolverConstraint(btConstraintArray& ca, int solverBodyA,int solverBodyB, btScalar timeStep) 102 132 { 103 } 133 (void)ca; 134 (void)solverBodyA; 135 (void)solverBodyB; 136 (void)timeStep; 137 } 138 139 ///internal method used by the constraint solver, don't use them directly 104 140 virtual void getInfo1 (btConstraintInfo1* info)=0; 105 141 142 ///internal method used by the constraint solver, don't use them directly 106 143 virtual void getInfo2 (btConstraintInfo2* info)=0; 107 144 108 virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) = 0; 109 110 btScalar getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact); 145 ///internal method used by the constraint solver, don't use them directly 146 void internalSetAppliedImpulse(btScalar appliedImpulse) 147 { 148 m_appliedImpulse = appliedImpulse; 149 } 150 ///internal method used by the constraint solver, don't use them directly 151 btScalar internalGetAppliedImpulse() 152 { 153 return m_appliedImpulse; 154 } 155 156 ///internal method used by the constraint solver, don't use them directly 157 virtual void solveConstraintObsolete(btRigidBody& /*bodyA*/,btRigidBody& /*bodyB*/,btScalar /*timeStep*/) {}; 158 111 159 112 160 const btRigidBody& getRigidBodyA() const … … 148 196 } 149 197 198 void setUserConstraintPtr(void* ptr) 199 { 200 m_userConstraintPtr = ptr; 201 } 202 203 void* getUserConstraintPtr() 204 { 205 return m_userConstraintPtr; 206 } 207 150 208 int getUid() const 151 209 { … … 153 211 } 154 212 213 bool needsFeedback() const 214 { 215 return m_needsFeedback; 216 } 217 218 ///enableFeedback will allow to read the applied linear and angular impulse 219 ///use getAppliedImpulse, getAppliedLinearImpulse and getAppliedAngularImpulse to read feedback information 220 void enableFeedback(bool needsFeedback) 221 { 222 m_needsFeedback = needsFeedback; 223 } 224 225 ///getAppliedImpulse is an estimated total applied impulse. 226 ///This feedback could be used to determine breaking constraints or playing sounds. 155 227 btScalar getAppliedImpulse() const 156 228 { 229 btAssert(m_needsFeedback); 157 230 return m_appliedImpulse; 158 231 } … … 160 233 btTypedConstraintType getConstraintType () const 161 234 { 162 return m_constraintType;235 return btTypedConstraintType(m_objectType); 163 236 } 164 237 … … 171 244 return m_dbgDrawSize; 172 245 } 173 246 247 ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 248 ///If no axis is provided, it uses the default axis for this constraint. 249 virtual void setParam(int num, btScalar value, int axis = -1) = 0; 250 251 ///return the local value of parameter 252 virtual btScalar getParam(int num, int axis = -1) const = 0; 253 254 virtual int calculateSerializeBufferSize() const; 255 256 ///fills the dataBuffer and returns the struct name (and 0 on failure) 257 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; 258 174 259 }; 175 260 261 // returns angle in range [-SIMD_2_PI, SIMD_2_PI], closest to one of the limits 262 // all arguments should be normalized angles (i.e. in range [-SIMD_PI, SIMD_PI]) 263 SIMD_FORCE_INLINE btScalar btAdjustAngleToLimits(btScalar angleInRadians, btScalar angleLowerLimitInRadians, btScalar angleUpperLimitInRadians) 264 { 265 if(angleLowerLimitInRadians >= angleUpperLimitInRadians) 266 { 267 return angleInRadians; 268 } 269 else if(angleInRadians < angleLowerLimitInRadians) 270 { 271 btScalar diffLo = btFabs(btNormalizeAngle(angleLowerLimitInRadians - angleInRadians)); 272 btScalar diffHi = btFabs(btNormalizeAngle(angleUpperLimitInRadians - angleInRadians)); 273 return (diffLo < diffHi) ? angleInRadians : (angleInRadians + SIMD_2_PI); 274 } 275 else if(angleInRadians > angleUpperLimitInRadians) 276 { 277 btScalar diffHi = btFabs(btNormalizeAngle(angleInRadians - angleUpperLimitInRadians)); 278 btScalar diffLo = btFabs(btNormalizeAngle(angleInRadians - angleLowerLimitInRadians)); 279 return (diffLo < diffHi) ? (angleInRadians - SIMD_2_PI) : angleInRadians; 280 } 281 else 282 { 283 return angleInRadians; 284 } 285 } 286 287 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 288 struct btTypedConstraintData 289 { 290 btRigidBodyData *m_rbA; 291 btRigidBodyData *m_rbB; 292 char *m_name; 293 294 int m_objectType; 295 int m_userConstraintType; 296 int m_userConstraintId; 297 int m_needsFeedback; 298 299 float m_appliedImpulse; 300 float m_dbgDrawSize; 301 302 int m_disableCollisionsBetweenLinkedBodies; 303 char m_pad4[4]; 304 305 }; 306 307 SIMD_FORCE_INLINE int btTypedConstraint::calculateSerializeBufferSize() const 308 { 309 return sizeof(btTypedConstraintData); 310 } 311 312 313 314 176 315 #endif //TYPED_CONSTRAINT_H -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/Bullet-C-API.cpp
r5781 r8351 44 44 #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" 45 45 #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" 46 #include "LinearMath/btStackAlloc.h" 46 47 47 48 48 /* … … 182 182 { 183 183 //capsule is convex hull of 2 spheres, so use btMultiSphereShape 184 btVector3 inertiaHalfExtents(radius,height,radius);184 185 185 const int numSpheres = 2; 186 186 btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)}; 187 187 btScalar radi[numSpheres] = {radius,radius}; 188 188 void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16); 189 return (plCollisionShapeHandle) new (mem)btMultiSphereShape( inertiaHalfExtents,positions,radi,numSpheres);189 return (plCollisionShapeHandle) new (mem)btMultiSphereShape(positions,radi,numSpheres); 190 190 } 191 191 plCollisionShapeHandle plNewConeShape(plReal radius, plReal height) … … 294 294 worldTrans.setRotation(orn); 295 295 body->setWorldTransform(worldTrans); 296 } 297 298 void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix) 299 { 300 btRigidBody* body = reinterpret_cast< btRigidBody* >(object); 301 btAssert(body); 302 btTransform& worldTrans = body->getWorldTransform(); 303 worldTrans.setFromOpenGLMatrix(matrix); 296 304 } 297 305 … … 366 374 btGjkPairDetector::ClosestPointInput input; 367 375 368 btStackAlloc gStackAlloc(1024*1024*2); 369 370 input.m_stackAlloc = &gStackAlloc; 371 376 372 377 btTransform tr; 373 378 tr.setIdentity(); -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/btActionInterface.h
r5781 r8351 21 21 22 22 #include "LinearMath/btScalar.h" 23 #include "btRigidBody.h" 23 24 24 25 ///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld 25 26 class btActionInterface 26 27 { 27 public: 28 protected: 29 30 static btRigidBody& getFixedBody(); 31 32 33 public: 28 34 29 35 virtual ~btActionInterface() … … 38 44 39 45 #endif //_BT_ACTION_INTERFACE_H 46 -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
r5781 r8351 49 49 startProfiling(timeStep); 50 50 51 if(0 != m_internalPreTickCallback) { 52 (*m_internalPreTickCallback)(this, timeStep); 53 } 54 51 55 52 56 ///update aabbs information -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
