- Timestamp:
- Jun 14, 2006, 11:28:41 AM (18 years ago)
- Location:
- branches/atmospheric_engine/src/lib/graphics/effects
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc
r8356 r8373 27 27 SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); 28 28 29 // TODO: Fix fades 29 30 30 31 using namespace std; … … 133 134 return; 134 135 135 136 136 if (this->fogFadeInDuration > 0 && this->localTimer < this->fogFadeInDuration) { 137 137 this->localTimer += dt; -
branches/atmospheric_engine/src/lib/graphics/effects/lightening_effect.cc
r8326 r8373 33 33 CREATE_FACTORY(LighteningEffect, CL_LIGHTENING_EFFECT); 34 34 35 // TODO: FIx Lightening with Fog enabled 36 35 37 LighteningEffect::LighteningEffect(const TiXmlElement* root) 36 38 { … … 42 44 this->loadParams(root); 43 45 44 45 46 if(this->lighteningActivate) 47 this->activate(); 46 48 } 47 49 … … 54 56 { 55 57 WeatherEffect::loadParams(root); 56 57 58 59 60 61 62 63 64 65 66 67 68 58 59 LoadParam(root, "coord", this, LighteningEffect, coord); 60 LoadParam(root, "frequency", this, LighteningEffect, setFlashFrequency); 61 LoadParam(root, "const-time", this, LighteningEffect, setFlashConstTime); 62 LoadParam(root, "rising-time", this, LighteningEffect, setFlashRisingTime); 63 LoadParam(root, "size", this, LighteningEffect, setFlashSize); 64 LoadParam(root, "seed", this, LighteningEffect, setFlashSeed); 65 66 LOAD_PARAM_START_CYCLE(root, element); 67 { 68 LoadParam_CYCLE(element, "option", this, LighteningEffect, setLighteningOption); 69 } 70 LOAD_PARAM_END_CYCLE(element); 69 71 } 70 72 … … 72 74 bool LighteningEffect::init() 73 75 { 74 lighteningActivate = false; 75 76 this->time = 0.0; 77 this->flashFrequency = 1.4f; 78 this->mainFrequency = 1.4f; 79 this->flashConstTime = 0.5f; 80 this->flashRisingTime = 0.1f; 81 82 this->width = 400.0f; 83 this->height = 100.0f; 84 this->seedWidth = 50; 85 this->seedHeight = 50; 86 this->bNewCoordinate = false; 87 88 this->seedX = 500.f; 89 this->seedZ = 1000.0f; 90 this->seedTime = 4.0f; 91 92 this->billboard[0] = new Billboard(NULL); 93 this->billboard[0]->setTexture("maps/lightning_bolt1.png"); 94 this->billboard[0]->setSize(this->width, this->height); 95 this->billboard[0]->setVisibiliy(false); 96 97 this->billboard[1] = new Billboard(NULL); 98 this->billboard[1]->setTexture("maps/lightning_bolt2.png"); 99 this->billboard[1]->setSize(this->width, this->height); 100 this->billboard[1]->setVisibiliy(false); 101 102 this->billboard[2] = new Billboard(NULL); 103 this->billboard[2]->setTexture("maps/lightning_bolt3.png"); 104 this->billboard[2]->setSize(this->width, this->height); 105 this->billboard[2]->setVisibiliy(false); 106 107 this->billboard[3] = new Billboard(NULL); 108 this->billboard[3]->setTexture("maps/lightning_bolt4.png"); 109 this->billboard[3]->setSize(this->width, this->height); 110 this->billboard[3]->setVisibiliy(false); 111 112 if (this->lighteningMove) 113 { 114 this->cameraCoor = State::getCameraNode()->getAbsCoor(); 115 this->billboard[0]->setAbsCoor(this->cameraCoor.x+3000,850,this->cameraCoor.z+0); 116 this->billboard[1]->setAbsCoor(this->cameraCoor.x+3000,850,this->cameraCoor.z+0); 117 this->billboard[2]->setAbsCoor(this->cameraCoor.x+3000,850,this->cameraCoor.z+0); 118 this->billboard[3]->setAbsCoor(this->cameraCoor.x+3000,850,this->cameraCoor.z+0); 119 } 120 else 121 { 122 this->billboard[0]->setAbsCoor(3000,850,0); 123 this->billboard[1]->setAbsCoor(3000,850,0); 124 this->billboard[2]->setAbsCoor(3000,850,0); 125 this->billboard[3]->setAbsCoor(3000,850,0); 126 } 127 128 this->flashLight = new Light(); 129 this->flashLight->setDiffuseColor(0,0,0); 130 this->flashLight->setSpecularColor(0,0,0); 131 132 /* 133 this->soundSource = NULL; 