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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (14 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
Location:
code/trunk/src/libraries/tools
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/libraries/tools/BulletConversions.h

    r5781 r8351  
    4343    struct ConverterExplicit<orxonox::Vector3, btVector3>
    4444    {
    45         FORCEINLINE static bool convert(btVector3* output, const orxonox::Vector3& input)
     45        ORX_FORCEINLINE static bool convert(btVector3* output, const orxonox::Vector3& input)
    4646        {
    4747            output->setX(input.x);
     
    5656    struct ConverterExplicit<btVector3, orxonox::Vector3>
    5757    {
    58         FORCEINLINE static bool convert(orxonox::Vector3* output, const btVector3& input)
     58        ORX_FORCEINLINE static bool convert(orxonox::Vector3* output, const btVector3& input)
    5959        {
    6060            output->x = input.x();
     
    6969    struct ConverterExplicit<orxonox::Quaternion, btQuaternion>
    7070    {
    71         FORCEINLINE static bool convert(btQuaternion* output, const orxonox::Quaternion& input)
     71        ORX_FORCEINLINE static bool convert(btQuaternion* output, const orxonox::Quaternion& input)
    7272        {
    7373            output->setW(input.w);
     
    8383    struct ConverterExplicit<btQuaternion, orxonox::Quaternion>
    8484    {
    85         FORCEINLINE static bool convert(orxonox::Quaternion* output, const btQuaternion& input)
     85        ORX_FORCEINLINE static bool convert(orxonox::Quaternion* output, const btQuaternion& input)
    8686        {
    8787            output->w = input.w();
  • code/trunk/src/libraries/tools/CMakeLists.txt

    r7172 r8351  
    2121  FIND_HEADER_FILES
    2222  LINK_LIBRARIES
     23    ${OGRE_LIBRARY}
     24    ${Boost_FILESYSTEM_LIBRARY}
     25    ${Boost_SYSTEM_LIBRARY} # Filesystem dependency
     26    tinyxml_orxonox
     27    util
    2328    core
    24   SOURCE_FILES ${TOOLS_SRC_FILES}
     29  SOURCE_FILES
     30    ${TOOLS_SRC_FILES}
    2531)
  • code/trunk/src/libraries/tools/Mesh.cc

    r6417 r8351  
    6969                this->entity_ = this->scenemanager_->createEntity("Mesh" + multi_cast<std::string>(Mesh::meshCounter_s++), meshsource);
    7070                this->entity_->setCastShadows(this->bCastShadows_);
    71 
    72 #if OGRE_VERSION < 0x010600
    73                 this->entity_->setNormaliseNormals(true);
    74                 /*
    75                     Excerpt from Ogre forum:
    76                     "Note that the above is only for the fixed function pipeline.
    77                     If/when you get into shaders, you'll need to manually normalize() the normal inside the vertex or pixel shader."
    78 
    79                     I don't know exactly what this means, but I put this here if there will be problems with shaders.
    80                 */
    81 #endif
    8271            }
    8372            catch (...)
  • code/trunk/src/libraries/tools/ResourceCollection.cc

    r7401 r8351  
    4545
    4646        // Default group is "General"
    47         this->setResourceGroup(Resource::DEFAULT_GROUP);
     47        this->setResourceGroup(Resource::getDefaultResourceGroup());
    4848    }
    4949
  • code/trunk/src/libraries/tools/ToolsPrereqs.h

    r8079 r8351  
    5252#    endif
    5353#  endif
    54 #elif defined ( ORXONOX_GCC_VISIBILITY )
     54#  define _ToolsPrivate
     55#elif defined (ORXONOX_GCC_VISIBILITY)
    5556#  define _ToolsExport  __attribute__ ((visibility("default")))
     57#  define _ToolsPrivate __attribute__ ((visibility("hidden")))
    5658#else
    5759#  define _ToolsExport
     60#  define _ToolsPrivate
    5861#endif
    5962
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