r5781 r8351 1 1 /* 2 2 Bullet Continuous Collision Detection and Physics Library 3 Copyright (c) 2003-200 6 Erwin Coumans http://continuousphysics.com/Bullet/3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 4 4 5 5 This software is provided 'as-is', without any express or implied warranty. … … 20 20 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" 21 21 #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" 22 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" 22 23 #include "BulletCollision/CollisionShapes/btCollisionShape.h" 23 24 #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" … … 36 37 #include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" 37 38 38 //for debug rendering 39 #include "BulletCollision/CollisionShapes/btBoxShape.h" 40 #include "BulletCollision/CollisionShapes/btCapsuleShape.h" 41 #include "BulletCollision/CollisionShapes/btCompoundShape.h" 42 #include "BulletCollision/CollisionShapes/btConeShape.h" 43 #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" 44 #include "BulletCollision/CollisionShapes/btCylinderShape.h" 45 #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" 46 #include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" 39 #include "LinearMath/btIDebugDraw.h" 47 40 #include "BulletCollision/CollisionShapes/btSphereShape.h" 48 #include "BulletCollision/CollisionShapes/btTriangleCallback.h"49 #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"50 #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"51 #include "LinearMath/btIDebugDraw.h"52 41 53 42 … … 56 45 #include "LinearMath/btMotionState.h" 57 46 58 47 #include "LinearMath/btSerializer.h" 59 48 60 49 … … 64 53 m_constraintSolver(constraintSolver), 65 54 m_gravity(0,-10,0), 66 m_localTime(btScalar(1.)/btScalar(60.)), 55 m_localTime(0), 56 m_synchronizeAllMotionStates(false), 67 57 m_profileTimings(0) 68 58 { … … 104 94 void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) 105 95 { 106 96 ///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows 97 ///to switch status _after_ adding kinematic objects to the world 98 ///fix it for Bullet 3.x release 107 99 for (int i=0;i<m_collisionObjects.size();i++) 108 100 { 109 101 btCollisionObject* colObj = m_collisionObjects[i]; 110 102 btRigidBody* body = btRigidBody::upcast(colObj); 111 if (body) 112 { 113 if (body->getActivationState() != ISLAND_SLEEPING) 114 { 115 if (body->isKinematicObject()) 116 { 117 //to calculate velocities next frame 118 body->saveKinematicState(timeStep); 119 } 120 } 121 } 122 } 103 if (body && body->getActivationState() != ISLAND_SLEEPING) 104 { 105 if (body->isKinematicObject()) 106 { 107 //to calculate velocities next frame 108 body->saveKinematicState(timeStep); 109 } 110 } 111 } 112 123 113 } 124 114 … … 127 117 BT_PROFILE("debugDrawWorld"); 128 118 129 if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints) 130 { 131 int numManifolds = getDispatcher()->getNumManifolds(); 132 btVector3 color(0,0,0); 133 for (int i=0;i<numManifolds;i++) 134 { 135 btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i); 136 //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); 137 //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); 138 139 int numContacts = contactManifold->getNumContacts(); 140 for (int j=0;j<numContacts;j++) 141 { 142 btManifoldPoint& cp = contactManifold->getContactPoint(j); 143 getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color); 144 } 145 } 146 } 119 btCollisionWorld::debugDrawWorld(); 120 147 121 bool drawConstraints = false; 148 122 if (getDebugDrawer()) … … 169 143 int i; 170 144 171 for ( i=0;i<m_collisionObjects.size();i++)172 {173 btCollisionObject* colObj = m_collisionObjects[i];174 if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)175 {176 btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.));177 switch(colObj->getActivationState())178 {179 case ACTIVE_TAG:180 color = btVector3(btScalar(255.),btScalar(255.),btScalar(255.)); break;181 case ISLAND_SLEEPING:182 color = btVector3(btScalar(0.),btScalar(255.),btScalar(0.));break;183 case WANTS_DEACTIVATION:184 color = btVector3(btScalar(0.),btScalar(255.),btScalar(255.));break;185 case DISABLE_DEACTIVATION:186 color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));break;187 case DISABLE_SIMULATION:188 color = btVector3(btScalar(255.),btScalar(255.),btScalar(0.));break;189 default:190 {191 color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));192 }193 };194 195 debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);196 }197 if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))198 {199 btVector3 minAabb,maxAabb;200 btVector3 colorvec(1,0,0);201 colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);202 m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);203 }204 205 }206 207 145 if (getDebugDrawer() && getDebugDrawer()->getDebugMode()) 208 146 { … … 218 156 { 219 157 ///@todo: iterate over awake simulation islands! 220 for ( int i=0;i<m_collisionObjects.size();i++) 221 { 222 btCollisionObject* colObj = m_collisionObjects[i]; 223 224 btRigidBody* body = btRigidBody::upcast(colObj); 225 if (body) 226 { 227 body->clearForces(); 228 } 158 for ( int i=0;i<m_nonStaticRigidBodies.size();i++) 159 { 160 btRigidBody* body = m_nonStaticRigidBodies[i]; 161 //need to check if next line is ok 162 //it might break backward compatibility (people applying forces on sleeping objects get never cleared and accumulate on wake-up 163 body->clearForces(); 229 164 } 230 165 } … … 234 169 { 235 170 ///@todo: iterate over awake simulation islands! 236 for ( int i=0;i<m_collisionObjects.size();i++) 237 { 238 btCollisionObject* colObj = m_collisionObjects[i]; 239 240 btRigidBody* body = btRigidBody::upcast(colObj); 241 if (body && body->isActive()) 171 for ( int i=0;i<m_nonStaticRigidBodies.size();i++) 172 { 173 btRigidBody* body = m_nonStaticRigidBodies[i]; 174 if (body->isActive()) 242 175 { 243 176 body->applyGravity(); … … 270 203 { 271 204 BT_PROFILE("synchronizeMotionStates"); 272 { 273 //todo: iterate over awake simulation islands! 