134 this->thunderBuffer = NULL; 135 136 this->soundSource.setSourceNode(this); 137 138 //load sound 139 if (this->thunderBuffer != NULL) 140 ResourceManager::getInstance()->unload(this->thunderBuffer); 141 this->thunderBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/thunder.wav", WAV);*/ 76 //default values 77 this->lighteningActivate = false; 78 79 this->time = 0.0; 80 this->flashFrequency = 1.4f; 81 this->mainFrequency = 1.4f; 82 this->flashConstTime = 0.5f; 83 this->flashRisingTime = 0.1f; 84 85 this->width = 400.0f; 86 this->height = 100.0f; 87 this->seedWidth = 50; 88 this->seedHeight = 50; 89 this->bNewCoordinate = false; 90 91 this->seedX = 500.f; 92 this->seedZ = 1000.0f; 93 this->seedTime = 4.0f; 94 95 // initialize lightening textures 96 this->billboard[0] = new Billboard(NULL); 97 this->billboard[0]->setTexture("maps/lightning_bolt1.png"); 98 this->billboard[0]->setSize(this->width, this->height); 99 this->billboard[0]->setVisibiliy(false); 100 101 this->billboard[1] = new Billboard(NULL); 102 this->billboard[1]->setTexture("maps/lightning_bolt2.png"); 103 this->billboard[1]->setSize(this->width, this->height); 104 this->billboard[1]->setVisibiliy(false); 105 106 this->billboard[2] = new Billboard(NULL); 107 this->billboard[2]->setTexture("maps/lightning_bolt3.png"); 108 this->billboard[2]->setSize(this->width, this->height); 109 this->billboard[2]->setVisibiliy(false); 110 111 this->billboard[3] = new Billboard(NULL); 112 this->billboard[3]->setTexture("maps/lightning_bolt4.png"); 113 this->billboard[3]->setSize(this->width, this->height); 114 this->billboard[3]->setVisibiliy(false); 115 116 if (this->lighteningMove) { 117 this->cameraCoor = State::getCameraNode()->getAbsCoor(); 118 this->billboard[0]->setAbsCoor(this->cameraCoor.x+3000,850,this->cameraCoor.z+0); 119 this->billboard[1]->setAbsCoor(this->cameraCoor.x+3000,850,this->cameraCoor.z+0); 120 this->billboard[2]->setAbsCoor(this->cameraCoor.x+3000,850,this->cameraCoor.z+0); 121 this->billboard[3]->setAbsCoor(this->cameraCoor.x+3000,850,this->cameraCoor.z+0); 122 } else { 123 this->billboard[0]->setAbsCoor(3000,850,0); 124 this->billboard[1]->setAbsCoor(3000,850,0); 125 this->billboard[2]->setAbsCoor(3000,850,0); 126 this->billboard[3]->setAbsCoor(3000,850,0); 127 } 128 129 this->flashLight = new Light(); 130 this->flashLight->setDiffuseColor(0,0,0); 131 this->flashLight->setSpecularColor(0,0,0); 132 133 /* 134 this->soundSource = NULL; 135 this->thunderBuffer = NULL; 136 137 this->soundSource.setSourceNode(this); 138 139 //load sound 140 if (this->thunderBuffer != NULL) 141 ResourceManager::getInstance()->unload(this->thunderBuffer); 142 this->thunderBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/thunder.wav", WAV);*/ 143 144 return 0; 142 145 } 143 146 144 147 void LighteningEffect::coord(float x, float y, float z) 145 148 { 146 if (this->lighteningMove) 147 { 148 this->cameraCoor = State::getCameraNode()->getAbsCoor(); 149 this->billboard[0]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); 150 this->billboard[1]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); 151 this->billboard[2]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); 152 this->billboard[3]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); 153 } 154 else 155 { 156 this->billboard[0]->setAbsCoor(x, y, z); 157 this->billboard[1]->setAbsCoor(x, y, z); 158 this->billboard[2]->setAbsCoor(x, y, z); 159 this->billboard[3]->setAbsCoor(x, y, z); 160 } 161 this->mainPosX = x; 162 this->mainPosY = y; 163 this->mainPosZ = z; 149 if (this->lighteningMove) { 150 this->cameraCoor = State::getCameraNode()->getAbsCoor(); 151 this->billboard[0]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); 