205 if (m_synchronizeAllMotionStates) 206 { 207 //iterate over all collision objects 274 208 for ( int i=0;i<m_collisionObjects.size();i++) 275 209 { 276 210 btCollisionObject* colObj = m_collisionObjects[i]; 277 278 211 btRigidBody* body = btRigidBody::upcast(colObj); 279 212 if (body) 280 213 synchronizeSingleMotionState(body); 281 214 } 282 } 283 /* 284 if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) 285 { 286 for ( int i=0;i<this->m_vehicles.size();i++) 287 { 288 for (int v=0;v<m_vehicles[i]->getNumWheels();v++) 289 { 290 //synchronize the wheels with the (interpolated) chassis worldtransform 291 m_vehicles[i]->updateWheelTransform(v,true); 292 } 293 } 294 } 295 */ 296 297 215 } else 216 { 217 //iterate over all active rigid bodies 218 for ( int i=0;i<m_nonStaticRigidBodies.size();i++) 219 { 220 btRigidBody* body = m_nonStaticRigidBodies[i]; 221 if (body->isActive()) 222 synchronizeSingleMotionState(body); 223 } 224 } 298 225 } 299 226 … … 341 268 { 342 269 343 saveKinematicState(fixedTimeStep);344 345 applyGravity();346 347 270 //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt 348 271 int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps; 349 272 273 saveKinematicState(fixedTimeStep*clampedSimulationSteps); 274 275 applyGravity(); 276 277 278 350 279 for (int i=0;i<clampedSimulationSteps;i++) 351 280 { … … 354 283 } 355 284 356 } 357 358 synchronizeMotionStates(); 285 } else 286 { 287 synchronizeMotionStates(); 288 } 359 289 360 290 clearForces(); … … 372 302 BT_PROFILE("internalSingleStepSimulation"); 373 303 304 if(0 != m_internalPreTickCallback) { 305 (*m_internalPreTickCallback)(this, timeStep); 306 } 307 374 308 ///apply gravity, predict motion 375 309 predictUnconstraintMotion(timeStep); … … 412 346 { 413 347 m_gravity = gravity; 414 for ( int i=0;i<m_collisionObjects.size();i++) 415 { 416 btCollisionObject* colObj = m_collisionObjects[i]; 417 btRigidBody* body = btRigidBody::upcast(colObj); 418 if (body) 348 for ( int i=0;i<m_nonStaticRigidBodies.size();i++) 349 { 350 btRigidBody* body = m_nonStaticRigidBodies[i]; 351 if (body->isActive() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY)) 419 352 { 420 353 body->setGravity(gravity); … … 428 361 } 429 362 363 void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) 364 { 365 btCollisionWorld::addCollisionObject(collisionObject,collisionFilterGroup,collisionFilterMask); 366 } 367 368 void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject) 369 { 370 btRigidBody* body = btRigidBody::upcast(collisionObject); 371 if (body) 372 removeRigidBody(body); 373 else 374 btCollisionWorld::removeCollisionObject(collisionObject); 375 } 430 376 431 377 void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body) 432 378 { 433 removeCollisionObject(body); 434 } 379 m_nonStaticRigidBodies.remove(body); 380 btCollisionWorld::removeCollisionObject(body); 381 } 382 435 383 436 384 void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body) 437 385 { 438 if (!body->isStaticOrKinematicObject() )386 if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY)) 439 387 { 440 388 body->setGravity(m_gravity); … … 443 391 if (body->getCollisionShape()) 444 392 { 393 if (!body->isStaticObject()) 394 { 395 m_nonStaticRigidBodies.push_back(body); 396 } else 397 { 398 body->setActivationState(ISLAND_SLEEPING); 399 } 400 445 401 bool isDynamic = !(body->isStaticObject() || body->isKinematicObject()); 446 402 short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter); … … 453 409 void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask) 454 410 { 455 if (!body->isStaticOrKinematicObject() )411 if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY)) 456 412 { 457 413 body->setGravity(m_gravity); … … 460 416 if (body->getCollisionShape()) 461 417 { 418 if (!body->isStaticObject()) 419 { 420 m_nonStaticRigidBodies.push_back(body); 421 } 422 else 423 { 424 body->setActivationState(ISLAND_SLEEPING); 425 } 462 426 addCollisionObject(body,group,mask); 463 427 } … … 480 444 BT_PROFILE("updateActivationState"); 481 445 482 for ( int i=0;i<m_collisionObjects.size();i++) 483 { 484 btCollisionObject* colObj = m_collisionObjects[i]; 485 btRigidBody* body = btRigidBody::upcast(colObj); 446 for ( int i=0;i<m_nonStaticRigidBodies.size();i++) 447 { 448 btRigidBody* body = m_nonStaticRigidBodies[i]; 486 449 if (body) 487 450 { … … 586 549 } 587 550 }; 588 589 551 590 552 … … 604 566 btStackAlloc* m_stackAlloc; 605 567 btDispatcher* m_dispatcher; 568 569 btAlignedObjectArray<btCollisionObject*> m_bodies; 570 btAlignedObjectArray<btPersistentManifold*> m_manifolds; 571 btAlignedObjectArray<btTypedConstraint*> m_constraints; 572 606 573 607 574 InplaceSolverIslandCallback( … … 624 591 } 625 592 593 626 594 InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other) 627 595 { … … 664 632 } 665 633 666 ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive 667 if (numManifolds + numCurConstraints) 668 { 669 m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); 670 } 671 672 } 634 if (m_solverInfo.m_minimumSolverBatchSize<=1) 635 { 636 ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive 637 if (numManifolds + numCurConstraints) 638 { 639 m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); 640 } 641 } else 642 { 643 644 for (i=0;i<numBodies;i++) 645 m_bodies.push_back(bodies[i]); 646 for (i=0;i<numManifolds;i++) 647 m_manifolds.push_back(manifolds[i]); 648 for (i=0;i<numCurConstraints;i++) 649 m_constraints.push_back(startConstraint[i]); 650 if ((m_constraints.size()+m_manifolds.size())>m_solverInfo.m_minimumSolverBatchSize) 651 { 652 processConstraints(); 653 } else 654 { 655 //printf("deferred\n"); 656 } 657 } 658 } 659 } 660 void processConstraints() 661 { 662 if (m_manifolds.size() + m_constraints.size()>0) 663 { 664 m_solver->solveGroup( &m_bodies[0],m_bodies.size(), &m_manifolds[0], m_manifolds.size(), &m_constraints[0], m_constraints.size() ,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); 665 } 666 m_bodies.resize(0); 667 m_manifolds.resize(0); 668 m_constraints.resize(0); 669 673 670 } 674 671 675 672 }; 673 674 676 675 677 676 //sorted version of all btTypedConstraint, based on islandId … … 699 698 m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),&solverCallback); 700 699 700 solverCallback.processConstraints(); 701 701 702 m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); 702 703 } … … 741 742 742 743 743 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" 744 744 745 745 746 class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback … … 754 755 btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) : 755 756 btCollisionWorld::ClosestConvexResultCallback(fromA,toA), 757 m_me(me), 756 758 m_allowedPenetration(0.0f), 757 m_me(me),758 759 m_pairCache(pairCache), 759 760 m_dispatcher(dispatcher) … … 829 830 BT_PROFILE("integrateTransforms"); 830 831 btTransform predictedTrans; 831 for ( int i=0;i<m_collisionObjects.size();i++) 832 { 833 btCollisionObject* colObj = m_collisionObjects[i]; 834 btRigidBody* body = btRigidBody::upcast(colObj); 835 if (body) 836 { 837 body->setHitFraction(1.f); 838 839 if (body->isActive() && (!body->isStaticOrKinematicObject())) 840 { 841 body->predictIntegratedTransform(timeStep, predictedTrans); 842 btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2(); 843 844 if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion) 845 { 846 BT_PROFILE("CCD motion clamping"); 847 if (body->getCollisionShape()->isConvex()) 848 { 849 gNumClampedCcdMotions++; 850 851 btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher()); 852 btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); 853 btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); 854 855 sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup; 856 sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask; 857 858 convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults); 859 if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f)) 860 { 861 body->setHitFraction(sweepResults.m_closestHitFraction); 862 body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans); 863 body->setHitFraction(0.f); 832 for ( int i=0;i<m_nonStaticRigidBodies.size();i++) 833 { 834 btRigidBody* body = m_nonStaticRigidBodies[i]; 835 body->setHitFraction(1.f); 836 837 if (body->isActive() && (!body->isStaticOrKinematicObject())) 838 { 839 body->predictIntegratedTransform(timeStep, predictedTrans); 840 btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2(); 841 842 if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion) 843 { 844 BT_PROFILE("CCD motion clamping"); 845 if (body->getCollisionShape()->isConvex()) 846 { 847 gNumClampedCcdMotions++; 848 849 btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher()); 850 //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); 851 btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); 852 853 sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup; 854 sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask; 855 856 convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults); 857 if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f)) 858 { 859 body->setHitFraction(sweepResults.m_closestHitFraction); 860 body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans); 861 body->setHitFraction(0.f); 864 862 // printf("clamped integration to hit fraction = %f\n",fraction); 865 }866 863 } 867 864 } 868 869 body->proceedToTransform( predictedTrans);870 }865 } 866 867 body->proceedToTransform( predictedTrans); 871 868 } 872 869 } … … 880 877 { 881 878 BT_PROFILE("predictUnconstraintMotion"); 882 for ( int i=0;i<m_collisionObjects.size();i++) 883 { 884 btCollisionObject* colObj = m_collisionObjects[i]; 885 btRigidBody* body = btRigidBody::upcast(colObj); 886 if (body) 887 { 888 if (!body->isStaticOrKinematicObject()) 889 { 890 891 body->integrateVelocities( timeStep); 892 //damping 893 body->applyDamping(timeStep); 894 895 body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); 896 } 879 for ( int i=0;i<m_nonStaticRigidBodies.size();i++) 880 { 881 btRigidBody* body = m_nonStaticRigidBodies[i]; 882 if (!body->isStaticOrKinematicObject()) 883 { 884 body->integrateVelocities( timeStep); 885 //damping 886 body->applyDamping(timeStep); 887 888 body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); 897 889 } 898 890 } … … 914 906 915 907 916 917 class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback918 {919 btIDebugDraw* m_debugDrawer;920 btVector3 m_color;921 btTransform m_worldTrans;922 923 public:924 925 DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :926 m_debugDrawer(debugDrawer),927 m_color(color),928 m_worldTrans(worldTrans)929 {930 }931 932 virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)933 {934 processTriangle(triangle,partId,triangleIndex);935 }936 937 virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)938 {939 (void)partId;940 (void)triangleIndex;941 942 btVector3 wv0,wv1,wv2;943 wv0 = m_worldTrans*triangle[0];944 wv1 = m_worldTrans*triangle[1];945 wv2 = m_worldTrans*triangle[2];946 m_debugDrawer->drawLine(wv0,wv1,m_color);947 m_debugDrawer->drawLine(wv1,wv2,m_color);948 m_debugDrawer->drawLine(wv2,wv0,m_color);949 }950 };951 952 void btDiscreteDynamicsWorld::debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color)953 {954 btVector3 start = transform.getOrigin();955 956 const btVector3 xoffs = transform.getBasis() * btVector3(radius,0,0);957 const btVector3 yoffs = transform.getBasis() * btVector3(0,radius,0);958 const btVector3 zoffs = transform.getBasis() * btVector3(0,0,radius);959 960 // XY961 getDebugDrawer()->drawLine(start-xoffs, start+yoffs, color);962 getDebugDrawer()->drawLine(start+yoffs, start+xoffs, color);963 getDebugDrawer()->drawLine(start+xoffs, start-yoffs, color);964 getDebugDrawer()->drawLine(start-yoffs, start-xoffs, color);965 966 // XZ967 getDebugDrawer()->drawLine(start-xoffs, start+zoffs, color);968 getDebugDrawer()->drawLine(start+zoffs, start+xoffs, color);969 getDebugDrawer()->drawLine(start+xoffs, start-zoffs, color);970 getDebugDrawer()->drawLine(start-zoffs, start-xoffs, color);971 972 // YZ973 getDebugDrawer()->drawLine(start-yoffs, start+zoffs, color);974 getDebugDrawer()->drawLine(start+zoffs, start+yoffs, color);975 getDebugDrawer()->drawLine(start+yoffs, start-zoffs, color);976 getDebugDrawer()->drawLine(start-zoffs, start-yoffs, color);977 }978 979 void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)980 {981 // Draw a small simplex at the center of the object982 {983 btVector3 start = worldTransform.getOrigin();984 getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(1,0,0), btVector3(1,0,0));985 getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,1,0), btVector3(0,1,0));986 getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,0,1), btVector3(0,0,1));987 }988 989 if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)990 {991 const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);992 for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)993 {994 btTransform childTrans = compoundShape->getChildTransform(i);995 const btCollisionShape* colShape = compoundShape->getChildShape(i);996 debugDrawObject(worldTransform*childTrans,colShape,color);997 }998 999 } else1000 {1001 switch (shape->getShapeType())1002 {1003 1004 case SPHERE_SHAPE_PROXYTYPE:1005 {1006 const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);1007 btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin1008 1009 debugDrawSphere(radius, worldTransform, color);1010 break;1011 }1012 case MULTI_SPHERE_SHAPE_PROXYTYPE:1013 {1014 const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);1015 1016 for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)1017 {1018 btTransform childTransform = worldTransform;1019 childTransform.getOrigin() += multiSphereShape->getSpherePosition(i);1020 debugDrawSphere(multiSphereShape->getSphereRadius(i), childTransform, color);1021 }1022 1023 break;1024 }1025 case CAPSULE_SHAPE_PROXYTYPE:1026 {1027 const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);1028 1029 btScalar radius = capsuleShape->getRadius();1030 btScalar halfHeight = capsuleShape->getHalfHeight();1031 1032 int upAxis = capsuleShape->getUpAxis();1033 1034 1035 btVector3 capStart(0.f,0.f,0.f);1036 capStart[upAxis] = -halfHeight;1037 1038 btVector3 capEnd(0.f,0.f,0.f);1039 capEnd[upAxis] = halfHeight;1040 1041 // Draw the ends1042 {1043 1044 btTransform childTransform = worldTransform;1045 childTransform.getOrigin() = worldTransform * capStart;1046 debugDrawSphere(radius, childTransform, color);1047 }1048 1049 {1050 btTransform childTransform = worldTransform;1051 childTransform.getOrigin() = worldTransform * capEnd;1052 