152 this->billboard[1]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); 153 this->billboard[2]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); 154 this->billboard[3]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); 155 } else { 156 this->billboard[0]->setAbsCoor(x, y, z); 157 this->billboard[1]->setAbsCoor(x, y, z); 158 this->billboard[2]->setAbsCoor(x, y, z); 159 this->billboard[3]->setAbsCoor(x, y, z); 160 } 161 162 this->mainPosX = x; 163 this->mainPosY = y; 164 this->mainPosZ = z; 164 165 } 165 166 … … 167 168 void LighteningEffect::setFlashSize(float width, float height, float seedWidth, float seedHeight) 168 169 { 169 this->width = width; 170 this->height = height; 171 this->seedWidth = seedWidth; 172 this->seedHeight = seedHeight; 173 this->billboard[0]->setSize(this->width, this->height); 174 this->billboard[1]->setSize(this->width, this->height); 175 this->billboard[2]->setSize(this->width, this->height); 176 this->billboard[3]->setSize(this->width, this->height); 170 this->width = width; 171 this->height = height; 172 this->seedWidth = seedWidth; 173 this->seedHeight = seedHeight; 174 175 this->billboard[0]->setSize(this->width, this->height); 176 this->billboard[1]->setSize(this->width, this->height); 177 this->billboard[2]->setSize(this->width, this->height); 178 this->billboard[3]->setSize(this->width, this->height); 177 179 } 178 180 … … 181 183 { 182 184 PRINTF(0)( "Activating LighteningEffect\n" ); 183 this->time = 0; 184 lighteningActivate = true; 185 this->lighteningActivate = true; 186 187 this->time = 0; 188 189 return 0; 185 190 } 186 191 … … 189 194 { 190 195 PRINTF(0)("Deactivating LighteningEffect\n"); 191 this->billboard[0]->setVisibiliy(false); 192 this->billboard[1]->setVisibiliy(false); 193 this->billboard[2]->setVisibiliy(false); 194 this->billboard[3]->setVisibiliy(false); 195 lighteningActivate = false; 196 this->lighteningActivate = false; 197 198 this->billboard[0]->setVisibiliy(false); 199 this->billboard[1]->setVisibiliy(false); 200 this->billboard[2]->setVisibiliy(false); 201 this->billboard[3]->setVisibiliy(false); 202 203 return 0; 196 204 } 197 205 198 206 void LighteningEffect::tick (float dt) 199 207 { 200 if(!lighteningActivate) 201 return; 202 203 this->time += dt; 204 205 if( this->time > this->flashFrequency) 206 { 207 this->billboard[0]->setVisibiliy(true); 208 this->time = 0.0f; 209 210 this->flashLight->setAbsCoor(this->billboard[0]->getAbsCoor().x, this->billboard[0]->getAbsCoor().y, this->billboard[0]->getAbsCoor().z); 211 this->flashLight->setDiffuseColor(1,1,1); 212 this->flashLight->setSpecularColor(1,1,1); 213 214 //this->soundSource.play(this->thunderBuffer); 215 } 216 else if( this->billboard[3]->isVisible() && this->time > this->flashConstTime) 217 { 218 this->billboard[3]->setVisibiliy(false); 219 this->time = 0.0f; 220 this->flashLight->setDiffuseColor(0,0,0); 221 this->flashLight->setSpecularColor(0,0,0); 222 this->bNewCoordinate = true; 223 } 224 225 if( this->billboard[2]->isVisible() && this->time > this->flashRisingTime) 226 { 227 this->billboard[2]->setVisibiliy(false); 228 this->billboard[3]->setVisibiliy(true); 229 // this->flashLight->setDiffuseColor(1,1,1); 230 // this->flashLight->setSpecularColor(1,1,1); 231 } 232 else if( this->billboard[1]->isVisible() && this->time > this->flashRisingTime*2/3 ) 233 { 234 this->billboard[1]->setVisibiliy(false); 235 this->billboard[2]->setVisibiliy(true); 236 //this->flashLight->setDiffuseColor(0,0,0); 237 //this->flashLight->setSpecularColor(0,0,0); 238 } 239 else if( this->billboard[0]->isVisible() && this->time > this->flashRisingTime*1/3 ) 240 { 241 this->billboard[0]->setVisibiliy(false); 242 