debugDrawSphere(radius, childTransform, color);1053 }1054 1055 // Draw some additional lines1056 btVector3 start = worldTransform.getOrigin();1057 1058 1059 capStart[(upAxis+1)%3] = radius;1060 capEnd[(upAxis+1)%3] = radius;1061 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);1062 capStart[(upAxis+1)%3] = -radius;1063 capEnd[(upAxis+1)%3] = -radius;1064 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);1065 1066 capStart[(upAxis+1)%3] = 0.f;1067 capEnd[(upAxis+1)%3] = 0.f;1068 1069 capStart[(upAxis+2)%3] = radius;1070 capEnd[(upAxis+2)%3] = radius;1071 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);1072 capStart[(upAxis+2)%3] = -radius;1073 capEnd[(upAxis+2)%3] = -radius;1074 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);1075 1076 1077 break;1078 }1079 case CONE_SHAPE_PROXYTYPE:1080 {1081 const btConeShape* coneShape = static_cast<const btConeShape*>(shape);1082 btScalar radius = coneShape->getRadius();//+coneShape->getMargin();1083 btScalar height = coneShape->getHeight();//+coneShape->getMargin();1084 btVector3 start = worldTransform.getOrigin();1085 1086 int upAxis= coneShape->getConeUpIndex();1087 1088 1089 btVector3 offsetHeight(0,0,0);1090 offsetHeight[upAxis] = height * btScalar(0.5);1091 btVector3 offsetRadius(0,0,0);1092 offsetRadius[(upAxis+1)%3] = radius;1093 btVector3 offset2Radius(0,0,0);1094 offset2Radius[(upAxis+2)%3] = radius;1095 1096 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);1097 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);1098 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offset2Radius),color);1099 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offset2Radius),color);1100 1101 1102 1103 break;1104 1105 }1106 case CYLINDER_SHAPE_PROXYTYPE:1107 {1108 const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);1109 int upAxis = cylinder->getUpAxis();1110 btScalar radius = cylinder->getRadius();1111 btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];1112 btVector3 start = worldTransform.getOrigin();1113 btVector3 offsetHeight(0,0,0);1114 offsetHeight[upAxis] = halfHeight;1115 btVector3 offsetRadius(0,0,0);1116 offsetRadius[(upAxis+1)%3] = radius;1117 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight+offsetRadius),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);1118 getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight-offsetRadius),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);1119 break;1120 }1121 1122 case STATIC_PLANE_PROXYTYPE:1123 {1124 const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);1125 btScalar planeConst = staticPlaneShape->getPlaneConstant();1126 const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();1127 btVector3 planeOrigin = planeNormal * planeConst;1128 btVector3 vec0,vec1;1129 btPlaneSpace1(planeNormal,vec0,vec1);1130 btScalar vecLen = 100.f;1131 btVector3 pt0 = planeOrigin + vec0*vecLen;1132 btVector3 pt1 = planeOrigin - vec0*vecLen;1133 btVector3 pt2 = planeOrigin + vec1*vecLen;1134 btVector3 pt3 = planeOrigin - vec1*vecLen;1135 getDebugDrawer()->drawLine(worldTransform*pt0,worldTransform*pt1,color);1136 getDebugDrawer()->drawLine(worldTransform*pt2,worldTransform*pt3,color);1137 break;1138 1139 }1140 default:1141 {1142 1143 if (shape->isConcave())1144 {1145 btConcaveShape* concaveMesh = (btConcaveShape*) shape;1146 1147 ///@todo pass camera, for some culling? no -> we are not a graphics lib1148 btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));1149 btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));1150 1151 DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);1152 concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);1153 1154 }1155 1156 if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)1157 {1158 btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;1159 //todo: pass camera for some culling1160 btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));1161 btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));1162 //DebugDrawcallback drawCallback;1163 DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);1164 convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);1165 }1166 1167 1168 /// for polyhedral shapes1169 if (shape->isPolyhedral())1170 {1171 btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;1172 1173 int i;1174 for (i=0;i<polyshape->getNumEdges();i++)1175 {1176 btVector3 a,b;1177 polyshape->getEdge(i,a,b);1178 btVector3 wa = worldTransform * a;1179 btVector3 wb = worldTransform * b;1180 getDebugDrawer()->drawLine(wa,wb,color);1181 1182 }1183 1184 1185 }1186 }1187 }1188 }1189 }1190 1191 908 1192 909 void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint) … … 1350 1067 if(drawLimits) 1351 1068 { 1352 btTransform tr = pSlider->get CalculatedTransformA();1069 btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB(); 1353 1070 btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f); 1354 1071 btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f); … … 1367 1084 } 1368 1085 return; 1369 } // btDiscreteDynamicsWorld::debugDrawConstraint()1086 } 1370 1087 1371 1088 … … 1403 1120 1404 1121 1122 1123 void btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer) 1124 { 1125 int i; 1126 //serialize all collision objects 1127 for (i=0;i<m_collisionObjects.size();i++) 1128 { 1129 btCollisionObject* colObj = m_collisionObjects[i]; 1130 if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY) 1131 { 1132 int len = colObj->calculateSerializeBufferSize(); 1133 btChunk* chunk = serializer->allocate(len,1); 1134 const char* structType = colObj->serialize(chunk->m_oldPtr, serializer); 1135 serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,colObj); 1136 } 1137 } 1138 1139 for (i=0;i<m_constraints.size();i++) 1140 { 1141 btTypedConstraint* constraint = m_constraints[i]; 1142 int size = constraint->calculateSerializeBufferSize(); 1143 btChunk* chunk = serializer->allocate(size,1); 1144 const char* structType = constraint->serialize(chunk->m_oldPtr,serializer); 1145 serializer->finalizeChunk(chunk,structType,BT_CONSTRAINT_CODE,constraint); 1146 } 1147 } 1148 1149 1150 void btDiscreteDynamicsWorld::serialize(btSerializer* serializer) 1151 { 1152 1153 serializer->startSerialization(); 1154 1155 serializeRigidBodies(serializer); 1156 1157 serializeCollisionObjects(serializer); 1158 1159 serializer->finishSerialization(); 1160 } 1161 -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