this->billboard[1]->setVisibiliy(true); 243 //this->flashLight->setDiffuseColor(1,1,1); 244 //this->flashLight->setSpecularColor(1,1,1); 245 } 246 247 if( this->bNewCoordinate) 248 { 249 float posX, posZ; 250 if(this->lighteningMove) 251 { 252 this->cameraCoor = State::getCameraNode()->getAbsCoor(); 253 posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX + this->cameraCoor.x; 254 posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX + this->cameraCoor.z; 255 } 256 else 257 { 258 posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX; 259 posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX; 260 } 261 262 this->billboard[0]->setAbsCoor(posX, this->mainPosY, posZ); 263 this->billboard[1]->setAbsCoor(posX, this->mainPosY, posZ); 264 this->billboard[2]->setAbsCoor(posX, this->mainPosY, posZ); 265 this->billboard[3]->setAbsCoor(posX, this->mainPosY, posZ); 266 this->flashFrequency = this->mainFrequency + this->seedTime * (float)rand()/(float)RAND_MAX; 267 float w = this->width + this->seedWidth * (float)rand()/(float)RAND_MAX; 268 float h = this->height + this->seedHeight * (float)rand()/(float)RAND_MAX; 269 this->billboard[0]->setSize(w, h); 270 this->billboard[1]->setSize(w, h); 271 this->billboard[2]->setSize(w, h); 272 this->billboard[3]->setSize(w, h); 273 this->bNewCoordinate = false; 274 } 208 if(!lighteningActivate) 209 return; 210 211 this->time += dt; 212 213 // TODO: Make random flashing with short light dingsda:) 214 215 if( this->time > this->flashFrequency) { 216 217 this->billboard[0]->setVisibiliy(true); 218 this->time = 0.0f; 219 220 this->flashLight->setAbsCoor(this->billboard[0]->getAbsCoor().x, this->billboard[0]->getAbsCoor().y, this->billboard[0]->getAbsCoor().z); 221 222 // flash environmental lightening 223 this->flashLight->setDiffuseColor(1,1,1); 224 this->flashLight->setSpecularColor(1,1,1); 225 226 //this->soundSource.play(this->thunderBuffer); 227 228 } else if( this->billboard[3]->isVisible() && this->time > this->flashConstTime) { 229 230 this->billboard[3]->setVisibiliy(false); 231 this->time = 0.0f; 232 this->flashLight->setDiffuseColor(0,0,0); 233 this->flashLight->setSpecularColor(0,0,0); 234 this->bNewCoordinate = true; 235 236 } 237 238 if( this->billboard[2]->isVisible() && this->time > this->flashRisingTime) { 239 240 this->billboard[2]->setVisibiliy(false); 241 this->billboard[3]->setVisibiliy(true); 242 // this->flashLight->setDiffuseColor(1,1,1); 243 // this->flashLight->setSpecularColor(1,1,1); 244 245 } else if( this->billboard[1]->isVisible() && this->time > this->flashRisingTime*2/3 ) { 246 247 this->billboard[1]->setVisibiliy(false); 248 this->billboard[2]->setVisibiliy(true); 249 //this->flashLight->setDiffuseColor(0,0,0); 250 //this->flashLight->setSpecularColor(0,0,0); 251 252 } else if( this->billboard[0]->isVisible() && this->time > this->flashRisingTime*1/3 ) { 253 254 this->billboard[0]->setVisibiliy(false); 255 this->billboard[1]->setVisibiliy(true); 256 //this->flashLight->setDiffuseColor(1,1,1); 257 //this->flashLight->setSpecularColor(1,1,1); 258 259 } 260 261 if( this->bNewCoordinate) { 262 float posX, posZ; 263 264 if(this->lighteningMove) { 265 266 this->cameraCoor = State::getCameraNode()->getAbsCoor(); 267 posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX + this->cameraCoor.x; 268 posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX + this->cameraCoor.z; 269 270 } else { 271 272 posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX; 273 posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX; 274 275 } 276 277 this->billboard[0]->setAbsCoor(posX, this->mainPosY, posZ); 278 this->billboard[1]->setAbsCoor(posX, this->mainPosY, posZ); 279 this->billboard[2]->setAbsCoor(posX, this->mainPosY, posZ); 