r5781 r8351 1 1 /* 2 2 Bullet Continuous Collision Detection and Physics Library 3 Copyright (c) 2003-200 6 Erwin Coumans http://continuousphysics.com/Bullet/3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 4 4 5 5 This software is provided 'as-is', without any express or implied warranty. … … 13 13 3. This notice may not be removed or altered from any source distribution. 14 14 */ 15 15 16 16 17 #ifndef BT_DISCRETE_DYNAMICS_WORLD_H … … 42 43 btAlignedObjectArray<btTypedConstraint*> m_constraints; 43 44 45 btAlignedObjectArray<btRigidBody*> m_nonStaticRigidBodies; 46 44 47 btVector3 m_gravity; 45 48 … … 50 53 bool m_ownsIslandManager; 51 54 bool m_ownsConstraintSolver; 55 bool m_synchronizeAllMotionStates; 52 56 53 57 btAlignedObjectArray<btActionInterface*> m_actions; … … 74 78 virtual void saveKinematicState(btScalar timeStep); 75 79 76 void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color); 77 80 void serializeRigidBodies(btSerializer* serializer); 78 81 79 82 public: … … 121 124 virtual btVector3 getGravity () const; 122 125 126 virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::StaticFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); 127 123 128 virtual void addRigidBody(btRigidBody* body); 124 129 … … 127 132 virtual void removeRigidBody(btRigidBody* body); 128 133 129 void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color); 134 ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject 135 virtual void removeCollisionObject(btCollisionObject* collisionObject); 136 130 137 131 138 void debugDrawConstraint(btTypedConstraint* constraint); … … 175 182 virtual void removeCharacter(btActionInterface* character); 176 183 184 void setSynchronizeAllMotionStates(bool synchronizeAll) 185 { 186 m_synchronizeAllMotionStates = synchronizeAll; 187 } 188 bool getSynchronizeAllMotionStates() const 189 { 190 return m_synchronizeAllMotionStates; 191 } 192 193 ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo) 194 virtual void serialize(btSerializer* serializer); 195 177 196 }; 178 197 -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h
r5781 r8351 42 42 protected: 43 43 btInternalTickCallback m_internalTickCallback; 44 btInternalTickCallback m_internalPreTickCallback; 44 45 void* m_worldUserInfo; 45 46 … … 50 51 51 52 btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration) 52 :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0), m_worldUserInfo(0)53 :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0) 53 54 { 54 55 } … … 103 104 104 105 /// Set the callback for when an internal tick (simulation substep) happens, optional user info 105 void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0 )106 void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0,bool isPreTick=false) 106 107 { 107 m_internalTickCallback = cb; 108 if (isPreTick) 109 { 110 m_internalPreTickCallback = cb; 111 } else 112 { 113 m_internalTickCallback = cb; 114 } 108 115 m_worldUserInfo = worldUserInfo; 109 116 } -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
r5781 r8351 20 20 #include "LinearMath/btMotionState.h" 21 21 #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" 22 #include "LinearMath/btSerializer.h" 22 23 23 24 //'temporarily' global variables … … 45 46 m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); 46 47 m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); 47 m_angularFactor = btScalar(1.); 48 m_angularFactor.setValue(1,1,1); 49 m_linearFactor.setValue(1,1,1); 48 50 m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); 49 51 m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); … … 86 88 updateInertiaTensor(); 87 89 90 m_rigidbodyFlags = 0; 91 92 93 m_deltaLinearVelocity.setZero(); 94 m_deltaAngularVelocity.setZero(); 95 m_invMass = m_inverseMass*m_linearFactor; 96 m_pushVelocity.setZero(); 97 m_turnVelocity.setZero(); 98 99 100 88 101 } 89 102 … … 136 149 void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) 137 150 { 138 m_linearDamping = GEN_clamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));139 m_angularDamping = GEN_clamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));151 m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); 152 m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); 140 153 } 141 154 … … 227 240 m_inverseMass = btScalar(1.0) / mass; 228 241 } 242 243 //Fg = m * a 244 m_gravity = mass * m_gravity_acceleration; 229 245 230 246 m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0), … … 232 248 inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0)); 233 249 250 m_invMass = m_linearFactor*m_inverseMass; 234 251 } 235 252 … … 301 318 } 302 319 320 void btRigidBody::internalWritebackVelocity(btScalar timeStep) 321 { 322 (void) timeStep; 323 if (m_inverseMass) 324 { 325 setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity); 326 setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity); 327 328 //correct the position/orientation based on push/turn recovery 329 btTransform newTransform; 330 btTransformUtil::integrateTransform(getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); 331 setWorldTransform(newTransform); 332 //m_originalBody->setCompanionId(-1); 333 } 334 // m_deltaLinearVelocity.setZero(); 335 // m_deltaAngularVelocity .setZero(); 336 // m_pushVelocity.setZero(); 337 // m_turnVelocity.setZero(); 338 } 339 340 341 303 342 void btRigidBody::addConstraintRef(btTypedConstraint* c) 304 343 { … … 315 354 m_checkCollideWith = m_constraintRefs.size() > 0; 316 355 } 356 357 int btRigidBody::calculateSerializeBufferSize() const 358 { 359 int sz = sizeof(btRigidBodyData); 360 return sz; 361 } 362 363 ///fills the dataBuffer and returns the struct name (and 0 on failure) 364 const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const 365 { 366 btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer; 367 368 btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer); 369 370 m_invInertiaTensorWorld.serialize(rbd->m_invInertiaTensorWorld); 371 m_linearVelocity.serialize(rbd->m_linearVelocity); 372 m_angularVelocity.serialize(rbd->m_angularVelocity); 373 rbd->m_inverseMass = m_inverseMass; 374 m_angularFactor.serialize(rbd->m_angularFactor); 375 m_linearFactor.serialize(rbd->m_linearFactor); 376 m_gravity.serialize(rbd->m_gravity); 377 m_gravity_acceleration.serialize(rbd->m_gravity_acceleration); 378 m_invInertiaLocal.serialize(rbd->m_invInertiaLocal); 379 m_totalForce.serialize(rbd->m_totalForce); 380 m_totalTorque.serialize(rbd->m_totalTorque); 381 rbd->m_linearDamping = m_linearDamping; 382 rbd->m_angularDamping = m_angularDamping; 383 rbd->m_additionalDamping = m_additionalDamping; 384 rbd->m_additionalDampingFactor = m_additionalDampingFactor; 385 rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr; 386 rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr; 387 rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor; 388 rbd->m_linearSleepingThreshold=m_linearSleepingThreshold; 389 rbd->m_angularSleepingThreshold = m_angularSleepingThreshold; 390 391 return btRigidBodyDataName; 392 } 393 394 395 396 void btRigidBody::serializeSingleObject(class btSerializer* serializer) const 397 { 398 btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1); 399 const char* structType = serialize(chunk->m_oldPtr, serializer); 400 serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this); 401 } 402 403 -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/btRigidBody.h
r5781 r8351 29 29 extern btScalar gDeactivationTime; 30 30 extern bool gDisableDeactivation; 31 32 #ifdef BT_USE_DOUBLE_PRECISION 33 #define btRigidBodyData btRigidBodyDoubleData 34 #define btRigidBodyDataName "btRigidBodyDoubleData" 35 #else 36 #define btRigidBodyData btRigidBodyFloatData 37 #define btRigidBodyDataName "btRigidBodyFloatData" 38 #endif //BT_USE_DOUBLE_PRECISION 39 40 41 enum btRigidBodyFlags 42 { 43 BT_DISABLE_WORLD_GRAVITY = 1 44 }; 31 45 32 46 … … 46 60 btVector3 m_angularVelocity; 47 61 btScalar m_inverseMass; 48 bt Scalar m_angularFactor;62 btVector3 m_linearFactor; 49 63 50 64 btVector3 m_gravity; … … 72 86 //keep track of typed constraints referencing this rigid body 73 87 btAlignedObjectArray<btTypedConstraint*> m_constraintRefs; 88 89 int m_rigidbodyFlags; 90 91 int m_debugBodyId; 92 93 94 protected: 95 96 ATTRIBUTE_ALIGNED64(btVector3 m_deltaLinearVelocity); 97 btVector3 m_deltaAngularVelocity; 98 btVector3 m_angularFactor; 99 btVector3 m_invMass; 100 btVector3 m_pushVelocity; 101 btVector3 m_turnVelocity; 102 74 103 75 104 public: … … 111 140 btScalar m_additionalAngularDampingFactor; 112 141 113 114 142 btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)): 115 143 m_mass(mass), … … 161 189 static const btRigidBody* upcast(const btCollisionObject* colObj) 162 190 { 163 if (colObj->getInternalType() ==btCollisionObject::CO_RIGID_BODY)191 if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY) 164 192 return (const btRigidBody*)colObj; 165 193 return 0; … … 167 195 static btRigidBody* upcast(btCollisionObject* colObj) 168 196 { 169 if (colObj->getInternalType() ==btCollisionObject::CO_RIGID_BODY)197 if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY) 170 198 return (btRigidBody*)colObj; 171 199 return 0; … … 220 248 void setMassProps(btScalar mass, const btVector3& inertia); 221 249 250 const btVector3& getLinearFactor() const 251 { 252 return m_linearFactor; 253 } 254 void setLinearFactor(const btVector3& linearFactor) 255 { 256 m_linearFactor = linearFactor; 257 m_invMass = m_linearFactor*m_inverseMass; 258 } 222 259 btScalar getInvMass() const { return m_inverseMass; } 223 260 const btMatrix3x3& getInvInertiaTensorWorld() const { … … 231 268 void applyCentralForce(const btVector3& force) 232 269 { 233 m_totalForce += force ;270 m_totalForce += force*m_linearFactor; 234 271 } 235 272 … … 262 299 void applyTorque(const btVector3& torque) 263 300 { 264 m_totalTorque += torque ;301 m_totalTorque += torque*m_angularFactor; 265 302 } 266 303 … … 268 305 { 269 306 applyCentralForce(force); 270 applyTorque(rel_pos.cross(force )*m_angularFactor);307 applyTorque(rel_pos.cross(force*m_linearFactor)); 271 308 } 272 309 273 310 void applyCentralImpulse(const btVector3& impulse) 274 311 { 275 m_linearVelocity += impulse * m_inverseMass;312 m_linearVelocity += impulse *m_linearFactor * m_inverseMass; 276 313 } 277 314 278 315 void applyTorqueImpulse(const btVector3& torque) 279 316 { 280 m_angularVelocity += m_invInertiaTensorWorld * torque ;317 m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor; 281 318 } 282 319 … … 288 325 if (m_angularFactor) 289 326 { 290 applyTorqueImpulse(rel_pos.cross(impulse )*m_angularFactor);327 applyTorqueImpulse(rel_pos.cross(impulse*m_linearFactor)); 291 328 } 292 329 } 293 330 } 294 331 295 //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position296 SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)297 {298 if (m_inverseMass != btScalar(0.))299 {300 m_linearVelocity += linearComponent*impulseMagnitude;301 if (m_angularFactor)302 {303 m_angularVelocity += angularComponent*impulseMagnitude*m_angularFactor;304 }305 }306 }307 308 332 void clearForces() 309 333 { … … 451 475 int m_frictionSolverType; 452 476 477 void setAngularFactor(const btVector3& angFac) 478 { 479 m_angularFactor = angFac; 480 } 481 453 482 void setAngularFactor(btScalar angFac) 454 483 { 455 m_angularFactor = angFac;456 } 457 btScalargetAngularFactor() const484 m_angularFactor.setValue(angFac,angFac,angFac); 485 } 486 const btVector3& getAngularFactor() const 458 487 { 459 488 return m_angularFactor; … … 481 510 } 482 511 483 int m_debugBodyId; 512 void setFlags(int flags) 513 { 514 m_rigidbodyFlags = flags; 515 } 516 517 int getFlags() const 518 { 519 return m_rigidbodyFlags; 520 } 521 522 const btVector3& getDeltaLinearVelocity() const 523 { 524 return m_deltaLinearVelocity; 525 } 526 527 const btVector3& getDeltaAngularVelocity() const 528 { 529 return m_deltaAngularVelocity; 530 } 531 532 const btVector3& getPushVelocity() const 533 { 534 return m_pushVelocity; 535 } 536 537 const btVector3& getTurnVelocity() const 538 { 539 return m_turnVelocity; 540 } 541 542 543 //////////////////////////////////////////////// 544 ///some internal methods, don't use them 545 546 btVector3& internalGetDeltaLinearVelocity() 547 { 548 return m_deltaLinearVelocity; 549 } 550 551 btVector3& internalGetDeltaAngularVelocity() 552 { 553 return m_deltaAngularVelocity; 554 } 555 556 const btVector3& internalGetAngularFactor() const 557 { 558 return m_angularFactor; 559 } 560 561 const btVector3& internalGetInvMass() const 562 { 563 return m_invMass; 564 } 565 566 btVector3& internalGetPushVelocity() 567 { 568 return m_pushVelocity; 569 } 570 571 btVector3& internalGetTurnVelocity() 572 { 573 return m_turnVelocity; 574 } 575 576 SIMD_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const 577 { 578 velocity = getLinearVelocity()+m_deltaLinearVelocity + (getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos); 579 } 580 581 SIMD_FORCE_INLINE void internalGetAngularVelocity(btVector3& angVel) const 582 { 583 angVel = getAngularVelocity()+m_deltaAngularVelocity; 584 } 585 586 587 //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position 588 SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude) 589 { 590 if (m_inverseMass) 591 { 592 m_deltaLinearVelocity += linearComponent*impulseMagnitude; 593 m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); 594 } 595 } 596 597 SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) 598 { 599 if (m_inverseMass) 600 { 601 m_pushVelocity += linearComponent*impulseMagnitude; 602 m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); 603 } 604 } 605 606 void internalWritebackVelocity() 607 { 608 if (m_inverseMass) 609 { 610 setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity); 611 setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity); 612 //m_deltaLinearVelocity.setZero(); 613 //m_deltaAngularVelocity .setZero(); 614 //m_originalBody->setCompanionId(-1); 615 } 616 } 617 618 619 void internalWritebackVelocity(btScalar timeStep); 620 621 622 /////////////////////////////////////////////// 623 624 virtual int calculateSerializeBufferSize() const; 625 626 ///fills the dataBuffer and returns the struct name (and 0 on failure) 627 virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const; 