280 this->billboard[3]->setAbsCoor(posX, this->mainPosY, posZ); 281 282 this->flashFrequency = this->mainFrequency + this->seedTime * (float)rand()/(float)RAND_MAX; 283 284 float w = this->width + this->seedWidth * (float)rand()/(float)RAND_MAX; 285 float h = this->height + this->seedHeight * (float)rand()/(float)RAND_MAX; 286 287 this->billboard[0]->setSize(w, h); 288 this->billboard[1]->setSize(w, h); 289 this->billboard[2]->setSize(w, h); 290 this->billboard[3]->setSize(w, h); 291 292 this->bNewCoordinate = false; 293 } 275 294 } 276 295 -
branches/atmospheric_engine/src/lib/graphics/effects/lightening_effect.h
r8326 r8373 13 13 #include "sound_buffer.h" 14 14 #include "sound_source.h" 15 16 15 17 16 class Billboard; … … 31 30 virtual bool deactivate(); 32 31 33 virtual void draw() const; 34 virtual void tick(float dt); 35 36 void coord(float x, float y, float z); 37 void setFlashSize(float width, float height, float seedWidth, float seedHeight); 38 39 inline void setLighteningOption(const std::string& option) { if (option == "activate") this->lighteningActivate = true; 40 if (option == "movelightening") this->lighteningMove = true;} 41 inline void setFlashFrequency(float mainFrequency, float seedTime) { this->mainFrequency = mainFrequency; 42 this->flashFrequency = mainFrequency; 43 this->seedTime = seedTime; } 44 inline void setFlashConstTime(float flashConstTime) { this->flashConstTime = flashConstTime; } 45 inline void setFlashRisingTime(float flashRisingTime) { if(flashRisingTime > this->flashConstTime) 46 this->flashRisingTime = this->flashConstTime/2; 47 else 48 this->flashRisingTime = flashRisingTime; } 49 inline void setFlashSeed(float seedX, float seedZ) { this->seedX = seedX; 50 this->seedZ = seedZ; } 32 inline void activateLightening() { this->activate(); } 33 inline void deactivateLightening() { this->deactivate(); } 51 34 52 void activateLightening() { this->activate(); } 53 void deactivateLightening() { this->deactivate(); } 54 35 virtual void draw() const; 36 virtual void tick(float dt); 37 38 void coord(float x, float y, float z); 39 void setFlashSize(float width, float height, float seedWidth, float seedHeight); 40 41 inline void setLighteningOption(const std::string& option) { 42 if (option == "activate") this->lighteningActivate = true; 43 if (option == "movelightening") this->lighteningMove = true; 44 } 45 46 inline void setFlashFrequency(float mainFrequency, float seedTime) { 47 this->mainFrequency = mainFrequency; 48 this->flashFrequency = mainFrequency; 49 this->seedTime = seedTime; 50 } 51 52 inline void setFlashConstTime(float flashConstTime) { this->flashConstTime = flashConstTime; } 53 54 inline void setFlashRisingTime(float flashRisingTime) { 55 if(flashRisingTime > this->flashConstTime) 56 this->flashRisingTime = this->flashConstTime/2; 57 else 58 this->flashRisingTime = flashRisingTime; 59 } 60 61 inline void setFlashSeed(float seedX, float seedZ) { 62 this->seedX = seedX; 63 this->seedZ = seedZ; 64 } 65 66 55 67 private: 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 68 Billboard* billboard[4]; 69 bool lighteningActivate; 70 bool lighteningMove; 71 72 float flashFrequency; 73 float mainFrequency; 74 float flashConstTime; 75 float flashRisingTime; 76 77 float time; 78 79 bool bNewCoordinate; 80 float width; 81 float height; 82 float seedWidth; 83 float seedHeight; 84 85 float seedX; 86 float seedZ; 87 float seedTime; 88 89 float mainPosX; 90 float mainPosY; 91 float mainPosZ; 92 93 Vector cameraCoor; 94 95 Light* flashLight; 96 97 //OrxSound::SoundSource soundSource; 98 //OrxSound::SoundBuffer* thunderBuffer; 87 99 88 100 };
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