628 629 virtual void serializeSingleObject(class btSerializer* serializer) const; 630 484 631 }; 485 632 633 //@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData 634 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 635 struct btRigidBodyFloatData 636 { 637 btCollisionObjectFloatData m_collisionObjectData; 638 btMatrix3x3FloatData m_invInertiaTensorWorld; 639 btVector3FloatData m_linearVelocity; 640 btVector3FloatData m_angularVelocity; 641 btVector3FloatData m_angularFactor; 642 btVector3FloatData m_linearFactor; 643 btVector3FloatData m_gravity; 644 btVector3FloatData m_gravity_acceleration; 645 btVector3FloatData m_invInertiaLocal; 646 btVector3FloatData m_totalForce; 647 btVector3FloatData m_totalTorque; 648 float m_inverseMass; 649 float m_linearDamping; 650 float m_angularDamping; 651 float m_additionalDampingFactor; 652 float m_additionalLinearDampingThresholdSqr; 653 float m_additionalAngularDampingThresholdSqr; 654 float m_additionalAngularDampingFactor; 655 float m_linearSleepingThreshold; 656 float m_angularSleepingThreshold; 657 int m_additionalDamping; 658 }; 659 660 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 661 struct btRigidBodyDoubleData 662 { 663 btCollisionObjectDoubleData m_collisionObjectData; 664 btMatrix3x3DoubleData m_invInertiaTensorWorld; 665 btVector3DoubleData m_linearVelocity; 666 btVector3DoubleData m_angularVelocity; 667 btVector3DoubleData m_angularFactor; 668 btVector3DoubleData m_linearFactor; 669 btVector3DoubleData m_gravity; 670 btVector3DoubleData m_gravity_acceleration; 671 btVector3DoubleData m_invInertiaLocal; 672 btVector3DoubleData m_totalForce; 673 btVector3DoubleData m_totalTorque; 674 double m_inverseMass; 675 double m_linearDamping; 676 double m_angularDamping; 677 double m_additionalDampingFactor; 678 double m_additionalLinearDampingThresholdSqr; 679 double m_additionalAngularDampingThresholdSqr; 680 double m_additionalAngularDampingFactor; 681 double m_linearSleepingThreshold; 682 double m_angularSleepingThreshold; 683 int m_additionalDamping; 684 char m_padding[4]; 685 }; 686 486 687 487 688 -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
r5781 r8351 133 133 void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) 134 134 { 135 removeCollisionObject(body); 136 } 135 btCollisionWorld::removeCollisionObject(body); 136 } 137 138 void btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject) 139 { 140 btRigidBody* body = btRigidBody::upcast(collisionObject); 141 if (body) 142 removeRigidBody(body); 143 else 144 btCollisionWorld::removeCollisionObject(collisionObject); 145 } 146 137 147 138 148 void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body) -
code/trunk/src/external/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
r5781 r8351 58 58 59 59 virtual void removeRigidBody(btRigidBody* body); 60 61 ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject 62 virtual void removeCollisionObject(btCollisionObject* collisionObject); 60 63 61 64 virtual void updateAabbs(); -
code/trunk/src/external/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
r5781 r8351 23 23 #include "BulletDynamics/ConstraintSolver/btContactConstraint.h" 24 24 25 static btRigidBody s_fixedObject( 0,0,0); 25 btRigidBody& btActionInterface::getFixedBody() 26 { 27 static btRigidBody s_fixed(0, 0,0); 28 s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); 29 return s_fixed; 30 } 26 31 27 32 btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster ) … … 71 76 ci.m_bIsFrontWheel = isFrontWheel; 72 77 ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm; 78 ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce; 73 79 74 80 m_wheelInfo.push_back( btWheelInfo(ci)); … … 187 193 wheel.m_raycastInfo.m_isInContact = true; 188 194 189 wheel.m_raycastInfo.m_groundObject = & s_fixedObject;///@todo for driving on dynamic/movable objects!;195 wheel.m_raycastInfo.m_groundObject = &getFixedBody();///@todo for driving on dynamic/movable objects!; 190 196 //wheel.m_raycastInfo.m_groundObject = object; 191 197 … … 302 308 btScalar suspensionForce = wheel.m_wheelsSuspensionForce; 303 309 304 btScalar gMaxSuspensionForce = btScalar(6000.); 305 if (suspensionForce > gMaxSuspensionForce) 306 { 307 suspensionForce = gMaxSuspensionForce; 310 if (suspensionForce > wheel.m_maxSuspensionForce) 311 { 312 suspensionForce = wheel.m_maxSuspensionForce; 308 313 } 309 314 btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step; … … 690 695 btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; 691 696 692 rel_pos[m_index ForwardAxis] *= wheelInfo.m_rollInfluence;697 rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence; 693 698 m_chassisBody->applyImpulse(sideImp,rel_pos); 694 699 … … 709 714 for (int v=0;v<this->getNumWheels();v++) 710 715 { 711 btVector3 wheelColor(0, 255,255);716 btVector3 wheelColor(0,1,1); 712 717 if (getWheelInfo(v).m_raycastInfo.m_isInContact) 713 718 { 714 wheelColor.setValue(0,0, 255);719 wheelColor.setValue(0,0,1); 715 720 } else 716 721 { 717 wheelColor.setValue( 255,0,255);722 wheelColor.setValue(1,0,1); 718 723 } 719 724 -
code/trunk/src/external/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h
r5781 r8351 30 30 btAlignedObjectArray<btScalar> m_forwardImpulse; 31 31 btAlignedObjectArray<btScalar> m_sideImpulse; 32 33 ///backwards compatibility 34 int m_userConstraintType; 35 int m_userConstraintId; 32 36 33 37 public: … … 41 45 m_suspensionDamping(btScalar(0.88)), 42 46 m_maxSuspensionTravelCm(btScalar(500.)), 43 m_frictionSlip(btScalar(10.5)) 47 m_frictionSlip(btScalar(10.5)), 48 m_maxSuspensionForce(btScalar(6000.)) 44 49 { 45 50 } … … 49 54 btScalar m_maxSuspensionTravelCm; 50 55 btScalar m_frictionSlip; 56 btScalar m_maxSuspensionForce; 51 57 52 58 }; … … 79 85 virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step) 80 86 { 87 (void) collisionWorld; 81 88 updateVehicle(step); 82 89 } … … 189 196 190 197 198 ///backwards compatibility 199 int getUserConstraintType() const 200 { 201 return m_userConstraintType ; 202 } 203 204 void setUserConstraintType(int userConstraintType) 205 { 206 m_userConstraintType = userConstraintType; 207 }; 208 209 void setUserConstraintId(int uid) 210 { 211 m_userConstraintId = uid; 212 } 213 214 int getUserConstraintId() const 215 { 216 return m_userConstraintId; 217 } 191 218 192 219 }; -
code/trunk/src/external/bullet/BulletDynamics/Vehicle/btWheelInfo.h
r5781 r8351 30 30 btScalar m_wheelsDampingRelaxation; 31 31 btScalar m_frictionSlip; 32 btScalar m_maxSuspensionForce; 32 33 bool m_bIsFrontWheel; 33 34 … … 69 70 btScalar m_deltaRotation; 70 71 btScalar m_rollInfluence; 72 btScalar m_maxSuspensionForce; 71 73 72 74 btScalar m_engineForce; … … 100 102 m_rollInfluence = btScalar(0.1); 101 103 m_bIsFrontWheel = ci.m_bIsFrontWheel; 104 m_maxSuspensionForce = ci.m_maxSuspensionForce; 102 105 103 106 }
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